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Calling the Banners: Season 1 Article 2
Sep 03 2015 12:00 AM |
MightyToenail
in Articles
Game of thrones new players stark lannister Baratheon nights watch
House Stark
- New Player simplicity, 10/10: It doesn’t get much easier than this. Stark is the faction that most new players are drawn to do to its focus on a simplistic part of the game, claim. As long as you run 3x Little Bird, it is difficult to go wrong with House Stark.
- Preferred Plots: The Winds of Winter, A Storm of Swords, Sneak Attack. Stark has a heavy focus on military and getting the most out of it through increased claim, so naturally these plots will appear often, particularly Sneak Attack and Winds.
- Preferred Agendas: Stark has some glaring holes in it, mostly when it comes to intrigue, gold, and stealth susceptibility. This means that Fealty is out of the picture. So, even though it is thematically awful, Banner of the Lion is a good choice, in order to grab cards like Tyrion, as well as possibly some potential synergies and stealth from Banner of the Kraken.
- Deck Archetypes: In addition to being home to the “Ned†archetype, the majority of Stark decks either are claim-heavy or Direwolf heavy. I have yet to face a Stark deck that did not fall into one of these two categories, and some even blend both.
- Challenge Focus: Definitely military. Military challenges are where claim can hurt the most, and keeping your opponent's character count down can help patch up some of the problems that can occur in most Stark decks. With plots that have high initiative values, Stark should easily be able to kill off characters that could potentially wreck their plans.
House Lannister
- New player simplicity, 7/10: Gold is gold in every game we play, so half of Lannister’s strategy is about as basic as you can get. The difficulty comes with trying to engineer a deck that will get Lannisport, Casterly Rock, and important characters like Cersei and Tywin into play as soon as possible and that will make use of their powerful effects. Intrigue is probably the most difficult challenge for new players to use properly, which makes this a little tougher.
- Preferred plots: A Game of Thrones, Calling the Banners, Counting Coppers. Game is an obvious choice for any Lannister deck, for intrigue is their thing. Calling the Banners is another good choice, for Lannister has very few ways to kill characters beyond Tears of Lys, and so they can make good use of the gold gain. Finally, Lannister has lots of gold, and so they need cards to buy, which Counting Coppers is the best way to get.
- Preferred Agendas: Banner of the Rose is an obvious choice, since both factions focus on intrigue, and Margaery is nice for boosting Lannister’s military strength, since that is lacking. Another option could be a Banner of the Sun deck, in order to get even more dirty tricks for an already nasty faction. Even Fealty could work, since Lannister doesn’t rely too heavily on the neutral cards.
- Deck Archetypes: Most Lannister decks revolve around one or more of the following archetypes: Gold, Intrigue, Ambush. The Gold strategy revolves around cards like Tywin and the moneylender, the Intrigue strategy tries to create as many intrigue synergies as possible through the use of Lannisport and Cersei, and the ambush strategy focuses on throwing your opponent off balance with Gold Cloaks and Burned Men, with Tyrion in play to fund the ambushes.
- Challenge Focus: As expected, the preferred challenge of the Lions is intrigue. From the Lannisport-Casterly draw engine to Cersei’s increased claim and Tyrion’s gold gain, intrigue will always be a major focus in every red deck. Keeping an opponent’s hand size down can help prevent losing too much due to the shortfalls in Power that this faction experiences.
The Night's Watch
- New Player Simplicity, 3/10: A lot of decisions need to be made when one is playing with the guardians of Westeros. The Wall, which the faction is built around, is a very tricky card that will require players to weigh the risks and rewards of different actions. Cards like Maester Amon provide further difficult decisions to make. However, those people who play Netrunner (including myself) will find this faction to fit their playstyle and will not have as much trouble as the other new players.
- Preferred Plots: Building Orders, Sneak Attack, Confiscation. Building Orders is definitely a must-have for any NW deck that runs the Wall. Since Old Bear and Jon Snow are built around it, and since NW has many small characters that could benefit from the strength boost, it is highly important. NW is also very well-rounded, so a Sneak Attack could help in many different situations. Finally, since NW has a defensive “prepare for anything†strategy, Confiscation is important since Ice, Lightbringer, or Milk of the Poppy could ultimately wreck a carefully built deck.
- Preferred Agendas: I never thought that I’d say this, but I think that Fealty is a good pick for this faction, at least until another non-allying agenda is released. Since The Wall, Old Bear, Jon Snow, and Maester Amon, all key cards in NW decks, only work with NW cards, there is really no reason to ally with another faction. Cases could be made for any of the Banners (particularly Kraken, Wolf, Sun), but I will stick by my decision for now.
- Deck Archetypes: There really are no archetypes in this faction. The majority of cards fit a defensive playstyle, and only a few allow you to get much from attacking your opponent. Even Jon Snow, who at first glance seems offensive, really just exists so that you will have more cards at the ready for defense after your Challenges turn. There is the chance that eventually a deck could be built that thrives off of other players through the use of cards like Meager Contribution and Taking the Black, but that is currently impossible with the card pool.
- Challenge Focus: There really is no preferred challenge for the rangers of the North. They have a good amount of intrigue (Maester Amon, Jon Snow), but then they also are strong with power and even military. I haven’t done the math, but I am pretty sure that the three icons appear at similar amounts within this faction. If I had to pick just one icon though, Power is probably the most important for most NW decks.
House Baratheon
- New Player Simplicity, 6/10: Most of the effects in this house are pretty basic, and will be easy for new players to work with. However, it takes a lot of skill to actually win when using this faction, and that combined with the lack of power play effects can serve as a deterrent to new players.
- Preferred Plots: Filthy Accusations, A Clash of Kings, A Noble Cause. Filthy Accusations is a 1-2x plot for any Baratheon deck, since many of their effects revolve around kneeling opponent's characters. A Clash of Kings is also important due to their focus on power, and since Baratheon revolves around their three big, expensive lords and ladies, A Noble Cause is key to any yellow deck, no matter what focus.
- Preferred Agendas: Banner of the Dragon will eventually be a good choice, as non-loyal power-linked cards from Targ become more common as the Westeros Cycle marches on. Banner of the Kraken is another good choice since stealth synergizes with the many kneeling effects within this faction. Banner of the Sun or watch are other good choices for their defensive power, and so on.
- Deck Archetypes: The first archetype is the R’hllor deck, which revolves around Melisandre's ability to kneel characters when R'hllor cards are marshaled. She then can make good use of Stannis, who restricts standing. The other major deck is the "Bob" deck, which focuses on winning challenges by large amounts and kneeling anyone in the way. This deck makes use of Robert and Consolidation of Power and uses Stannis, the support card that he is, to keep them knelt. A third deck that has not received much support is the Power Challenge deck, which focuses on winning power challenges to achieve victory, gaining bonuses from cards like the Red Keep. Hopefully we will see more of this in the future.
- Challenge Focus: At heart, Baratheon loves its power challenges. They play the steady game, and so they enjoy the steady gain of power. Most of their characters have power icons. However, they have yet to receive any other power synergies besides the Red Keep.
That's it for today. Sound off below, and we will see you in a week with Martell, Tyrell, Greyjoy, and Targaryen!
- KruppSteel and LyndseyPeed like this
9 Comments
I'd suggest you use some formatting in the article to break up the different sections. As it is right now, it's pretty hard to read.
I added some rudimentary formatting/re-spacing to aid legibility. If you're having trouble editing your document, contact Pipes (one of the administrators) via Private Message on these boards for the appropriate permissions.
In the meantime, if you dislike the changes I made, let me know, I can reverse them!
Thanks for sharing!
How did you get the bullet points?
The default editing tools when posting an article include bullet points, in between superscript and numbered points. If you don't see these options, you might have collapsed the toolbar - check the tiny little arrow above the scrollbar on the right of the article. It should be facing up, not sideways.
Thanks for the help! I am still learning the system. How come you can't copy and paste pictures into the body of the article?
The "Calling the Banners" plot picture does not show the FFG overlay. Better not tell the FFG police about it!
On OCTGN, the image and the textbook show up, sans overlay so haha. :-) And we all know that Weyland is the worst corp.