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Enter Subroutine - Evaluations
May 30 2014 03:40 AM |
ashtaroth
in Android: Netrunner
Android: Netrunner Enter Subroutine ashtaroth
This week, I’ll talk in more detail about the set of cards that truly spiked my interest and the ones that didn’t. You can complement these evaluations with those I wrote on the review.The honorable elite
Identity: Tennin Institute
So for starters it’s a standard (which means the most common) 45 minimum card, 15 maximum influence Identity. Making it pretty simple to build as you’re already used to work on 45-49 cards with 15 influence. But what makes me like this card the most is the ability of course.
If the Runner fails at any run, or doesn’t run at you at all, you get a 1 money 1 click worth of in the form of an Advancement token. So, this is ability is money. Other money ID’s that have been good almost always: Haas-Bioroid: Engineering the Future; Weyland: Building a Better World; NBN: Making News. These identities all provide you with money when you perform certain actions and have a build done to optimize those abilities and the amount of times you can trigger them. Haas-Bioroid rewards you for installing, so you normally build a deck with a high density of ICE and/or Assets; Weyland gives you a credit for every transaction operation, so you normally have a deck with a good amount of transactions which then allow you to do the rest; NBN doesn’t give you money directly, but you can take as something like “the first time you do a trace, gain 2 credits, return any unspent credits to the token bank at the end of the turnâ€, so, naturally you’ll want a deck with a lot of traces. Tennin follows the same pattern as it gives you 1 money to perform one action – stop the runner dead in their tracks.
But Tennin does something more. It doesn’t give you the money directly, it gives you an advancement token. It doesn’t give you raw material, only finished product. But the action you have to perform is much harder to trigger compared to the above mentioned, as it doesn’t always depends on you and when it does your margin to trigger it is very slim: whether you make the run unsuccessful (through rezzing an ICE, for example) or you don’t (and you don’t get the ability to trigger).
Jinteki doesn’t have a lot of hard ETR ICE: (pure ETR only on Wall of Thorns and Himitsu Bako, conditional ETR on Tsurugi, Shinobi, Snowflake), so a Tennin Institute does have to import several pieces to be able to have its ability to work. But that’s something Jinteki can work with, as their in-faction Operations, Assets and Upgrade are very good already. This makes Tennin an attractive choice for any Jinteki player and I think it’s on par with Replicating Perfection. That’s how good I believe it is. It allows for Jinteki to play in a Fast Advance kind of game, which they were never allowed to up until now and that’s very scary. There’s no Jinteki more dangerous than a Jinteki at match point.
Agenda: House of Knives
Having played against this Agenda I reinforce the idea I had about it. It is a beast! A real powerhouse. The amount of pressure the Corp has once this is scored is simply astonishing. Paired with Jinteki usual suspects you can threaten a flatline in any server you build. But, not only that, it serves Jinteki well in a taxing build. As with other corporations you tax them in credits, in Jinteki you tax them with cards. The little combo House of Knives + Tori Hanzo is a personal favorite of mine: 5 (possibly 2) credits and an agenda counter for a brain damage with 100% accuracy is nothing to scoff at. It’s a 3/1, so it’s pretty easy to score. In the hands of a good player it’ll feel like forever before it empties out on counters (and then, they score another one!). It’s just an all-around good agenda, which really embodies the feel of Jinteki. I’m glad they printed out this agenda, it’s a masterpiece.
Asset: Health Mental Clinic
This asset is good. It’s a 0-rez cost economy asset. Which others asset do you have in the game that rez for 0 and give you money without costing you any clicks or additional costs? That’s right, none! And just for that this card is very good. The “drawback†is granting the Runner an extra hand size for the duration of time you get to become rich. PAD campaign is awesome, but this is even better as it starts to gain you credits right away. This doesn’t have to be in Jinteki, it can go into any deck that wants economy Assets and, even in Jinteki, you can play it to great advantage in a “damageless†build. There’s also other tools recently released (Komainu), that straight negate Health Mental Clinic “drawback†turning it into a Runner’s “drawbackâ€. So? Where are you seeing any bad points to this? The trash cost is 3, so it’s cheaper than PAD campaign, and easier to go for it for the Runner. And sometimes, I’ll admit, sometimes that sixth card may be a nuisance. But those will be rare, as you’ll play to whether don’t get into much hassle giving them the extra card, or turning the drawback into an upside. Either way it’s a very good Asset. But its nature will make Corps a little bit wary to use it.
Operation: Mushin no Shin
This is so good! The fact that you get a last click to go with it is very, very important. The last action you take after playing Mushin no Shin may be even more important than the operation in itself. You pose questions with any branch you do. For example (disclaimer: at the end of any following combinations add “maybe that’s an agendaâ€, because the Runner is always famished for agendas):
Mushin no Shin + draw – It must be a trap, or some economy asset. He did drew a card, so he may be looking for an agenda or other card he didn’t have, and that just serves as a distraction, or a tempo play.
Mushin no Shin + credit – It’s a trap! The credit he got is to pay for it. Even if he had enough.
Mushin no Shin + ICE in front of it – must be an important economy-advanceable asset, or an important card that the Corp needs to protect.
This branches out to a stupid amount of combinations and these three presented may even not be accurate at all depending on the game state by the time Mushin no Shin is played. The point is, it’s a card that demands reaction from the Runner, which is rare from the Corp side since you’re the passive part of the game. It is worth to mention it’s also a 7 click worth in a card (1 to install, 3 for credits, 3 to advance), or 4 (if you prefer to just count the advancing + install), in a 0 cost double-operation. That’s a huge tempo swing and you don’t get many cards that do that. I can envision Mushin no Shin working great in a deck that only runs 5/3 agendas and a couple more traps and assets that can be disguised as 5/3. The fact that you get to play that little “last click game†makes for a very interesting card with a lot of interesting plays.
ICE: Pup
What can I say about this ICE? It’s as good as Pop-up Window, but, instead of gaining you one credit you tax the Runner for one more. In very rare situations this will deal 1-2 net damage, but that’s the beauty of it: while the Runner is deciding the best course of action for him, you’re really fine either way. It’s an adorable ICE that does adorable nasty things to the Runner. In decks that don’t have more sources of damage makes Pup lose a little bit of mileage, as the Runner may pass him, dumping dead cards in the hand without any penalty, but then again, that’s taxing as well. Anyway, it’s not as easy to import him to other factions as is Pop-up Window since you need more damaging threats to get Pup to really tax the Runner, but that won’t stop many Runners to be barked at! Yip yip! It’s such a great piece of ICE.
Upgrade: Tori Hanzo
Tori Hanzo makes me want to review the Perfection Evolution archetype: a taxing deck, (taxing with damage). Making it all the more lethal, as for 5 credits you turn one net damage into a permanent scar. Do that a couple of times and the Runner starts to get really limited in options. Coped in a shell with Snare!, Shock!, Neural EMP, Tsurugi, Fetal AI, the ID doing 1 net damage for every agenda stolen or scored, House of Knives, the list goes on and on. And the idea is pretty simple: everything in your deck has to do damage! This seems to have some potential to become a real contender. Although it may be a little earlier to have a top-tier consistent build on Jinteki: PE.
But maybe we can see a resurgence of this Identity, now that’s feasible again to bring it to tournaments, in the new format. And for that Tori Hanzo gets my favourite pick on the Upgrades.
Dishonorable mentions
Nisei Division
It’s just an underwhelming ability, is it not? 1 credit for every psi game. And there are only 6 cards that have the psi game ability within them (Snowflake, Bullfrog, Caprice Nisei, The Future Perfect, Psychic Field, Cerebral Cast), of which 2 are not real cards (Cerebral Cast, The Future Perfect) 1 is a power house (Caprice Nisei) and the other two are gimmicky, although I personally like Snowflake.
Even so, do you really want to build a deck that has 3 copies of each of the above mentioned cards? To net, what, 3-4 credits, per game? No! Just no. This Identity has still a lot to go until it begins to get considered as the Identity to build your deck with.
The Future Perfect
This agenda is horrendous. I know people are playing it. I know people are being well contented with it being prevented of being stolen, sometimes. But have you ever paused and analyzed it as a Runner? I went against a lot of Jinteki lately and I’ll tell you: do you know how much I spend every time I’m doing a psi game for this Agenda? 0. None. Not a dollar, or euro, or real, or golden piece. Thus I’ll force the Corp to pay 1-2 credits just to keep the Agenda, otherwise I’ll just steal it like always, with a little ceremony (psi game) before. If you keep it in your hand, I’ll wait until the Corp installs it, or just wager 0 upon access, you know why? Because, once installed, it loses the ability and it’s just a vanilla 5/3 that you have to defend with only your ICE and upgrades to prevent a 3 point loss and when it’s not installed it’s costing you credits to keep it one turn longer in your hand, or the top of the deck, or in the Archives. Eventually you’ll make the Corp care for the Agenda taxing them just to avoid that huge chunk of 3 points going your way and, by that time, the Corp may forfeit to play the tax for the Agenda and you’ll just steal it then. Wow! Such a “nice†card! I hope everyone runs this. An auto-taxing agenda is certainly fun, for the Runner. I happen to had a game, where one of those went into the Archives early, I went to the Archives every turn draining the Corp at least one credit. The Corp franticly searched for a Shock! and ICEd the server just to stop me going to Archives! At the end I made the Corp poor, went there and stole it. That agenda got me 3 points and a butload of credits.
Cerebral Cast
One thing I don’t understand is: how people evaluate this card under the perception that they’ve already won the psi game? Just to be clear, you still have to win it for this card to do its effect, otherwise this does nothing! Nothing! You have to spend 1 card, 1 credit, 1 click, to wager on a 33% chance to give your opponent a choice between a brain damage (which seems good enough, but if you really want to stick that kind of damage go for Tori Hanzo and the purple droids instead), a damage the Runner seldom will take, or a tag, a tag that the Runner can dispatch for 2 credits and a click, unless you kill them in that precise moment you stuck the tag in them. If you fail, what do you get in return? Nothing. If this text does not discourage you from playing that card I think you’re not trying to win games the easy way.
For the Brain Damage to really start screwing up the Runner it has to be more than 1 and you have to have a deck that wants to deal a ton of damage to the Runner to capitalize on that brain damage. Otherwise a handsize loss of 1 is more of a nuisance than anything else.
If your plan is B-Damage: go for Cerebral Overwriter, Edge of World, Fenris, Viktor, Janus, Tori Hanzo, which are all better ways of delivering a migraine.
If your plan is tagging them. You have to do something to punish them by having a tag. Like kill them. To kill them you need something like Scorched Earth, so why don’t you just play a reliable way of giving them tags? SEA Source anyone?
I can’t imagine a situation where this card is any good.
Profitable ways of doing Crime:
Identity: Silhouette
I’m so happy to see Silhouette builds being successful! She’s the most interesting of the Criminal new identities. The constant expose effect demands a good level of play from the Corp, and from the Runner. As Corp, what information are you willing to have exposed? As Runner what are you going to do with the information? You don’t need Blackguard to make Silhouette good, and the fact that she’s a 40/15 is very refreshing to see. She goes straight to the point. To deny her ability as a Corporation you treat her like you would treat Gabriel Santiago, but maybe you don’t have anything to hide from Silhouette. As a Runner, you have to be wary that information isn’t free and the Corp may manipulate what you can get exposed (example: installing Jackson Howard, doesn’t really reveal that much information, said “information†will soon be in your hand and/or deck). A good Runner can deduce fairly accurately what lies in front of him and Silhouette, makes them have a more educated play, which then forces the Corporation the double duty to try to deny this advantage. As Corporation, in worst case scenario, you focus on protecting HQ. But Silhouette will be ready to hammer through. She’s very interesting for the level of play she brings to the table and that’s way she’s my favorite.
Operation: Planned Assault
I love search effects. Test Run, Self-Modifying Code, Special Order, Djinn, Hostage. The game already has a bunch of those. But more are always welcome! This one, not only searches for it but also puts the event in action right away, being exactly like Self-Modifying Code, in the sense that both search for 2 credits and the searched card is put directly in the frontlines. Cards like these make decks more interesting and consistent, which reduces the luck factor and enhances the skill level, even during deck building. If you’re putting this card, you can have specific one-of’s for certain metas and situations. Its inclusion is not for free! And I’m very glad it’s a double event which makes it very well balanced. If you search for a double event you get a virtual “free†click, so there’s that. But that happens with SMC as well (you get the install click for free). Its growth potential (as more run events will come out), will make top tier decks run this card for a long time.
Hardware: Unregistered S&W ‘35
This card is very fairly balanced regarding power level. You spend a whole turn to murder someone (run at HQ, install, murder!). But it can bail you out of sticky situations. Also, if you have it in your deck, or hand you can avoid having to spend credits to trash Ash, or Jackson H. as you can just run their hand and then point this at someone. I love that it costs only one. It also conveniently is good Power Shutdown fodder. I think this is a Shaper card in disguise, but the three influence is a tough one to swallow, specially since we still don’t have much in hardware searchers you can’t just jam three of these into any deck and running one will have you searching for it actively search, spending clicks for that. The flavor of this card is awesome! Once we get something that can search for it (Replicator doesn’t count!) I can see this card impact the metagame much more. Nevertheless, just having this effect in the game is very good.
The fact that the targets it can get are all human or humanoid makes this card very, very cool!
Program: Overmind
At first I looked at this and frowned. I didn’t believe its power. What? 4 credits to use an Icebreaker in 2, 3 runs only? But then I kept looking at the card. And things like, Akamatsu Mem Chip, Chaos Theory, etc. Yeah, you get an Icebreaker, which breaks everything (!) requiring you to only match the strength! Oh! How was I wrong in that first impression! This is very efficient! If you exhaust the power counters you can Scavenge for something else, actually benefiting from the discount. You can recur this just fine and keep the Corp on its toes, breaking subroutine, after subroutine for almost nothing.
Overmind allows for some rush strategies. I’m dying to try an Overmind Faerie recursion rush deck. And we’re already seeing a lot of decks going for Overmind. It’s brings an interesting debate to the game. When you’re deck building: do you want Crypsis or Overmind? At first glance you’ll say that you want Crypsis for more controlling slower builds and Overmind for faster ones. Which is a good point. But in a slower Shaper deck, with recursion and MU enhancing cards Overmind seems to fit better, as in one fast Criminal deck, with Datasucker attacks, Crypsis looks better as it can break more subroutine for less trouble and cards. These two are toe to toe and Overmind is a great addition to the card pool.
Resource: Donut Taganes
I love denial cards! That’s why I love “Kit†(she denies you the ability of having anything more than Code Gates). Donut Taganes is a pure denial card. Capable of imposing horrific tempo losses even crippling out Corporations where the economy runs tight, while you, as Runner, can emerge unscathed with your resource heavy economy. This is a very potent card, but it’s hard to handle and it’s not free to include him in any deck. That’s why I suspect it’s going to be a while until we start seeing Donut Taganes in any list. Within every resource that came out in Honor and Profit, Donut was the one that stopped me, got me to read it a second time and instantly start fiddling with my notes as I built an all resource with almost no operations deck. I suspect once we truly understand its capabilities and good synergies he’ll start to pop up more frequently. Just think: 4 credit Celebrity Gift, a 6 credit Hedge Fund, a 2 credit Green Level Clearance. Ugh, just makes me cringe. Brilliant!
Unprofitable ways of doing Crime:
Window
What’s this all about? You draw a card from the bottom? What’s that for? Will O’ the Wisp? C’mon! If you really want to counter Will O’ the Wisp you go for a search effect, not for a niche card that only works half the time. Not even half the time. Its saving grace is that it’s still card draw… but, it’s the same drawing from the top or bottom if you don’t know what you’re drawing. And why, oh, why would you put this in your deck? What card are you replacing this for? It’s just not feasible to have this running in your rig. You pay 2 credits for a hardware that you have to run in your deck, being a dead card multiple times, just to do what you can do by simply spending one click? It's 2 clicks and 2 credits to draw that misterious bottom card. Man, it really has to be a winning card!
Best case scenario is if you've drawn 75% to 90% of your top deck and can deduce what you might draw from the bottom in search of a card. But, man, it has to be some beast of a card to make you do that (assuming you didn't already found it while drawing your entire deck). In the future, if you have plentiful of effects that put cards on bottom, as say, additional costs, then maybe, just maybe, this will pull its weight. As for now, search effects will always best this, if you get something sent to the bottom.
Bug
Where to begin? This eats up one of your MU, requires you to successfully run at HQ first, only to reveal cards for 2 credits each time the Corp wants to draw? No one wants to do that! Pay two credits to take a peak? What if it is an Operation that gets immediately played? And Corporations do play a good amount of those. Or an Agenda that promptly gets scored out of hand? Cards have to help you win and this one simply doesn’t. It helps you lose! I’ll be bugged if I see this making any competitive list. It's just not worth the cost. In best case scenario you have it lying around, take a peak or two, to see what they draw. Why not, then, just go for an R&D lock? Or Indexing? I don't think this cards has the mileage needed to substitute other tools currently in use.
That’s it for my pick for the best and the worst? What are yours?
- kurthl33t and CobraBubbles like this



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9 Comments
It loses the ability when installed - GREAT. That lets me FORCE attention onto my remotes. TFP is the boost that trapteki needed (I don't run trapteki, but it's another deck type that likes this card).
I agree with Tennin though - what an ID! Scoring a non-advanced 4-pointer by using your ID ability is phenomenal (especially when it's a Nisei Mk II, allowing you to create another unsuccessful run AT WILL).
Bug - Hmm. I more or less dismissed it, but I wonder if Iain Stirling might find some use for it?
CommissarFeesh as always you bring excellent points of debate! This game would be worse without you.
Any other 5/3 Agenda can reduce your density so Future Perfect is not alone
On my side: This Agenda doesn't protect itself, it has an ability that forces you to exhaust your economy to keep it on your side. It deludes that you can keep it. If you want agendas that protect themselves you have Fetal AI or NAPD Contract.
It'll only force the attention for the Remotes if you (has Runner) have already seen it on any other server. And if it is early-game you might not want to spend the credits to protect it, otherwise you can compromise your economy plan, it it's mid to late game I don't think the Runner won't be able to force through the server.
Tennin is certainly a fantastic ID!
Do you think Iain Stirling is capable of holding an economy that is able to sustain Bug? How would that work?
Lastly! What are your favorite cards? And least favorite?
I don't know about you, but I don't consider spending max 2 credits maybe twice to exhaust my economy. In the old Jinteki builds, I'd agree, but Jinteki has plenty of cash these days.
Fetal and NAPD actually protect themselves worse than TFP, because as long as the Runner can pay for them he gets it. TFP will always give the Runner a 33% chance of getting it out of the centrals regardless of his money. TFP basically has a free Caprice attached. How is a free Caprice when it's in centrals not awesome?
As for remotes, if the Runner has seen TFP already, then mindgames with Junebugs or (if RP Glacier) Asset economy ensue. If they haven't, then mindgames with Junebugs or Asset economy ensue, because you're playing Jinteki.
Mindgames happen with all 5/3s, but TFP is more likely to make it to that stage. The point about it effectively being blank as soon as it hits the remote is true and good; but Pri Req isn't going to be fantastic for Jinteki anyway. RP Glacier likes Pri Req the best, but even then you may have to rez your big ICE just to keep the Runner out, no matter if it's TFP or Pri Req. And if the Runner pulls your Pri Req out of R&D or HQ, they keep it 100% of the time; if you had had TFP you might actually get the points. I don't know about you, but I'd rather be more likely to get three points with no effect than be less likely to get three points but get a further benefit when I do.
I guess it boils down to: when in centrals, TFP is better (though very slightly more expensive); when in the remote, TFP and Pri Req are equal; and when scored, Pri Req is better. I'd rather take the lower risk, lower reward choice in TFP. Because the way I see it, the risk is substantially lowered, but the reward is only somewhat lowered.
With Pup, I just don't get why people love it. I see that it is a well-priced small taxing ICE, but why is that so great? If I'm the Runner and can get into R&D every turn for 2 credits without an Icebreaker, I'm pretty happy. I don't think it's bad, but I'd rather just have an Eli to tax or a Himitsu-Bako to be a gear check.
With all your hyping of Tori Hanzo (which I mostly agree with), I'm surprised you never once mentioned Hokusai Grid. Man, PE Kill decks just keep getting scarier.
Favorite cards: There's too many to choose from! In particular, the ICE is great. Komainu is simply a beast (heh), and reasonably cheap. Pretty much every Jinteki deck is better because of Komainu.
Susanno-no-Mikoto is nice in that it's high strength, which balances with the Parasite-weak-but-Knight/Femme-resistant Tsurugi and Komainu, and has the potential to really hurt if Archives has multiple Shocks/Shi.Kyus or a Komainu in front. And if archives is empty, it's just a big EtR.
My favorite though, has to to be Inazuma. It's a hefty tax to get through, and has damaging potential. It's a str 5 Code Gate, which really messes with Yog. And it's cheap. The only drawback is that it's positional, but imo that's fair. It might even be OP otherwise.
Another favorite is Diversified Portfolio. Cheap, powerful burst econ for horizontal decks? Yes please!
Tennin makes the cut easily - what a monster.
Mushin no Shin - I think the power of this card is obvious. My favourite plays with this are Mushin no Secretary and Mushin no Refinery
NeoTokyo Grid - it's subtle, and I think it's best out of Tennin (I doubt I'd play it in any other ID) but it just helps keep the economy ticking over nicely.
Ski Kyu - just ugh. Fires from everywhere except R&D (so even if you find it in R&D you probably DON'T want to trash it!). What a horrible card to find in Jinteki's trash. There are no good choices for the runner when they find this.
Guard - needed to exist, and perfectly costed.
Worst cards (for me):
Push your luck - what? Seriously? Sorry, I'm an Anarch and I'm not that much of a risk-taker. This is just mental, especially with a 2-cr cost attached (meaning you need to risk AT LEAST an additional 2 beyond your spend just to be worth playing the card at all).
Gingerbread - right now, there just aren't enough scary Tracers to be worth it. Eyes on the future though; this might be worth it one day.
Funnily enough, I'm not sure there's a Corp card in this set I REALLY dislike. Shiro I can take or leave, but 'spiky' Jinteki builds might want it.
Psychic Field is actually ok for Trapteki, I think - but you need a form of tag punishment or the Runner will just suck tags and you'll be sad. Alternatively, I could maybe see this in a never-advance Scorch deck, where either result is good for you (tag or brain damage both help you set up your kill). Yes, you have to win a Psi-game, but in my experience that's not that hard (ask my friend how much he hates Caprice).
Hilariously last game I played my friend managed to beat Caprice on R&D to then hit a TFP behind her - he trashed Caprice but missed the Agenda.
TFP might tax the corp a bit each time, and it certainly is dependent on the corp having the money to afford to bid whatever number. But it's also a tax on the runner, too. Presumably the runner had to spend whatever credits making it through the ice on R&D or HQ - and then to fail, and have to run again, paying again (and potentially running on last click, etc), and then maybe still not winning it? If it takes 4 credits to get through the ice, that's 8 credits versus whatever you taxed the corp, and some potentially wasted clicks. Even if you steal it, it's likely the corp has a turn at least of breathing space where the runner has little money.
I also find it interesting that you dismiss it when you praise Mushin No Shin so highly! Let the runner know you have TFP in hand, then Mushin No Shin a card. Is it Junebug? Could it be that TFP, ready to score next turn? Who knows?
It just may be that the way I play, with the decks I play (aggressive ones) I've never encountered a point in the game where I'd be too much bothered to see The Future Perfect. Sometimes I simply score it just by reading my opponent, so, I don't see a point sloting this in. In Harmony Medtech, you might as well, because I think Executive Retreat is even worse.
And I'm sorry, but the argument that you only spent 2-4 credits to prevent TFP from being stolen against the 6-8 credits of the Runner, just doesn't make sense for me. The economy the Runner generates is for making runs! The Runner is supposed to spend a large number of credits doing so. And the TFP just becomes really unbearable if you have an already beast of a server, but then do you realistic have enough ICE to protect the remotes? If you're a glacier type, maybe I'll just swerve to your remotes? There's also the illusion factor: many people will keep that Agenda in their hand longer, as they feel the Agenda is safe with its built in protection, thus compromising their gameplan, it might be little nuance or small plays, but they surely are present.
As a Corporation, I never want to pay a credit if they are already accessing to avoid something as the TFP. For a Snare? Sure, I'll pay those 4, because it cripples the Runner. As for TFP if they lose the psi game I just gave them a plan (because they know there's an agenda) and now I have to work around it, I have to protect my HQ better, spending clicks and ICE and I have to find a way to score it safely. The taxing is not only upon access but from there on as well.
Mushin no Shin a Junebug faking the TFP seems cool, but with so much exposure going around lately, you aren't able to cover up anything. But it's indeed a fine play! I'd love to see someone pull it off
Speaking of Mushin no Shin, I praise it highly because of its potential in-faction and out of faction. He works very well with Thomas Haas for example (I mean, if you followed my articles from the get go you'd knew I'd mention Thomas), and other advanceable assets from Haas-Biroid actually: Agressive Secretary, Cerebral Overwriter, etc. Mushin no Shin a GRNDL Refinery as well, sounds pretty tasty! In the situation described it's fine as well, but not because of TFP, it's because of Mushin no Shin.
You mean Cerebral Cast, right? I think that even if you make a build where supposedly every scenario is bad, the Runner can and a good Runner will, play around accordingly, blanking this card hard. And at that point you three-for-one'd yourself. I might win you some games, like Push you Luck will, but that doesn't mean that the card is the most effective.
PE decks right now have so many interactions and possibilities it's easy to miss one. That one is indeed very frightening.
Anyway, I still see it as not awful. I've not tested it though. I find it hard to write a card off as 'bad' just because I can't see the use for it immediately (so things like Window will niggle away at me until I can find a way to use them).
I still don't play Hard at Work though - not until I see a card that makes it worth playing.
EDIT
TPF: - you've seen my deck (Tennin Tripwire). Creating a scoring window generally comes though either popping a key breaker, or bankrupting the Runner on cards like Archer or Bastion. If the Runner has no suitable breaker, even a humble Himitsu Bako will let you score a 5/3. Played a game on OCTGN earlier where I trashed 4 or 5 breakers over a game
Do you play Caprice Nisei? Ash? Red Herrings, even? I mean, that's the point of these cards, to keep a Runner from accessing the cards you want. You have to pay to rez them at least once. Ash could even take more money too, if you want to boost the trace. TFP has Caprice Nisei built-in everywhere but installation, and moreover it's one the runner can't simply pay to trash and then run again for a sure steal.
If the runner is able to bleed me for ~5 credits over several runs, but I still get to score my TFP? Then heck yes, that was a good investment. Because the alternative is the Runner accessed a different 3-point agenda, cost me no money, but gained 3 AP.
Now, if you are against 3-point agendas in general, that's one thing. I could see the argument that they're too many tasty points in one basket that's hard to score, and I might be sympathetic to it. But that in itself should make TFP the best of the bunch, since it's the 3-point agenda the least-likely to get stolen.
Essentially - if you are playing Jinteki, and are using 3-point agendas, TFP is a better choice than any of the other ones. If you choose not to use 3-point agendas, TFP isn't really good enough to make you reconsider.
Funnily enough, no, I haven't been playing with those cards you mentioned, not that I don't think they're any good. They're very good.
I agree with this. In Harmony Medtech it's pretty good. Other than that, no, this Agenda is not nearly good enough to make me want to play it.
All in all, I recognize that The Future Perfect ability is something present. I just don't find it good enough, nor attractive enough.
Thank you all for the comments so far! This keeps the game very interesting!
Don't forget to share what are your favorites ones!