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Data Dealer - Chaos Vs Kate

Android: Netrunner Data Dealer Highjack

Android: Netrunner strikes me as a bit like the wild west right now (why is that always the go to analogy for something being wide open? Writers are lazy I guess). A game still in its infancy with a card pool growing slowly but surely. There's a lot of theorycrafting going on and while there certainly have been tournaments to put things to practice, people's opinions are often only as valid as their local meta extends. It's interesting then to go online and see what everyone else is doing. This won't last forever (hi regionals!), but it's fun right now.

An interesting example of this happened in my area. See, we were pretty much in universal agreement that Kate was the better of the two Shaper identities. You can imagine my suprise then to find out that one of the few things the community at large agrees on (which is to say, at least 51%) is that Chaos Theory is in fact superior. I was at a loss. Had I just been the victim of group-think, where since the group had decided Kate was better it was just taken as fact? Sure the advantage of a smaller deck is obvious, but it couldn't have that much of an effect, could it? Best, I thought, to just settle it top to bottom.

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First thing to compare is link strength. Kate is the clear winner here as the only time more link is bad is when the Corp has Net Police out. While that's not nothing, it doesn't seem like enough to argue 0 link strength is an advantage. Of course, before A Study in Static was printed, the value of link strength was directly connected to how much trace was ran in your local meta. Now, with the printing of Underwold Contact, starting at 1 link is huge as it allows your Underworld Contacts to be turned on by any link bonus. Given all that, I'm awarding the point to Kate here.

Next up is the ability. Kate's discount will likely be worth 5-10 credits over the course of a game. Chaos Theory on the other hand saves you some deck slots by making it so you can install your full program suite (often 3 breakers and Magnum Opus) without any additional modifier. While never having to Sophie's Choice your programs is pretty sweet, almost every Shaper deck I've ever seen (Chaos Theory included) runs some form of memory bonus, which kind of obviates the need for a passive bonus (though not entirely, you do still have to draw the cards). The abilities do end up being kind of a wash though, because Shaper gets to run 3x Personal Workshop, which is not exactly synergistic with Kate's ability. This will really depend on play style, Chaos Theory's ability is better early game, Kate's is better the longer the game goes giving you more install chances. While I personally prefer Kate here, I'm awarding no points due to no clear advantage.

This brings us the lightning round, worth enough to render all previous points moot. Deck size. Card gamers are taught to keep their decks as small as possible to maximize their chances of drawing the cards they need. Run one card over and you are mocked! "But how much can it really matter?" You say. Well let's see.

In a 45 card deck the odds of drawing a card that you have 3, 2 and 1 of over the course of 5/10/15 cards are (all numbers courtesy of http://deckulator.appspot.com):

3x 30.4/53.9/71.4
2x 21.2/39.9/56.1
1x 11.1/22.2/33.3

In a 40 card deck the odds are:

3x 33.8/58.9/76.7
2x 23.7/44.2/61.5
1x 12.5/25.0/37.5

Chaos Theory comes out ahead, even if it's not by a lot. How much extra work does Kate have to do even out? Let's look at the odds for 6/12/17 cards:

3x 35.6/61.6/76.9
2x 25.2/46.7/61.8
1x 13.3/26.7/37.8

So to keep up with Chaos Theory, Kate has to draw approximently two extra cards. The flipside of the deck size argument is that Kate does get to add five extra cards (5x memory boosters!). As someone who has a hard enough time narrowing down to 45 cards this is an easy decision, since the percentages are just not that different. That said, much like the abilities, this comes down to play style. If your goal is to get a certain set of cards out by any means necessary, this is really a no-brainer. Since Chaos Theory could run a 45 card deck, this is strictly upside, point has to go to her.

Chaos Theory ends up winning due to the lightning round bonus, but really this was too close to say one identity is clearly superior to the other. As of right now I think it just comes down to play style. I'd rather run a slower deck making use of Underworld Contact. Which brings me back to the start of this. The better identity is the one best suited to your playstyle and local meta.
  • Etherrider, Zaidkw, HaphazardNinja and 2 others like this


13 Comments

I agree that Kate is a little weaker. Link str vis-a-vis UWCs isn't much of an advantage for Kate, since Shapers already run rabbit holes.

I actually don't see many CT decks with any memory, aside from console (if they even run one). 5 memory is enough for MO and 3x icebreakers. So you can cut your 2-3x memchips out of Kate's deck. 2 more cards gets you to 40... not much of a sacrifice.

Another consideration is the fact that these runners are both going to be packing MO. MO rewards you for sitting still and clicking it, but Kate's passive rewards you for blitzing through your deck and installing a bunch of nickle-dime programs like Cyberfeeder and Personal Touch. So I'd say Kate's passive inherently conflicts with MO, whereas with PW you get the cards you need quickly, and just sit still and click MO while it pays off.
I believe that the main advantage of Kate is that she can use The Helpful AI (and maybe Dyson Mem Chip?) over Rabbit Hole to activate cloud programs (Creeper, where are you?) and Underworld Contact.

I'm inclined to agree that, now (until ASiS), Kate's advantages aren't as good as a 40 cards deck, so I'd stick with Chaos Theory.
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notyetsuperman
Apr 19 2013 06:55 PM
If you consider that Kate saves 9-10 credits a game and in Magnum Opus a click is worth 2 credits. Kate saves you 5 clicks.

If Chaos Theories strongest advantage is not having to draw two cards, then Kate makes up for it since her 5 clicks saved is greater than 2 saved with Chaos Theory.

If you want to suggest that Kate loses additional click because she needs to install add'l link or memory then things get back to even. ie Dyson Memory Chip (1 Click to draw, 1 Click to Install, 2 Click install cost) for a total of 3 clicks. Add that to Kates 2 draw disadvantage and we're back to even.

So now they are even let's discuss two add'l reason why Kate gets the edge. 1) The early game savings with each installed programs/hardware is faster than the additional MU Chaos Theory boosts. 2) The final - end all - reason for Kate getting some love is that with ASiS link provides some additional benefits. Namely through Underworld Contacts... and it gets one more boost with the meta heavy WC SE / SEA Source combo.

Thank you for initiating the comprehensive discussion.
i prefer kate, she has better hair and i struggle to get to 40 cards!
    • WTHHerosin and SabrinaH like this
The amounts of credits I save when I'm using Chaos Theory with Personal Workshop often times more than makes up for the credits I would be getting with Kate's ability.
a very good article. though I would add the power of smaller deck size is in consistency and consistency is best for combos, because you don't just need one card you need two. And the stimshop combo gives CT a real boost.
also, the clicks Kate save accumulate though the later parts of the game, while the clicks saved having to draw for card in CT happen early.
Sieben: A quick perusal of this thread as well as the last 10 deck submitted to this site shows 100% usage of some kind of memory boost. That's not a great sample size, but I think it's enough to say that the majority use some kind of memory boost. I'm going to have to disagree with your analysis of Kate's ability as I think it rewards for just playing your cards when you play your cards, but I think that's just a matter of playstyle.

notyetsuperman: Great points!

talism: Can't underestimate the value of great hair ;)

paradoX: I can see that point and I do say basically that in the article.

hamham: As far as consistency of drawing combos, the math works out the same to where if Kate draws 2 extra cards, she has the same odds of seeing a combo as CT does.

Thanks for all the comments everyone!
First Chaos Theory ID only runs dinosaurus. It's clearly just for the +2 boost, as she has enough memory to host all 3 of her specialized icebreakers *and* MO. I'm assuming she doesn't want to install crypsis unless it's absolutely necessary, since she's only running 1 copy.

2nd Chaos Theory ID same deal, minus the Crypsis. So clearly dinosaurus is just there for +2 since she could never go above 5 memory anyway.

Third ID also has no +memory except dinosaurus, which he is probably actually relying on since he's running battering ram.

4th ID same deal.

So you can see they are not running 3x Akemetsu memchips, dyson memchips, etc. With Kate you would have to run these cards, and with CT you don't. Which is why I said: "I actually don't see many CT decks with any memory, aside from console (if they even run one). 5 memory is enough for MO and 3x icebreakers. So you can cut your 2-3x memchips out of Kate's deck. 2 more cards gets you to 40... not much of a sacrifice."
I've seen CT decks with extra programs, like viruses. Those run memory. Kate isn't likely to run those extras in the first place.

Kate isn't likely to run those extras in the first place.


I might be dense, but... why? Kate is THE place for me to splash Datasuckers - I want to run a bunch, and both Datasucker and Mem Chips cost me zero when installed in moderation (i.e. one per turn).
>> Run on HQ
>> Get 2 datasucker tokens
>> Save 2 bucks on next run
>> Mfw you could have just clicked MO for 2 bucks

MO rewards you for sitting still. Datasuckers reward you for running...
The thing with Kate is that she's got a set style that will push her deck in a certain direction - and that is installing. In a Kate deck, installing as much as possible will get you the most of her bonus, and so that translate to a late game rig with a million pieces, ready to be Pawned if not useful.

Chaos, on the other hand, manages with as few pieces as possible, and since there's no concern over whether you're using her ability at all, she can A) not pack much, if any memory. Often the console packed is for the ability rather than mem, and B) pack all the events in the world and turn into a full-breaker Gabe with economy, and not have to worry about "maximising Kate's install bonus".

Kate simply doesn't do that as well as Chaos!
Can you compare other IDs? This was really interesting.