Jump to content

Welcome to Card Game DB
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!

Search Articles

* * * * *

#RigStrong


With Store Championships going on and SlySquid taking care of new baby squid, it was hard to get a video up this week. Sorry for that

It has been one year of Bad Publicity now and I truly cant thank you all enough for joining me on this journey. Its really quite crazy when a small hobby blows up into a full obsession. Over this last year I have watched many Netrunner themed pod casts and article writers come go. All start with good intentions and high ambitions but for one reason of another were not able to keep the train on the track. It's a lot harder than people realize to find the time to put something like this together week to week and do it on a budget of just pure love of the game.
Bad Publicity was started as a way to help build community around this game, to help bring in new players by capturing the enthusiasm we had for this game and sharing it with everyone.
To everyone that watches, comments and subscribes and likes us - THANK YOU VERY MUCH.
To everyone that comes here weekly to follow along and keep our community here together - THANK YOU
To those I have actually got to meet in my travels and the new friends made - THANK YOU.
To Darksbane for taking a chance on me 1 year ago and letting us stand on a soapbox / give us this stage to present on - THANK YOU MY FRIEND.

We have always been about playing for fun and the experience of the game, but winning is nice once in a while too. I have here my runner deck that I won store championships with to share with you all.
Hope you enjoy and here's to you all sticking with us for another year.

Cheers Friends
//Jamieson

RUNNER
For those that follow the show, you already know I have been a dedicated Shaper player from the start and someone that places heavy value on creative yet still strong/competitive deck builds. The current card pool, I believe, is still deep enough that there are decks and combos here that have yet to be discovered. I would spend so much time just looking at all the cards that were coming out in faction(Shaper) that were being ignored. Trying to figure out the threads that tie them together and the synergy of the combined results. Shaper’s are by nature the Rig Builder faction. So what I wanted to do was build the most effective and powerful rig as cheaply as I could. All the tools I needed were available, I just have to piece it together.
This build has gone through numerous renditions and small changes over the last few months. It lacked ability to apply early pressure and although the wrong opening hand can still cause this, I have added in some tools to aid in those early game turns. It also took me a while to come to terms with cutting the “new hotness” out of my decks. I sat down with recent tournament winner Seth Stewart after his win to talk deck ideas and he helped set me straight on a few points and the changes I would make to my build before I entered the tournament, that I would go on to win.
The hardest part in building a runner deck is my personal preference, I don’t like to go above the minimum. If it says 45 I build for 45. There are cards I need to see and anything more messes with my chances to see them. Runners have a lot of cool toys and tricks to play but when it boils down if it didn’t fit the core theme I took it out. Lets look at what we have here.
Programs - The best standard (no trash to use - example Faerie or DeusX) breaker set I could come up with combines Morning Star, Torch, and Garrote. Boom! With this combo I can eat through everything out there for really low cost. It was great busting through Double Eli’s for 2 credits stealing an agenda corp thought was safe. There is no denying that this is a strong pairing or programs but using these raise 3 issues. Memory to install ( full set is 5MU), Morning Star is a fixed strength breaker, and most important cost ( this we will talk about last since its the key to the deck).
Hardware - Lets get this out the way, as much as I hate using Plascrete, as it becomes a dead draw against non meat damage decks it really is a must include in tournaments. Before the last pack I was using Public Sympathy since it was an ability that I could always use.The extra hand size was nice and if they tried to hit me with meat damage I just took the damage as my hand size could afford it. The down side now is that EVERYONE is using NBN so you will see Sweeps Week played. I’m not letting anyone get 10 credit swing on me for the cost of 1 credit. So Plascrete went in. Two of my main issues with my programs needed to get corrected with Hardware. The MU was easy; since all I need is 1 more slot 3 copies of Akamatsu are used. Free install with Mac’s ability, and the 3 copies because I need 1 and that helps me come across it quicker. An Extra version on the table also helps against Power Shutdown. Early version of this deck used Dinosaurus to give Morning Star the strength boost it needed for those higher barriers. This proved to be really slow on the set up since as you will see timing is everything with this deck. Like a Yog + Dinosaurus you want to see the Dino first and get that installed then the breaker hosted on it. This was great since it tackled memory issue and strength but it was too slow on set up for me. If I don’t see the Dino I could very well be in trouble and then I cant even install the barrier breaker for the ICE that it doesn’t need the boost for. Answer was Personal Touch. Letting me install the breaker and boost strength later on. This also worked well because when I see what they are playing and didn’t need the boost on the Morning Star I could allocate it to a different program making cost to use lower. I do realize this was a gamble since even a 8 strength Morning Star could be stopped by Wotan, potential outer most Curtain Wall and some tricks to add strength value to an ICE but I played the chances I wasn’t going to encounter any of this. Again Mac’s ability saves you money here so you can spend credits on what you really want to spend them on - making runs.
All the Rest - Alright so the third problem I talked about, the cost of the breakers. How do we off set that. We want to install everything for 3 credits each.
These are the install combos:


Test Run out a program then Scavenge it so it is in play permanently
Test Run a program then end of turn its on top of stack so you can use Eureka!
Motivation at turn start, see its a program, Eureka!

Now Motivation is definitely not really needed but you could get lucky and save on a Test Run. Motivation is really in there because this deck will be set for the release of Oracle May, tell me that wont be great. In case you are not seeing multiple copies of Test Run, Eureka! or Scavenge you have Same Old Thing that can double as anyone of those, ready to bail you out of trouble.
I don’t use Clone Chips or Self-Modifying Code as searchers since that would cost too much. We don’t want to pay full breaker price. That defeats the deck style. Professional Contacts is expensive to play and sometimes if you have Motivation in play you don’t want to be drawing that much. There is always going to be times in a card game when you just are not getting what you need. Buckle down and deep dig with Quality Time. Don’t be afraid to discard the programs if you draw one of them, Test Run works also by pulling from the Heap.
I did talk about slow setup and this is where the idea from my buddy Seth came in. Account Siphon. 9 times out of 10 it is catching someone off guard playing this out of faction. We also have recurrence of it with Same Old Thing if you need to really drop punishment. You wont see someone hole up HQ as tight as they do R&D against a Shaper. And everyone knows early Siphon sets the corps plans back a turn and a bit. So I made some adjustments and added 2 copies of it in. Pure Punishment!
Nothing is better than that extra click when you need it. The surprise install with Eureka burns an extra click as a cost so I included 2 All-nighter’s. Helping you make an extra well timed run. Add in some standard economy cards and you have a deck.
But whats one more little mind game - Woman In the Red Dress. This card is amazing. It has the corp making choices he never thought he would have to make. It can save you from spending credits on an R&D run if the card is not drawn and also helps you see where agendas are. Its just a great icing on tasty piece of cake. I think that about covers everything. Really hope you enjoyed this write up.

After thoughts: There was at 1 point versions that use Chaos Theory for auto mem boost but I like the mem chips as power shut down protection and it was hard for me to fit it to 40 cards. I would like to see a femme in here but have not played around enough with that idea yet. I will probably leave it for now till Oracle May comes out then I have to adjust because she cost influence. I might change the Account Siphons to Vamps then for almost the same effect and then have room to put her in but that's not official yet.

Love to hear your ideas in comments.

Here it is - I call this deck


In a Red Dress and Alone.
Identity:
Kate “Mac” McCaffrey: Digital Tinker (Core)

Total Cards: (45)
Event (16)
Test Run (Cyber Exodus #47) x3
Scavenge (Creation and Control #34) x3
Sure Gamble (Core #50) x3
Quality Time (Humanity’s Shadow #87) x2
Eureka! (Second Thoughts #27) x3
Account Siphon (Core #18) x2 â– â– â– â– 

Hardware (8)
The Personal Touch (Core #40) x3
Akamatsu Mem Chip (Core #38) x3
Plascrete Carapace (What Lies Ahead #9) x2

Program (3)
Morning Star (What Lies Ahead #4) x1 â– â– â– â– 
Torch (Mala Tempora #47) x1
Garrote (True Colors #65) x1 â– â– â– 

Resource (18)
Same Old Thing (Creation and Control #54) x3
Armitage Codebusting (Core #53) x3
Daily Casts (Creation and Control #53) x3
Kati Jones (Humanity’s Shadow #91) x2
Woman in the Red Dress (Mala Tempora #48) x2
Motivation (Opening Moves #8) x3
All-nighter (A Study in Static #67) x2


Influence Values Totals -
Anarch: 4
Criminal: 11
Shaper: 48
  • Icedman, GaryB, gooRu and 1 other like this


9 Comments

Happy 1 year
really glad too see you guy made it this far keep up the great work.
This deck is begging for an Aesops's Workshop!
    • BadPublicity and GaryB like this
I couldn't live with being in a situation where I have no play, which I think you find yourself in vs Wotan or Hadrians Wall (or even an icewall if your opponent gets a read on your deck). I'd want to find room for probably corroder, but if you don't want to spend the influence battering ram. You e.g. don't need 3 Motivations for example. I like it though, It's neat.

What is all-nighter for in this deck?
    • BadPublicity likes this
I'd think that Snowball would be more reasonable to add than Battering Ram; this deck is already starved for memory, so a one-mem program would be safer than a two-mem one. Also, there'll almost never be two super-barriers on one server, so Battering Ram's long-lasting strength probably won't matter.

That being said - as someone who runs almost exclusively fix-strength breakers myself, I can understand why a pumpable fracter may have its issues. Decks relying on strong breakers often don't have the best economy; but pumping a fracter to deal with a big barrier is expensive, often prohibitively so. While this can work out for decks like Criminal or Magnum Opus-Shaper, decks like this may actually be better off just saving the deck space.

Admittedly, I have myself started running one copy of Corroder in addition to my Morning Star lately, but for the opposite reason - getting a Morning Star out early can be a bit awkward, which can be a problem when faced with agendas behind Wraparound/Paper Wall. But this deck bypasses that issue by being able to sneak out its expensive breakers.
    • BadPublicity likes this
I hadn't looked hard at snowball before, yes, you're right, that is the correct answer to the problem I'd posed.

It's not something you want to have to do, but like I said before, I'd feel vulnerable being absolutely unable to access cards defended with str 9 barriers (lower if I'd made a bad decision with one of my Personal Touches). Maybe the account siphon shenanigans means that you don't let the corp get to rez these ICE.

This deck looks like it's dripping with cash, am I wrong about that?
    • BadPublicity likes this
Photo
BadPublicity
Mar 20 2014 12:25 PM

This deck is begging for an Aesops's Workshop!


Yeah - I do love Aesop and the hard work that he does
he used to be in there in one version before Account Siphon - I used Hostage instead to be able to find the connections when I needed - It was just experimental. You could pull out a Motivation and a Sure Gamble and slot in 2 Aesop for sure.
    • GaryB likes this
Photo
BadPublicity
Mar 20 2014 12:42 PM

I couldn't live with being in a situation where I have no play, which I think you find yourself in vs Wotan or Hadrians Wall (or even an icewall if your opponent gets a read on your deck). I'd want to find room for probably corroder, but if you don't want to spend the influence battering ram. You e.g. don't need 3 Motivations for example. I like it though, It's neat.

What is all-nighter for in this deck?


Thanks for the comments - Its true like I said there are ways that a few ICE can stop Morning Star. It was a heavy meta play. What I love about this shaper deck though is that it is not locked to a single server. It is versatile enough to go anywhere. I already have a free R&D attack with Red Dress so anything Heavy in front of there I dont need to worry about getting in there too much if I dont want to and I find that most corps will heavy defend R&D against shaper because of all the tools they have to R&D lock. I also believe that the big barriers are something you really need to invest in as a corp. Bring up a Wotan or Hadrians Wall are huge timing set backs for a corporation (unless done with oversight AI or bioroid efficiency) because they are spending a large amount of money. I just dont see these ICE in fast advance or rush decks that people bring to tournaments. If someone wants to invest a good amount of clicks advancing an ICE wall Im super happy to have them burn turns like that. Wotan is a different beast I knew that they could only have 1 in play so I was just planning to run around it if I ever encountered it. Its no damage or set back to face check that guy. In 4 store championships I played in I never came across someone playing him. I did have a back up plan, that I told myself if someone rezzed up this guy over a remote spending that much money they must really want to keep me out so i was going to run it and pay the sub cost. Could have been a risk but like I said I have yet to see him.
You dont need Motivation at all - that was just something I have been playing for a while cause I will want it in there when Oracle May comes out.
It can be cut for sure in current meta and card pool.
All-nighter is great for pulling off a great combo run after I pull a breaker out or pull the credits I need. The double events like same old thing and Eureka burn up 2 clicks and sometimes I want to do one more thing on a turn that I would have been short
    • Icedman and MasterAir like this
Interesting. I got a question: You don't seem to have much (any) cards to pressure R&D and HQ, except Woman in the Red Dress. Is this a conscious choice? I get your argument that people tend to ice R&D heavily against Shaper, so I guess there may be some merit to playing against their expectations. On the other hand - your rig is really strong, so getting into R&D should be fairly easy even if they defend it. Thus is they ever see an agenda by Woman in the Red Dress, the Corp are more likely than not going to draw it.

At this point, running R&D isn't too valuable since the odds aren't that high that there would be two agendas in a row (and you'd only see that one card anyways). But running HQ to find that one agenda they just drew isn't necessarily going to be too easy either; the Corp may well be sitting on six cards now, and even if all you do that turn is run HQ, there's no guarantee you'll find it, plus their HQ may be defended to some degree after seeing your Account Siphons.

Of course, if they're going to try to score their agenda in an external server the next turn, then you'll probably be able to get to it - but if the Corp got an early AstroScript/Efficiency Committee/are using Biotic Labor or Trick of Light/etc., then that's sorta moot.

My experience with Woman in the Red Dress is that she's pretty scary combined with HQ Interface or Nerve Agent, since that means you can pretty much guarantee that you'll steal the agenda that they're forced to draw, and since you're not going for an R&D lock with this deck, you can instead punish the Corp when they try to aggressively draw for an agenda that they'll score on their next turn.
It feels like it will take a while to get the full suite of breakers out, since you are relying on combinations of cards to activate three times. How do you handle cases when you are waiting to play the last breaker while they are scoring securely behind cheap ices of that type? Do these cases happen often?