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(Net) Running a League - Step Three: Running Things

Android: Netrunner Scud

Hello and welcome back. By now, you hopefully have a location (and day/time) for your League AND you've found yourself at least a handful of interested players. You're excited, getting decks ready, sleeving cards, what have you. You can't forget, however, that someone needs to actually *run* the League and, for better or worse, that's you, buck-o.

That doesn't mean that you don't get to play. Far from it, in fact – you should try to be playing against everyone in the League at least once, building up a relationship with the players. It *does* mean that you have to plan out how everything is going to work.

Now, being the nice guy that I am, I'm going to share with you exactly how I run the Android: Netrunner League at Cat & Mouse Games here in Chicago. We currently have 32 active players that meet every other week (depending on the store's event schedule, of course) from 1pm-5pm (although a lot of folks have started showing up at noon, which we've okayed with store management, of course). Each of our game days averages a total of 30 matches played (that's 60 games). So things have been pretty successful.

Step Three - Running Things
Joining the League is free (but we are sponsored and housed by our FLGS; if you are renting space, you should feel free to charge a small fee or take up a collection to pay for the space). I do keep a Sign-Up sheet at the front counter and make sure that new players give me their full name AND email address, since I use email to communicate (as well as postings on our Facebook page). Returning players don't need to sign in.

On a League Game Day, players set up their own matches, usually just asking around for an opponent. Players play full matches, meaning one game as Corp, one as Runner against the same opponent. The results of each match are recorded on a Match slip. I also ask for the Runner and Corp that each player used. Standard FFG Tournament scoring is used (10 Match Points for a win, loser gets Match Points equal to Agenda Points scored/stolen, most Match Points after two games wins the match; 2 Prestige Points awarded for winning a game, 2 additional Prestige Points for winning the Match; a split Match gives each player 3 Prestige).

Players are allowed to switch decks between matches, which is why I need the Runner and Corp indicated on a by-Match basis. I like to try to keep stats on faction win/loss percentages and such. The players find that stuff fascinating and fun, which gives me something to post on our Facebook page to keep everyone engaged on off-weeks.

All released cards are usable during Game Days. We don't check decks for legality – if someone makes a mistake because they are a noob, we usually correct it on the fly as best we can; if someone is trying to cheat, their opponent wins both games and the match, regardless.

Standings are done in order of Average Prestige Points per Game, ties broken by TOTAL Match Points (which naturally biases toward players with more matches) and then by total number of matches. If there is still a tie, the players are ranked equally and the next player is ranked two spots below.

We have a Top Eight Championship at the end of the season. I try to make a Season last six Game Days. Only players who have played AT LEAST 5 Matches throughout the 5-7 weeks of the season (this number will vary due to scheduling at the store) are eligible (I will probably up this to a minimum of 10 matches starting next season). If a Data Pack has released since the last Game Day, we usually ask the Top Eight to NOT use cards from it in the Tournament to keep the playing field level – not everyone gets to play outside Game Days and those that do tend to make up at least part of the Top Eight, so they might have an "unfair advantage."

We also have an Achievement system. I came up with 15 Runner and 15 Corp Achievements, things like playing as each faction, winning as each faction, making a successful run through 3+ pieces of ICE, etc. I don't police them, people are on the honor system to keep track without lying. Each Achievement can be "cashed in" at a future point for a 1% discount on the purchase of a Data Pack (this was, again, cleared with the store prior to implementation), which encourages players to try to collect as many as possible, which drives diversity within the League, since there is an incentive to not just keep playing the same decks. I had an artist friend create icons for each Achievement and printed out stickers which players can affix to their Achievement sheet as they collect them; it seems childish but the reaction has been pretty positive. Even if your League isn't affiliated with a store, you can use the Achievement system to add some incentive for your players to try new things. I would definitely invest in some sort of sticker or other indicator of success, in that case, though.

I send out new standings within a couple of days after a Game Day.

Please note that this is hardly the only way to run a League. It's just the one that I've already done a lot of the work for you on. Many people opt to basically run a tournament at every League meeting. While that is perfectly doable, I find that it has a couple of weaknesses as compared to the wide open format I use:

-- People have to show up at a certain time for a tournament, they can't drop-in/drop-out freely. Giving people more freedom as to their level of commitment on Game Days is going to bring more people in.

-- Tournaments foster a very competitive atmosphere. The open system we use lets players of differing skill levels and dedication have fun while still providing the kind of competition that "real" players look for.

-- You need to have prizes at a Tournament, so you need to have prizes every Game Day. That can get a bit difficult/pricey/annoying.

So there you have it, the full view of how I run the Android: Netrunner League at Cat & Mouse Games. It isn't really that hard. I get to play 4-6 matches each Game Day (I always make sure my opponent understands that we *might* get briefly interrupted here and there with rules questions and/or other league business) and I only have to spend about two hours on stats and communications. See, running things isn't that hard. Now that you have your location and your players, set up your first Game Day and have at it!
  • tehflash, Reager, Keiichi1337 and 3 others like this


12 Comments

If only I had the time for all this. I have only one person in my area that I can play with and would love to set up a league but just do not have the time to put something like this together. However should the time appear it is nice to have this info available.
@Frost0013: it really doesn't take much time at all. Do you have a local game store? Next time you're in, ask if they sell a lot of Netrunner. If they do, the next time you go in, ask they'd be interested in hosting a league.

I now spend about an hour a week doing League stuff that isn't actually playing.
Our main problem here is that our local store only sells Magic the Gathering. I'm still looking for a place to run a league, I can't put 11 guys in my house every weekend. :P

But I love this series, keep it up, Scud. It is really inspiring.
I'd love to see the achievements that you have come up with.
@Hraklea: Are there any community buildings in your area? Maybe a bar/pub/coffee house? As it says in the first article of the series, you don't have to be based out of a game store.
@cd8dman: Here they are!

Ask and thou shalt receive:

CORP ACHIEVEMENTS
Working For Everyone (Playing as Haas Bioroid )
Dreaming of a Better World (Playing as Jinteki )
Making Headlines (Playing as NBN )
Building The Future (Playing as Weyland Corp )
Cold and Efficient (Winning as Haas Bioroid )
More Human Than Human (Winning as Jinteki )
Exclusive! (Winning as NBN )
In The Black (Winning as Weyland Corp )
Status Quo (Victory against an Anarch )
Justice (Victory against a Criminal )
Innovation (Victory against a Shaper )
Bugzapper (Flatlining a Runner with Net Damage )
Assassin (Flatlining a Runner with Meat Damage )
Business As Usual (Corp victory through agenda points )
Fort Knox (Protecting a server with 3+ pieces of Ice )

RUNNER ACHIEVEMENTS
Shock and Awe (Playing as Anarch )
Just To Watch It Burn (Winning as Anarch )
Because We Can (Playing as Shaper )
Cutting Edge (Winning as Shaper )
Let's Be Bad Guys (Playing as Criminal )
I Fought the Law (Winning as Criminal )
Whose Brain Is It, Anyway? (Winning against Haas Bioroid )
What Man Was Not Meant to Know (Winning against Jinteki )
Where the Bodies Are Buried (Winning against Weyland Consortium )
Edited Footage (Winning against NBN )
All Your Idea are Belong to Us (Runner victory through decking )
No More Secrets (Runner victory through agenda points )
Piece of Cake (Runner victory against corp with zero agenda points )
Trench Run (Making a successful run on a server with 3+ pieces of Ice )
Cha-Ching! (Spending 15+ Credits on a single run )
    • Reager, Keiichi1337, Hraklea and 2 others like this

@Hraklea: Are there any community buildings in your area? Maybe a bar/pub/coffee house? As it says in the first article of the series, you don't have to be based out of a game store.


It was my first option when I read your article about places, but it seems that I'm the only one in my group that likes the idea of playing in a pub/coffee. I'll insist a little more with them if it doesn't work out with our local store.

The good news is that I found a group of players in São Paulo, so while I'll have to travel to play with them, it is nice to know that Netrunner is growing in Brazil. :)
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Deathjester26
Apr 09 2013 05:08 PM
I run a very similar league in San Diego.

The last AGoT league we had, I ran into some problems with players not reaching the minimum number of games. It soured me a little on the idea of using a % to rank, so I switched to ranking players by total prestige for our ANR league. While it encouraged people to play more games, it made the atmosphere a little too frantic. Needless to say, I didn't like it. I will definitely be using average prestige per game in our next league.

Entry is $5. We play 5 or 6 weeks and then have a single elimination tournament with the top 8 qualifiers the following week. Entry fees are used for participation and tournament prizes.
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Keiichi1337
Apr 09 2013 07:51 PM
I play in Scud's league and it's a blast! It's always fun when a new season starts, and you get 5-7 Achievements on the first day. Our meta seems to be all over the place in terms of decks played and strategies. The variety alone helped my deckbuilding a lot too.
Brain damage achievements would be a cool addition. Flatline with brain damage for corp, win with 4 or more brain damage as runner perhaps.
Scud, I can see you are a type of gamer that tries to avoid Win At All Cost style events. I think that's great :)

have you thought of a similar scoring style that Games Workshop Uses for their game of thrones tournaments? In those tournaments the winner is Chosen based on how well they performed against other players in their Factions.

So in a nutshell:

step one: All results are tallied for each individual player
step two: The Average Score for each faction is then calculated
step three: Each individual players result is compared to theirs faction average

winner is decided based on who is furthest removed from their faction average.

The great thing about this is that this means you can bring a less strong faction and still win the tournament. It also allows you to appoint winners in their own factions. So who was the best Noise player etc.

For netrunner that might involve making the factions based on sets of identities, So HB+Anarchs or NBN+Shapers etc.

@Frost0013: it really doesn't take much time at all. Do you have a local game store? Next time you're in, ask if they sell a lot of Netrunner. If they do, the next time you go in, ask they'd be interested in hosting a league.

I now spend about an hour a week doing League stuff that isn't actually playing.


Yeah I have a game store that does sell netrunner cards but apparently their sister store sells the bulk of it. Unfortunately their sister store is almost 45 mins away vs the main store being less then 10. I have been to the other store and really like the environment but it is just too much driving for me. I suppose I could talk to the close store perhaps they would like the idea of bringing in more people interested in the game.