Jump to content

Welcome to Card Game DB
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!

Search Articles

* - - - -

Tech Talk - The Fellowship of the Bling

Android: Netrunner Tech Talk Scud

Man, if we knew how time-consuming getting an MFA in Creative Writing was going to be, we would have done something way easier. Like med school. Anyway, we're back on the Tech Talk pony now, so expect regular columns for the foreseeable future, except for when we're scrambling to finish that story about the guy with the things in the place with the other guy. That one is killing us.

In order to ease back into the swing of things, we're going to update a Tech Talk favorite to take advantage of the misunderstood and overly-maligned Quest Completed. Like Notoriety before it, Quest Completed requires you to successfully run on all three Central Servers in one turn in order to gain its benefit, in this case accessing one installed card. Also like Notoriety, people apparently don't remember that you still get all the attendant benefits of accessing the Centrals IN ADDITION TO accessing one installed card. In a deck that is built to punish Centrals and more or less ignore remotes, Quest Completed can be icing on the flour less cake 'o' pain you serve the Corp. You hit HQ with an Account Siphon, Hit R&D with Medium, run Archives for your bonus Datasucker tokens, and then take a look at what's behind the pile of unrezzed ICE. That doesn't sound particularly terrible to me.

Posted Image
But it does require a certain kind of deck. A deck like our classic Whizzard Denial Deck™. It packs all the tools you need to really kick the Corp right in the Centrals: Account Siphon, Vamp, Datasucker, Medium, Nerve Agent, Imp, Notoriety (why yes, we are that crazy). It also leverages Doppelgänger and Joshua B. + New Angeles City Hall to get you extra clicks so you can play a Notoriety and a Quest Completed to seal a game (or just run twice more to build up counters on your viruses).

Corroder/Mimic/Yog.0 + Datasucker take care of the basic ICE, while Knight or Femme Fatale deal with trouble spots, hopefully letting you get in to HQ with a well-timed Siphon/Vamp to allow you to run willy-nilly everywhere else. Knight in particular really helps this deck shine. Finding room for a third isn't a terrible tweak.

The deck is Resource heavy since that's where most of its economic get-up-and-go comes from. You'll want to be careful about tags until you can cripple the Corp's economy. While piloting this deck, you will find there are periods where you sit back a little and fill your coffers. Don't get too complacent against NBN, though. You can sit back a little with HB, but NBN's fast-advance tricks are going to force you to play poor, which means playing very smart.

Like its predecessors, this deck's biggest weakness is drawing. You may want to squeeze in a John Masanori to help. Djinn lets you tutor up Datasuckers, Medium, Nerve Agent, and Imp—it may be prudent to also squeeze in a Crypsis for those games where all your 'breakers are buried in your deck, since Djinn can call him up, too. Strangely, we feel that Sure Gamble is the place to most confidently cut to make any additions, which actually isn't awesome. This build is pretty tight.

You may also want to play around with a Data Leak Reversal or two, especially if you add Masanori. Those two play well together and also love Joshua B.

Okay, so here is the deck that we felt obliged to call...

THE FELLOWSHIP OF THE BLING
Total Cards: (45)

Identity:
Whizzard: Master Gamer (What Lies Ahead)

Event: (13)
2x Deja Vu (Core)
2x Quest Completed (Fear and Loathing)
2x Vamp (Trace Amount)
2x Account Siphon (Core) â– â– â– â–  â– â– â– â– 
2x Notoriety (Trace Amount) â–  â– 
3x Sure Gamble (Core)

Hardware: (4)
2x Doppelganger (A Study in Static) â– â–  â– â– 
2x Plascrete Carapace (What Lies Ahead)

Program: (16)
2x Corroder (Core)
2x Datasucker (Core)
2x Djinn (Core)
1x Imp (What Lies Ahead)
1x Medium (Core)
2x Mimic (Core)
1x Nerve Agent (Cyber Exodus)
2x Yog.0 (Core)
1x Femme Fatale (Core) â– 
2x Knight (Mala Tempora)

Resource: (12)
2x Same Old Thing (Creation and Control)
2x Armitage Codebusting (Core)
2x Joshua B. (Cyber Exodus)
2x Kati Jones (Humanity's Shadow)
2x Liberated Account (Trace Amount)
2x New Angeles City Hall (Future Proof)

Influence Values Totals -
Anarch: 48
Criminal: 13
Shaper: 2


Go, TechHeads, and swarm your local League nights and store championships with this deck. Let us know what works and what doesn't. Tell us what changes you've been testing. Let's make this thing as shiny as possible TOGETHER!

In two weeks, we'll be back with a deck that breathes new life into that forgotten Core Set Ambush, Ghost Branch! See you then!
  • Eldil and kurthl33t like this


14 Comments

Nice to see you back Scud :)

Also, love the influence markers next to the cards in the list, helps quickly see where all the influence has gone.
Photo
theamazingmrg
Mar 11 2014 06:47 PM
Quest Completed will be MUCH better once H&P is out and we have the central only breakers.

Quest Completed will be MUCH better once H&P is out and we have the central only breakers.

Those are for Criminal though. That'd be a ton of influence for Anarch and I can't see Criminal splashing for Quest Completed.
I think I like Grimoire better than Doppelganger, both for the extra MU and so you can use that influence on some much-needed Special Orders. All three primary breakers and the Knights are really important if you're going to consistently break into all three centrals.
Photo
ClassicFrog
Mar 12 2014 10:20 AM
I wonder if you can leverage Doppleganger to score Notoriety and access a card with Quest Completed the same turn perhaps turning up an agenda.
That would certainly be possible. Pretty unlikely but not completely impossible.
@NuFenix: Thanks. The Influence markers are actually just the built in BBC from the deck builder.

@theamazingmrg: I think it will get a boost, but I hesitate to say it'll be MUCH better. Against big ICE decks, it's going to be tough. Against light-ICE FA and Rush decks, especially when Archives is usually left open, it's an interesting utility card right now.

@paradoX: I think Quest Completed in a Doppelgänger + Centrals-only 'breakers Criminal deck will be a nice splash.

@cyberfunk: Grimoire and Doppelgänger have the same Influence cost, both provide +2MU, and both cost 3 credits to install. Swapping for Grimoire in this deck doesn't give you any Influence back AND the ability is far less useful.

@classicfrog: Yes, you can. It won't happen often, but it can happen.
@Scud - I agree, if you're going to play this game you ought to play Doppelganger rather than Grimoire, but Grimoire is an Anarch console, so you would save the influence.
Oh, yeah, right. That's what I get for posting right after waking up. I was playing a Criminal version of this deck not long ago, which is what confused me. Well that and generally being an idiot first thing in the morning. And genetics. I come from a long line of the confused.

Thanks for helping a brother out.
Photo
KarzinomEngel
Mar 12 2014 02:30 PM
Hi, could anyone (Scud?!) tell what would be the ideal start(ing hand) and approach of this deck?

I am so focussed on Shapers and Criminals right now - since I won every major tourney around here - that I even use the same breaker suite for both of them [2x Femme, 1x Garrote, 2x Gordians , 2x Corroders) :wacko:

But I would really like to try this deck at the next meetings of my gaming group.
So thanks in advance!

Last time I played Anarchs was, when I tried my lousy "Ice-Eater"-Deck....

"♪She's a ice-eater
Make you work hard make you spend hard
Make you want all of your ice...♪"


Glad your are back, Scud!
Quest Completed is just too much influence to play out of faction. Aside from the fact there is no real reason to run Doppelgänger over Desperado in Criminal, I feel Notoriety would be giving you better value for your influence.

Doppelgänger gives you only +1MU by the way.

€: I'd really get some Keyholes in there by the way. I'd cut the Nerve Agent for example. It's a dead draw against Jinteki and you have plenty of HQ pressure with Siphon and Vamp.

I'd cut the 2x Notoriety for 2x Quality Time.

I'd cut Doppelgänger for Grimoire, and cut a Yog and Mimic/Corroder/Medium(nice to have when you play Keyhole but not necessary) for 2x Special Order. I'd probably cut the Medium for a second copy of Keyhole anyway.

I also don't really feel that Liberated Account is needed. I'd rather play three copies of Kati and Same Old Thing. You want to draw your Kati early to build up until you start your heavy denial. Recurring Siphons should be enough to sustain you economically after that, especially when you use Keyhole to finish your opponent. Keyhole also fits in better with New Angeles City Hall, since you don't steal agendas by accident.

I'm also hesitant about femme in this deck. She'll be hard to get into play. I'd maaaaybe cut her for another QT and then try to fit in another Knight, but I'd have to test that because I'm not at all used to installing Femme without cheating her into play.

Parasites would also be nice, but it's really hard to find space for them...
@KarzinomEngel: A really good opening hand has some money, a 'breaker (Knight/Corroder/Mimic or Yog, in the order), and one of your Viruses. Doppelgänger + Virus (+ 'breaker) is pretty all right, too. You don't want to hit too many servers until you can punish them with Vamp/Siphon. Hopefully, you can keep the majority of razzed ICE on HQ, leaving them too poor to rez R&D. Nerve Agent is there for the games where things go pear-shaped and you actually can get into HQ more easily.



@paradoX: Why not try the deck as is a couple of times? I think you know the game pretty well, but there is no substitute for experience. See what actually does and doesn't work then come back and start publicly tweaking the deck.

For instance, cutting Doppelgänger for Grimoire and then cutting most of the Viruses seems weird to me. I get wanting Special Order, but if anything, I'd cut a Siphon and a Yog to add 2x Special Order. Doppelgänger is MUCH better than it is often given credit for, especially if your deck is built for extra benefit from runs (Datasucker, Medium, Nerve Agent, Notoriety, Quest Completed). I have heard a number of times from our strongest players that they hate playing my "stupid Doppelgänger" decks because it's a kind of pressure they aren't used to. It changes their click math when figuring out what you can do on a given turn.
I currently don't have enough time to really test it because I'm moving into another city soon. Cutting Doppelgänger is really just for influence and maybe MU reasons. I'd still play Grimoire in Anarch without even using any viruses because it's very efficient at giving you MU. The changes I made are pure theorycrafting. Which doesn't mean they aren't educated or anything, but I heavily agree that it'd be better if I test the deck.
However, all of them are still from experience with other decks (especially the Kati->Siphon-dynamic) and personal preferences. I really dislike neither having card draw (or PC) and tutors. Granted, I mostly play Shaper which makes me kind of spoiled for those two mechanics. I'm very used to get what I want when I want it, so I tried to transfer some of this into the deck. This is just how I would build it and tweak it from there.
@paradoX: Totally understood. Your theorycrafting is solid, as usual. Good luck with the move!