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Type: Character
Faction: The Agency
Cost: 1
Icon: (C)
Skill: 2
Government.
Immune to opponent’s triggered effects.
Even the most bizarre cases left him unphased. Only one woman knew why even the most graphic gangland slaying couldn’t touch him.
Illustrator:
Set: For the Greater Good
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1 Comments
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Type: Support
Faction: Syndicate
Cost: 1
Attachment. Environment.
Attach to a story card. Each opponent must choose a card from his hand and put it on the bottom of his deck to commit 1 or more characters to this story.
Illustrator:
Set: For the Greater Good
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2 Comments
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Type: Character
Faction: The Agency
Cost: 1
Icon: (C)
Skill: 1
Government.
Overworked Bureaucrat gains +1 skill and gains (C) for each support card attached to it. When Overworked Bureacrat leaves play, return each card attached to it to its owner’s hand instead of being discarded.
The workload threatened to bury him. Getting into the field was the only way to relieve his
Illustrator:
Set: For the Greater Good
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1 Comments
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Type: Character
Faction: The Agency
Cost: 3
Icon: (I)
Skill: 2
Hunter.
Fast. Action: Pay 1 to choose an opponent’s character committed to a story. Peerless Tracker gains all of that character’s printed icons and is now committed to the same story. Limit once per turn.
Illustrator:
Set: For the Greater Good
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1 Comments
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Type: Event
Faction: The Agency
Cost: 1
Tactic.
Disrupt: When your opponent triggers the ability of a support card with printed cost X or less, put that support card on the bottom of its owner’s deck instead.
The police had slowly and quietly surrounded the suspects position, ready for the word that would send them into action.
Illustrator:
Set: For the Greater Good
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5 Comments
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Type: Support
Faction: The Agency
Cost: 2
Condition. Government.
Loyal. Cancel the first effect triggered by each opponent each turn.
It’s what holds civilizations together.
Illustrator:
Set: For the Greater Good
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6 Comments
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Type: Character
Faction: The Agency
Cost: 2
Icon: (C) (C)
Skill: 1
Hunter.
Willpower. Toughness +1. When you would uncommit Relentless Stalker from a story, you may choose to not uncommit it until the story is won. (((C) Struggle))
Illustrator:
Set: For the Greater Good
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4 Comments
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Type: Character
Faction: Shub-Niggurath
Cost: 2
Icon: (T)
Skill: 1
Mi-Go
Toughness +1. Response: After Restless Mi-Go is destroyed place it on the top of your deck.
Illustrator:
Set: For the Greater Good
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5 Comments
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Type: Character
Faction: Silver Twilight
Cost: 2
Icon: (A) (I)
Skill: 1
Lodge.
Response: After you play a support card, choose a character card in your discard pile and put it in your hand.
Illustrator:
Set: For the Greater Good
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4 Comments
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Type: Support
Faction: Silver Twilight
Cost: 2
Attachment. Item. Spell.
Attach to a character. Forced Response: After you win an (A) struggle, destroy attached character.
Most wards were protective in nature...but the Márka a Er’nrawr was a death sentence.
Illustrator:
Set: For the Greater Good
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2 Comments
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Noble Philospher
Type: Character
Faction: Silver Twilight
Cost: 3
Icon: (C) (A) (I)
Skill: 2
Lodge. Undead.
Response: After a card is discarded from your hand, you may attach it to John Scott face-down. Response: After John Scott is readied, return a face-down card attached to him to your hand.
Illustrator:
Set: For the Greater Good
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6 Comments
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Type: Support
Faction: The Agency
Cost: 1
Vehicle. Attachment. Polar.
Attach to a character you control. While attached character is committed to a story, it counts its icons at each other story where you have 1 or more characters committed.
Illustrator:
Set: For the Greater Good
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4 Comments
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Type: Support
Faction: The Agency
Cost: 2
Item.
Disrupt: Exhaust St. Hubert’s Key to cancel an effect that would either drive a character you control insane or wound a character you control.
Illustrator:
Set: For the Greater Good
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10 Comments
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Type: Character
Faction: The Agency
Cost: 1
Icon: (I)
Skill: 1
Investigator. Hunter.
Disrupt: When an opponent triggers a card effect that targets a character you control, choose a card in a discard pile and put it on the top or bottom of its owner’s deck.
Knowledge was power, and knowledge of things that saner minds shunned from was a power to be wielded carefully.
Illustrator:
Set: For the Greater Good
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2 Comments
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Type: Support
Faction: Yog-Sothoth
Cost: 1
Attachment. Environment.
Attach to a story card. Response: After you win an (A) struggle at the attached story, either draw 2 cards or return a card from your discard pile to the top of your deck.
Illustrator:
Set: For the Greater Good
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3 Comments
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Type: Conspiracy
Faction: The Agency
Cost: 1
Symbols:
While The Anderson Building is in play, when a player succeeds at a story he must resolve the effect of that story as if he had won it.
Illustrator:
Set: For the Greater Good
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5 Comments
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Type: Conspiracy
Faction: The Agency
Cost: 2
Symbols: (T) (C) (C) (I)
Loyal. While The Blackwood Initiative is in play, each player must choose and discard a card from his hand to resource a card.
Illustrator:
Set: For the Greater Good
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5 Comments
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Shield of Humanity
Type: Character
Faction: The Agency
Cost: 8
Icon: (C) (C) (I) (I) (I)
Skill: 5
Government.
You may drain multiple domains to pay for The Foundation. For each domain beyond the first you drained when you play The Foundation, your opponent chooses a non-Ancient One character he controls and removes it from the game. Disrupt: Pay 1 to cancel an effect that would target 1 or more [Agency] characters you control.
Illustrator:
Set: For the Greater Good
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17 Comments
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Type: Conspiracy
Faction: The Agency
Cost: 0
Symbols: (T) (C) (A) (I)
Players cannot trigger effects from out of play unless they have a character committed to this conspiracy.
Illustrator:
Set: For the Greater Good
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6 Comments
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Type: Conspiracy
Faction: The Agency
Cost: 0
Symbols: (C) (C) (A) (I)
The Usual Suspects takes 8 success tokens to win. Non-unique characters may not trigger abilities while committed to any other story.
Illustrator:
Set: For the Greater Good
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1 Comments
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Type: Support
Faction: Neutral
Cost: 1
Weapon. Attachment.
Attach to a character. Attached character gains (C)(C). (((C)))
Illustrator:
Set: For the Greater Good
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2 Comments
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Type: Support
Faction: The Agency
Cost: 1
Attachment. Environment.
Attach to a story card. (C) struggles resolve first at attached story. Disrupt: When an opponent would wound 1 of his characters for losing a (C) struggle at attached story, instead place 1 success token on this story.
Illustrator:
Set: For the Greater Good
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1 Comments
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Type: Support
Faction: Hastur
Cost: 1
Attachment. Environment.
Attach to a story card. Each struggle at attached story counts (T) icons in addition to that struggle’s normal icons.
Illustrator:
Set: For the Greater Good
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1 Comments
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Type: Character
Faction: The Agency
Cost: 4
Icon: (C) (C) (A)
Skill: 3
Sorcerer. Hunter.
Willpower. Response: After you play a Hunter character, your opponent must choose and wound a character with a (T) icon, if able.
For generations his family hunted those that would hunt his tribe. He was what the monsters feared.
Illustrator:
Set: For the Greater Good
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6 Comments
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Type: Character
Faction: The Agency
Cost: 3
Icon: (C) (I)
Skill: 2
Government.
Response: After you commit Warrant Officer to a story, each [Agency] character you control at that story gains (C)(A).
Leading from the front has its advantages.
Illustrator:
Set: For the Greater Good
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13 Comments
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