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A Watchful Peace
Type: Event
Sphere: Spirit
Cost: 1
Response: After a location leaves play as an explored location, return it to the top of the encounter deck.
Set: HON Number: 12
Quantity: 3
Illustrator: Titus Lunter
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5 Comments
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Alcaron's Scroll
Type: Objective
Encounter Set: Peril in Pelargir
Scroll.
If unattached, return Alcaron's Scroll to the staging area and it gains: "Action: Exhaust a hero to attack Alcaron's Scroll to that hero." Forced: When the hero with Alcaron's Scroll attached is damaged by an enemy attack, attach Alcaron's Scroll to that enemy.
Set: HON Number: 19
Quantity: 1
Illustrator: Jason Ward
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4 Comments
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Ambush in Ithilien
Type: Quest
Encounter Set: Into Ithilien
Encounter Info: Into Ithilien, Brooding Forest, Creatures of the Forest, Southrons
Quest Points: 15
Setup: Add Celador to the staging area. Search the encounter deck for a copy of Ithilien Road and make it the active location. Each player must search the encounter deck for a copy of Southron Company and add it to the staging area. Shuffle the encounter deck.
Battle. (Characters use [Attack] instead of [Willpower] when questing.)
If the players complete this stage with Celador in the staging area, advance to stage 3A (bypassing stage 2).
You've arrived in Ithilien with a sealed message for Faramir, only to learn that he has gone north to defend Cair Andros from massing enemy forces.
Faramir has left a company of rangers in Ithilien, tasked on ambushing Southrons as the march toward Cair Andros. Their captain, Celador, offers to lead you to Cair Andros after the approaching enemy is destroyed...
Set: HON Number: 68
Quantity: 1
Illustrator: Jeff Lee Johnson
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No Comments have been made.
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Approaching Cair Andros
Type: Quest
Encounter Set: Into Ithilien
Encounter Info: Into Ithilien, Brooding Forest, Creatures of the Forest, Southrons
Quest Points: 15
If any player's threat is 37 or higher, Approaching Cair Andros gains siege. Forced: At the end of each round, raise each player's threat by 2. If the players defeat this stage, they have won the game.
The island fortress of Cair Andros rises from the middle of the Anduin. From a distance all is quiet, but as you near the island and night approaches a raucous cry is heard on the wind. The horns of Mordor sound in response. The enemy is moving on Cair Andros, and the assault will soon begin. You must reach it before all hope is lost.
Set: HON Number: 71
Quantity: 1
Illustrator: Emrah Elmasli
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2 Comments
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Battering Ram
Type: Event
Encounter Set: The Siege of Cair Andros
Cost:
Besieger.
Doomed 2. When Revealed: If the active location is a Battleground, deal 3 damage to it.
Shadow: Deal 2 damage to The Approach if it is in play. Otherwise, attacking enemy gets +2 [Attack].
Set: HON Number: 31
Quantity: 3
Illustrator: Lin Bo
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3 Comments
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Behind Strong Walls
Type: Event
Sphere: Tactics
Cost: 1
Action: Ready a defending Gondor character. That character gets +1 [Defense] until the end of the phase.
...seven walls of stone so strong and old that it seemed to have been not builded by carven by giants out of the bones of the earth. - The Return of the King
Set: HON Number: 8
Quantity: 3
Illustrator: Matt Smith
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4 Comments
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Beregond
Type: Hero
Sphere: Tactics
Starting Threat: 10
Willpower: 0 Attack: 1 Defense: 4 Hit Points: 4
Gondor. Warrior.
Sentinel. Lower the cost to play Weapon and Armor attachments on Beregond by 2.
"It is over-late to send for aid when you are already besieged." - The Return of the King
Set: HON Number: 1
Quantity: 1
Illustrator: Magali Villeneuve
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4 Comments
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Blocking Wargs
Type: Treachery
Encounter Set: Into Ithilien
Surge. When Revealed: Deal 1 damage to each character committed to the quest. (If the current quest has the battle or siege keyword, shuffle this card back into the encounter deck.)
Shadow: Deal 1 damage to the defending character.
Set: HON Number: 29
Quantity: 3
Illustrator: Marica George-Begdan
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5 Comments
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Blood of Numenor
Type: Attachment
Sphere: Spirit
Cost: 0
Condition.
Attach to a Gondor or Dunedain hero. Action: Spend 1 resource from attached hero's resource pool to give attached hero +1 [Defense] for each resource in its resource pool until the end of the phase. (Limit once per phase.)
"Believe not that in the land of Gondor the blood of Numenor is spent, nor all its pride and dignity forgotten." - Boromir, The Fellowship of the Ring
Set: HON Number: 13
Quantity: 3
Illustrator: Magali Villeneuve
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11 Comments
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Boromir
Type: Hero
Sphere: Leadership
Starting Threat: 11
Willpower: 1 Attack: 3 Defense: 2 Hit Points: 5
Gondor. Warrior. Noble.
While Boromir has at least 1 resource in his resource pool, Gondor allies get +1 [Attack].
"By our valour the wild fold of the East are still restrained, and the terror of Morgul kept at bay..." - The Fellowship of the Ring
Set: HON Number: 2
Quantity: 1
Illustrator: Magali Villeneuve
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5 Comments
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Breakthrough at the Approach
Type: Quest
Encounter Set: The Siege of Cair Andros
Encounter Info: Ravaging Orcs, Mordor Elite, The Siege of Cair Andros, Southrons
Quest Points: 7
Battle. (Characters quest using [Attack] instead of [Willpower].)
Forced: After the players quest unsuccessfully, instead of raising threat, each player must choose and discard 1 character he controls.
With a crashing boom the eastern gate shatters. A ram has broken through, and the pressing host of Orcs pour into the courtyard beyond. Engage them in hand-to-hand combat and secure the gate!
Set: HON Number: 74
Quantity: 1
Illustrator: Lin Bo
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No Comments have been made.
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Breakthrough at the Citadel
Type: Quest
Encounter Set: The Siege of Cair Andros
Encounter Info: Ravaging Orcs, Mordor Elite, The Siege of Cair Andros, Southrons
Quest Points: 5
Siege (Characters quest using [Defense] instead of [Willpower].)
Breakthrough at the Citadel adds 5 [Threat] to the staging area.
Orc scramblers have infiltrated the island and climbed over the walls. They fought to the western gate, and the gate fell. Now a new host of enemies that were lying in wait are breaching the Citadel itself!
Set: HON Number: 75
Quantity: 1
Illustrator: Derek Zabrocki
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No Comments have been made.
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Celador
Type: Objective
Encounter Set: Into Ithilien
Gondor. Ranger.
While Celador is in the staging area, he is committed to the current quest. Forced: After players quest unsuccessfully or a character leaves play, deal 1 damage to Celador. If Celador leaves play, remove him from the game.
Set: HON Number: 25
Quantity: 1
Illustrator: Magali Villeneuve
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3 Comments
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Citadel Custodian
Type: Ally
Sphere: Leadership
Cost: 5
Willpower: 1 Attack: 0 Defense: 1 Hit Points: 3
Gondor.
Lower the cost to play Citadel Custodian by 1 for each Gondor ally in play.
Set: HON Number: 4
Quantity: 3
Illustrator: Lorraine Schleter
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5 Comments
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City Street
Type: Location
Encounter Set: Streets of Gondor
Threat: 2 Quest Points: 2
City.
Surge. While City Street is in the staging area, players cannot travel to a location that does not have the title City Street.
Shadow: Attacking enemy gets +2 [Attack].
Set: HON Number: 38
Quantity: 3
Illustrator: Stu Barnes
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No Comments have been made.
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Collateral Damage
Type: Treachery
Encounter Set: Peril in Pelargir
When Revealed: Discard 2 cards from the top of the encounter deck. Discard an additional 2 cards for each copy of Collateral Damage in the discard pile. Then, raise each player's threat by 2 for each location discarded by this effect.
Shadow: Any damage dealt by this attack is dealt to the hero with Alcaron's Scroll attached, if able.
Set: HON Number: 24
Quantity: 4
Illustrator: Derek Zabrocki
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1 Comments
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Damrod
Type: Ally
Sphere: Spirit
Cost: 4
Willpower: 1 Attack: 2 Defense: 2 Hit Points: 2
Gondor. Ranger.
Action: Discard Damrod from play to lower your threat by 1 for each enemy in the staging area.
"Aye, curse the Southrons!" - The Two Towers
Set: HON Number: 10
Quantity: 3
Illustrator: Magali Villeneuve
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5 Comments
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Defender of Rammas
Type: Ally
Sphere: Tactics
Cost: 2
Willpower: 0 Attack: 1 Defense: 4 Hit Points: 1
Gondor. Warrior.
"And the Enemy must pay dearly for the crossing of the River." - Denethor, The Return of the King
Set: HON Number: 7
Quantity: 3
Illustrator: Marica George-Begdan
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3 Comments
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Envoy of Pelargir
Type: Ally
Sphere: Neutral
Cost: 2
Willpower: 1 Attack: 1 Defense: 0 Hit Points: 1
Gondor.
Response: After Envoy of Pelargir enters play, add 1 resource to a Gondor or Noble hero's resource pool.
Set: HON Number: 18
Quantity: 3
Illustrator: Magali Villeneuve
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10 Comments
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Errand-rider
Type: Ally
Sphere: Leadership
Cost: 1
Willpower: 0 Attack: 0 Defense: 0 Hit Points: 2
Gondor.
Action: Exhaust Errand-rider to move 1 resource from the resource pool of a hero you control to another hero's resource pool.
For the people of the City used horses very little and they were seldom seen in their streets, save only those ridden by the errand-riders of their lord. The Return of the King
Set: HON Number: 3
Quantity: 3
Illustrator: Anna Steinbauer
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6 Comments
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Escape to the Quays
Type: Quest
Encounter Set: Peril in Pelargir
Encounter Info: Brigands, Streets of Gondor, Peril in Pelargir
Quest Points: 15
When Revealed: Each player searches the encounter deck and discard pile for 1 enemy and adds it to the staging area.
Enemies cannot be optionally engaged.
Forced: The first enemy revealed from the encounter deck each round makes an immediate attack against the player who controls Alcaron's Scroll from the staging area.
The players cannot defeat this stage unless Alcaron's Scroll is attached to a hero. If the players defeat this stage, they have won the game.
You've recovered the scroll but are still outnumbered by your determined foes. Lord Alcaron shouts for you to escape and deliver the scroll before he flees to summon the city guard. If you can get to your ship, you can escape the clutches of these desperate thugs...
Set: HON Number: 67
Quantity: 1
Illustrator: Jeff Lee Johnson
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1 Comments
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Fighting in the Streets
Type: Quest
Encounter Set: Peril in Pelargir
Encounter Info: Brigands, Streets of Gondor, Peril in Pelargir
Quest Points: 13
Battle. (Characters use their [Attack] instead of [Willpower] when questing.)
The players cannot advance to the next stage unless Alcaron's Scroll is attached to a hero.
When Revealed: Attach Alcaron's Scroll to the highest engagement cost enemy in play, if able. Otherwise, add Alcaron's Scroll to the staging area.
During the fight in the tavern, one of your adversaries managed to grab Alcaron's Scroll and flee outside. You chase the thief into the street where you are surrounded by a gang of his fellow brigands. You must fight your way through the mob and recover the scroll!
Set: HON Number: 66
Quantity: 1
Illustrator: Ben Zweifel
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No Comments have been made.
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Forest Bat
Type: Enemy
Encounter Set: Creatures of the Forest
Threat Threshold: 18
Threat: 1 Attack: 1 Defense: 1 Hit Points: 1
Creature.
When Revealed: The first player deals 2 damage to a questing hero and removes that hero from the quest.
Shadow: Defending player raises his threat by X where X is the attacking enemy's [Threat]
Set: HON Number: 50
Quantity: 3
Illustrator: Aurelien Hubert
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No Comments have been made.
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Haradrim Elite
Type: Enemy
Encounter Set: Southrons
Threat Threshold: 27
Threat: 3 Attack: 4 Defense: 3 Hit Points: 3
Harad.
Forced: When Haradrim Elite enters play, it makes an immediate attack from the staging area against the first player.
Shadow: This enemy attacks again after this attack resolves. (Deal a new shadow card for that attack.)
Set: HON Number: 53
Quantity: 2
Illustrator: Adam Lane
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1 Comments
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Harbor Storehouse
Type: Location
Encounter Set: Peril in Pelargir
Threat: 1 Quest Points: 4
City.
Forced: Each time a location is discarded from the top of the encounter deck, raise each player's threat by 1.
Shadow: Deal attacking enemy an additional shadow card for each Thug enemy in play.
Set: HON Number: 23
Quantity: 2
Illustrator: Titus Lunter
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No Comments have been made.
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Harbor Thug
Type: Enemy
Encounter Set: Peril in Pelargir
Threat Threshold: 25
Threat: 2 Attack: 3 Defense: 1 Hit Points: 3
Thug.
Forced: When the player whose hero has Alcaron's Scroll attached raises his threat, Harbor Thug engages that player.
Shadow: Any damage dealt by this attack is dealt to the hero with Alcaron's Scroll attached, if able.
Set: HON Number: 20
Quantity: 5
Illustrator: Ellyson Ferrari Lifante
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2 Comments
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Hunter of Lamedon
Type: Ally
Sphere: Lore
Cost: 2
Willpower: 1 Attack: 1 Defense: 1 Hit Points: 1
Gondor. Outlands.
Response: After you play Hunter of Lamedon from your hand, reveal the top card of your deck. If it is an Outlands card, add it to your hand. Otherwise, discard it.
From Lamedon, a few grim hillmen without a captain. - The Return of the King
Set: HON Number: 14
Quantity: 3
Illustrator: Lorraine Schleter
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No Comments have been made.
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Ithilien Guardian
Type: Objective
Encounter Set: Into Ithilien
Gondor. Ranger.
While Ithilien Guardian is in the staging area, he is committed to the current quest. When Revealed: Add Ithilien Guardian to the staging area and Ithilien Guardian gains surge.
Shadow: Deal 2 damage to the attacking enemy.
Set: HON Number: 26
Quantity: 2
Illustrator: Magali Villeneuve
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No Comments have been made.
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Ithilien Road
Type: Location
Encounter Set: Into Ithilien
Threat: 4 Quest Points: 4
Forest. Road.
While Ithilien Road is the active location, the engagement cost of each enemy in the staging area is 0.
Shadow: Return attacking enemy to the staging area after it attacks.
Set: HON Number: 28
Quantity: 2
Illustrator: Trudi Castle
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3 Comments
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Ithilien Tracker
Type: Ally
Sphere: Lore
Cost: 2
Willpower: 0 Attack: 1 Defense: 0 Hit Points: 3
Gondor. Ranger.
Action: Exhaust Ithilien Tracker to lower the [Threat] of the next enemy added to the staging area to 0 until the end of the phase.
Green gauntlets covered their hands, and their faces were hooded and masked with green, except for their eyes, which were very keen and bright. - The Two Towers
Set: HON Number: 15
Quantity: 3
Illustrator: David A. Nash
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3 Comments
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