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Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Android: Netrunner
Tech Talk - RepliChaos
May 21 2013 05:45 AM |
Scud
in Android: Netrunner
Welcome back to Tech Talk, your source for discussions about (and decks using) the cards no one else wants. This week, we turn our eye toward Shaper's Replicator.
Read story → 18 comments




Data Dealer - Value Priced
May 17 2013 03:15 PM |
highjack
in Android: Netrunner
One of the interesting things about Netrunner is that from turn 1 you can basically do everything. Without any help you can draw cards, get credits, make runs. The only thing your deck necessarily enables is breaking ice (runner) or installing/advancing cards (corp). The result of this is that most of the cards in your deck are some derivative of that default action. You can click for a credit, or you can play easy mark for three. You can draw a card or play Anonymous Tip and draw three. When evaluating cards, whether for deck design or just choosing between two plays in a game, it's important to understand just how much value you're getting. This looks better in practice though, so let's look at some examples!
Read story → 7 comments




Rezzing and Running - Toolbox Running
May 16 2013 05:00 PM |
padawanofthegames
in Android: Netrunner
We’ve been talking a lot about rezzing lately, haven’t we? You are probably asking yourself “Where the hell is the running the title has promised us?” Don’t worry, I haven’t been lying to you this entire time, I just wanted to start with an easier deck to explain, at least for me. This next deck we are going to talk about is a LOT harder to play, because it is what is called a “toolbox” deck. By this I mean that you have many cards for different situations. You have your aggro opening, a solid mid game, with a slightly weaker, but still strong, end game.
Read story → 16 comments




Bad Publicity - Retooling a user submitted Crim...
May 15 2013 12:00 AM |
BadPublicity
in Android: Netrunner
This episode of Bad Publicity we help retool and offer up some assistance in a Criminal deck build.
Read story → 6 comments




Root Cause - Exposure Effects
May 13 2013 07:15 PM |
Hraklea
in Android: Netrunner
Welcome to Root Cause, a series focusing on the Anarch faction in Android: Netrunner. Running is the best part of being a runner, but corporations’ traps simply sour our milk. We have a solution, but often it is hard to use. It’s time to take a look on how to maximize our exposure effects.
Read story → 9 comments




Learning to Love the Maker
May 11 2013 05:00 AM |
Ninzombie
in Android: Netrunner
Replicator is unlikely to get much love in the current environment because of a lack of outstanding equipment. However, it provides subtle advantages related to deck size which are worth considering, and lends itself towards a deck which should fare well against a variety of opponents in the current metagame. This article argues its merits and provides an example of a Replicator-based deck.
Read story → 16 comments




This Just In! - Ice Ice Baby
May 10 2013 05:10 AM |
Lluluien
in Android: Netrunner
This Just In! is an article series dedicated to providing you guidelines and strategies to help you adopt the NBN faction for your Corporation play in Android: Netrunner. The next three articles will build on the previous one that outlined the basic server defense gameplan for NBN by taking a look at the ICE available to the NBN toolbox . This article will examine three general characteristics common to many of NBN's ICE, then highlight one exemplary ICE that exhibits all three traits.
Read story → 9 comments




Rezzing and Running - Learning and Adapting
May 09 2013 04:05 PM |
padawanofthegames
in Android: Netrunner
Hello Friends! Regionals is over in Louisville, and I have learned a lot from my top 8. Today will not be a tournament report, as I have written one on BGG already. No, today will be more of a tournament contemplation. What went right? What went wrong? That is what we aim to figure out today. Also, what can we do to further improve?
Read story → 11 comments




Tech Talk - Whirlpool
May 07 2013 05:00 AM |
Scud
in Android: Netrunner
Welcome back to Tech Talk. We’re going to keep at this whole deckbuilding thing by taking a crack at whipping up a Jinteki deck using the brand-new love-it or leave-it ICE, Whirlpool.
Read story → 23 comments




Humanity's Shadow Card Reviews
May 05 2013 07:35 PM |
CardGameDB
in Android: Netrunner
Our staff has put together a first blush analysis of the newly released data pack Humanity’s Shadow. We’ve used a one through five scale; five being the best. The cards are listed in numeric order. Our reviewers are listed in alphabetical order. Let us know in the comments how you feel about the cards in this pack!
Read story → 52 comments




Evolving Perfection - Recentralization
May 03 2013 06:30 PM |
Darksbane
in Android: Netrunner
Jinteki: Replicating Perfection (Trace Amount) isn't about changing the world to fit what we've created but rather being adaptive to an ever changing system. Jinteki's greatest strength is our adaptability. A runner rigidly sticking to one strategy just may find themselves quickly in hot water. For instance what if your central servers have little of value in them?
Read story → 9 comments


















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