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Root Cause - Anarch 101

Android: Netrunner Root Cause Hraklea

Root Cause is a series of bi-weekly Android: Netrunner articles about deck building, strategy and tactical decision, for new and mid-level Anarch players. It was named in honor of Sam "Root" Groves, the character from CBS' show Person of Interest.

This week, Root Cause is making its first birthday! It is almost unbelievable for me that I'm still writing for CardGameDB.com and people still support me. Thank you, guys!

Today, I will talk about something that I should have talked in my first article. I won't try to hide the reason why I did not wrote about this before: I didn't know it back then. This game is so complex and all the seven factions play so differently that getting to the point where you fully comprehend your faction takes time, even to someone who has been playing the same faction for two years, like me.

I recently saw a guy asking for help to play Anarch. He was a good Shaper player, but he had problems understand how Anarch was supposed to be played. I don't blame the guy, it is complicated to move from one faction to the other. I still can't play NBN and Criminal that well, for instance. So - what's the mindset you must have to be a good Anarch player?

We all know the standard speech about the 3 Runner factions, but let's look at it again, just to make sure we're at the same place: Criminal is "early game oriented", Shaper is "mid game" oriented, and Anarch is "mid game oriented". Everybody already have read that somewhere. That simple separation explains a lot of the current meta.

The Best at the Worst.

If you follow the competitive scene, you will realize very fast that most top tier decks spend most of their influence with Anarch cards. Now, think about the concept of the mid game - it is the phase of the game where the Corp has its servers safe, because the Runner doesn't have its icebreakers yet. The Anarch faction is the best faction on handling disadvantageous situation by design. Anarch is intended to be the strongest faction during the best Corp phase in the game. It makes total sense that everybody loves our stuff, doesn't it?

Now, think about what was said in the last paragraph. Read it again if you need to. Anarch is the best faction in the game in a situation where the Runner doesn't have icebreakers. There's your mindset: "icebreakers? I don't need them, I shine at mid game!". We don't need Special Orders, we don't need to have one fracter + one decoder + one killer in our rig, we don't need to fear "face-checks"... We're Anarch!

YEAH, BABY!!!

Ok, ok, I'll calm down...

I'm not saying that you should hate your icebreakers. There's a reason why Corroder, Mimic, Yog.0 and Knight are as popular as they are - they're good at what they do, and using them will often increase your chance to win. But you don't need them as Shaper and Criminal do.

First, Anarch can win by running any server in the game. HQ? Nerve Agent. R&D? Medium. Archives? Data Leak Reverse. That's just one example of how you can force to protect all its servers at the same time. There's no safe server against Anarch. Second, we can destroy pieces of ICE. Demolition Run, Imp, Parasite, and even Caissa pressure with Rook, Knight, and Pawn/Zhade combo. More servers to protect means less pieces of ICE per server; pieces of ICE getting trashed means less pieces of ICE per server - which means less need for icebreakers.

Mea Culpa

We usually have this instinct of using influence to solve our faction weakenesses. Criminal has bad icebreakers, so let's take out of faction ones. Shaper has bad consoles, so let's take out of faction ones. Anarch has bad drawing and bad economy, and we keep trying to solve this out of faction cards. How about embracing your flaws and make it part of your strategy?

I love Vamp. I love Data Leak Reverse. I love Joshua B. How do I handle the tags? I used the simplest method there could be: I don't care about them. My deck's economy sucks, so what do I do? I make my opponents' economy sucks too. I can't draw cards fast, so I make sure my opponent will get punished by spending his or her clicks drawing cards rather than doing something else.

I'd been raged a lot in BoardgameGeek about how Djinn sucks compared to Self-Modifying Code and how Wyldside sucks compared to Mr. Li, but you know what? The people who called me a whinner were right. I didn't need a solution to the flaws of the factions I play - all I needed to do was to make them part of my playstyle.

OverKnight

For the curious, here's the current deck list. Enjoy! Posted Image

Identity:
Whizzard: Master Gamer (What Lies Ahead)

Event: (14)
3x Deja Vu (Core)
3x Sure Gamble (Core)
2x Account Siphon (Core) â– â– â– â–  â– â– â– â– 
2x Emergency Shutdown (Cyber Exodus) â– â–  â– â– 
1x Scavenge (Creation and Control) â– â– 
2x Vamp (Trace Amount)
1x Quality Time (Humanity's Shadow) â– 

Hardware: (4)
3x Plascrete Carapace (What Lies Ahead)
1x Deep Red (Mala Tempora)

Program: (17)
2x Datasucker (Core)
1x Nerve Agent (Cyber Exodus)
3x Parasite (Core)
2x Medium (Core)
3x Rook (Opening Moves)
3x Knight (Mala Tempora)
3x Overmind (to be released at Honor & Profit)

Resource: (10)
2x Data Leak Reversal (Future Proof)
3x Armitage Codebusting (Core)
3x Joshua B. (Cyber Exodus)
2x John Masanori (Opening Moves)

João "Hraklea" Almeida is a brazilian amateur card game player, and the responsible for the Android: Netrunner league, in partnership with Lojas Jambô, in Porto Alegre - RS. He also plays A Game of Thrones LCG casually and Magic the Gathering "pauper" competitively.
  • kurthl33t, 4wallz and CommissarFeesh like this


5 Comments

Really enjoyed the article! I think you hit the nail on the head. Anarch aren't terrible. They are the hardest runner faction to play right. They suffer from the same issues Jinteki does. The formula to play them is substantially different than everyone else. I personally like Anarch's a lot. I just need more practice playing them. :)
    • Hraklea and kurthl33t like this
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CommissarFeesh
Apr 18 2014 03:58 PM
Thumbs up for this. I'm taking Reina to a Chronos Event tomorrow, and there's a good chance I'm gonna get canned (my deck is pretty untested right now) - but I'd not take another faction to a tournament for the world.

Anarch really doesn't play like anyone else. You can handle not having a lot of cash, because your breakers are super-efficient, and you can eat ICE better than anyone else - and if there's no ICE, you're getting into servers as many times as you like :D

I've already got another silly build in mind for when I come back using 3x Helpful AI (for both abilities). Can't wait to see how that does - I'm tempted to take that instead, but I don't wanna fail at Chronos so hard I'm willing to take a COMPLETELY untested deck :P
    • Hraklea and kurthl33t like this
I'm not sure if it is fair to say that Anarch is the hardest faction to be play, but I'd say that it is the least intuitive to someone coming from a MtG background like me. The risk management aspect of the faction is very weird if you're not familiar with that sort of playstyle.

Considering that MtG is the most popular CCG ever, it makes sense that so many people didn't get (and some still don't get) the Anarch "proper" way to play.

Anarch really doesn't play like anyone else. [...] if there's no ICE, you're getting into servers as many times as you like :D


Well said. This is the key thing here, in my opinion. A lot of people, including torunament winners, seem to underrate the importance of forcing the Corp to spread ICE.

One of the best things about Anarch is that it can force the Corp to protect its Archives. No one designs a Corp deck to protect its Archives, because it is the safest server in the game (you have full control if there will be agendas there, unless the Runner do something about it). The Corp can count on Jackson Howard, but we have Whizzard, Keyhole, Demolition Run, and even Scrubber.

It is the main reason why I think that the real threat of Criminal is not Account Siphon, but Sneakdoor Beta. Accessing HQ from Archives is stupidly good.
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twitchblues
Apr 19 2014 07:24 PM
I have to agree that Anarch is harder to play, but it is by far, my favorite faction. I also think its funny that people say that it is the weakest Runner faction - I have hit top 4 in every tournement I have ran them in.

I think it comes down to recognizing how you have to play them and how you have to build around them. Anarch's simply are not good at certain things - card draw, stable economy, etc. Its best not to worry about it. Forget that ****.

The wonderful thing about Anarch is the sheer amount of pressure they can force. I love my Reina deck. I'm forcing the corp to have to analyze and predict which server I'm going to hammer, every single turn. I treat everything as expendable, because it is. I run hyper agressively. When I hit something I can't get through, I run elsewhere until the same thing happens - rinse and repeat until the corp is forced to spend resources to protect things that they shouldn't have to care about and then start digging to get through what meager defenses they have managed to cobble together.
    • TravelingHero likes this
noooo dont give away the secrets, nothing to see here ,anarch are bad
    • 4wallz likes this