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This Just In!
Apr 26 2013 04:05 PM |
Lluluien
in Android: Netrunner
Android: Netrunner This Just In! Lluluien
In this inaugural episode, we're going to give you a quick run-down of the basic NBN server defense strategies so all you knobs can look a little less lost when we move on to more specific and advanced strategies, and so all you transplants from the other Corporations can get a feel for how we might do things a little differently around here.
Standard disclaimers here. Insufficient resources - that's on the Suits, nothing we can do about that. Bad intel on the Runner dossier - that'll be on one of you chuckleheads. A changing security environment over time - that's just the nature of technology. Murphy whizzed in your cereal this morning? Some days you just have bad luck. Don't lawyer me to death on all the little exceptions here. These are general guidelines, but obviously some decisions will need to be made on-the-fly or we wouldn't need you dolts.
This Just In! is a new article series dedicated to providing you with guidelines and strategies to help you adopt the NBN faction for your Corporation play in Android:Netrunner. This first article in the series will focus on introducing you to the basic "look and feel" of playing NBN and provide general defense strategies for each server you need to protect. This will establish a common baseline game plan that we can use to highlight strengths and weaknesses of each of NBN's unique ICE in upcoming articles. Some of these strategies may change on a game-by-game basis depending on factors like which Runner you are facing or how unlucky your draws have been. Please feel free to adapt this advice if you find yourself in a different set of circumstances than the ones we explore here. Without further ado, back to Sergeant Scrier!
HQ Defense
Information travels at the speed of light, and it's almost impossible for even us to keep up with it. By the time our media campaigns reach corporate headquarters, that information has already been extracted, parsed, lexed, filtered, transformed, spin-doctored, split into catchy little sound bytes, and doled out in accordance to some statistical model of human psychology that's so complex even the crypto nerds can't understand it anymore.
If the Runners want to try to sift through petabytes of information on the workstations of a few thousand corporate drones, they can go right ahead. They will think they're clever when they spoil a plot twist every now and then, but in the time they've wasted, the show will go on without them. By the time they figure out the climax has come and gone and there's no room in the denouement for the poor little script-kiddies, it will be too late!
NBN has a fairly extensive toolset for the "Fast Advance" style of play.
A rezzed SanSan City Grid (Core).
A hosted agenda counter on a scored Astroscript Pilot Program (Core).
A Psychographics (Core) operation while the Runner has multiple tags.

Light HQ defense does make you vulnerable to Imp and several Criminal tools, but these problems can often be dealt with by other means that won't always require you to reinforce your HQ defenses. As one example, Imp is more common in Noise than Whizzard, and Noise is vulnerable to both click denial and resource destruction based on his typical reliance on Personal Workshop and Wyldside. Several relatively cheap ICE threaten tags, and these ICE are a pretty significant deterrent to Noise. As another example, remember that Account Siphon (Core) gives two tags to the Runner, and while it's debatable whether or not NBN has the most potent tag punishment (we're very jealous of Scorched Earth (Core)), it's far less controversial to say that they have the most versatile tag punishment suite as a whole.
R&D Defense
Can you imagine having the source code to the universe? Anyone that knew how to write the code would be a wizard. What if I told you that we had it? Well, not for the universe, but we had it for people? For societies? For culture?
Marketing Research and Development is where the magic happens. That's right, we've got a few hundred Gandalf prodigies running around in a lab from an egghead's wet dream, figuring out exactly how to tell you what to think, how to feel, what you believe in, who you like and don't, and what time your sandwich should be ordered from which restaurant with mayo-or-mustard-thankyouverymuch-and-a-Coke. Except down there, they don't conjure spirits and mix potions and draw perfect little hermetic circles. No, they're stirring up philosophy, neurology, biochemistry, cognitive psychology, social anthropology, and neuro-linguistic programming into the perfect Pied Piper science for making all us manipulable little lemmings dance. It's bloody scary.
And it's bloody important, too. We know that, the other Corporations know that, the Runners know that, and ALL of them want it. This is priority target #1, and the best of the best of you will be assigned here with the thankless task of keeping them all out. I keep telling the R&D eggheads they need to work up some of that YOU SHALL NOT PASS hoodoo, but who listens to me? I'm just the cybersec sergeant, right?
Because of the heavy representation of fast advance mechanics in NBN that we observed in our discussion of HQ defense, HQ is a relatively weaker attack vector for the Runner than it might be for other Corporations, thus making it a less desirable target. For the same reasons, remote servers are less likely to house agendas that can be stolen as well, since they can often be scored the same turn they are installed. Once these two targets are eliminated, there's only one reliable target left open to all the Runner identities - R&D. This makes R&D by far the most important server in the game for our best defenses. Because of the popularity of the fast advance mechanic in Corporation play (over all factions, not just NBN), the current metagame for Runners puts a heavy focus on powerful R&D attacks like Medium (Core) and Maker's Eye, making it even more important.
Having a variety of defensive measures for this server is a key consideration as well. If all of the defenses are heavy and expensive, then we might not be able to erect them in time to prevent severe damage, and they are vulnerable to shutdown and economic denial strategies vectored through HQ. If all of the defenses are light and cheap, then we might not be able to tax the runner resources enough to prevent them from running rough-shod over all our server, especially in light of a few particularly troublesome riggings available (Yog.0, Dinosaurus, Personal Touch, and recurring credits, to name a few).
Archives Defense
Just how much security do you knobs think we should dedicate to walling off Corporate Archives? The place where all the half-baked ideas and bad reruns go to die? Which ones of you want to guard the bloody trash cans? That's a trick question, you dolts. You'd be surprised what you can still find in a good-ol'-fashioned dumpster dive, and when you're searching digital dumpsters, parallel processing will let you check every one of them all at the same bloody time.
So we lock it down too, right? Not so fast. If we go taking cybersec resources away from other projects and don't log any intrusion attempts for a few days, the Suits come down here and start their blathering about wasting time and personnel and lighting money on fire. As if they know what's going on, because the VERY NEXT DAY after we tear it down, some HQ drone will accidentally round-file the wrong bloody media stream and sure enough, the Suits are back in here belly-aching about "OMGWTF why did you let those bastards into our servers?!??!"
So do we lock it down? That's a really good question. I'll let you know when I find out myself. I need to remember to ask the R&D gurus what the right psycho-babble phrase is to tell the Suits "It's not my fault your bean counters are schizophrenic knuckledraggers. Now kindly get out of my bloody office."
How you defend Archives is likely to be one of the largest factors for variations in how your defenses are played. There are currently only a few methods for Runners to hurt NBN via running Archives: Sneakdoor Beta (Core), Noise virus milling, charging Datasuckers, and Notoriety (Trace Amount). A single small piece of ICE is often adequate here to dissuade the Runner from freely take advantage of you in these cases, though you may want more protection in some cases (such as Gabe with a Sneakdoor and Desperado, or late game against Noise threatening to win with one Archives run), and may not need any at all in others (Shaper with no Notoriety, or Whizzard with no Parasites or Datasuckers installed yet).
Remote Server Defense
When you're assigned to remote deployment, you'd better keep a close eye on your marching orders, because things move fast outside the central DMZ. One moment you'll need to set up quick-and-dirty to patch in the news team on no notice so they can scoop another network, hoping to whatever god the R&D guys told you to pray to that you can drop the feed before some Runner blows through your half-baked firewalls. The next moment you'll be bored out of your mind babysitting the advertising campaign for version whatever-they're-up-to of the new augmented reality tablet, only to be infuriated when SanSan branch calls and asks why you don't have the virtual gateway up that they ordered two hours ago, as if you could read their minds when they didn't put the bloody order through.
There's one thing that's certain though. We may not build firewalls as wide and tall as Weyland or Haas-Bio, and we may not get the same style points as the Jinteki guys do for popping the Runners' brains like a zapped bug, but there's something to be said for doing things the old-fashioned way. When the traces go down and the tags start popping up, it's fun to close these jokers' bank accounts and send them an invoice for all the damage they've done, payable in pain, 18% gratuity added for parties of 1 or more. There's nothing quite like the look on these punks' faces when the meatheads drag them back to Headquarters for a "corporate relations seminar" where we remind them that computers can't, in fact, solve all their problems. *cracks knuckles* It's nice to get a reminder once in a while why I love my job.
How to manage your remote servers is a complicated topic that can vary quite a bit based on your deck design. Even though this one single topic could be the topic of several articles in the future (and probably will be!), there are a couple of general guidelines that apply to almost all NBN decks.

Once the Runner has started assembling a rig, remote servers should be used to harrass and induce analysis paralysis. While Runners will often be able to break into an NBN server, you should make them question whether or not they want to by ensuring that their runs are frequently rewarded with assets that are expensive to dismantle and the occassional trap to keep them on their toes. NBN's ICE features extremely strong tracing and tagging capability, so make sure to take advantage of the tempo control aspect of tagging as well by including multiple forms of tag punishment in your deck. Tags the Runner must remove significantly slow down their economic growth, and occassionally you'll be rewarded with the opportunity to use a tag that lasts til your turn to pay them a visit with Private Security Force (Core).
If you would like a more in-depth look at an example of NBN remote management strategy, you can check out my NBN "Never Advance" deck here on CardgameDB.com. I created this deck around the concept of a very specific remote server installation strategy (as you might guess from the name), and reading the detailed deck strategy there can start you thinking about the kinds of questions you should consider when developing a Remote Server strategy for your own deck.
That concludes the first episode of This Just In! Thanks for taking the time to stop by and read the article, and please leave me any feedback in the comments to let me know if you did or didn't like it. Stay tuned for the next episode where Sergeant Scrier and I will start profiling each individual NBN ICE - here's a teaser!
Next time on This Just In!...
Data Raven
DVR. Ha! I wish I could go back 40 years ago and buy a beer for the marketing genius bastard that sold that hook to all the television-numbed fish. For all you knobs in the room, that device isn't a Digital Video Recorder. No, that device is really the Distributed Reconnaissance Vector, DRV, or Data Raven for you dolts too slow to put it together on your own. Back in the day, our own eyeballs were the best tools we had for combing through video surveillance recorded by this network of appliances. We had buildings full of personnel working 'round-the-clock hunting for the same information we now get through a collection of facial and gait recognition, retinal scanning, voice spectrum analysis, and transformation insensitive pattern matching trojans that are backdoored in almost every DVR, webcam, cell phone, traffic camera, video game console, and retail kiosk in the developed world. Your bloody toaster probably has them installed too, but I'd have to check with Engineering to be sure.
Now nobody gets past the Ravens without being seen. Nobody. The Ravens see everything.
- Amuk, Rave, Zaidkw and 12 others like this
21 Comments
I agree 100% on Breaking News. As a fast example, I think that anyone who doesn't like the Closed Accounts card doesn't understand how to play Breaking News properly.
If I have a remote server with a couple of rezzed ICE on it and install Breaking News and take 2 credits, you're going to lose your money.
It doesn't matter if you run it.
It doesn't matter if you don't run it.
You are going to lose your money.
@Scottie -- it's because they either spend the time and effort breaking into the server (costing them their turn and their cash, usually), which leaves them open to SEA Source. If they don't run the server, you score Breaking News and take their money away anyways.
Hopefully NBN can manage something a little nastier than closed accounts.
Here's an idea.
Start of turn scores breaking news. First action puts down an agenda. 2nd/3rd actions are psychographics as necessary. With san san and/or astroscript scored, this combo breaker can score a 3-pointer out of hand.
I'll take 2-3 points over making the runner lose 7 creds any day.
I'm quite excited about the possibility to use those two tags with psychographics on something like a Project Beale for sure!
Have to TOTALLY disagree with you on this one. Where I said Closed Accounts earlier with the Breaking News combo, substitute "Trash Wyldside/Personal Workshop/Aesop's Pawnshop" instead.
If you had said "Closed Accounts will do diddly squat to them", I would be more inclined to agree with you. That won't stop me from playing Closed Accounts anyway though, because I'm of the opinion that Criminals are still worse than Anarchs. That's just my opinion though. Any and all of this is debatable, and if it wasn't, these kinds of community sites would be extremely boring
Absolutely. The combo you list here for scoring a Breaking News with 2 advancements on it already is the same equivalence class of combo as the example I gave, the way I see it. Which cards you use in the combo are dictated by which cards you have in your deck overall that "masquerade" as each other. This is a topic that will encompass at least two articles later in the series!
For what it's worth, I think the current card pool supports the unadvanced "masquerade" class of cards more than it does the advanced ones for NBN, which is why I gave the example I did instead of one that uses Psychographics. There's an extremely high potential that this may change once Project Beale becomes available.
Great article Llu. Waiting for more!
Breaking News gets bonus points for working around 1 installed Decoy, as well!
My point is that NBN has stronger combos than closed accounts. If anything, closed accounts is for an OOF splash as Bioroid or Jinteki when criminals decide they can just take tags against you.
Actually I've been doing that against Bioroid and they are just really sad. It gives me a huge advantage and none of them pack tag punishment. Lol.
While waiting for Project Beale, it's nice to have one more "masquerade" card in Bernice Mai!
I just started playing NBN this week and your article gave some great pointers how to continue. Namely the protecting of R&D as well as proper usage of Breaking News.
Excellent commentary too!
I play NBN with Psycho as well a lot. It doesn't happen to me, because I find it much more useful to rush agendas out as they come rather than wait for the magic combo. BN is so useful to lead into Closed Accounts or some resource destruction as well so that makes it even more rare.
When it DOES happen, it's great cause it's like scoring a 3pointer with a broken ability while only giving the runner a chance to score one point. I think it only happens in 1/6th of my games.
As I stated above, closed accounts does jack diddly against anarchs, and really doesn't help you much against shapers. It's only criminals who it dumps on.
Of course that doesn't take into account any burst economy or dirty tricks they might have and it doesn't do anything if you are not able to put another agenda down on the same turn.
Well, to be fair, that was my TA deck and Criminals were the identity to beat back then (and they still are tbh, just not alone). It's not a problem, it's a choice.
BTW, I'm not discrediting the combo. But you're comboing all over the place with NBN (SanSan, APP counters, splashed ToL/BL) depending on circumstances and opponents. Furthermore, in many cases it makes sense to score BN out of hand to threaten archer against Crims/Anarchs. I find that holding on to your BN is very very hard, that it comes about rarely.
I think our difference of opinion stems from deck composition. I was playing ToL with 2xPsycho + 2xCA. Both Psycho and CA won me games against criminals all the time. Shapers are 'easy' for NBN FA. Main problem was anarchs, but it was for a totally different reason than running one extra card of tag punishment.
I can't ever remember scoring breaking news out of hand. I almost always do something with it. I just hold onto it.
Archer NBN is unnecessary. It costs them about 10 to break archer, and 7-9 to break tollbooth. So you're bringing in, what is essentially the same caliber ice, forfeiting an agenda for it (yikes!!!), and spending 2 OOF for it.
The beautiful thing about psychographics is that it combos with your other combos to become more deadly. They all sync linearly and there's very little redundancy (unless they have 9 tags).
The bad thing about psychographics is that it's still expensive, and you can't get it off reliably, which can cost you the game if they decide to take tags. Which they will if you're doing your job. They'll have to say: "Whelp, I can win if I don't ignore this ice, so let's roll", because NBN's passive is so strong.
Also notice i said THREATEN an archer. I don't actually run them exactly for the reasons you list. But when you make a play like scoring BN out of hand, a lot of runners will pause and think about it. You would be surprised how effective that is against intermediate players (new players don't get the hint, experienced players can see through it after a bit).
Shapers are the easy win for this deck. Criminals are ok except if 1) you get criminal'd and can't rez your tollbooths/they all get femmed 2) they get lucky on the desperation runs (those 3 pointers are usually there to make you lose more easily).
Anarchs are a nightmare. They imp away all your economy and your SanSan. You might score some points fast but then they'll eat all your ice for breakfast and hammer your R&D/Archives till you're dead. And there's not much you can do except sticking Herrings/Ash + a tollbooth on archives and maybe splashing some Archived Memories.