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True Colors Review

Android: Netrunner Review

Our staff has put together a first blush analysis of the newly released data pack True Colors. We’ve used a one through five scale; five being the best. The cards are listed in numeric order. Our reviewers are listed in alphabetical order. Let us know in the comments how you feel about the cards in this pack!


[CRB='forums/uploads/an/keyhole-true-colors.jpg'] Keyhole 21 out of 25

Corps3mourn - 3 out of 5
Almost a 4 in my book. Maybe it’ll work it’s way there in the future. But for now, and as a first impression, Keyhole deserves a 3. With it’s high MU cost it requires a very specific deck build to really shine. Sly will more than likely elaborate on that point to some length. A rig of sorts will need to be in place and a very methodical play style adopted to get proper use of it.

Hraklea - 4 out of 5
I like the idea of having an alternative to Medium, but considering that this is more expensive and requires more memory, I'm not really sure about its potential right now. It is a card that definitely has room to grow, but even with the few tests I made, I can't say it is better than Medium. I would say that they are both equally strong.

Jamieson - 4 out of 5
First card out the pack is “in current game state” the strongest runner card from this selection. SlySquid and myself have already been talking about this card for weeks and the new build ideas based on this card. Sure there is some chatter about Jackson Howard nullifying the ability here by just moving the cards back into R&D but that does not steal away any value to this card. This is not like other R&D digging cards because after each use it forces the corp to shuffle the deck and if you run again you see an addition set of cards. Now with this you also lose the ability of knowing what the corp is going to draw next turn. The play here is still to find agendas. Those are the cards that you want to move to the archives and then scooping them with a final run there. Milling off other cards will be a positive side effect of this but not the initial focus. It is a little slower than what we have seen with R&D attacks in the past but at least you are avoiding all the traps that can be sitting there waiting for you now. You have now forced the corp to ICE that archive a little heavier. The only thing holding back a perfect score is the memory requirement of 2.

Positive: ( + ) - Avoid traps while digging into R&D, Cycling different set of cards per run

Negative ( - ) - 2MU makes this a rig space hog,slow scoring pace, as needs to be coupled with run on Archives, lose knowledge of corp draw

Scud - 5 out of 5
It’s an Imp that doesn’t use Virus counters, can be used multiple times a turn, and has a couple built-in R&D Interfaces. In other words, it’s the best Runner card in the pack. After how hard it wrecked people during the first Game Day of our local League, I’m printing up shirts that say “I GOT KEYHOLED!” I’m gonna make millions! Well, tens, at least…

You can dump anything in Archives—Scorched Earth, SEA Source, Biotic Labor, Punitive Counterstrike, Snare! Anything. Yeah, it’s nice to dump Agendas to go dumpster diving later, but filling the trash with all sorts of cards that the Corp might want (or need) to get back is huge. Not accessing the Agendas you hit is nice, too, keeping you safe from both Counterstrike AND Midseason Replacement. And because of the forced shuffle, running multiple times is always worthwhile, since you’ll probably see three new cards each time.

SlySquid - 5 out of 5
Where to start with what I consider to be the best runner card in the pack, I guess I can say that this unlocks a whole new R&D hate build and with it being only three influence It could find it's way into a lot of decks that want an alternate to other R&D dig cards like R&D Interface. Unlike other cards that dig this guys is able to avoid the nasty traps that are begging to be accessed, it also pairs well with the source which I've been playing because it lets you be aggressive and find the agendas without scoring them, keeping The Source in play till your ready to make your move… Its not just agendas, its any card for that matter! Like ice that your static breakers will have trouble breaking or the corps economy... I love this card and feel you will see it a lot, more when anarchs get up to par with their peers...
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[CRB='forums/uploads/an/activist-support-true-colors.jpg'] Activist Support 9 out of 25

Corps3mourn - 1 out of 5
A card that offers the Corp the first condition of a 2 condition self destruction… I can see this having an effect in a pinch if the Corp is broke as a back mountain, but other than that, kinda self defeating, no?

Hraklea - 2 out of 5
I don't want to say that this is bad as Frame Job, but if Fantasy Flight Games was that scared about a Bad Publicity deck, they shouldn't have started to promote such archetype. With Blackmail and Tallie Perrault coming next month, I really hope I'm wrong about this card, but I can't see a Corp leaving this in the board.

Jamieson - 1 out of 5
I like what this card adds in theory but I think it is going to be really hard to pull it off. You can try pairing this with New Angeles City Hall to Avoid the tag and then have some other cards in play and ready to take advantage of the corp taking the bad pub but thats just too messy of a situation to get into at this point in the game. When the game really starts punishing the corp heavy for the Bad Publicity then we can take another look here.

Scud - 2 out of 5
I’m going to build an Activist Support/Frame Job/Raymond Flint deck with New Angeles City Hall to ditch the tags. Only giving out Bad Publicity if the Corp has none really hurts the card’s utility. Hopefully, we’ll see some effects that will make the Corp try to clear Bad Publicity more regularly. Until then, this card is strictly for funsies.

SlySquid - 3 out of 5
I find this card hard to talk about without first talking about another spoiled card, that card being BLACKMAIL, which is an event for one credit that initiates a run and if the corp has a Bad Publicity than they can rez any ice during the run... Not pair this sup par econ/denial card with that and we have a huge combo on our hands!

This is a faster Frame Job and using the right card will hand out BP reliable enough to use blackmail as your remote server breaker while you ruin their day as you R&D lock them down... Another obvious cards that work well with this card is New Angeles City Hall, letting you scrub the tag before they trash and avoid the Bad Publicity all together, the other being Pawnshop, because once it's done it's job why take a tag every turn when you could just make three credits!

Long story short, this here is a combo card and will see play, maybe not compatible but with all these "Tag me" style cards the Anarchs have maybe they print something that makes a "tag me" style deck great!

I’m probable only scoring this card so high because of future potential but hey! its my review...
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[CRB='forums/uploads/an/lawyer-up-true-colors.jpg'] Lawyer Up 14 out of 25

Corps3mourn - 3 out of 5
If this card is budgeted to be used primarily as draw power in your deck then you’ve got yourself a winner. The tag removal will complement a successful Account Syphon run, saving you an action and a couple of credits while topping up your hand. The only question is will it be utilized to the extent of say, Quality time within the blue faction to save on splash?

Hraklea - 3 out of 5
This card is very cool. If you still weren't convinced about how broken John Masanori is, now you have a strong "1 influence tag remover that gives you a free Diesel" to fix its weakness. This card provides a fast and efficient way for Tag-Me decks to remove the tags in case of an emergency (like after seeing a Closed Accounts in HQ). I'm optimistic about it.

Jamieson - 3 out of 5
Most talk about this card sits with it being used after Account Siphon to kill the tags for half price and include a bonus draw ability. Its nice for criminal to get some draw power but its going to be pretty situational if you are going to use this without being tagged first. It could very well be a dead draw in your hand if you get it too early and end up holding on to it for the right time. The low influence cost is really nice and I might experiment with it in my shaper. The draw is always nice in a rig building deck and I play with a lot of people that like to double stack Data Ravens so I could get a good run in, then clear the tags pretty easy with this.

Scud - 3 out of 5
Unique draw that I might splash into my Chaos Theory deck (it runs aggressively and uses a lot of Resources). At 1-pip of Influence, I really think that out of faction is where this bad boy will shine. Noise, who also hateshateshates tags, might like this as a nice replacement for Wyldside. Reina can run even more recklessly as long as she leaves herself two clicks. I’ve seen Lawyer Up played in Andy/Gabe decks and, for the most part, it’s okay. Great for post-Account Siphon if the Corp is still rich (which is more and more often the case nowadays) but otherwise, meh.

SlySquid - 2 out of 5
Great just as I felt Account Syphon MIGHT be winding down we get a card that compliments it so well AND it's only one influence so could go in any deck that wants to splash for AC, but I feel that other then that situation this card is going to be wasted... Anytime I play and I feel the tags are just adding then I just let them sit, so unless you get into a situation where you only have two tags AND you need three cards this will never give you the return it was intended to give, even more so in faction, I feel like an aggressive player won't want to sit on cards like this... I'm just not a fan, and I think it's shiny and people will try it and realize it could be better replaced by a card that will be more useful more often...
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[CRB='forums/uploads/an/leverage-true-colors.jpg'] Leverage 9 out of 25

Corps3mourn - 1 out of 5
For myself, this card is far too narrow an answer to a very uncommon threat. Working the best against net damaging Jinteki builds, it still could be hampered by archetypes that don’t want to stop the runner anyway. You’d be far better off with a Public Sympathy on the playmat than this diamond in the rough.

Hraklea - 2 out of 5
The only use I can see for this is to dive into Jinteki servers, but I wouldn't care too much about using a card that counters only 1 out of 4 Corp factions in the game. We already have to waste card slots with Plascrete Carapace, it will be very hard to find room for this too.

Jamieson - 2 out of 5
To use this card you are running on HQ , play this event, and then run on 2 servers you think are loaded traps. Its play cost is low enough that in a very aggressive criminal deck it could see some play. I just feel that right now if you are trying to protect against damage there are a few better ways to do so already. The only time this card is going to save your bacon is if you are playing against a Punitive Counterstrike deck and you just got baited to steal a good amount of agenda points from the archives on click 1

Scud - 3 out of 5
I’m rounding up on this one but I think it’s more useful than my compatriots are giving it credit for. Jinteki is for realz and is only going to be more so once Honor & Profit rears its ugly head. This plus a Net Shield can shield you for n entire turn of aggressive running. Now, if Jinteki doesn’t start popping up all over the place (or if it’s only Jinteki FA using Harmony Medtech), then this card ain’t so good (although damage-y HB is starting to show up ‘round these parts).

SlySquid - 1 out of 5
This card is my least favourite in the set, it's is SO SO SO situational!
First thing I hate, why do you need to make a run on HQ!? It might have been played if not for this part of the card, it's like the opposite to a cherry on top...
Second thing I hate, who in their right mind is this going to stop!? No one! If I'm going to flatline you I'll take the Bad Publicity and shake your hand as I add a win to my score card...
This to me is a super situational income card, like if I know EXACTLY how much damage I'm about to take AND I know it won't kill me BUT I know you want to hurt me in some way and feel like the Bad Publicity is worth taking, then and only then will this card be good...
And if by some luck you do get the Bad Publicity off you want that to be early game to mitigate the loss of card, but the only clear way I see this card working is against a Jinteki: Replicating Perfection deck that doesn't ice up archives and just has shocks as his defence, but that will be late game and totally not worth it... Thumbs way down on this one...
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[CRB='forums/uploads/an/garrote-true-colors.jpg'] Garrote 15 out of 25

Corps3mourn - 2 out of 5
Barring some wild recurring program deck that couldn’t benefit from Datasuckers, Parasites or Knight/Femme, this is not going to be replacing Ninja in most builds. It’s a super expensive, MU sponging Corroder for sentries. I can’t get behind this yet.

Hraklea - 2 out of 5
Now we can finally build our “Reanimator” deck, with Morning Star, Torch and this! I still think that Retrieval Run costs too much for such archetype to work, but you never know, right? Anyway, for 2 MU, I rather have a Femme Fatale + Datasucker than this program, so I don't think this is going to be really useful.

Jamieson - 3 out of 5
Memory management is becoming a very necessary skill and I know thats what’s going to scare a lot away from this card. Seeing the 2 MU cost on this card is way scarier than the credit cost of 7. What is strange though is that I bet more than half of you out there are already using up 2 memory in your rig against sentry ICE by including some form of DataSucker combo. Why not wrap it up into one card and save yourself in the long game. The option to run a breaker that is more powerful than the popular choice but cost more memory has alway been there and I don't see this card changing the trend. That being said I am definitely a fan of paying more up front then paying more the rest of the game. Dont be fooled by the memory cost. Give this program a decent try.

Scud - 4 out of 5
I’m rounding this one down because, honestly, I think this might be a 5. And if you don’t have to pay the full seven, it is definitely a 5. Of course, we’re finally getting a kick-ass Killer because suddenly Code Gates are starting to scare the bejeezus out of us, so there’s that, too. Even at 3 pips, this is begging to be put in a Shaper deck, where you can arm your Dinosaurus with it and let your cute l’il pal choke Archer to death over and over and over.

SlySquid - 4 out of 5
Now here we go! I've been on the other side of the table of Torch to many times now not to love these high cost, super efficient breakers... The way I see these guys is late game replacements for your early game icebreakers, and I think the best way to pull it off is to scavenge or Pawnshop the little guys for the big ones! Run one copy and when you see it, swap it out at a reduced cost and go to town... How ever you decide to get them out, once there out they will do work, and that's the point, Garrote will be going in what I like to call a "Big Rig" deck, running a big Fracture like Battering Ram, decoder like Torch and this with lots of income and be unstoppable! A few other fun ways to get these big guys out is Stimhack run with a Self Modifying Code, using the 9 to find and pay for this fun little toy at the low low price of a credit and a headache... And the art it Bitchin...
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[CRB='forums/uploads/an/llds-processor-true-colors.jpg'] LLDS Processor 11 out of 25

Corps3mourn - 2 out of 5
Like Hraklea I can see a bright future for LLDS. But as things stand now it still sits south of mediocrity for me. It will require a strong reanimation build to see any proper use and we’re not quite there yet.

Hraklea - 3 out of 5
The most obvious use I see for this card is Exile. You can keep bringing programs out of our heap, making them stronger without paying for it, which will make running way cheaper. It might not be that good now, but as the cardpool grows, this will be better and better.

Jamieson - 2 out of 5
This card is going to fill a niche spot in a few creative decks but as we sit now the average player will not be able to find the slots to spare to fit this in anywhere. Cards like this really start turning my brain on where I can fit it and how it can be utilized. Surprise strength burst of a breaker can really go a long way into messing up the corporations plans. There is really a lot going on in the rig building of a Shaper these days and recurring a breaker is what these guys do best.

Scud - 2 out of 5
Exile’ll love this. In fact, any Shaper using one-shot ‘breakers like Faerie or Sharpshooter along with the basic recursion tools will like it just fine. Since it isn’t unique, you can have three of them up and running at the same time, getting +3 Strength the turn you install a each ‘breaker. Personal Workshop is LLDS Processor’s friend and Aesop’s Pawnshop like it’s too, since tossing it for credit gain once you have everything installed and are out of ways to pull things out of the trash.

SlySquid - 2 out of 5
I love the idea of a deck that cycles programs fast enough to justify making room for this card and we sort of see it with the "Fairy rush" decks out now, but even then I know those decks are hard pressed for room as is.... I'm rating it a two because I think it has potential to be good in the future but as we speak I can get behind it....
But for the sake of making it fun and thinking outside the box, if you have three of these in play and you played with the static breakers like mimic you could use Scavenge to burst the strength up faster then using data suckers and catch the corp off guard! Scoring the last agenda! And win the game! But if that sounds as far fetched to you as it does me, then I don't think you'll be seeing it in competitive play any time soon...
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[CRB='forums/uploads/an/sharpshooter-true-colors.jpg'] Sharpshooter 15 out of 25

Corps3mourn - 2 out of 5
I appreciate the utility of the one-shot ICE breakers when the deck engine is operating smoothly. As there is no such guarantee that it will do so, I don’t opt for these programs though they are hyper efficient. I still prefer a solid, reliable break-anything program that doesn’t get tossed upon use. But that’s just me and my bias towards making things more fragile to save a couple of credits...

Hraklea - 4 out of 5
My favorite card in this pack. This is obviously not as good as Faerie, but it's only 1 influence per copy. Now we can facecheck stuff like a Criminal! (almost, as Neural Katana still is a problem).

Scud - 4 out of 5
In or out of faction, Sharpshooter is a house. At 1 pip, Criminals can import a trio cheaply to help with those situations where you’re out of Faeries (or haven’t seen ‘em yet). In-faction, all the Shaper recursion will ensure that even one copy pulls its weight.

Jamieson - 3 out of 5
This is a great card for anyone that was splashing heavy Faerie. That being said it is obviously not as good as Faerie but the influence cost of Faerie is really high. You will pretty much expect to see 1 of these in every Shaper build as they have all the tools available to them to be able to pull it out of the utility belt when the time calls for it.

SlySquid - 2 out of 5
I want to like this card because I feel like there's going to be a fun, cool deck that only plays breakers like this and is reliable enough to take to a tournament... But I'm not holding my breath... Let's face it it's just not as good as Faerie, I get it's less influence but it doesn't give you the same protection against damaging ice aside from maybe the Ichi's but come on, if you're already playing shaper use Clone chip or Sacrificial Construct, if your Criminal then your taking Faerie and if your anarchs then you take any of the above if you really can't afford to waste your Deja Vu's... Time will tell on this little guy...
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[CRB='forums/uploads/an/capstone-true-colors.jpg'] Capstone 10 out of 25

Corps3mourn - 3 out of 5
So tear me to shreds, but I like this card. What better way to rid yourself of redundant cards in a green deck where test run can pull them back should the worst happen? Good card. Should really help with the pace of Pro Con decks that use Public Sympathy instead of Plascretes.

Hraklea - 1 out of 5
I'm sorry for the ones who are hyped about this, but this is bad. Let's say that 2 credits and 2 clicks are equal to 3 credits and 1 click. This requires you to discard 5 cards to be as good as Quality Time, which is not that great either. I'm going to leave this with my Hard at Work by now.

Jamieson - 1 out of 5
Team Green is a faction that LOVES draw ability (Exile, Diesel, Quality Time, Professional Contacts) but the value of this card is just not there right now. I can't remove anything in my deck to free up a slot for this. Possibly making an appearance in a Tech Talk deck - I’ll look forward to that day. Right now it's a situational ability that is going to fill up your hand space. You are holding cards you have duplicates of in play waiting to find this card and get it installed.

Scud - 2 out of 5
Capstone’s ability is really good. Anyone who is doing a straight-up click/credit comparison of this to Quality Time or Diesel is missing the point. Most decks pack two or three copies of cards you only need one copy of. Capstone allows you to benefit from the necessary evil of redundant cards, turning what has been, to this point in the game, a liability into a tool. The ability is worth at least a three BUT the 3 pips of Influence drop the rating because Shaper, with all its tutoring and recursion, are the faction least likely to get flooded with redundant cards. Hell, The Professor, who is pictured on the card for some reason, would almost never benefit from this card.

SlySquid - 3 out of 5
Anyone who I build decks with on a regular basis will tell you I hate "dead draws" but in order to see the card you need early you have to put more in, those days are OVER! (If you use this card lol) take 10 seconds and think of that card you love to see in your opening hand but could tear up mid game after you've wasted time drawing it again and again... I know mine is Wyldside and Xanadu or and console for that matter, Now you just pitch them for new cards! With an influence of three I can't see this hitting many other factions but the shapers just got an auto include IMO I'd run two because I feel it's a mid game card but I really feel this would give you some good momentum... My biggest issue with it is all the flavour and art of the card is pointed toward the Professor but is he not the dude that want to only run one offs!?
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[CRB='forums/uploads/an/starlight-crusade-funding-true-colors.jpg'] Starlight Crusade Funding 5 out of 25

Corps3mourn - 1 out of 5
I personally would not field this card unless my win condition revolved around it. Good luck and Godspeed to all you rogue deck builders that might one day make this the lynchpin in a dirty 3 turn win combo.

Hraklea - 1 out of 5
Listen to the voice of experience: as someone who has lost 1 click per turn since Wyldside was released, I can tell you - losing 1 click per turn SUCKS! It doesn't matter how strong Power Nap will be, you won't be playing Doubles three times per turn often enough to justify this card.

Jamieson - 1 out of 5
There is just not enough double events out right now that makes the play of this card any beneficial to you. Store it for now but remember that it’s there for future use.

Scud- 2 out of 5
It gets a single point because playing multiple Running Interference in a turn, especially with R&D Interface/Medium/Keyhole, is pretty sweet and potentially game-changing. Starlight Crusade will get better and better as more Doubles are released, but for now, it has a very narrow use in a deck built around abusing one specific double.

SlySquid - 0 out of 5
Let's think of a way to use this, maybe you really love Runner Interference and you've built a deck that plays one every turn (which I understand is very dumb and unlikely) them maybe this card will be an addition to that fun style of deck, but for the people that like to win games and understand that the one or two click you'll save with this card won't out way the ten or so you'll loss...

To be honest I don't even know if I'm allowed to rate a card zero, but I'm going to anywho... They better be making a deck where all the cards I play are Double events or this card (terrible art and all) is worthless...
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[CRB='forums/uploads/an/rex-campaign-true-colors.jpg'] Rex Campaign 10 out of 25

Corps3mourn - 1 out of 5
Three turns of protection required to make this puppy go off. Seems a bit steep to be honest. I would not consider putting this in my deck as I highly doubt it would survive unmolested. The runner can accomplish great things with the 12 actions they’ll get while you wait for your 5 credits...

Hraklea - 2 out of 5
Costs you 1 credit and gives you 5? Not bad, but I wouldn't be comfortable using an economy card that costs the Runner only 3 credits to trash. Even Adonis Campaign has starting to disappear, and I think it is way better than this new advertisement. I think we need more illicit pieces of ICE (and better ones) before we can give "bad publicity removers" the attention they deserve.

Jamieson - 1 out of 5
The work that is going into making 5 credits or removing 1 bad pub here is incredible. You have to be able to protect it for a few turns, have it take up a spot in a remote server. and just hope the runner is not tempted by the low trash cost. In a faction that has Adonis and Eve available just can't see this fitting in anywhere. When Bad Publicity becomes something that really punishes the corp this card could see more play. But I still believe you are investing too much to remove 1.

Scud - 3 out of 5
I think the combination of low rez cost and mid-range trash cost means that this will stick around with little or no protection. If the Runner comes after it, it isn’t a terrible trade. If the Runner lets it go off, 5 credits is nothing to sneeze at. And with Fenris being an okay piece of Illicit ICE, HB is more likely to have Bad Publicity than it used to.

SlySquid - 3 out of 5
Aside from my strong feelings that there will be a card that interacts with advertisements in some way, I don't mind this card... I like the fact that it's multi purposed, even though I feel that 80% of the time you'll just gain the credits it's nice to be able to scrub the Bad Publicity and at a trash cost of three I feel it'll stick around even if left unprotected, even more so giving the little investment that you put into playing it...
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[CRB='forums/uploads/an/fenris-true-colors.jpg'] Fenris 16 out of 25

Corps3mourn - 3 out of 5
Fenris is a solid sentry end run ICE. An early brain damage for a reckless face checking runner could mean life or death when facing Weyland or Jinteki. I can appreciate the hell out of this card with it’s nice low splash cost...

Hraklea - 3 out of 5
First, this is the first card that gave me the hope that a brain-damage-based Haas-Bioroid deck might have a chance. Second, I'm a big fan of any sentry with a "end the run" subroutine. Third... ok, I don't have a third. Fenris has the same problem that all illicits has: while the US/OCTGN environment still dominated by Emergency Shutdown and programs installed "mid-run", illicit pieces of ICE won't work.

Jamieson - 2 out of 5
Hard Card to place a value on. I really don't see many people running too reckless these days. Most will find a sentry breaker first and then dive in. With this being a strength 2 you are really going to have to think about rezzing this any time other than if the runner has no way to get a sentry on the board. Is taking the Bad Publicity worth it. This card will find a home in every damage deck out there hoping for early game play. Its a good card in the right moment. Remember; you control when its rezzed so just do it at the right time.

Scud - 3 out of 5
Fenris is going to benefit from all the scary-powerful Code Gates coming up. When Runners start putting priority on Decoders over Killers, the gray-matter is going to start flying. For now, it’s still a strong piece of early game ICE. And since it’s not a Bioroid, Runners may be more likely to hit it, playing the odds that they can click through safely.

SlySquid - 5 out of 5
Wow, if Neural Katana didn't scare you out of "Face Checking" then Fenris will! First thing that sticks out is the art, I would not want to piss that Digital pup off... Next is the fact that it has an ETR! Brain damage aside it's a cheap ETR sentry that has more lasting impactions them Rototurret, giving you a far better chance to pull off an early score... I understand that it's an early game card and having that Bad Publicity will add up over time but none the less this card will see lots of play, mostly in Jinteki...
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[CRB='forums/uploads/an/panic-button-true-colors.jpg'] Panic Button 15 out of 25

Corps3mourn - 2 out of 5
Last minute damage control centered around being on the defensive is not ideal for my playstyle. Although, suffice it to say that when put in a Cerebral Imaging deck, and provided you are just flush with cash, you could quickly find monetary/card balance out of turn which would be pretty cool indeed.

Hraklea - 2 out of 5
It is a central server upgrade with a low trash cost. It can be good once in a while, but it is too fragile. I don't know a deck that can actually abuse this card.

Jamieson - 5 out of 5
Im a big fan of having paid abilities to use during a run and making that paid ability a draw mechanic is just amazing. This can be used as a way to convert money when you are being ran against with Account Siphon and it also gives you added protect in HQ. All this while you are digging for cards that you need. Finding your tag n bag combo quicker for the win or your other buried combo cards. All you Cerebral Imaging fans are drooling over this. 1 credit for 1 card is not a hefty price. Low influence value is great to see this in other factions.

Scud - 4 out of 5
Basic HQ access protection. Account Siphon protection. Indexing protection. Only 1 Influence pip, so it can be splashed into super-rich Weyland in order to assemble death-combo pieces without spending your clicks. It has a low trash cost, ‘tis true, but you really only need to use it once for it to pay off. This plus Research Station can make Weyland into a mini-Cerebral Imaging, which is kind of terrifying.

SlySquid - 2 out of 5
It does what it advertises... If you're left with only agendas in HQ then you can lose a few creds to stock up and give the runner a run for his money, or you just got indexed and there making a secondary run... But both of those situations seem far fetched and more than likely wouldn't warrant wanting this card taking up space in your deck, I'm glad it exists but until a fun combo with this as a working part comes out I don't see it hitting the table...
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[CRB='forums/uploads/an/shock-true-colors.jpg'] Shock 22 out of 25

Corps3mourn - 4 out of 5
About time! Damage from anywhere! Datasucking grave divers now have a new threat to deal with. Love it. It will probably be ending my runner’s life in due time.

Hraklea - 4 out of 5
If you were not worried about Jinteki so far, now it is time. It not only hurts the Runner during access, it costs credits to be trashed - it is a smaller Fetal AI that does not provide agenda points to the Runner. Some people seem worried about not being able to run the Archives to load their Datasuckers, but I don't do it very often, so I'm good with that. While I don't think this is better than Snare! (therefore, it won't be used as out-of-faction that much), it is a great partner for it. R&D's have never been safer like now.

Jamieson - 4 out of 5
This is the trap that Jinteki was waiting for. Something that activities from anywhere and it makes nothing safe. The card is very well balanced 2 influence 1 damage. I was on the fence about giving this a 4 as I feel its somewhere between 3-4 as its best use is stacked multiple copies in the archives. 1 damage is nothing to come up against in a remote or from HQ/R&D. I think it loses value there. You want this in your archives. If it gets pulled from a server it’s just adding bonus since it has the potential to be used again as it’s never out of play. The reason I fell on the higher end of the rating is I love the mind game it plays with trash value. It does not move on its own, a player has to force it. If the trash cost is not paid by the runner it goes right back to where you got it from. For the corp the only time this is an issue is access from a remote server since the runner just won't run that any more till you install over it sending it to Archives to guard there.

If you don't pay the trash when accessed from R&D or HQ you risk seeing it again before it gets to the Archives where the corp wants it anyway. Its a free discard for the corp to put it there. Very interesting card and a welcome addition to the meta.

Scud - 5 out of 5
The versatility of this little bugger tips it up over the four mark even though its 2 Influence pips means that it is fighting for out-of-faction space with Snare! Shock is great Keyhole protection (well, as great as possible right now), making running Archives a dangerous proposition unless you know you’re going to win. Its trash cost just makes it meaner. I do like that it fills a different enough niche from Snare! to make the decision of which to include a more strategic one: Do you want lots of damage and are you willing to leverage tags? Snare! is your go-to. Want to discourage the Runner over and over again? Go with Shock.

SlySquid - 5 out of 5
The only down side is finding room for this little scamp! What a great addition to the line of R&D "spik-e-bits", and the first to also sting from archives, he'll the least useful place for this card is in a remote... This card is a work horse anywhere it is, most notably when it's flipping Desperado and data sucker off while in the archives, but also just sitting in hand to make hunting for agendas in HQ a little harder and forcing the runner to decide whether it's worth paying two credits to trash it only to find it biting them in the ass later... Love this card!
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[CRB='forums/uploads/an/tsurugi-true-colors.jpg'] Tsurugi 14 out of 25

Corps3mourn - 3 out of 5
I could have stood to have the strength a tad bit higher for my 6 credit’s worth but the sheer volume of subroutines should put a wrench in the gears of all but the keenest Faerie rush decks. Solid ICE that will see heavy play in damage centered Jinteki builds.

Hraklea - 3 out of 5
Except for Parasite, this piece of ICE is really good. It costs 4 credits for Mimic, deals 3 net damage in face-checking (and it will deal 6 if we ever see something like The Cleaners or Sentinel Defense Program!), and again - a sentry that can end a run. If that isn't enough for you, remember that this card was named in honor of one of the best Super Sentai ever made. Suck it, Power Rangers!

Jamieson - 2 out of 5
End the run unless the corp pays 1 credit. Now isn't that an interesting first subroutine. This gives me mixed feelings having to pay again for my ICE I already installed. I do love the fact that the damage is broken up over separate subroutines and not all included in 1. But thats where the goodness ends for me sadly to say. The 2 strength just dont help give this value for the price. If Parasite wasn't as heavily played as it is then that would change but right now I'm just not getting the bang for my bucks here.

Scud - 3 out of 5
Low-strength and high-cost combined with being an AP Sentry means you have to be very careful about when you rez this bad boy. When it works, it can be a beast. When the runner can instant speed a Parasite or trash a Deus X to walk through, it’ll make you a sad panda. The four subroutines make it nice even vs. Femme and/or Mimic. And remember, the Runner decides which subs they break before ANY of them fire, so they have to break that first sub before you decide to pay or not (this may seem like a no-brainer to some of you but I ran into it enough over my last few games to think it might need clarification for some people).

SlySquid - 3 out of 5
I want to love this card! End the run OR deal three damage!? YES PLEASE! But the strength is just so low, Parasite is going to chew the card out so fast and frequently... But let's say you lucky enough to not play against someone running Parasite, this is a beast, it's four credits for Mimic to break which is huge compared to the one it would take to break Neural Katana except this bad boy gives you the option the score stuff as well, let's face it, sentry "end the runs" are hard to come by and put the runner in a bad place... I think it'll see a little play, but not too too much...
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[CRB='forums/uploads/an/tgtbt-true-colors.jpg'] TGTBT 16 out of 25

Corps3mourn - 3 out of 5
In decks that use Astroscripts and San Sans, this agenda should replace breaking news if you have any instant tag punishment. That includes Scorched Earth/Closed Accounts. As it is one tag only, in a Psychographics deck I’d stick to the Breaking News for that last minute savage rip-draw and score.

Hraklea - 3 out of 5
I'm a big fan of agendas that punish the Runner from stealing them. While this is not as dangerous as Fetal AI, it is way easier to score. NBN already has a good set of agendas, so I'm not sure if people will actually use it now, but tag based decks are growing slowly, and this can be useful... eventually.

Jamieson - 3 out of 5
The hardest part about building an NBN deck is choosing the agendas. As much as I like what this card is doing for the corp, I’m going to have a hard time deciding if I can slot it in. There are so many ways to deal tags out that I was more hoping for another effect for using them rather than another way to deal them out. I do love agendas that have an on access effect. It will be fun to combo with cards like red herrings or ASH when maybe the runner accesses but can't steal.

Scud - 3 out of 5
TGTBT is a nice “screw you” to the Runner. “Have one Agenda point and a tag, you scumbag!” As long as you have ways to punish tags (Closed Accounts, Freelancer, Big Brother, Scorched Earth, etc.), it’s like TGTBT has a mini-Red Herrings bolted on, costing the Runner a click and two credits after stealing it. And the fact that it fires off from Archives makes it interesting Keyhole protection, especially if you also have Shock—tags and Net damage for dumpster diving.

SlySquid - 4 out of 5
This card is going to be a very feared card, because when you get this tag you know it'll be from a corp that wants you tagged to accomplish his end goal... It's great in most strong NBN builds like "never advance" and a "tag'n bag" style deck because like I said you're never going to want to stick that tag, bad things will follow and who really cares about losing a one pointer? This is the killer of breaking news...
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[CRB='forums/uploads/an/sweeps-week-true-colors.jpg'] Sweeps Week 21 out of 25

Corps3mourn - 3 out of 5
Aside from first turn Andromeda abuse, this is a great burst economy card for NBN. Desperately needed and patiently awaited. Marked Accounts, while being amazing in pairs while untouched by the Corp, have been the only decent in faction income to speak of. This has posed a problem for people trying to play at a rapid pace. Now, they have a complimentary companion.

Hraklea - 4 out of 5
This basically means that all NBN players have won back the 3 influence points that they used to spend on Beanstalk Royalties. Other than that, there's not much to say about this card. Oh, there is something: Suck it, Andromeda!

Jamieson - 5 out of 5
This is the economy card that NBN was needing. I know have influence back to spend somewhere else. Even if you don't play against an Andromeda deck and get it opening hand this is still like adding in another Hedge Fund that you don't need to have 5 credits in your pool to play. Just a great burst econ card.

Scud - 4 out of 5
This is a solid card in- or out-of-faction, even at 2 pips. NBN TWIY* loves it the most, but Jinteki and Weyland, against whom Runners try to keep a full grip to protect from damage. Oh, yeah, and first turn vs. Andy this can be hilarious.

SlySquid - 5 out of 5
Wow I gave a lot of 5's this pack! But for good reason, here we have another GREAT card... Aside from the shenanigans this card has when playing Andy or a Public Sympathy deck, this card will almost always net you at least three bucks do to the fear you will instill making the runner keep enough cards in hand to prevent a Scorched... Just a perfect card and a huge push against Andy, not that she's feeling it...
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[CRB='forums/uploads/an/rsvp-true-colors.jpg'] RSVP 19 out of 25

Corps3mourn - 3 out of 5
A tough, cheap codegate ICE. It’s going to cost most runners an arm and a leg to get through even with a breaker set up which is a nice touch. I don’t find it to be particularly beneficial in faction over current choices but when stuffed gingerly into a Jinteki build this baby will be a hand-murdering murder baby. ...Baby.

Hraklea - 4 out of 5
This is great. One of this and a Red Herrings and your agendas are safe as long as the Runner doesn't have a Decoder. Even if the Runner can break it, it costs 3 and has strenght 4, so it is far from bad. It can be just hype, but I loved this card.

Jamieson - 5 out of 5
This is the real deal for codegates. Its a great rez cost followed by a strenght cost of 4 ( above a basic Yog). NBN just beat itself for the codegate crown (toll booth). The power of this subroutine is amazing. This is great in faction with Red Herrings and trace routines popping off but also is SO deadly in Jinteki. Fetal AI can't steal, paying to break any damage ICE after, can't trash Hokusai Grid, Sundew. WOW. Expect to see this card a lot.

Scud - 4 out of 5
Any Code Gate over Strength 3 needs to be taken seriously and RSVP’s subroutine is serious like a heart attack. The Runner can’t pay to trash Assets/Upgrades, can’t pay to steal Fetal AIs, can’t put anything other than 0 credits up against any PSI effects… Ok, that last one won’t be much of an issue until Caprice shows up, but still. RSVP goes well in Jinteki (the Fetal AI thing), especially right after a Whirlpool...

SlySquid - 3 out of 5
FUN COMBO CARD ALERT!
This card is just a well built speed bump that will throw a wrench in the runners plans until he gets a decoder big enough to break it because Yog is just a little to small on his own... Let's count the ways this little guy will tick the runner off, can't break ice following it with traditional breakers, can't trash cards you see, can't pay for Fetal AI and my favourite can't pay for the Jinteki psy cards! Looking forward to the headaches this card will no doubt give me.
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[CRB='forums/uploads/an/curtain-wall-true-colors.jpg'] Curtain Wall 14 out of 25

Corps3mourn - 3 out of 5
A very potent ICE when positioned correctly. It can be undone by Esher or be really painful to have after it’s been Shut Down. My advice, pop it over HQ. It should not be replacing Hadrian’s Wall in faction but maybe you take two of each for good balance? It’ll be hard to naked rez more than one of these per game...

Hraklea - 3 out of 5
First thing to say about this: best flavor text ever! Now, about the card, this is way better than Hadrian's Wall in an Oversight AI based deck, and costs less influence for the factions without big pieces of ICE. Great card.

Jamieson - 3 out of 5
You pretty much want to use your Oversight AI on this guy. Never pay the credits. It loses value if its not the outermost ICE. You dont want to pay the install cost to get it out over 3 ICE plus 14 to bring it up. This early game will keep a runner out though with an average break cost of 9 ( without strength boost)

Scud - 3 out of 5
A great big wall. 10 Strength and 4 subroutines makes this a great Central Server ICE. If the Runner doesn’t need to get through it multiple times, though, it isn’t worth it.

SlySquid - 2 out of 5
I just don't think it's worth 14, it's another version of that other HUGE wall nobody uses, I'd gladly run this to make you lose 14 lol no question...

Although it does have the best flavour text in the game, that won't stop it for getting Emergency Shutdown'd...

I'm sure it will see play but it has not in my decks...
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[CRB='forums/uploads/an/punitive-counterstrike-true-colors.jpg'] Punitive Counterstrike 21 out of 25

Corps3mourn - 4 out of 5
I am euphoric. Taking the two step process away from the Sea Scorch necessity for tag & bag. Now it’s just bag. I can’t wait to build me some neat decks around this little guy. There’s not much to say that you damage junkies haven’t already thought of. I can’t wait to see the outcomes!

Hraklea - 4 out of 5
Are you telling me that I don't need SEA Source to flatline the Runner anymore? Sounds great! It is not just that, this card can push a Plascrete Carapace out of the board without making me waste a Scorched Earth. Until yesterday the Runner should be worried about The Cleaners getting scored; now, the Runner should be worried about stealing it too. Time to dust off your Rabbit Holes.

Jamieson - 4 out of 5
We are getting more reasons to run 3 point agendas these days. This being the biggest. Half the influence cost of its sister card Scorched Earth you will be seeing this card in a lot of decks. We are really going to need another way to protect against meat damage as those Carapace are just going to get burned through now. Run with caution and keep your victory dances for stealing high point agendas down to a minimum.

Scud - 4 out of 5
I love this card. Just its existence acts as 3-Pointer protection. Its faster than Scorched Earth and requires fewer moving parts. If you install-advance-advance a 3 point Agenda naked, the Runner needs to decide whether they can risk the possible Counterstrike. Of course, you only want to try it when you are reasonably sure the Runner doesn’t have a Plascrete in hand.

SlySquid - 5 out of 5
This card is two less influence than Scorched and IMO way easier to pull off I'm most decks... It let's you start playing 3 pointers with more confidence knowing the runner is dammed if he does and damned if he doesn't! Hard to believe that the influence NEEDED to be that high but I don't think any corp running this bad boy will mind... Best thing is I can't think of a solid build that wouldn't benefit from this card, watch out everyone, we have a game changer!
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[CRB='forums/uploads/an/veterans-program-true-colors.jpg'] Veterans Program 10 out of 25

Corps3mourn - 2 out of 5
Great is you’re stacking bad pub, otherwise, nothing fancy.

Hraklea - 2 out of 5
I already made my anti-Bad Publicity speech today, so I won't make it again. If you really want to use a 3/1 agenda, Gila Hands Arcology and Profiteering are way better than this.

Jamieson - 3 out of 5
This is cut and dry. Have a deck that generates lots of BP. This is your include.

Scud - 2 out of 5
It isn’t terrible. Runners are using those Bad Publicity credits for mid-run installs, beating Traces, trashing yer stuffs, all sorts of things. Being able to get rid a a couple, especially if you are also running Profiteering, can be useful. I’d put it behind Profiteering, Gila Hands Arcology, and False Lead (depending on your deck), but it’s still an option.

SlySquid - 1 out of 5
Want to know what I hate more then 3/1 agendas? 3/1 agendas with crappy situational abilities... I feel like if you know you're going to accumulate enough Bad Publicity to even consider running this card you just don't really care about the Bad Publicity to begin with, and if you know you're only ever going to get some here and there then you really don't want this card! I understand why it's in the game but I don't see it being played at all...
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  • Zouavez likes this


26 Comments

Keyhole is certainly amazing. It's effect is superior to Medium so the bigger cost is well justified. It's pretty well prized I think.

Not a huge fan of Activist Support. I don't like combos very much.

Lawyer Up is a very valid choice in any deck that tags itself in one way or the other.

Sly said anything there is to say about Leverage.

Garotte...eh. How about no? Compare this to a Femme. Garotte is better against big sentries, costs 2 credits less and 1 MU more, but doesn't have a bypass ability. I'd rather play a combination of Femme and Faerie than this and I'm not a huge fan of using it out of faction as well.

LLSD doesn't earn itself a deckspot in any deck in my opinion.

Sharpshooter is pretty nice. It gives Shaper in-faction protection against one of the scariest effects in the entire game. Sure it's nowhere near as good as Faerie, but it frees up influence which is very valuable by itself.

Capstone is pretty bad. You'd have to play a lot of duplicates you don't want...and remember that you could just play Diesel r Quality Time instead, so you'd either have to want even more card draw or enough useless duplicates it actually becomes more effective than those two.

Starlight Crusade Funding is REALLY bad in the current game state. There'd have to be a lot of double events with an additional cost aside from the second click to make this worthwile. Sadly, it doesn't combo with Frame Job, because forfeiting the agenda is part of the card text and not part of the cost. Would have been neat.

Rex Campaign is pretty mediocore. It makes less money than Adonis and doesn't give you part of the money back when the runner doesn't trash it immediately. The bad pub removal might be important in certain decks, but you could also play Lizzy Mills or Veterans Program.

Fenris should only see serious play in heavy brain damage or flatline builds. If you don't have a way to capitilize on the brain damage, I'd rather run in this than in a Neural Katana. This card will be an ******* if the HB Chronos Protocol gets printed though.

Panic Button might be nice in some decks, but I probably won't play it too much. Doesn't really fit in my decks, but I see its situational usefulness. Could be good in Cerebral Imaging.

Shock is really good. It'll be hard to find deckspace for it if you want to keep your Snares, but both in combination with Fetal AI will make your deck extremely spikey. And it even fires from Archives. Maybe we'll not see as many Datasuckers anymore. Or maybe just more Net Shields. Both are desirable outcomes.

I don't like Tsurugi. It get's eaten by Parasite too quickly, is vulnerable to Shutdowns and will pretty much never do damage unless you are already at matchpoint. Otherwise it's just an expensive ETR ice for the poorest faction in the game.

I won't play TGTBT for now. I play NBN rush decks that don't utilize tags. It can be a good choice in certain builds, but it's tough too find a spot for a new agenda in NBN which is already loaded with them.

Sweepsweek is amazing. It's great turn 1 vs. Andromeda and will often times effectively be a Hedge Fund with a lower initial cost or at least a slightly more expensive Beanstalk. This is even better if you run flatline NBN in a meta that knows what you are playing, because your opponent will always look to end the the turn with a sufficient card count. If it weren't for Restructure, this would be my favourite economy card in the Spin Cycle to date.

RSVP is really cool and it offers some combos even I can get behind. It protects your assests, is great in front of Fetal AI, Red Herrings, Bernice Mai, Hokusai Grid, Ash and various other cards. And it's out of Yog range. It's not game changing, because you can always find a way to get around it, but it sure is annoying as hell.

Do yourself a favour and never rez Curtain Wall the hard way.

Guns kill people, especially in three pointer heavy builds and in Making News. It makes flatlining a lot more accessable out of Weyland and it can pull out a win for you if the runner thinks he really got lucky for topdecking two of your agendas. One minute he is smiling and the next he has a bullet in his head. Great stuff. Just don't bring a real gun to your games though. That would be really bad stuff.

Veterans Program is just really boring. It's good it exists, but ehhhhh....Not for me. It's one of those cards you won't remember unless you stumble across it.
Thanks for the review guys! Overall I'd say this is the best data pack(for corp at least) that we have gotten! Long live Netrunner!
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CommissarFeesh
Feb 03 2014 12:01 AM
Just wanted to point out that TGTBT and ASH aren't exactly a combo - if you successfully ASH them, they don't access TGTBT, so don't get tagged :P

Otherwise good review.

I don't like Tsurugi. It get's eaten by Parasite too quickly, is vulnerable to Shutdowns and will pretty much never do damage unless you are already at matchpoint.

Why would it only do damage at matchpoint? Seems to me it'll do its damage in every situation that Neural Katana would, barring the corp lacking the extra few credits.

I like this better than NK because it's still a pain for the runner to get through after Mimic hits the table.
    • paradoX likes this
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CommissarFeesh
Feb 03 2014 10:27 AM
Oh boy... TGTBT should be good with Strongbox. If it is what we think it is (like Red Herrings, but costs a click instead) then a runner getting into TGTBT on click 3 either steals it and can't shake a tag, or can't steal it and spends last click shedding the tag.

Nice.
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FedericoFasullo
Feb 03 2014 11:25 AM
I dont get the point of Garrote, why that wasnt voted 5 out of 25?

Why would it only do damage at matchpoint? Seems to me it'll do its damage in every situation that Neural Katana would, barring the corp lacking the extra few credits.

I like this better than NK because it's still a pain for the runner to get through after Mimic hits the table.

Oh boy. Totally misread that one. Since it's been spoiled actually :D

I dont get the point of Garrote, why that wasnt voted 5 out of 25?


Because it's actually a good breaker? If it only took 1 MU it would be crazy strong, as it stands now it's just fine. Do yourself a favor and compare it to Ninja and Femme in terms of cost-to-break - it's always the cheapest, and for some of the most popular ICE the difference is rather significant. Most people are getting tunnel vision because "femme can bypass11!!!1!!" and "faerie breaks **** for free!!!1!!11!", but neither of those is a long-term, definite solution like Garrotte is.

Hell, Garrote even compares reasonably favorably to Cloak & Dagger, which is a very good (although tough to build around) breaker.

If you're currently playing Mimic/Datasucker in Shaper or Crim as your Sentry nukage, and haven't found the space/influence to fit in Parasites as well, this is a solid alternative.

edit: for teh lulz - the lowest sweet spot where Ninja becomes better than Garrotte is a strength 9 sentry... Shadow, anyone? :D

I dont get the point of Garrote, why that wasnt voted 5 out of 25?


I only give a "1 out of 5" score to cards that I believe will never be playable. I try to give scores based on posibilities, because the meta will change when Fear and Loathing comes out, and I really don't like the idea of a review being useless in one month after its release. I'm no prophet, but I like to think that I can see the cards' potential in the long run.

That said, I don't think that Garrote is unplayable. There is an actual chance (maybe it's small, but it is a "believable" chance) that an Eureka!/Retrieval Run based deck will come up eventually, and in this case, Garrote would be a strong card. On the other hand, I don't see any design that could possibly make Starlight Crusade Funding a competitive card, for example.

As always, I can be wrong. That's why we make these reviews in group rather than post only my opinion. :)
I think people may have the wrong impression from Garrote. I don't believe it's supposed to be used as your main breaker or as a Femme replacement, but as more of a backup to Faerie. If you're putting Femme into a deck, usually you want multiples and it's specifically for the bypass ability, Garrote you only want one, and you want it for breaking Sentries when you don't have a Faerie in play. I'm sure we have all used Femme to break Sentries once she already has a bypass target and have hated the amount of credits she cost us to match strength (I'm looking at you Archer). I for one have already put Garrote in my deck along side the dreaded Faerie and have seen fantastic results with the duo.
Too me garrote has the same strength when out as Corroder and Gordium blade but a much higher cost and an additional memory unit. Seems prohibitive especially when placed with a high influence cost in the faction of the best sentries.
Garrote is a back-breaking main Killer, even without any Strength boosts. If you can get it out cheaper than printed cost, you are way ahead. And that's good, because I agree that in-faction, you are better off with Faerie/Femme and Ninja.

Garrote is more flexible than Femme and more reliable than Faerie (since you have to find Faerie, install Faerie, and then either find recursion or another Faerie). If you are planning on super-heavy early aggression, then is may not be the breaker for you.
I'm pretty sure Tsurugi is named for the word tsurugi, which means sword in Japanese.
    • CommissarFeesh likes this

Too me garrote has the same strength when out as Corroder and Gordium blade but a much higher cost and an additional memory unit. Seems prohibitive especially when placed with a high influence cost in the faction of the best sentries.


All killers are expensive. That's the way the game was designed. Femme Fatale is more expensive than Corroder, Pipeline is more expensive than Corroder, Ninja is more expensive than Corroder, etc.

Comparing Garrote with Corroder and Gordian Blade is completely unfair.

I'm pretty sure Tsurugi is named for the word tsurugi, which means sword in Japanese.


As far as I know, Tsurugi is a particular type of sword, not "sword" in general. But Japanese is not my strong, so I can be wrong.
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FedericoFasullo
Feb 04 2014 08:11 AM
Tsurugi is a straight sword, a katana is curve.

I still dont get why use that card, Criminal have a lot of arrows and they dont need much icebreaker. If Garrote was a little bit cheaper (at least 1 MU) it could have been an option. A card like this is really not playable.

Famme fatal is expensive BUT she literally kills 1 ice on the board. She's fair.
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CommissarFeesh
Feb 04 2014 01:03 PM
Femme gets past low-subroutine ICE cheaply. Doesn't really help if the Corp is playing a lot of multi-subroutine ICE.

Once you're past the initial cost, Garrotte remains efficient against every Sentry you could see. As others have pointed out, 2 MU is comparable to Datasucker/Mimic, or Femme/Faerie (or sub in Ninja if that's your go-to killer in Crim).

Granted Shaper probably get best use of it due to Test-run/Scavenge or PW/Stimhack, plus they have the most MU-boosting cards.

All killers are expensive. That's the way the game was designed. Femme Fatale is more expensive than Corroder, Pipeline is more expensive than Corroder, Ninja is more expensive than Corroder, etc.

Comparing Garrote with Corroder and Gordian Blade is completely unfair.



As far as I know, Tsurugi is a particular type of sword, not "sword" in general. But Japanese is not my strong, so I can be wrong.


Cloak and dagger
Mimic

Femme gets past low-subroutine ICE cheaply. Doesn't really help if the Corp is playing a lot of multi-subroutine ICE.

No. Femme pays 1 credit per subroutine. Increasing her strength is the expensive part.

Cloak and dagger
Mimic


I agree that Mimic is better than Garrote, that's why I gave Garrote a low score. That said, Mimic still is weaker than Corroder, so my argument stands: comparing killers with fracters is completely unfair.

Cloak and Dagger never were relevant in a competitive environment. They require 2 cards and 2 MU. You can't compare them with Corroder either.

Cloak and Dagger never were relevant in a competitive environment. They require 2 cards and 2 MU.


That's a... bold statement. Have you actually played with it?

I've played Cloak and Dagger plenty in a competitive environment, and requiring 2 cards and 2 MU never was that particular breaker's problem (see: Mimic + Datasucker vs. Ichi 1.0). It's that you're limited to breaking at most 3 non-Rototurret Sentries per turn.

If you're willing to accept said limitation, the results can be outright devastating (here's the decklist I've had great success with).

If there ever comes out a Lockpick-like card usable to pump Dagger, you'll see a LOT of that particular breaker, that I guarantee.

Shame Toolbox isn't a stealth card :D
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CommissarFeesh
Feb 04 2014 05:20 PM

No. Femme pays 1 credit per subroutine. Increasing her strength is the expensive part.


Paying 4 creds to bypass a piece of ICE is still pretty taxing. One of the reasons Tsurugi will be better than Neural Katana if Mimic is on the table (not countinf Parasite, but really, what's one extra turn/Datasucker token?)

I know Garrotte still pays 4/sub plus any Str boost, but that's against ALL the Sentries - Femme is only able to bypass one, and if you have no other efficitent Killer thn you're paying through the nose. Garrotte is a total package.

Paying 4 creds to bypass a piece of ICE is still pretty taxing. One of the reasons Tsurugi will be better than Neural Katana if Mimic is on the table (not countinf Parasite, but really, what's one extra turn/Datasucker token?)

I know Garrotte still pays 4/sub plus any Str boost, but that's against ALL the Sentries - Femme is only able to bypass one, and if you have no other efficitent Killer thn you're paying through the nose. Garrotte is a total package.

Ok, you were talking about the bypass ability. Why would you bypass Tsurugi though? You're not saving any money over just breaking it with Femme.

I think one mistake a lot of people make, is that they only see how efficient Garrote is against high strength sentries. But how many of those are you actually going to see? There are better ways to deal with expensive sentries than paying a lot for a killer that doesn't have any advantage over Femme/Mimic for low-strength ice. That's the same reason why Ninja doesn't see a lot of play anymore. Sure, you can break Archer more efficient. But it's even more efficient to just bypass it, kill it with Parasite or just derez it.
Not to mention that Femme helps you deal with expensive codegates that are out of Yog-range as well.

That's a... bold statement. Have you actually played with it? I've played Cloak and Dagger plenty in a competitive environment...


I don't want to be rude, but I've never seen any record of a Monolith + Dagger deck doing well during the Plugged in Tour or even having a good results in the World Championship Weekend (no Monolith deck in the top 32).

What are you calling "great success"? Would you mind sharing some numbers and/or tournament reports?

If there ever comes out a Lockpick-like card usable to pump Dagger, you'll see a LOT of that particular breaker, that I guarantee.


Just like we might see a lot of Garrote's if FFG release the right cards. My point still stands.

I don't want to be rude, but I've never seen any record of a Monolith + Dagger deck doing well during the Plugged in Tour or even having a good results in the World Championship Weekend (no Monolith deck in the top 32).



Just because the NA folk don't have enough imagination/courage doesn't mean the cards are weak, yo ;)

I live in central Europe, so not much chance of attending those. I do plan on attending as many Chronos Protocols as possible, though... and my choices for runner decks will most probably be said CT build (it's rather hard to play against if you don't know exactly what to do) and a funky Professor thing I've been tweaking for a while now.

As far as the competitiveness of the environment I've played it in - both our local league (which is competitive just fine) and OCTGN play, including vs. some rather shiny names.

Of course, if you want to show me how non-competitive it is, I'm definitely up for a match :D
I don't "want" to show you anything. People have different quality standards, and if you're happy with your deck, who am I to judge? I don't play optimum archetypes either.

That said, I don't think that beating some people in OCTGN is enough to claim that a card that has 0% presence in the biggest real world meta is actually good. I'm honestly wishing you luck in the Chronos Protocol, I'd really like to see a Monolith player winning a tournament.

By now, I'll keep my position that Dagger is worse than Garrote. Hope we can still be friends. :)