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Tech Talk - Sherlock 1.0
Feb 05 2013 06:00 AM |
Scud
in Android: Netrunner
Android: Netrunner Tech Talk Scud
DOCUMENTATION: The BBC's new Sherlock show is a critical darling. People flocked to the theaters to see Robert Downey, Jr.'s take on the character (the first time, anyway). Even CBS's Elementary is doing pretty well, despite being produced by, you know, CBS. All in all, it seems The Great Detective is enjoying a new swell of popularity, people gobbling up any and everything to do with good old Sherlock Holmes.
Except for Haas-Bioroid's newest Sentry ICE, Sherlock 1.0 (Trace Amount), that is. Scuttlebutt is that poor old Sherlock 1.0 is just a pale imitation of the mighty Ichi 1.0 (Core). For a cost of 6 credits, Sherlock 1.0 gets you a Strength 5 Sentry with two subroutines. For a credit less, Ichi 1.0 gets you a Strength 4 Sentry with three subroutines. The vox populi point out two of Ichi 1.0's subroutines straight up TRASH the Runner's programs while each of Sherlock 1.0's two subroutines only initiate a Trace4 that, if successful, simply uninstalls the Runner's programs, sending them back to the top of her stack.
The masses go on to explain that, due to having fewer subroutines, Sherlock 1.0 suffers more from the built-in Bioroid weakness (the Runner is able to spend clicks to break subroutines without credits or icebreakers) than Ichi 1.0. They taunt poor Sherlock 1.0, calling him "Two-Click Rick" while they high-five Ichi 1.0 and call him "Steve McThree-Click." Or so Tech Talk imagines.
Maybe if they'd drawn Sherlock 1.0 to look like Benedict Cumberbatch, the ladies might like him a little. As it is, he's is getting very little love.
The truth is, of course, not as simple as "Ichi 1.0 good, Sherlock 1.0 bad," of course. In fact, if that jerk Ichi 1.0 didn't exist, Sherlock 1.0 would probably be getting all sorts of high-fives. If the Runner doesn't have the clicks to break his subroutines, Trace4 is a darned powerful base and, even with the extra link that Runners tend to have built into their decks, it's probably going to cost a few credits to get through unscathed. Sure, the programs end up back on the Runner's stack instead of in her heap but she still has to get the cash together to reinstall AND spend the clicks to draw the cards. That's a pretty decent tempo hit. (Sometimes, when they are feeling very charitable, the rabble will point out that Sacrificial Construct, which can save your programs from Ichi 1.0, cannot protect them from Sherlock 1.0. Then, usually, they'll just go back to laughing and pointing.)
It's true, though, that in a vacuum, Ichi 1.0 is a better piece of ICE. Luckily, no card gets used in vacuum in Netrunner (cue desultory comment from an astronaut-in-training that plays in the vacuum simulation room). Sherlock 1.0's strengths become apparent when you look at him in combination with other cards.
INSTALLATION: The most obvious cards that combine well with Sherlock 1.0 are the other Bioroid ICE. Ichi 1.0 might be "better" but you can still only put three copies in your deck. Now you can add three copies of Sherlock 1.0, giving you double the chances of getting rid of Runner programs. HB loves deep stacks of Bioroid ICE that lessen the impact of the "use clicks to break subroutines" drawback, so stack a Heimdall 1.0 (Core) and a Viktor 1.0 (Core) in there while you're at it.
If you're going to be layering your Bioroids into some sort of deadly sheet cake of doom, why not take a look at the "Stronger Together" Haas-Bioroid ID from What Lies Ahead, the one that grants all Bioroid ICE +1 Strength. Suddenly, Sherlock is a Strength 6 Sentry. "So, what," Nicky Naysayer says, "Ichi 1.0 gets +1, too!" Yeah, well, that only gets him to Strength 5 and, what with Ninja (Core) and its 3 credits for +5 Strength being the go-to Killer right now, that still puts Ichi 1.0 within one boost. Sherlock, however, requires the Runner to boost her Ninja twice, spending 6 credits just to match strength. That's 6 credits to get through Ichi 1.0, 8 credits to get through Sherlock 1.0.
(Tech Talk Sidenote: Just like with Sherlock 1.0, the internet is completely sure that the original "Engineering the Future" HB ID is simply better than the new ID. Depending on your style of play, that can be true. It is easier to see the benefit of "Engineering the Future" when you get that free credit for installing. However, "Stronger Together" can cost the Runner a lot of extra credits over the course of a game, enough to easily match and/or exceed the one credit per turn benefit of the original ID. Take a look at some of the less-played HB cards, like Shipment from Mirrormorph, Experiential Data, and even the new Encryption Protocol (Trace Amount) for some ideas on how to build that deck.)
IMPLEMENTATION: Okay, here's where Tech Talk has to throw in the towel – for the same amount of Influence (two pips), Ichi 1.0 is, in almost all circumstances, a better card to bring in out-of-faction.
So what is the circumstance in which Sherlock 1.0 is the better choice? NBN. One of those Trace4 subroutines is going to be a Trace6, which is gonna cost. NBN tends to run multiple lightly protected servers, so costing the Runner some clicks is a good things on that front as well. And if you're packing ChiLo City Grid? Sherlock 1.0's your man. Er, Bioroid.
COUNTERMEASURES: The usual tricks that you use to combat HB's Bioroid ICE, in combination with all that extra link you've been packing since What Lies Ahead released, will do the trick when you hit a Sherlock 1.0.
For all the talk of E3 Feedback Implants destroying HB, Tech Talk has yet to see many decks packing it, since it tends to be a mostly dead card against other factions. If you want to use it, try running Peacock (What Lies Ahead) and (*deep breath*) Aurora (Core) as the Decoder and Fracter, respectively, in your Criminal deck. Spend your Influence on other nifty stuff. Probably, you know, Datasuckers or Ice Carvers or something else to help make Aurora not suck so bad.
- berto, Pentadude, Riwaine and 2 others like this
29 Comments
Until Uroboros comes out I'm going to put that idea on ice, and even then I'm not sure if Sherlock will cut the mustard.
Pancaking Bioroids will be enjoyable with 3 and 3 halves of Ichis
Sherlock or Ichi - I almost never have the subroutines hit anyway. Most of my opponents are expecting bioroid splashes and don't run for their last action.
Also, like Ichi, Sherlock sucks early. I've played many games where the runner simply facechecks ice without any programs installed and laughs about it when the subroutines do nothing.
I spent the weekend playing a 54-card Stronger Together deck. By running only 8 Agendas and playing a very slow game aided by lots of Upgrades (Troubleshooter, Akitaro, Ash, etc.) and some card draw tricks (Anonymous Tip + Research Station, Executive Retreat, etc.), I went 5-2. So far, the only tweak I've made is to add one more Agenda (a third Mandatory Upgrades) and four more cards.
Care to share the decklist ? I was planning on trying out a Bioroid deck myself.
Yeah, Ichi (and Sherlock) aren't the best early game ICE. Honestly, though, neither is Viktor. You still want all the old standbys (Wall of Static, Enigma, Draco) in your deck so you can s top the Runner until you can get your Death Tiramisu going.
Actually, I found burying Sherlock in the middle of a Bioroid sandwich, kinda like the cheese, I guess, seemed most effective. I actually had a Runner say to me, "Oh, no, not Sherlock," when I rezzed him behind a Janus and a Heimdall (with one more ICE to go).
Ah, ole' Steve McThree-Click. You've got your finger on the pulse of my meta.
Here is the 59-card version. If you want the 54-card version, drop one Mandatory Upgrades, both Archived memories, and both Experiential Data.
Identity
Haas-Bioroid: Stronger Together (What Lies Ahead)
59 Cards
Agenda (9)
Mandatory Upgrades (What Lies Ahead) x3
Executive Retreat (Trace Amount) x3
Priority Requisition (Core) x3
Asset (7)
Adonis Campaign (Core) x3
Melange Mining Corp (Core) x2
PAD Campaign (Core) x2
ICE (25)
Heimdall 1.0 (Core) x3
Ichi 1.0 (Core) x3
Janus 1.0 (What Lies Ahead) x2
Rototurret (Core) x2
Sherlock 1.0 (Trace Amount) x3
Viktor 1.0 (Core) x3
Enigma (Core) x3
Wall of Static (Core) x3
Tollbooth (Core) x3
Operation (8)
Archived Memories (Core) x2
Hedge Fund (Core) x3
Anonymous Tip (Core) x3
Upgrade (10)
Ash 2X3ZB9CY (What Lies Ahead) x2
Corporate Troubleshooter (Core) x2
Experiential Data (Core) x2
Akitaro Watanabe (Core) x2
Research Station (Core) x2
Although I would think ABT would be better for you than MU. You have a low chance to throw out agendas, since you run so many 3-pointers, and you rely on expensive ice. Why not get it out for free and used archived memories to pick up any 3's that fall out? If you go this route, you can drop Akitaro, since between PR and ABT a lot of your ice will be free anyway.
Having a ton of upgrades is interesting, and obviously speaks to the "super server" mentality. It's physically impossible to protect everything, especially early, and they *will* be able to access 1-2 of your servers. A lot of the upgrades will probably get trashed. Here's hoping you don't run into Whizzard... Early runs are especially problematic for HB ice because the runner doesn't afraid of anything. So I would probably shift some of the upgrades into more ops.
The lack of ambushes raises an eyebrow too, but ymmv.
I've been surprised at how safe the Upgrades have been, honestly. Good Whizzard decks don't run as aggressively in the early-game, tending to play a bit more like Big-Rig Kate, so I can usually get a fair amount of ICE up before they come at me all will-nilly. Other Runners will trash Troubleshooter if they find him but they tend to save their credits to trash MMC or Adonis, fearing economy more.
I just have a dislike for ABT and in this deck, while I can hit a run of ICE, I have a lot of other cards I don't want to see go. The extra click from even one Mandatory Upgrades can break the Runner's back.
The lack of Ambushes is also a personal thing. I don't play 'em. I find them to be a waste of clicks and credits with my playstyle. If I want to fool the Runner into wasting a bunch of credits making a useless run, I'll drop an asset or an upgrade into the server and ham it up. It's worked well enough so far.
As I said, I'm only 7 games in, but it's been working well. I'd like to swap out Enigma for Draco after a few more games, see how he works out (since I actually hate Enigma). Over all, I am pretty pleased with the deck.
If you like the extra click, again, biotic labor is there for the clutch situations. And what are you going to do with the extra click anyway? Install ice? ABT...
Well see, the runner has no reason to think that the goodie is actually an agenda. You don't advance it. If he saw some ABTs he might go get unadvanced goodies, but everything you have takes at least 2 turns to score. So he shouldn't take the bait.
You're already kind of sentry heavy. And I think you mean "Viktor", not Enigma. Viktor is sick with your identity because Yog can't break it without ice carver or datasuckers.
Otherwise 49 is a safe standard.
My decklist is some similar to Scud's. But I run ABT + Biotic Labor + Red Herring.
With Ash, the runner has to spend massive amount of credits to access the agenda.
I also create multiple servers with PAD and Adonis. If the runner trashes it, I make sure they pay by using Encryption Protocol. Of course, this tactic is weak against Bank Jobs.
There are few differences in my deck as well. I thinned out my deck to 49 cards and excluded sherlock.
I also thought about Akitaro but took him out after few games. With ABT and Priority, Akitaro wasn't helping that much.
I think I'm going to tweak my deck by upping the deck size and see how it goes. I think I was trapped in the whole 49 cards deck
Great article !
At the end of the day, it's more about juggling percentages than numbers - for example the usual 20 ice in 49 cards = 40%. 3 Tollboths in 49 cards = 6%, but 3 Tollbooths in 54 cards = 5%... Making them *that* much harder to reach.
Please move your scope more towards particular synergies and combos for cards you analyze. Your choice of cards for articles is very good, picking the underdog ones and trying to figure out their niche, but please be more specific.
General stuff like "Oh Sherlock is weaker than Ichi because less subs and traces that suck vs link and he doesnt quite trash programs" deserves no more than 1-2 sentences, because general stuff is obvious.
Try to write about things that are not instantly obvious.
For instance, Sherlock is actually better than Ichi in a server with rezzed ChiLo City Grid. Sherlock is just out of reach for Mimic+Icecarver combo, unlike Ichi. Sherlock is able to get rid of programs on a nested Djinn just like Ichi does - by removing Djinn. Sacrificial Constructs can't help Anarch in this case (as you, Tech Talk, correctly pointed out).
So if your meta is Anarch heavy you may actually want to pack Sherlock instead of Ichi. Especially so if you run tag-happy deck with ChiLo.
I got 7 points out of a Maker's Eye with no icebreakers on the first turn of one game out of a couple hundred I've played as Runner. Clearly this means a deck without icebreakers is viable.
What kind of synergies and combos are you looking for ak47?
I ask because the contribution team is always looking for ideas for articles, and if there is a demand for certain articles, we can look at working on them.
Basically, instead of reviewing cards "in vacuum" I ask you to review them in environment, picturing metagame, or matchup, or decks where given (underdog) card can shine.
If it suddenly dawns upon someone reading the article "Hey, that's MY meta (or deck) Tech Talk is talking about! I should probably give that card a second chance!" then article did it's job and that guy will come back for more
Oh wait. Actually I take back that "Nothing in particular". Review of Replicating Perfection and possible combos/synergies/decks around it would be awesome.
While I didn't mention that Sherlock is out of reach of Mimic + Icecarver (thanks for the catch, BTW), I did mention ChiLo City Grid, I just didn't explain exactly HOW they work together because, honestly, I kind of want newer players to go, "Wait, WHY does Sherlock 1.0 work well with ChiLo?" and then work it out themselves. Teach a man to fish and all that...
As for Sherlock hitting Djinn and "trashing" all installed programs, well, that is more granular than I usually get. That single, narrow interaction doesn't "sell" Sherlock (at least, I don't think that it does). The interaction with ChiLo, however, does, since there will be people looking to make ChiLo work in their decks seperately from Sherlock.
Again, thanks for reading and taking the time to comment!