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Levy University - 9/26/2013 - Core Set Noise

Android: Netrunner Video

This week we'll take a look at a Runner who continues to be a threat almost a year after the game's Initial release. Behold: Noise, Hack Extraordinaire!

  • kurthl33t, MotoBuzzsawMF and 4wallz like this


5 Comments

Great video! Very good resource for players new to the game, looking forward to more videos from you.

To answer your Eyrm question. You have to boost its strength to match the Ices strength before you can interact with it. If you want to lower a piece of three strength Ice to zero to break it you must first pay three to match strength, then three to lower the strength to zero, then you can start breaking subroutines at three a piece...

So Wyrm is really only corner-case useful in certain Virus decks that 100% rely on lowering strength on Ice, where it backs up Datasucker decently (2 creds for that final str lowering to get a Parasited Ice to zero or match with a zero-strength Atman is a fair deal if you are low on Datasucker tokens).
    • kurthl33t and 4wallz like this
You imply that milling is good because you deprive your opponent of cards they might want to draw. This is a fallacy that's annoyingly prevalent - for every card you "deny" them, you are giving them access to another one that is equally likely to be what they actually want to draw. In fact, you are slightly helping the corp since they can now more easily predict what they will draw next in their reduced deck. Corner case: for Weyland, milling a Scorched Earth is usually effective, preventing them from tutoring it. On the other hand, HB would rather have their stuff in Archives, ready to be fetched by Archived Memories, Project Vitruvius or Pet Project, giving them more options. Please don't help spread this misconception.

And not knowing how Wyrm works is a bit surprising. It is a quite common rules question.
    • Hraklea, kurthl33t and Karrius like this
Milling *is* good since the Corp running out of cards is a win condition and they have to draw a single card every turn. Each card you mill, regardless of its inherent "value" or "quality" reduces the number of turns that game MAY last. Now, *how* good milling is varies based on which cards you actually mill AND how your Runner deck is built.
    • Icedman and kurthl33t like this
At least your streets have names. My office is at 210 West 200 North. Or possible 210 North 200 West--I can never remember.
Scud, Hattes isn't saying milling isn't good for that reason. But the video first says that milling is good because it "might deny the corp cards that they want to draw". This is not true. This is not how probability works. This is a common fallacy, and what Hattes was commenting on, and it really should not be repeated.