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Root Cause - Strategy Planning
Dec 27 2013 08:15 AM |
Hraklea
in Android: Netrunner
Android: Netrunner Root Cause Hraklea
Now that Reina Roja, Freedom Fighter is our hands (actually, I don't have one in my hand right now, thanks you, brazilian taxes!), all Anarch players are building decks and sharing them everywhere. But I keep seeing the same mistake over and over - the same mistake I used to make when I started playing, so I cannot blame those who make it now. The thing is that new players have a hard time understanding the difference between their strategy and their goal.
If you ever watched a business management class, you probably heard the vision/mission/values/strategy speech. We don't need to go that far (and honestly, I never payed attention to that crap). I'll keep it simple: a strategy is your way to win the game, but your goal is to win the game, not to successful implement your strategy.
Ok, this last sentence might have confused you a little. Let's go for the example.
This is the deck building process that I have seen in 90% of the Reina Roja, Freedom Fighter decks posted in the last two weeks: "Reina's ability is good to leave the Corp without credits, so I'll build a credit denial deck. What denial credits? Well, Account Siphon + Vamp + Emergency Shutdown + Crescentus + Rook + Xanadu + Deja Vu + Same Old Thing. I'll put 3 copies of each, because I really want to see the Corp poor!". Sounds like a plan, right? But remember that leaving the Corp with zero credits doesn't win the game, what wins the game is stealing agendas, regardless of how many credits the Corp has (it isn't even a tie breaker).
This is what will actually happen if you focus your deck purely in setting your strategy rather than winning the game:
- In some games, you'll manage to keep the Corp with zero credits every turn, but your hand will be filled with credit denial cards, so you will not have the cards you need to be aggressive and take advantage of the situation;
- In other games, the Corp will find a room to rezz something or score a relevant agenda and you'll be in a situation where you need something else to handle it, but you'll only draw credit denial cards;
- At the last games, the Corp will manage to protect the HQ properly and you'll get stuck with a lot of credit denial cards that won't hurt a rich Corp.
Reality never lies.
If you don't believe me, take your time to look around you. Which was the deck that dominated the Plugged In Tour and the World Championship Weekend? That's right, the Andromeda, Dispossessed Ristie deck. The Criminal faction is considered by many the master of credit denial, but how many card Andy needed to keep Corps under control? Only Account Siphon and Emergency Shutdown, and some people weren't using 3 copies of Emergency Shutdown.
Remember when people started saying that Same Old Thing was "a broken 5 out of 5 card that should never be released ZOMG!!1!"...? Now, how many Criminal players use it? Almost none. Why? Because they learned that being aggressive in that 1~2 turns that the Corp is poor is far better than keeping the Corp poor every turn at the cost of not being aggressive enough to win.
Poor vs Broken
Another thing that you must keep in mind when designing a credit denial deck is the concept of poverty. It seems that new players believe that poverty means "never having any money", while the actual concept of poor is "someone who doesn't have money to pay for his or her basic needs". You don't to deny all credits - only enough credits to make them poor.
Follow me - if I build a Corp deck without any economy card, you would say that my economy sucks, wouldn't you? I hope so. Now, if a Corp without economy cards is a poor Corp, then denying the net income from the Corp's economy cards is enough for a credit denial deck to set its plan. Sounds a lot easier than keeping the Corp with zero credits all the time, doesn't it?
The Economic Tripod
Operation based economy: You can take it as a fact, everybody uses Hedge Fund, not to mention Beanstalk Royalties, Celebrity Gift, etc. Those are what some people call "burst economy", they give you a huge amount of credits in a single click. The best way to deal with this is using the same sort ("burst") of credit denial, like Vamp and Emergency Shutdown. You might also want to use Imp, as it can trash those operation before the Corp play them.
Asset based economy: The most obvious tip here is to use Whizzard, Master Gamer over Reina Roja, Freedom Fighter. I really don't like Scrubber so, if trashing assets is a problem for you, I'd recommend you to stay with Imp. Following the same logic as before, the best way to counter a sustained income is by using sustained "credit-sinks", like Rook and Xanadu. And remember that self-tag resources are a form of sustained denial, as leaving a Data Leak Reverse and/or a Joshua B. on the board will give you a huge advantage.
ICE based economy: Some might disagree with me, but I trully believe that the strongest economy card in Android: Netrunner is Pop-up Window. If you're thinking about economy control, you should be worried about it. You can either trash it before it gets installed (Imp) or after (Parasite), so take the option that fits your deck better. Its partners in crime, Shadow and Caduceus, can be broken, but I wouldn't curse someone for trashing them too.
Countering your Meta
I'll give you an example to show you how you're supposed to think when designing your deck. I don't need a large sample to show you, so I'll take the last Plugged In Tour report decks (link here) and pretend they are my meta. These are the economy cards they used (you won't have access to your opponents deck list, so part of this process will be guessing when you'll do it):
- Operations (total: 24) -
12x Hedge Fund
3x Beanstalk Royalties
3x Celebrity Gift
3x Green Level Clearence
3x Successful Demonstration
- Assets (total: 21) -
6x Adonis Campaign
4x Melange Mining Corp
3x Eve Campaign
3x Marked Accounts
3x PAD Campaign
2x Private Contracts
- Pieces of ICE (total: 7) -
3x Caduceus
3x Pop-up Window
1x Shadow
- So, five decks are 245 cards, where 52 of them were economy cards, meaning a ~21% ratio. I'll need about ~9 cards to beat my meta economy;
- From these 52 cards, ~46% of them are operations. From my 9 cards, I need 4 of them to be able to deal with operation: I'd go with 3x Imp + 1x Deja Vu;
- Now, there are ~40% of these cards that are assets. Adonis Campaign and Melange Mining Corp are cheap to trash, but I'd need something to beat the last ~21%. Nine cards, 21%... let's say... 2~3x Rook;
- At last, there are 13% of them that are pieces of ICE. I'm already using a Deja Vu, so I can either make my deck a little more virus oriented with 2x Parasite, or add an extra Mimic and let Pop-up Window beat me.
And there it is! 3x Imp + 2~3x Rook + 2x Deja Vu + 2x Parasite.
I bet a lot of you thought it wasn't possible to build a credit denial Anarch without using Criminal cards, and I hope I made you rethink your position. Of course that you can make it different, and probably stronger if you take your time to try all the alternative. If you don't like virus programs or don't have enough memory, for instance, you can replace Deja Vu and Parasite with Vamp, Account Siphon and/or Emergency Shutdown, for example - or use both and save Parasite for non-economical pieces of ICE. The possibilities are endless.
Farewell, 2013!
I'll tell you what I always tell you at the end of my articles: test, test and test. My point is this article is not to give you a magic formula to credit denial, but rather show you what exactly you're trying to "deny" and how to properly do it, without using excessive resources (I mean card, credits and clicks, not the "resource" card type) that you could be using to run - your true goal in the game.
Honor and Profit announcement might have been a little frustrating for some Anarch players, but there's a lot of things for us to play by now. I hope you're enjoying your Red Queen, and good 2014 for us all!
PS: please, God, bring the Chronos Protocol Tour to the South America!
João “Hraklea†Almeida is a brazilian amateur card game player, and the responsible for the Android: Netrunner league in Porto Alegre - RS -, in partnership with Lojas Jambô. This is his current deck list.
- Amuk, Jhaelen, scantrell24 and 1 other like this
31 Comments
I'm waiting for True Colors to comes out, then I'll buy ST + MT + TC at the same time. Until then, I'll keep playing with proxys.
There's a brazilian company that already released the AGoT LCG and the LotR LCG in portuguese, so I'm hoping that they'll release Android: Netrunner in Brazil in 2014, which would make my life a lot easier.
I used to do that a lot when I started playing Magic the Gathering. I was so excited about destroying my opponents lands or countering his/her spells that my decks didn't have enough creature to kill the opponent, and they ended being very slow and very fragile.
Nowadays, some decks use only 8 destruction lands and that's more than enough to break the opponent. Just like I already lost matches because I got hit by a single - but very smart and calculated - Vamp in my HQ.
Playing credit denial has a lot to do with timing. You want to leave the Corp with no money in that key moment when the Corp needs its money the most. Trying to leave the Corp without money all the time is an utopia.
For anyone interested, here's the Whizzard deck I've been using for... well, forever really
Swiss Army Whizzard
To me, seeing all those Reina decks is extremely funny, because despite being chock-filled with denial cards, they're usually worse at keeping the corp poor than my build, which uses precisely 3 cards dedicated to that purpose (although it could be argued that another 7-10 can also be used for it).
BTW, I'm really getting the impression that most Reina decks have the "Exile Syndrome" - just as you could take pretty much any pre-DeepRed Exile deck, swap the identity for Kate and have it work better, a similar thing is happening here - unless you're using link (which you're not), swapping your Reina for Whizzard will net a better deck
My Reina deck is using Link. I'm trying to restrict the number of 'click-based' econ cards, so I'm trialling UWC, with Globalsec to support. Might turn out to be rubbish, but happy to try it out and see
I'm guilty of the above though - I suspect I need to cut something for Medium, or R&D Interface. Dunno what to cut currently; if it turns out Special Order or Emergency Shutdown aren't pulling weight I can shunt for RDI. Not sure what I'd swap for Medium from my in-faction or neutral cards, but it's early days of testing still.
In my opinion, Medium is the main reason to play Anarch nowadays.
Interesting, I think almost the exact opposite is true-- most Whizzard decks get much better by just swapping for Reina. Having your ID be blank against Weyland and operations HB/Jinteki is a big problem!
i dont agree with this, both of them fill cant fill a similar deck design (credit denial) but built differently. along with the fact wizard can be a blank ID vs weyland. really wizard should have 1 link and reina 0(IMO)
ps i like the look of the swiss army deck
3 creds I understand. It's like Public Sympathy + Globalsec rolled into one. 2 inf is a downer tho outside of Shaper, but I don't think it's THAT bad.
Yes, that's what I've been spending all week testing and tweaking... and the results are underwhelming. UWC is pretty slow to get going out of the gate (if it cost 0-1 or gave 2 credits, then it'd be a different matter), and Globalsec is the worst out of the options to get link in my experience.
What I've ended up doing was playing 3x Dyson Mem Chip - that way at least I could play a non-Grimoire console without running out of memory with multiple Mediums and could ditch Djinns (thereby increasing my resilience to Power Shutdown). Console-wise, I then went for Spinal Modem (both to strengthen the econ and as another way of actually putting that link to good use).
It turned out to be a decent deck... but do you know what its biggest problem is? It doesn't have Whizzard's ID ability
(to be completely honest, I suspect that if I used Whizzard as the ID and just ran 3x Rabbit Hole, it would actually be more solid)
You need to have played a lot of games with Whizzard to see how that's not the case, in my opinion. That +1 cred cost "that's gonna happen every turn, guaranteed!" is so much sexier than 3 recurring credits "i'm not even gonna use most of the time".That's a perception that's wrong, in my opinion, and let me show you why:
Think about it this way:
Answer those questions and then honestly tell me that Whizzard's ability isn't the better one
Having his credits means that trash cost up to 3 might as well be 0, and trash cost 4-5 is "trash it with no discernible tempo loss". You need to take a long, hard look at the list of cards with trash cost 1-3 and the cards with trash cost 4-5 to really appreciate the impact of that.
Show me an operations deck that doesn't play 3x Jackson Howard. Show me an HB deck that doesn't play either SanSan City Grid or Ash. While we're at it, show me a Jinteki deck that plays none of those cards or Hokusai Grids
Whizzard's ability not only saves you money, it completely skews the value of some of the strongest cards in the game. That it makes anarch-style RnD digging (multiple runs with Medium) better is just another awesome thing about it.
As I said, still needs to be tested thoroughly. I know a lot of Caissa players are actually preferring Spinal over Deep Red right now.
Which Caissas are you running that it justifies not using a proper console?
First, the pack isn't out more than month and Deep Red is already starting to get a bum wrap? I will admit it is not quite as potent, most of the time as other consoles, but it also has to be built around the same as most other consoles. Its not something you can just mash into a deck (like Desperado or Toolbox) and just win with.
I really like deep red when I am deprived of clicks (through wyldside), it does sometimes force you to use Pawns in order to get programs from your hand occasionally and set up an out of the blue caissa but sometimes that can be a big bonus.
My playtime with the ID and with full Caissa is that there is something else missing to make it truly competitive. I think there is still at least one if not two more Caissa programs that we will see in the rest of the cycle, which will either be King and Queen or some kind of support card (check?) that is missing that makes the deck hum. I fully believe that once all of the pieces are out there we will see a full Caissa build that will work in harmony, but right now with the pieces we have and the console we still struggle to make it work.
Second, I too have been running Underworld Contacts in my Wyldside deck in order to compensate for the click spent while rig building and I have actually been enjoying it. Something about drawing into those cards encourages their use, rather than burst draw where you will typically only draw one piece of the puzzle. Since I have kept deep red I am not memory starved so I too have gone for Access to Global Sec. Paying 3 to get 1 recurring credit a turn is a much better proposition than paying 5. Also if you can manage to get two out and you absolutely need money you can click for almost opus levels of credits (7 with all four clicks).
Here's one. This deck won a Plugged-In and is IMO perhaps the strongest Weyland build currently available. I beat a variant of this (being piloted by its creator) in a local tournament recently, thanks largely to Reina's ability-- on two separate occasions Reina's +1 rez cost meant that the corp couldn't rez critical ICE and I got in to steal an agenda.
There are several decks that are based on Trick of Light/Shipment from SanSan/Biotic Labor for Fast Advance.
My main Jinteki deck has only one trashable card that isn't Snare!, and it's a Melange Mining Corp.
I agree with you! The problem is that Whizzard's ability is totally useless against many of the other strongest cards (and decks) in the game. In the matchups where Whizzard is great, he's better than Reina for sure-- he absolutely hoses many decks. But in the matchups where Whizzard is bad, he's useless, and Reina's ability and link are always on.
I prefer Reina's consistent strong ability to Whizzard's feast-or-famine. That said, I'm willing to admit I might be wrong-- so I'm going to take Whizzard to the local tournament today, and I'm going to keep track of when he proves better than Reina and when he proves worse. It should be an interesting comparison!
i dont believe this is true, anarch is still competitive, but just lacks consistency. i personally dont like playing noise as you are pushed into a particular build, which makes you predictable
another way to look at this as well.
you can turn reina into wizard with a Scrubber (2 cost , 2 reoccurring credits for trashing)
or wizard into reina with Xanadu for 3 credits.
either way, i think reina with scrubber is the better choice of the 2. as if your against weyland you can discard the scrubbers and you dont have to get it early with 2 copies being enough.
where with xanadu you really want it first turn, which means 3 copies so you see it early to get the most bang for buck.
ALL OF THEM
3x Pawn
2x Knight
2x Bishop
3x Rook
Only two games in so far. One win and one loss (which could have been avoided) but already from those games I can see some tweaks that need to be made (Quality Time is NOT helping me, for example, as I'm usually tossing cards away).
Bizarrely, in my second game I barely installed a card. Having Reina's inherent ability and a Knight on R&D I just kept charging in repeatedly to get my points (and drawing up to avoid flatline). The only ICE rezzed all game were a Wall of Static on HQ, and a Chum into Data Mine on a remote - that hurt a bit.
I've been running Reina Caissa-free and have been hugely successful. The anarch breaker suite and data sucker is still the most efficient and it's in faction. Add in some parasites and Xanadu, all of sudden the corp is paying a premium for any ICE and it's dissapearing quickly. Reina's ability is amazing without needing to make card slots for Rook.
If your deck can instantly Parasite a Swordman, it is possible to play using only Knight.
Possible? Yes. I don't see that being a winning deck. What do you do against servers with 2+ ICE? Do you play all of your knights on it to get through? Do you hope to draw and play all of your parasites through the course of the game?
The anarch breakers are cheap and efficient enough to play along side Knight. I would say there is little reason to not play at least 1 of each with knight to make sure you can access larger servers or without wasting time moving knight around.
Parasite + credit denial. Thanks to Medium, you don't need to run as often as the other factions to win.
I agree.