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JamesTeki - New Jintek Deck Build
Dec 11 2013 12:00 AM |
BadPublicity
in Android: Netrunner

The decks listed below are for the 2 revisions of the build talked about in the video. I would like to open up debate, NOT on if this is a viable competitive build but more the tiny changes that you would make to make it deadlier and stronger. All while sticking with the theme of 1 point agendas.
I have been working on ideas for the next version that include fitting in Scorched Earth, as there are times when the runner camps tags. Either from a Snare or after an Account Siphon run. But I'm not sure this will work. I don't like using that much influence on Scorched Earth without having a better tagging mechanic. Still wanting it to be a surprise I am playing around with finding the most subtle way to drop a tag. Maybe Matrix Analyzer, bluffing that its only there for the front loaded ability, advancing traps. There has also been some heated Data Raven/Muckraker conversations amongst our group. Data Raven is a sure tag but I don't like that it has possibility to end run. I would rather them have to go all the way through a server taking damage.
What does the Future Hold;
Shock! is rumored to be out in the True Colors Pack and that will be an auto include.
Mala Tempora adds another Jinteki 1 point agenda. I could replace something or now replace the one off 2 pointer with 2 more cards. Also I really like the NBN ice SNOOP. It is pretty much net damage that can be saved up and used whenever I want. Complements to the Neural EMP very nicely.
Version 1.0
(49 cards)
Jinteki: Personal Evolution
Agenda (16)
1 Braintrust
3 Clone Retirement
3 False Lead
3 Fetal AI
3 Gila Hands Arcology
3 Profiteering
Asset (10)
2 Cerebral Overwriter
3 Jackson Howard
2 Project Junebug
3 Snare!
ICE( 9 )
3 Chum
3 Neural Katana
3 Data Mine
Operation (11)
3 Celebrity Gift
3 Hedge Fund
3 Neural EMP
2 Trick of Light
Upgrade (3)
3 Hokusai Grid
Version 2.0
Jinteki: Personal Evolution (Core)
Total Cards: (49)
Agenda (16)
Nisei MK II (Core #68) x1
Profiteering (Second Thoughts #39) x3
Clone Retirement (Second Thoughts #32) x3
Fetal AI (Trace Amount #32) x3
False Lead (A Study in Static #80) x3
Gila Hands Arcology (Creation and Control #23) x3
Asset (13)
Snare! (Core #70) x3
Jackson Howard (Opening Moves #15) x3 â–
Ronin (Future Proof #112) x2
Cerebral Overwriter (Creation and Control #9) x3 â– â–
Project Junebug (Core #69) x2
ICE (5)
Janus 1.0 (What Lies Ahead #12) x2 â– â– â–
Neural Katana (Core #77) x3
Operation (12)
Hedge Fund (Core #110) x3
Neural EMP (Core #72) x3
Celebrity Gift (Opening Moves #12) x3
Trick of Light (Trace Amount #33) x3
Upgrade (3)
Hokusai Grid (Humanity's Shadow #95) x3
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12 Comments
I'm not sure when to use Jackson's draw ability...I don't know what the "win condition" that I'm trying to pull out of the deck may be. There are so many good cards, no few of them agendas, that I don't want to just dump cards into Archives that might be handy later.
Most of my victories come via flatline, where I have either tagged them with enough Brain Damage or they ran late enough that they're within Ronin/EMP range, but if I can't land the BD then they tend to spend the whole game out of reach.
I use three braintrust, and three fetal ai, i dont run hokusai grid, and have beanstalks and ice wall. more money and more trick targets.
but since these two new one pionters there as been an explosion of jinteki. the last four local toruments that i know of half the field has been running jinteki from when it use to be one player every other torunment.
becuase of this i am know seeing net shields in decks.
the main problem i have with the deck is it can take 40mins to play meaning you can go to time alot.
if you line up against people that have little experince agianst jinteki you are almost graunteed to win.
so in that regards so tips to play agianst it as you said you need very little money but enough so you can steal a fetal ai, cards in hand are the best resource you can have turns of things like disel run are good. i guess one of the best counters to this would be lumeria codecraker.
they might avoid the traps now but thats whaqt trick of light is for.
most people in my area when building this deck have a problem with the lack of ice but thats just go to be how you fly.
This also has the cool property that it frustrates the Runner - when it costs 15-20 creds to hit R&D, the odds that they'll just flip their cool and hit one of those Overwriters increases. Paying the influence for a pair of EMPs is mandatory, and with Archived Memories and bonus clicks, you can do surprising amounts of net damage.
This deck has performed amazingly for me, but sadly I've had to retire it since people in my playgroup have started running Feedback Filter, recurring Deus X's and lots of expose effects. Of course, that'll increase my win chances when I start bringing other decks~
Also, I wonder if Zaibatsu Loyalty is better than Hokusai Grid? My experience has been that especially in this deck, Hokusai Grid is not a huge burden for the runner to trash, so it only ever fires once per rez then its gone. Runners don't tend to run my advanced remotes unless they know what it is, and in a central you don't know what they'll see so you can't guarantee effective damage stacking.
By contrast, Zaibatsu can save remotes from being revealed and cause a (usually) rare reveal card to be wasted. I find these reveals can be devastating when it lets them find an Agenda to safely steal that you've already investing in advancing.
After playing nearly 50 games with this style and seeing the 2.0 version here, I´m pretty happy to write the following comment:
Dude, 5 ice is way too much, cut it down. janus seems to get to unreliable. i´m pretty happy with 3 data mines alone. granted, my local meta consists pretty much of me and the guy how came up with the ct faerush deck, and when i test my decks on octgn i try to only play against really experienced players. if there´s a league on, i´ll use that for playtesting.
the janus version got raped pretty badly in league play. there is too much faery recursion and deusx love right now. also, account siphon actually does hurt this deck pretty hard, because everyone knows that you have to play plascrete against jinteki! scorched is no surprise at all for a good player.
so, maybe try to take the 6 influence from janus and spend it on other stuff. there are some awesome options. i´m not sure right now what route i prefer, but i think i like to get more utility in my deck.
also, shock will be an auto include. maybe i´ll drop the data mines for that. but i don´t know if i can trust my instincts on that one, maybe i just wanna do that so i can play with no ice at all
btw, i ve been playing a single net shield to tutor in all of my ct decks for the last six months now. and it helps a lot against jinteki without crowding your deck. it works every turn, so basically on your turn and the corps turn.
really, take a second and think about what this does to the 16 agenda jinteki decks.
every time i play against personal evolution and i don´t see more than one ice in the first 3 turns, i don´t care about any remotes at all and just get 1 net shield, 1 plascrete and lock r&d.
You are spending each end every bad publicity penny, because you install software just in time thru SMC or Clone Chip. You make sure you always have your Deus Ex or Clone Chip in your rig when running against unrezzed ICE.
Since there is no variety in this deck's ICE, single Atman will take care of everything but Janus. Splash Femme Fatale (which is pretty much mandatory in this deck, anyway) and you can get thru this single Janus over and over. Safe, since you have your ways to tutor or recycle breakers on the run.
One problem you will face is profiteering. Whenever I see it, I wonder what will work better for me: score for one, or live it to the CEO, so that she is tempted to get that BP. Since runner is more likely to score Clone Retirements than CEO, I experienced games with 6 bp creds each run.
--Draw up to 5 or 6
--Run like crazy
--Win
If they snoop out the deck's game plan early on, you're toast. They know they don't have to install anything, and all they have to do is draw and run.
what am I doing wrong? I just install / install / install when I have 3x agenda or asset or whatever in my hand, and try to advance them next turn, only to find that all the agendas are scored and the assets trashed. They hit an occasional Snare!, but it's not enough to end the game.