Welcome to Card Game DB
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Second Thoughts Review
Nov 22 2013 06:20 AM |
CardGameDB
in Android: Netrunner
Android: Netrunner Review
Our staff has put together a first blush analysis of the newly released data pack Second Thoughts. We’ve used a one through five scale; five being the best. The cards are listed in numeric order. Our reviewers are listed in alphabetical order. Let us know in the comments how you feel about the cards in this pack![CRB='forums/uploads/an/med_bishop-second-thoughts.png'] Bishop 14 out of 25
Corps3mourn - 3 out of 5
Not too much to say here that isn’t already represented by the fine individuals below. I have been janked by this card on occasion but I can’t help but feel it needs to be paired with a suite of strength lowering compatriots. Still, nice little tool for the box.
Hraklea - 2 out of 5
This probably won't see the board until Deep Red comes out, but it is a cool card. It is cheaper than Ice Carver and reduces twice as much strength, but it suffers from the same problem: Datasucker is better.
Jamieson - 3 out of 5
I can see situations where this will come in handy but its really a Data Sucker Jr. You just don't have to collect tokens for it. The click you would use to run to gain a token is now used to move the program. This can be trashed easier than a Data Sucker though since the corp player just needs to sacrifice the ICE its installed on. I like the zero install cost here.
Scud - 3 out of 5
Another way to lower ICE strength is always welcome. I'd put this little number on the same level as Rook – it's useful even without any other Caissa tricks, like Deep Red. With all the recursion going on, using Bishop to kill ICE with Parasite is a good back-up if your Datasuckers get locked out of Centrals.
SlySquid ~ 3 out of 5
This is my least favorite of all the Caissa programs out and spoiled so far, it seems like the card should synergize well with the static breakers but the truth is if its something you need in your grand scheme the corp will more then likely trash the ice and replace it with a new one. With that said i feel like its best application is just using it with the good old three breaker rig, firstly its not with trashing so it'll be more mobile but mainly its going to save you two credits most of the time.
[/CRB]
[CRB='forums/uploads/an/med_scheherazade-second-thoughts.png'] Scheherazade 12 out of 25
Corps3mourn - 3 out of 5
Since its intended use will be to only temporarily host Caissa ‘rams, the risk factor of Scheherazade is not as high as one might think. It’s almost a Personal Workshop and and mini Modded all in one. I likes it! Should see use in some pretty unconventional decks in the near future...
Hraklea - 3 out of 5
I heard a lot of people saying that this card is too dangerous because it makes you vunerable to "trash a program" subroutines, but how often it happens? You're not supposed to throw yourself into an unrezzed piece of ice with a full rig and no money. This might be the in-faction alternative to Personal Workshop/Sahasrara, I can't hate this card.
Jamieson - 2 out of 5
Pairing this with the Caissa Programs feels like a good fit since the programs won't sit for very long here. This really saves you credits more than gaining but it becomes a single point of failure ( if this program is destroyed programs hosted on it go as well) it comes with high risk for the reward . The low influence value means it can be experimented with in other factions and with the way Shaper cycles programs they can definitely use it to save an extra credit here and there but is it going to really save you that much more. Could be an interesting play with Kate and you are saving 2 credits on an installed program. Just remember this is not saving you the memory space.
Scud - 2 out of 5
I fully expect that all the Caissa programs are going to get errata like Pawn's, adding "on a piece of ICE" after "If already hosted." This seems like a natural fit for the Caissa suite, since you install them here then immediately move them off. The Professor and Exile decks that install and uninstall programs multiple times will also want to try this out. Other program-heavy decks might want to give this a try, especially if program-trashing isn't a big thing in your local meta. However, the risk of having a load of programs hosted on this one is more than I'm willing to endure.
SlySquid ~ 2 out of 5
I love the idea behind this card let me first say that, but i just don't see much use in any deck that isn't playing a full Caissa set with deep red. Im not sure if there will be more cards that can even be printed that will make this card more playable but then again the guys at FFG constantly surprise me so here's hoping.
[/CRB]
[CRB='forums/uploads/an/med_hard-at-work-second-thoughts.png'] Hard at Work 8 out of 25
Corps3mourn - 2 out of 5
I am a fan of two credits for a single action but not when it is mandatory. This card removes some of the much needed flexibility that the current total meta calls for. Not one of my favourites at the moment.
Hraklea - 1 out of 5
I don't give it a zero because it is against the rules. It is insanelly expensive to do what it does. Magnum Opus is not considered a great card anymore and the only reason to use it currently is because it can be searched. This isn't even a connection! This card sucks...
Jamieson - 3 out of 5
Magnum Opus on cruise control. Same price to install, same influence value but its a resource instead of a program. I find that resources are easier to get destroyed than a program would these days though. The down side is that it can't be used more than once a turn, like the mighty opus but I'm okay with that since it is not using up 2 precious memory slots.
Scud - 1 out of 5
This is a card that is waiting for its time. Once there are more Corp cards available that punish the Runner's choices in click-expenditure (things like Sundew [a card that gives the Corp 2 credits if the Runner doesn't spend her first click running on the server containing Sundew], for example), it'll find some niche uses. It might be interesting in a Noise Sahasrara/Wyldeside/Scheherazade deck where you gain two credits and two cards then install two Viruses, gaining another two credits, rinse, repeat. Notice that I said, "Might."
SlySquid ~ 1 out of 5
Worst card in the set IMO, its just an easier to trash, forced use Magnum Opus. I hate dead draws and I really dont want to see more the one of these in my hand if any at all. what else can i say about this card, i guess the glaring flaw to me is the cost, i'm not sure where i would put it to make it balanced and fair but i can tell you that 5 is way too high, the reason why Wyldside worked is because of the cost, this just missed the memo I guess….
[/CRB]
[CRB='forums/uploads/an/med_recon-second-thoughts.png'] Recon 13 out of 25
Corps3mourn - 2 out of 5
I would consider using this if it was free and/or drew me a card. At the moment I can’t justify adding this to a deck when Forged Activation Orders, Infiltration and Satellite Uplink exist. ...In that order. Maybe it’ll become more useful as time goes on, but for now I can’t justify making room for it.
Hraklea - 2 out of 5
While I see the use of this as a “safe face-check runâ€, I think it is not as versatile as Forged Activation Orders. And considering that Criminal players have Faerie, I think it is fair to say that they already can face-check safely.
Jamieson - 3 out of 5
This is Snitch 2.0 in event form. Costing less and saving a memory slot. I'm feeling this to be a jewel for early game criminals. Taking all the danger out of face checking as with all their tools they are usually the last faction to start pulling out breakers. Its influence cost is not incredible high so you could see it in a few other factions that you are building event heavy and paired with same old thing.
Scud - 3 out of 5
Facecheck with impunity! Force the Corp to rez a piece of ICE when it might not do any good! In other words, keep being a jackass Criminal! Much like Forged Activation Orders, you'll want to use this on ICE that is expensive and/or dangerous, but early game, it can be a decent economic drain.
SlySquid ~ 3 out of 5
Great card and it totally has a home in this game we all love, its a cheap and reliable way to face check all the big bad ice the corp is trying to kill you with. Not much to say about it, its just a no nonsense card and i like that!
[/CRB]
[CRB='forums/uploads/an/med_copycat-second-thoughts.png'] Copycat 11 out of 25
Corps3mourn - 2 out of 5
I can see this becoming Professor food pretty soon. The more we see scattered abilities like this on a program platform, the more appealing the Prof becomes. If a runner had some extra MU and a little splash left over, a copy of this could win the game againset a super server deck. Food for thought.
Hraklea - 4 out of 5
This is a great card to use in a Rielle/Escher deck. All you need is a Cyber-Cypher and a repeated piece of ICE to run anywhere you want. For one influence point, this is a very strong option to have in your stack.
Jamieson - 1 out of 5
This is tricky to stick a number rating on. It is going to be a very situational play. We are looking at 1’s all around - cost, memory, influence. But that is not enticing me to include this card in my deck. This is not going to be something you can have in play if you plan on trying to pull it off because the corporation will play around it. Unless of course that is your game plan to make them 2nd guess ICE selection and placements, but I'm just not sure i see that as value right now. I'm sure this will appear in a future Tech Talk.
Scud - 2 out of 5
Most Corps try to put early game, more easily breakable ICE on their servers early. As the game progresses, she tends to layer some more expensive and/or dangerous ICE in front of that early game ICE. However, she doesn't usually build up all servers equally. Copycat is a nice mid- to late-game card that might let you skip a couple pieces of ICE by running a lightly-defended server and hopping to a piece of early-game ICE buried deep on a different, more important server. It is very situational, so you'll want it in a deck that can call up tools mid-run (either from the Stack or Heap). Oh, yeah, and Escher, too.
SlySquid ~ 2 out of 5
this card has a cool idea going for it, but i would have liked to see it cost more and stay in play like its big brother Sneakdoor. Ok granted we all play mostly 3 copies of our ice and there a lot of cards that could combo off this, it just seems like a you'd be reaching for this card to MAYBE get you AN agenda. Its not something thats just going to do a lot of work in your deck alone, it is just unreliable.
[/CRB]
[CRB='forums/uploads/an/med_leviathan-second-thoughts.png'] Leviathan 5 out of 25
Corps3mourn - 1 out of 5
At the very least… it could have been 2 credits to break 3 subroutines. So expensive… So unnecessary… (at the moment)
Hraklea - 1 out of 5
I wonder how this card was designed. "Ok, no one is using Peacock, so Criminal needs another decoder. I got it, let's make one that is worse than Peacock!"... why?
Jamieson - 1 out of 5
Hey! Its a Decoder. I can use Lockpick. Hey! In faction Peacock breaks code gates for a lower average cost, and I could probably stop this review there. You probably have your favorite way of breaking code gates already and this card is not going to make you change that. You won't see this in Shaper as Gordian is still the King with its flexibility to go anywhere and Cyber-Cypher and Atman are also better. Anarch has the mighty Yog and if you're an AI kind of breaker Crypsis is still slightly cheaper on average.
Scud - 1 out of 5
While I can't see any real reason to run this right now, I am excited for the bad@$$ high-strength, multi-subroutine Code Gates that this hints we will be seeing in the future. Also, cyber-whale!
SlySquid ~ 1 out of 5
Look out Hourglass, Moby Dicks got your number!
This is a meta specific card and unfortunately no meta i know really has huge gode gates. Yet…...
[/CRB]
[CRB='forums/uploads/an/med_eureka-second-thoughts.png'] Eureka! 16 out of 25
Corps3mourn - 3 out of 5
Awesome in tandem with Test Run. Bust a Femme twice! Maybe even a nice Yog once and again. Rather dependent on draw order otherwise but no such a downside in the faction with all the draw power! Good stuff.
Hraklea - 3 out of 5
This is one of those card that are not good yet, but they will be if you give them enough time. A well trained player can combo this with Mr. Li, but I can see some sort of Monolith deck playing as an B tier option in a year.
Jamieson - 4 out of 5
We are probably in for some sweet combos with this card. I believe it will be most dominant in faction since the tools are there to set it up. Using this the turn after a Test Run, where the card was returned to the top of the deck, its letting you pull out any breaker you want for free ( Femme’s and Morning Star users are smiling). Partnered up with Motivation you can pull out a free Toolbox or the one that everyone is thinking THE $8 MONOLITH. Might be a little risky to be using this ability blindly since you can end of trashing a card for 2 clicks. but playing from the heap with Test Run, Clone Chip, and Same old thing can help with that if you the gambling type.
Scud - 3 out of 5
This is best in a low-event count deck, one that is also, hopefully, running Motivation. Even without Motivation, the ability to install a Femme or Morningstar that you grabbed via Test Run last turn or, worst case, just blindly shotgunning the top card in a pinch can be nice. My first thought was to stick this in a Professor deck but I think it wants to be in a deck that runs multiple copies of a few different programs and pieces of hardware, instead. I don't see this getting a lot of play out-of-faction.
SlySquid 3 out of 5
Wow, this is a combo card if i've ever seen one! so lets bang off a few cards that make this card boss, motivation, test run and monolith. This card oozes with potential and has huge room to grow as more new fun huge things come out, but for right now i don't see this hitting the table in very competitive games, its more of a “BAM, look what i just did!†(once in ten games) kind of card to me. That said this is a card that will stay on the radar for many years...
[/CRB]
[CRB='forums/uploads/an/med_record-reconstructor-second-thoughts.png'] Record Reconstructor 11 out of 25
Corps3mourn - 3 out of 5
Pretty great to slow the corp down. Even if they do draw past your placements, you are still killing their pace. I almost can’t wait to start abusing this.
Hraklea - 2 out of 5
I'm not sure I like this. I understand the idea of delaying the Corp's agendas until you have a full rig, but a smart Corp player can play around this. It is an interesting card, but I'm not sure it is good enough to be viable.
Jamieson - 2 out of 5
The flavor text sums this up “ the useless data is the kind you wantâ€. Since the card you are placing there is getting drawn next turn make sure the corp does not need it. It is an interesting stall tactic but how often right now will it be used.
Scud - 2 out of 5
Once Shock! comes out, this card may become ubiquitous but for now, it might slow the Corp down a touch. Also, it might save your bacon against a 16-Agenda Jinteki: Personal Evolution that tosses one-pointers in the trash to try to kill you on access. Neither of those is a great use right now, though.
SlySquid ~ 2 out of 5
I want to like this card, but the hard truth is I don't put things in my deck that I don't want to play over and over again. I get it changes the pace of the game but i really can't see many uses other the moving my soon to be added Shock!’s out, but then you just have to worry about hitting them elsewhere. But it’s cards like these that sneak up and bite you when you're not looking because it is so cheap and hard to trash this is the perfect card to have as a filler after the main bulk of your deck is built and you looking for a fun card to add in to abuse the corp, not unlike Data Leak Reversal.
[/CRB]
[CRB='forums/uploads/an/med_prepaid-voicepad-second-thoughts.png'] Prepaid VoicePAD 10 out of 25
Corps3mourn - 2 out of 5
I’m not sure I could slot this just yet. Events are generally abused by Criminals the most yet Criminals are the ones who are rarely strapped for cash.
Hraklea - 2 out of 5
Most good event are cheap enough for a Runner not to need this. The best ones are cost credits. Maybe it can be useful somewhere, but I'm not expecting anything from this card.
Jamieson - 1 out of 5
We knew a card giving recurring credits for events was coming sooner or later.
Scud - 3 out of 5
Criminal (and certain Chaos Theory) decks will love this bad boy. Spending money now to save clicks later isn't a bad thing at all with an event-heavy deck, especially one that is using Professional Contacts to draw.
SlySquid ~ 2 out of 5
We all knew this card would show up sooner or later, im just thinking the latter would have been better. I think its a little too costly to justify a spot in my decks at the moment, that may change but for now I think this card is going to stay in the binders...
[/CRB]
[CRB='forums/uploads/an/med_wotan-second-thoughts.png'] Wotan 15 out of 25
Corps3mourn - 3 out of 5
Well, it’s huge and scary. Also great art. Just dirty to rip early. Especially since it’s a Barrier as opposed to the predictable Sentry. Not an AP either. I feel good about Wotan in every regard except it’s high cost and uniqueness. Still, very nice.
Hraklea - 3 out of 5
Now there is a partner for Janus 1.0, but I'm not sure if it needed one. This can't be broken by clicks, so it is safe to rezz with ---, even though I'd not recommend this to protect a remote. Good R&D protecting to draw after an Accelerated Beta Test.
Jamieson - 3 out of 5
This here my friends is a doozy of an ICE. No one really wants to see this rezzed early game as that’s when it is the biggest road block. The best we can do is break this for 11 with a Battering Ram( which should really be seeing more play these days) as a un modded no AI breaker. That is some serious cash to break 1 piece of ICE. Mid to late game this does not scare me though since I can choose what subroutines if any I want to break if I really need to get in. The full splash value of 5 tells us that it is home to stay in HB but what you might not see is the diamond by the name. This card is unique and you can only have 1 out at a time. Very interesting for an ICE to have this. Not that I was expecting anyone to spend 42 credits to have 3 rezzed anyway, but there are other ways to rez an ICE. There was a part of me that really wanted to rate this a 2 but it wins a 3 just not by alot.
Scud - 3 out of 5
The biggest problem with Wotan is that it really shines in the early- and mid-game, when the Runner is less likely to want to plow through the subroutines by offering up sacrifices but the Corp is less likely to have the scratch to rez it without setting herself back overall. In the late game, the Runner can just appease Wotan and get through. That timing-weirdness aside, Wotan is pretty awesome for an ETR ICE.
SlySquid ~ 3 out of 5
Now thats a Bioroid! Loving the design of this card, its going to more than likely end the run until the runner can either pay (a huge amount) or make a gauntlet run in desperation. It is an early game card that you want to score behind ASAP but the cost means that it'll more than likely be rezzed mid game unless you pop it through other means. I think its safe to say this will see play in almost every HB deck but with an influence of five I don't think it'll be worming into any other factions.
[/CRB]
[CRB='forums/uploads/an/med_hellion-alpha-test-second-thoughts.png'] Hellion Alpha Test 12 out of 25
Corps3mourn - 2 out of 5
Hellion would be great to spring on an unsuspecting K Jones all loaded with sweet credits or a Professional Contracts to hurt the Runner’s pocketbook. I’d consider adding 1 or 2 to an in faction deck.
Hraklea - 3 out of 5
I really liked this card, but maybe it is just the artwork. It ruins Kati Jones and Personal Workshop, and it can cause a good loss if you target a Professional Contacts. Some people complain about the low trace value, but I don't remember Haas Bioroid being poor, so...
Jamieson - 2 out of 5
Interesting card for HB. You don't expect them to be popping Traces. You should not have any issue getting this trace off with the money that HB makes and there is always resources - a - plenty in a runner deck these days. Since it would be funnier to blow up a resource like Kati Jones while it has a pile of money on it. It is a situation that the runner can play around by not installing another resource cards till she is cleaned off. I see Same Old Thing as the #1 target for this. The cost of 1 is nice but the 3 influence will have to make you think if its worth it out of faction.
Scud - 2 out of 5
HB traditionally lacks Traces with powerful effects. Hellion Alpha Test isn't terribly powerful, but in this age of Resource-heavy Runners and with HB's usual wealth, you can probably take the Runner by surprise. Professional Contacts is probably the best target for this card, costing the Runner the most credits to reinstall, although uninstalling a loaded Kati Jones after the Runner installs a Same Old Thing is pretty funny, too.
SlySquid ~ 3 out of 5
This card will ruin more than its fair share of runners diesel fueled nights, i know that i wouldn't want to call up my professional contact again or hear that Kati lost her shipment. This card has a glaring flaw, that being a super low trace with a pretty huge penalty for failure. Do I think it'll hit the table? YEP!
[/CRB]
[CRB='forums/uploads/an/med_clone-retirement-second-thoughts.png'] Clone Retirement 19 out of 25
Corps3mourn - 4 out of 5
Just what Jinteki needed to start them on the train to advancement wins, an out of hand score! Might I add it also works amazingly in conjunction with Profiteering. Just, pure awesome.
Hraklea - 3 out of 5
A 2 advancement agenda for Jinteki! It is a miracle! The lord heard our prayers! Ok, this is not perfect, but it is a start. The bad publicity token might be a problem, but in a deck where agendas deal damage, a 1 point option is always welcome.
Jamieson - 4 out of 5
This is a WIN WIN card for Jinteki. A quick score agenda or a one point stolen to deal one damage (lets assume your not the 2% that use replicating perfection). This faction has been thirsty for a quick scoring agenda for a long time. Its nice to see them get one. The agenda ability is a nice touch but nothing major for this faction. To be able to clear a Bad Publicity token is always a good thing and if the runner steals this to gain a token it should be no big threat against Jinteki.
Scud - 4 out of 5
PING! PING! PING! This Agenda is the awesome for a few reasons: 1) It can be scored out of hand and sets up a surprise Archer; 2) It lets you clear up some of that Bad Publicity you're going to be taking from the copies of Profiteering you'll be scoring and taking 15 from; and 3) It allows you to run a 16-Agenda Jinteki PE deck that can kill through simple attrition. Now not everyone is going to groove on that last point, but the first two alone are enough to warrant this card a solid four.
SlySquid ~ 4 out of 5
About time we get a two for one! aside from the whole scoring out of hand thing, WHICH IS SWEET! I love the design of the card, flavor text and all… My only complaint is that not unlike Braintrust i just don't see the ability on the card doing much for Jinteki ATM but an easy to score agenda speaks volumes in a shell gamey Replicating Perfection deck, and its not that bad to lose if your doing some damage in a Personal Evolution deck either...
[/CRB]
[CRB='forums/uploads/an/med_swordsman-second-thoughts.png'] Swordsman 15 out of 25
Corps3mourn - 3 out of 5
Son, I am not disappoint. A solid addition to a net damage deck that still favours a decent amount of ICE. That being said, it is a Sentry and also an AP, meaning it is predictable. First breaker I usually reach for is a Sentry meaning that this guy isn’t as well rounded as originally anticipated.
Hraklea - 4 out of 5
This is huge. A program trashing subroutine that can't be broken and costs you a single point of influence? I think it is time for Runners to be worried. This isn't an instant-win vs Atman/Sucker, but it might delay it enough to reduce its win rate a little. Good job on this, FFG.
Jamieson - 2 out of 5
Mr. Swordsman. You are not as scary as people first thought. One card is not going to stop AI breaker use. Only a small number of decks these days were trying to run single AI only breaker and that number has been getting smaller and smaller. This card is going to be good for early game, surprise net damage and thats about it. the low slash lets you use it everywhere but Im not sure you are going to want to since its a cheap break. The Positive side here is that it is cheap and with the caissa programs going to be showing up more doing rez cost manipulation, you will still be able to bring this into play affordably.
Scud - 3 out of 5
On paper, you're all, "This card RULEZ!" The first time someone runs on it with a Killer installed, you're all, "This card BLOWZ!" Then some Criminal jerkface running Crypsis-only hits it and you're all like, "Oh, right, this ICE is amazing for what it is meant to do and as long as I work to make it do that, having one is a pretty good idea!" Even agianst non-AI decks, the one point of net damage is nice.
SlySquid ~ 3 out of 5
“Hey Atman your mom called, its time to go home for dinner…†This card is a game changer, even if you're not playing it (cause its not the most efficient way to do damage) there is the potential for it to be in your deck which will scare the the Atman only decks right out of the meta. At a strength of two it'll also cost Ninja four to avoid one damage which is more annoying than anything. This card is going to see play of and on too keep the AI breakers in check.
[/CRB]
[CRB='forums/uploads/an/med_shipment-from-sansan-second-thoughts.png'] Shipment from SanSan 18 out of 25
Corps3mourn - 4 out of 5
If the Corporation killed your economy and planned to strip you of your agenda the following turn, he/she can give their head a shake. Great way to keep your ICE rezzable while steadily winning the game. Good show FFG. ONE INFLUENCE!
Hraklea - 4 out of 5
I'm not scared about this in NBN decks, but this is bad for any deck that already had Haas Bioroid fast advance decks as a bad match up. Efficiency Committee has 3 tokens and Haas Bioroid have two 3 advancement/2 point agendas. With this, Jackson Howard and SanSan City Grid, Haas Bioroid is godlike again.
Jamieson - 3 out of 5
Advance a card twice with zero credits left. Its nice but I’m not seeing it drastically bending the meta in a new way. NBN has a couple tricks in faction to complement this card adding a new step to the SanSan/Astro Script combo. You get the most value with it in a HB fast advance deck but its going to need a little set up work scoring Efficiency Committee first . At one influence its worth a try and we should be sure to see it turn up in a few decks.
Scud - 4 out of 5
Since the economic war is usually in the Runner's favor, being able to Advance an agenda without actually spending any credits will always be a good thing, and at 1 pip of influence, I see this making a lot of decks. In-faction, it's a nice way for NBN rush and/or FA decks to eke out that final Agenda when their credits are running low and they can't spare the time to get more. It's also pretty sweet in HB, where Efficiency Committee makes this shine (along with Archived Memories or an overscored Project Vitruvivus).
SlySquid ~ 3 out of 5
Not going to lie, i'm just not into this card. I think it'll become redundant once more economy cards come out. If the only reason you like this card is because you can advance while broke, let me remind you that you need credits to do anything in this game, scoring from zero should be the last of your worries….
[/CRB]
[CRB='forums/uploads/an/med_muckraker-second-thoughts.png'] Muckraker 13 out of 25
Corps3mourn - 2 out of 5
Tried it in faction in a tag and bag build. Used it to replace Toll Booth to deal more tags and save some cash. It didn’t perform as well as expected and the bad pub really did hurt. It is a good ice if used sparingly and if you really want to dish out the tags.
Hraklea - 2 out of 5
Follow my lead: which are the most popular Runners now? Andromeda and Mac. They both have 1 link. Which ID is about to become the new flavour of the month? Reina Roja, who also has 1 link. I don't think that this card is thaaat bad, but we need something better than Net Police to make this worth a bad publicity token.
Jamieson- 3 out of 5
This is a very lovely piece of early game NBN ICE. I really dig what is going on here. Could be a great credit burn for a runner and get them tagged. But as soon as they have a sentry breaker on the board and can break these subroutines the party ends. But to the flip side of that it still will cost them on average a good amout to break it. The 3 strenght is my least favorite thing about this as it is perfect for an unmodified Mimic to to walk through for 4 credits. And that will bring a tear to your eye if you just rezzed this for 5.
Scud - 3 out of 5
This is a borderline 4, really. Even with its three strength, it costs Mimic four to get through. And the escalating valued Traces is great, making the Corp pay less and less as the subroutines fire while the Runner pays more and more. If you're rich as the Corp, you can, Stallone-stylie, go over the top and ETR. If you're playing against tagme Criminal, you don't even care if the Traces land, they still have to break the ETR. There is a lot of flexibility in this ICE, and I like that a lot.
SlySquid ~ 3 out of 5
This is a tag machine, I normally let the tags stick and just run hard and fast hiding behind a caripass if you also play like me then this card is three credits to break with ninja (using the bad publicity) but i know that i'm very alone with that playstyle in my meta so it could be a costly thing to avoid for must.
The big question being is it worth a bad pup….? im leaning toward yes...
[/CRB]
[CRB='forums/uploads/an/med_the-cleaners-second-thoughts.png'] The Cleaners 19 out of 25
Corps3mourn - 3 out of 5
One of these scored means a nearly unavoidable double scorched death. Still needs the stars to align a bit to ensure success but hey, what more do you want?
Hraklea - 4 out of 5
Basic math: 2x Scorched Earth = 10 damage. Minus Plascrete Carapace = 10 - 4 = 6 damage = flatline. I'll print this card as a wall poster and put it on my room. This also makes Punitive Counterstrike and Dedicated Response Team a lot better, so be ready to see this in all my decks from now on.
Jamieson - 4 out of 5
When this is scored you will put fear right into the heart of the runner and then start the mind games. With Scorched Earth in Faction the runner cant count influence to see if you are using it. Not that you wouldn't have it in there being a Weyland Deck, but just scoring the agenda alone is going to make the runner believe you do. Turning them into a straight tag avoidance and meat damage protection play style. Letting you set up and concentrate on agenda advancement for the win. Or just doing the extra damage to mess up their day.
Scud - 4 out of 5
Scoring one of these makes not only Scorched Earth MORE scary, but also makes the a Runner have to start sweating Dedicated Repsonse Teams and, soon, Countermeasures of a Punitive nature. I like that scoring two of these, aside from almost winning you the game, provides added benefit, unlike Government Contracts. Since Weyland is the Corp most equipped to score 5|3 Agendas, this is an awesome addition to their arsenal.
SlySquid 4 out of 5
As much as I hate being burned to death i really hope this will spawn a new Dedicated Response team deck, that card doesn't see enough play… and i like 5/3 agendas far more than i like 4/2’s this card is put win...
[/CRB]
[CRB='forums/uploads/an/med_elizabeth-mills-second-thoughts.png'] Elizabeth Mills 12 out of 25
Corps3mourn - 2 out of 5
I have a hard time justifying the inclusion of ol’ Lizzie Miller. A tad too specific on her trash ability and losing a bad pub might not be worth what you sacrifice to have her attend your games.
Hraklea - 2 out of 5
Saving yourself from bad publicity tokens is good, but I'm not sure if this card isn't too specific to be playable. I can see people using a single copy of this for emergencies, but in general, this is too meta dependant to make me hype.
Jamieson - 3 out of 5
Elizabeth Mills can trash: Aesop's Pawnshop, Crash Space, New Angeles City Hall, Personal Workshop, Wyldside. I would assume more will be on the way. Removing a Bad Publicity in a Weyland Deck is GREAT. Since its so easy to accumulate them in this faction. Score a Hostile Takeover use Liz Mills to clear the Bad Pub. The real gem will be killing a loaded Personal Workshop but you really can't predict the inclusion of a location in a runner deck. They are just not widely used right now, so the secondary ability is a bit situational.
Scud - 2 out of 5
There aren't a ton of Locations seeing play regularly right now, so that dings Miss Mills's utility a bit. Also, the best target for her ability, a loaded up Personal Workshop, would still have a chance to be cleared before you could trash it. However, getting rid of a Bad Publicity is already a nice perk for Weyland and, as the card pool grows, we'll probably see additional Locations.
SlySquid 3 out of 5
Man i feel i've been giving a lot of three`s in this pack, i can see the need for this card but it just seems like a filler as is much of this set to me… as more locations come out this card will be great but as we speak it just lackluster to me...
[/CRB]
[CRB='forums/uploads/an/med_off-the-grid-second-thoughts.png'] Off the Grid 16 out of 25
Corps3mourn - 3 out of 5
I’ve seen it work and boy oh boy is it annoying. When laid down early game or at anytime in a heavy ICE Weyland deck, it can really slow the runner down. Sneak Door will upset it a bit but all-in-all it has a lot of potential to tax the runner out of a win.
Hraklea - 2 out of 5
This is a really good effect, but it costs so much that I can't consider it a "must have" card for Corps. This is one of those cards where I underrate them due my doubts about its potential. I might be wrong about this.
Jamieson - 3 out of 5
High rez cost against a trash cost of zero is a little troublesome but that will not stop this card from seeing play. I really like the misdirect to HQ making the runner think you have something good there that you are just delaying, causing them to aggressively run 2 servers to get at it, but don't like that it has to be rezzed up before the start their turn. Cards that let you sneak a peak and expose a card (Infiltration and satellite uplink) will take some wind out of your sails but you can't think every deck will be playing them. I will certainly give it a try but right now I feel Ash does a better job at making the runner go through a server twice.
Scud - 4 out of 5
With Restructuring and Profiteering, Corps are richer than ever. Off the Grid is expensive, but it can be used as a delaying tactic or as a way to force the Runner into hand-picked ICE in front of HQ. So far, my favorite use of the card has been to protect a Snare! or Edge of World. The Runner runs HQ, trashes Off the Grid, then uses up their tricks to get smacked.there are a lot of neat plays you can make with this a Region and I think we'll be seeing it make the cut in a lot of decks, even as only one-of.
SlySquid 4 out of 5
Now hear is a card with some meat! Its a card you could base a deck around, maybe not at this moment but in the near future i'm sure. Its is a little expensive but its in the right faction to mitigate that, and when its up and going you can make them run through there own little personal hell you've made in front of HQ itll all be worth it and even funner would be trapping up the server BAHAHAH! this card is going to frustrate you and I in the very near future…
[/CRB]
[CRB='forums/uploads/an/med_profiteering-second-thoughts.png'] Profiteering 16 out of 25
Corps3mourn - 3 out of 5
Solid agenda! Worked into a deck with either no ICE or really big ICE, this card is a winner.
Hraklea - 3 out of 5
I'm inclined to say this is better than Gila Hands Arcology. With the new Jinteki agenda cleaning your bad publicity tokens, this is a great option for Jinteki: Personal Evolution decks. I see this being used in NBN too.
Jamieson - 3 out of 5
Its great to have another neutral agenda to choose from and the builds we see this come up in will be interesting. It’s a large credit boost with some risk attached but if you are not going to use the ability you might as well just go with Gila Hands Arcology over this. Low ICE builds and Jinteki are auto includes.
Scud - 3 out of 5
This card is so good for decks that are built to take advantage of the huge stack of cash you can get. The Bad Publicity means that the plan is most likely NOT an ICE-based plan (except for maybe Janus 1.0/Wotan/Heimdall 2.0) but rather Midseason/SEA Source + Scorch or wacky Psychograhics plays. You won't always want to take all the Bad Publicity, but I would always err on the side of taking more money.
SlySquid - 4 out of 5
I've said it before and here i go again, I love risk for reward cards! and this card speaks volumes to that type. It would almost be unplayable if you were forced to take all the Bad Publicity but because its an option its awesome sauce! I'm finding it hard to think of a deck this doesn't work in… Hats off FFG, good on ya!
[/CRB]
[CRB='forums/uploads/an/med_restructure-second-thoughts.png'] Restructure 17 out of 25
Corps3mourn - 3 out of 5
See Hraklea’s response. Well said, but it still merits a 3 me thinks...
Hraklea - 2 out of 5
Beanstalk Royalties is better than Hedge Fund, and Hedge Fund is better than this. The card is good, but 1 credit is not that important if you're already rich. And if you're not rich with 10 credits, there's something wrong with your game plan.
Jamieson - 3 out of 5
Some people see that and think “10 credits, I never had that much at one time in any game I have played†others swim in money like scrooge McDuck. 10 credits is definitely do-able these days with cards like Celebrity Gift or even the new Profiteering. I love burst economy but I love it cause its a burst when I want it and when I want it is now. I'll likely be keeping hedge fund over this. Im happy netting the 4 credits quicker than 5 credits in the long run.
Scud - 4 out of 5
The question shouldn't be, "When will I ever have 10 credits?" It should be, "How do I make sure I can get to 10 credits?" Economy is the main weak point for most Corps so pushing to play a Restructure or two (or three) is going to save you clicks later, allowing you to do more before having to slow your tempo down to get more cash together.
SlySquid 5 out of 5
Best card in the set! Haters going to hate on needing ten credits to play but the truth is this is a card you base you economy around, its not an afterthought like its little brother. Makes good cards great like Miner, Celebrity Gift and Hedge Fund, playing celebrity gift already nets you 7 credits but it also sets you up to follow through with a few of these and if you're a little low on influence than Mining or Hedging your Funds will pop you past ten fast. This card is Cray Cray (uses tentacles to make gang signs)
[/CRB]
- Eldil and jgoyes like this



Sign In
Create Account










29 Comments
Also, this is NBN, so even if you decide to float tags and install Carapace, Closed Accounts is still a very real threat.
Restructure - why are people ragging on this? A reliable way to go from rich to richer? More please! With the ever-present need to rez ICE/advance cards, and the ubiquitious Siphon-punishment, being able to reliably keep your cash is awesome.
In the list of awesome ideas that will probably never happen (due to being far too difficult to pull off), I did have a ridiculous idea of slamming 3x Off The Grids down with 3x Dedicated Response Teams, with Data Ravens over both HQ and Archives XD that would be too much fun. That said, you might be able to manage the DRTs without OTG, and keep them unrezzed until last second.
Also, Bishop - I like this! Even without Deep Re support, drop one on a Tollbooth and BAM! It's Yoggable, and invulnerable to virus purging. If the Corp wants to overwrite it, losing their 8-credit investment, that's ok by me. That's only going to get better with Reina and Rez-denial (Rooks and Xanadu).
Lizzy Mills, could be a meh I agree, but a reliable way to remove 1 BadPub is cool, the seondary ability is just a bonus if the runner is running Locations.
In short, loving the new options; can't wait for this to be released over here in the UK
While bad for the runner, this still wouldn't flatline him, assuming he has 5 cards in hands, which he should since he knows the Cleaners is scored as well.
Actually, Lukas confirmed already that the extra point WILL blast through the Plastcrete.
There's still some debate on BGG as to why this is (does it increase the damage to 5, or is the extra damage triggered because the card says 'when you DO damage' rather than 'when the runner TAKES damage', an other points of view).
I definitely see Restructuring in every Weyland and most Jinteki builds for a while, NBN is well-positioned also, as they need Midseasons funds, and have a lot of cheap ICE that won't prevent them from getting to 10 early. I think some HB decks will want to run it, especially if they don't want Adonis/Eve.
Jamieson (and to a lesser extent Corps3mourn) derped a little with a HaW. This card is a 1 if I ever so one. Hraklea got it right there - this card very well deserves a zero in my opinion.
Otherwise, I tend to agree with the ratings.
This is a rather mediocore pack with some bad cards, lots of valid options that will see play but won't shape the meta (Swordsman is a special case if you have a heavy Crypsis/Atman only meta) a good 5/3 and another great corp card that should become a staple in most decks if people would actually play it correctly.
Unrelatedly, I think Hellion Alpha Test's art gave me a nightmare. Bioroids can be creepy as all heck if your mind spins it the wrong way.
I'm not aware about the official rule, but I wouldn't be surprise if it works like you're saying it does. My bad.
Quite a few Jinteki players are going back to a no-ice play style, using the 1-point agendas to create net damage as they are stolen, at least that is the case for who I play against locally. When Jinteki does score Profiteering, the money is much more crucial to the game plan than the BP.
p.s. a Sure Gamble that says "pay 2 to get 9" is just insane.
I guess brain damage would make it a more likely scenario, but even then it sounds extremely impractical. In fact, I guess that might be the only way to play this deck - as an "always advance" deck, installing a card and advancing it twice. If it's an Agenda, well, it was just 1 point, if it's an Overwriter then great success and if it was a Junebug then that's good too. It's a really expensive playstyle, however, and while ICE-lessness may enable it economically, it won't prevent the Runner from going berserk on centrals, ignoring your trapgame alltogether - it's not like you're going to get that Agenda win any time soon! Maybe with Ronin and Zaibatsu... eh, someone who's actually tried the "All 1-Pointers", please do explain, 'cause I don't really see it.
Edit: You can actually dump seven cards in a single turn if you have five cards in HQ and a Jackson Howard installed at the beginning of your turn. I guess.
The way I see it, this strategy has to offer something better than Fetal AI already does - 3 net damage and a cost of 2 creds for 2 points. If the strategy banks on using Archives for a one-shot-kill, then 1) this is entirely up to the Runner and 2) it must actually have enough punch to kill him, not just be a strange form for Fetal AI.
1) Jackson Howard has changed how the a Runner looks at Archives accesses. If J-Ho is protected but Archives isn't, the Runner will often run Archives just to get the Corp to remove J-Ho from the game. You can use this to your advantage by NOT trashing him, leaving all the cards in Archives and then asking, pointedly, "Do you want to access?"
2) If the runner is drawing up over five cards before every run, then you don't try to flatline them but rather, you use the speedbump in her tempo to your advantage.
3) I would much rather have the Runner need to steal 7 one-point Agendas to win than four two-pointers. Having to successful steal more Agendas allows room for the runner to make more mistakes for you to capitalize on.
4) Packing 12 one-pointers isn't just for the fun of trying to kill a runner in Archives, that's just a side-effect of the idea.
5) The optimal Agenda load for this type of deck (at least in my opinion) is 3x Clone Retirement, 3x False Leads, 3x Gila Hands Arcology, 3x Profiteering, 3x Fetal AI, 1x Braintrust. You still have Fetal and Snare! to hit 'em, too.
The way you present it, it does sound pretty sensible, although I still don't know if it's optimal; but as I said, I haven't really faced it. I do notice though that the deck seems to depend on the Runner making mistakes and/or not packing Levy AR. As for the "draw five before every run", well, it's not hard to calculate how much damage you can take from a single access (in any server), and particularily in Archives one round of (survived) access will remove all further threat (minus Shock, when that hits the board) until the Corp takes the time to megadump Archives again - at which point I'd start getting worried for the Corp losing by drawing out R&D!
Nevertheless, I built a Kate deck with 3 Voicepads and 19 events that's main gimmick was 3 Retreival Runs, 3 Test Runs, and 3 Femme Fatales. Having multiple Femmes installed for cheap was fun, but the Voicepads never felt like they gave me enough traction to justify their install, even when I got them out early.
I imagine the runner will eventually get their version of Restructure, and the pool of events that cost money to play can only grow larger. Still, if Prepaid cost 3 for 2 reoccuring credits, it would have made a lot of difference. An econ card that is conditional should pay out at least after the second use. As it is, you have to use Prepaid 3 times to turn a profit, and that's not considering the click to install it!
So, tell me - how is this exactly different from a Cyberfeeder, which is generally considered a playable card (or, at the very least, it sees a lot of play)? As long as you play an event costing $$ each turn (which really, really isn't hard, especially if you're running Levy), it's the same thing... and events can most definitely have a comparable impact to a 1-credit run.
Or is there something I'm missing here?
Granted if I had C&C I might run Dirty Laundry as well (or instead of Easy Mark), but that probably still wouldn't justify Voicepads for me. You need a deck that WANTS to play events (with a credit cost) ideally close to once a turn, and not all decks do that. It's made worse by the fact that Account Siphon and Stimhack (probably two of the most very highly-played Events) cost 0 creds. Vamp also costs 0.
If/when we start to see more very stong events with credit costs, and decks built around playing them a lot, Voicepad will increase in utility. Until then, the right deck might still be out there, but it's going to take a little work to find it I expect.
Edit: I should mention I'm playing Anarch, which doesn't have a huge amount of in-faction Events costing 1 or more creds currently. It might be better in Crim or Shaper, but then again these are two factions which don't tend to struggle for credits.
Crim would be using the PAD to delay the moment it runs out of steam (as it's most powerful early), at the cost of a slight tempo hit. Shaper on the other hand would be using it to effectively speed up (by tweaking their deck to go more event-heavy and needing to farm PC/MO less). Anarch would probably be best off using it to enable a deck archetype with multiple run events like retrieval run, demo run, singularity etc.
As of now, there are 22 events that cost at least 1 credit to play. I don't really feel there's much of a point considering the split by faction, what with A:NR's influence system and all (unless you're building a Professor deck
- Hostage: run three. Use the first to grab an Inside Man. Play three pads, three Cyberfeeders, possibly interfaces. Presumably least horrible as a Shaper deck (Replicator might be good, although a bit slow), I could see this working in Criminal as well.
- Dirty Laundry, Sure Gamble et al: mostly a way to "launder" the restricted-use recurring credit into a proper, bankable one. Tends to become really insane once you have all your PADs out and recycle the Laundries and Gambles with Levy (which also becomes super-efficient with PADs out). If/when we get a runner version of Restructure, I could see this actually becoming really strong.
- Escher, Kraken, Levy and similar utility effects: stuff that is good but circumstantial becomes a lot better if you reduce the cost to capitalize on said circumstance (as you'll presumably be more often in the position to jump on the opportunity). Don't know what the critical mass of said cards would have to be to make PAD worth running, that's something worth exploring (in a Tech Talk, perhaps?
- Test Run, Maker's Eye, Forged Activation Orders, Quality Time: if you're running enough of the cards that are really good already, putting in the PADs will only make them better.
Looking over my list, you're right in saying most of those cards are Shaper (with some being really common in Crim decks). That would certainly lead to the conclusion that the card currently isn't very universally useful in Anarch (without it being a pretty specific build). Part of it probably has to do with the fact that Anarch is the most program-centric faction still, I think.