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Princes of the Sun


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Make an Example

Make an Example


Type: Event House: Neutral
Response: After you win a challenge and count 8 or more total STR, claim 3 power for your House. (Limit 1 per phase.)
Set: PotS Number: 42 Quantity: 2
Illustrator: Daarken
****- 9 Comments
Orphan of the Greenblood

Orphan of the Greenblood


Type: Character House: Martell
Cost: 0
STR: 0 Icon:
Ally.
Any Phase: Discard Orphan of the Greenblood from play (cannot be saved) to choose 1 character. Until the end of the phase, that character loses a Military, an Intrigue, and a Power icon.
Set: PotS Number: 15 Quantity: 2
Illustrator: Jonathan Standing
***** 18 Comments
Palace Fountains

Palace Fountains


Type: Location House: Martell
Cost: 0
Dorne.
Limited.
Marshalling: Kneel Palace Fountains to reduce the cost of the next House Martell card you play this phase by 1.
Set: PotS Number: 29 Quantity: 2
Illustrator: Patrick Keith
****- No Comments have been made.
Paramour

Paramour


Type: Character House: Martell
Cost: 1
STR: 1 Icon: Intrigue
Ally.
+1 Influence.
She is not truly beautiful, she thought, but something about her draws the eye.
Set: PotS Number: 12 Quantity: 2
Illustrator: Sedone Thongvilay
***-- No Comments have been made.
Parting Blow

Parting Blow


Type: Event House: Neutral
Response: After a character you control leaves play, choose and kneel 1 character controlled by an opponent. Then, draw 1 card.
"Bastard did me good, eh? But I...I paid him back in kind, Ned." - Robert Baratheon
Set: PotS Number: 40 Quantity: 2
Illustrator: Xia Taptara
****- 6 Comments
Red Vengeance

Red Vengeance


Type: Event House: Martell
House Martell only.
Response: After you lose a challenge as the defender, kneel 2 influence to cancel the claim effect of that challenge. Then, choose an opponent to satisfy the claim of that challenge as if he or she had lost the challenge as the defender.
Set: PotS Number: 25 Quantity: 2
Illustrator: Tomasz Jedruszek
***** 20 Comments
Rusted Sword

Rusted Sword


Type: Attachment House: Neutral
Cost: 1
Item. Weapon.
Attached character gets +2 STR and gains a Military icon.
Any Phase: Kneel 1 influence to attach Rusted Sword from your hand to a character you control.
Set: PotS Number: 47 Quantity: 2
Illustrator: Nate Furman
****- 5 Comments
Sarella Sand

Unique Sarella Sand


Type: Character House: Martell
Cost: 3
STR: 3 Icon: Military,Intrigue
Bastard. Sand Snake.
Stealth.
Response: After you lose a challenge in which Sarella Sand participated as an attacker, kneel 1 influence to choose and stand 1 participating character.
Set: PotS Number: 6 Quantity: 2
Illustrator: Katherine Dinger
***-- No Comments have been made.
Scheming on the Sand

Scheming on the Sand


Type: Event House: Martell
House Martell only.
Plot: Kneel 5 influence or 2 Noble characters to choose and reveal a new plot card. (If it is Summer, you may play Scheming on the Sand during the Challenge phase.)
Set: PotS Number: 24 Quantity: 2
Illustrator: Sacha Diener
**--- No Comments have been made.
Ser Arys Oakheart

Unique Ser Arys Oakheart


Type: Character House: Lannister Martell
Cost: 3
STR: 3 Icon: Military, Power
Knight. Kingsguard.
Renown. No attachments except Weapon.
Response: After Ser Aerys Oakheart comes into play, choose and discard 1 Ally or Mercenary character from play.
Set: PotS Number: 9 Quantity: 2
Illustrator: Linda Tso
***-- 1 Comments
Ser Jorah Mormont

Unique Ser Jorah Mormont


Type: Character House: Stark Targaryen
Cost: 2
STR: 3 Icon: Military,Intrigue, Power
Knight. Traitor.
Stealth.
After Ser Jorah Mormont leaves play, all characters you control get -1 STR until the end of the phase.
Set: PotS Number: 39 Quantity: 2
Illustrator: Roger Tallada
****- No Comments have been made.
Someone Always Tells

Someone Always Tells


Type: Event House: Martell
House Martell only.
Response: After you lose dominance, kneel 2 influence to return all standing characters to their owner's hands.
Set: PotS Number: 23 Quantity: 2
Illustrator: Frank Walls
**--- 8 Comments
Summer Sea

Summer Sea


Type: Location House: Martell Targaryen
Cost: 0
Westeros.
Marshalling: Discard Summer Sea from play to reduce the cost of the next House Targaryen or House Martell character you play this phase by 2.
+1 Influence.
Set: PotS Number: 28 Quantity: 2
Illustrator: Trevor Cook
****- No Comments have been made.
Taste for Blood

Taste for Blood


Type: Attachment House: Martell
Cost: 1
Boon.
Attached character gets +1 STR. Response: After you lose a challenge as the defender, attached character claims 1 power.
All men share a taste for blood...
Set: PotS Number: 18 Quantity: 2
Illustrator: Patrick McEvoy
***** 20 Comments
The Art of Diplomacy

The Art of Diplomacy


Type: Attachment House: Neutral
Cost: 0
Skill.
Attached character gains a Power icon. While any revealed plot card has the Power Struggle trait, attached character gets +4 STR.
Set: PotS Number: 46 Quantity: 2
Illustrator: Tim Arney-O'Neil
****- 3 Comments
The Dragon's Tail

The Dragon's Tail


Type: Event House: Neutral
Marshalling: Choose 1 opponent. You and that opponent each draw 2 cards.
The Maester did not believe in omens. And yet... old as he was, he had never seen a comet half so bright, nor yet that color... that terrible color, the color of blood and flame and sunsets.
Set: PotS Number: 43 Quantity: 2
Illustrator: Franz Miklis
**--- No Comments have been made.
The Hound

Unique The Hound


Type: Character House: Lannister Stark
Cost: 1
STR: 4 Icon: Military
Ally.
No attachments except Weapon.
After a character's STR is lowered, return The Hound to his owner's hand.
Set: PotS Number: 35 Quantity: 2
Illustrator: Jonathan Standing
***-- 6 Comments
The Old Palace

Unique The Old Palace


Type: Location House: Martell
Cost: 1
Dorne.
Characters without an Intrigue icon cannot declare stealth.
...the Old Palace and its shadow city were full of eyes.
Set: PotS Number: 32 Quantity: 2
Illustrator: Yann Tiseron
*---- No Comments have been made.
The Prince's Wrath

The Prince's Wrath


Type: Event House: Martell
House Martell only.
Challenges: Kneel 1 influence to choose 1 character. Until the end of the phase, that character loses a Military, an Intrigue, and a Power icon.
Set: PotS Number: 22 Quantity: 2
Illustrator: Mike Corriero
****- 2 Comments
The Red Viper

Unique The Red Viper


Type: Character House: Martell
Cost: 5
STR: 3 Icon: Military,Intrigue, Power
Lord.
Renown. Immune to events and character abilities.
The Red Viper does not kneel to attack an opponent who controls more characters than you.
Crest: Noble
Set: PotS Number: 1 Quantity: 2
Illustrator: Patrick McEvoy
***** 22 Comments
The Red Wedding

The Red Wedding


Type: Plot House: Neutral
Inc: 4 Init: 3 Claim: 1
Power Struggle.
When revealed, the opponent to your left chooses 1 Lord and 1 Lady character, if able. Then, you must choose and kill 1 of those characters. The other claims 2 power.
Set: PotS Number: 57 Quantity: 2
Illustrator: Manuel Calderon
***-- 36 Comments
The Spear Tower

Unique The Spear Tower


Type: Location House: Martell
Cost: 1
Dorne.
Characters without a Military icon get -1 STR.
A hundred and a half feet tall and crowned with a spear of gilded steel...
Set: PotS Number: 33 Quantity: 2
Illustrator: Yann Tiseron
**--- No Comments have been made.
The Viper's Bannermen

The Viper's Bannermen


Type: Character House: Martell
Cost: 7
STR: 7 Icon: Military, Power
Restricted
Army.
Stealth. Deadly. No attachments.
Response: After The Viper's Bannermen comes into play or leaves play, reveal the top 2 cards of your deck, then put them into your hand.
Set: PotS Number: 16 Quantity: 2
Illustrator: Mike Franchina
***** 19 Comments
Theon Greyjoy

Unique Theon Greyjoy


Type: Character House: Greyjoy Stark
Cost: 3
STR: 3 Icon: Military, Power
Lord. Ironborn.
Stealth.
After any player loses a challenge by 4 or more total STR, he or she names either "character" or "location", then chooses and discards from play (cannot be saved) 1 card of the named type he or she controls, if able.
Set: PotS Number: 38 Quantity: 2
Illustrator: Nils Hamm
**--- 4 Comments
Threat from the North

Threat from the North


Type: Plot House: Neutral
Inc: 2 Init: 4 Claim: 1
All characters get -1 STR and are discarded from play (cannot be saved) if their STR is 0.
Set: PotS Number: 56 Quantity: 2
Illustrator: Daerick Gross Sr.
***** 18 Comments
To the Spears!

To the Spears!


Type: Plot House: Martell
Inc: 3 Init: 0 Claim: 1
House Martell only.
Characters you control do not kneel to attack this round.
Set: PotS Number: 60 Quantity: 2
Illustrator: Thomas Denmark
****- 8 Comments
Tower of the Sun

Unique Tower of the Sun


Type: Location House: Martell
Cost: 1
Dorne.
Characters without a Power icon cannot claim power for renown.
The last light of the afternoon was slanting down through the windows of many colored glass to dapple the pale marble with diamonds of half a hundred colors.
Set: PotS Number: 34 Quantity: 2
Illustrator: Yann Tiseron
*---- No Comments have been made.
Wars Are Won with Quills

Wars Are Won with Quills


Type: Event House: Neutral
Response: After you win an Intrigue challenge by 4 or more total STR, choose a challenge type. Until the end of the phase, the losing opponent cannot attack or defend during that challenge type. Limit 1 per phase.
Set: PotS Number: 41 Quantity: 2
Illustrator: Jason Engle
****- 5 Comments
Water Garden

Water Garden


Type: Location House: Martell
Cost: 0
Dorne.
Limited.
+1 Income.

Set: PotS Number: 30 Quantity: 2
Illustrator: Patrick Keith
****- No Comments have been made.
When I Woke...

When I Woke...


Type: Event House: Neutral
Response: After a Military challenge resolves, kneel 1 influence to have the losing player choose 1 participating character and put that character on top of its owner's deck.
When I woke, my hands were clean.
Card designed by the 2008 AGoT Melee World Champion, Tzu-Mainn Chen.

Set: PotS Number: 51 Quantity: 2
Illustrator: Mike Capprotti
***-- 8 Comments