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The OBSELETE Smuggler's Den's unofficial Star Wars LCG FAQ
Feb 08 2013 09:15 AM |
TinyGrimes
in Articles

The Official FFG FAQ is AVAILABLE!!
http://www.fantasyfl...v1.0_LowRes.pdf
I will update this FAQ later to comment on what the official rulings are.
The Smuggler's Den and SoCal Star Wars LCG League Rulings
Well with so much debate on various forums regarding a number of interactions and us hosting a league and impending tournament, we've been forced to make a number of rulings without the help of an FAQ. Feel free to disregard these rulings but they seem like a reasonable place for the community to start from before the FAQ shows up. We have not covered these on the podcast because these are not official rules, but interpretations that we are forced to make. As such, of course disregard this list in its entirety as soon as the FAQ drops! And remember these are the interpretations of the cast of The Smuggler's Den and not the opinions of FFG.
1. Protect and Shielding (Specifically Jedi Guardian) - A character cannot accept more damage than their damage capacity allows, even if shielded. Thus if a Jedi Guardian has a shield and 3 damage is incoming, only 2 damage may go to the Guardian (less if the unit is damaged). Shields on the Jedi Guardian can be used to absorb damage from other sources.
Personally I do not think this is the intent, but the wording seems clear on damage capacity. I think this ruling will actually stand in the FAQ.
2. Trench Run - Rebel Assault cannot be used on Trench Run, I received this ruling from FFG. Unopposed damage, Target of Opportunity, and Wookiee Navigator can all be used when targeting Trench Run.
I actually think this will not be how the FAQ rules these interactions, I think only unopposed damage will count. However a very active playtester is adamant that these do work so that's how we are ruling them.
3. Refresh Phase - The "Any effect with the text "after you refresh" can be used after completing this step" is moved to after step 2 is completed instead of after step 1 is completed. This solves the issue of placing shields with cards like Fleeing the Empire and having them removed in step 2.
4. Tie Attack Squadron - If a Twist of Fate is played by the owner of Tie Attack Squadron, a fate card was indeed played and it gains its icon and targeted strike. (Of course targeted strike is a keyword which is defined as attacking only.)
5. Secrets of Yavin 4 - Each objective can only be engaged once. Therefore, if Secrets of Yavin 4 is attacked its response cannot be triggered as it has already been engaged. Moreover, Secrets of Yavin 4's interrupt can only be triggered once. If another objective is attacked and Secrets of Yavin 4 triggers its interrupt, the original objective has not yet been engaged (and may be engaged again) since that attempt was interrupted.
6. Targeted Strike + Shii-Cho Training - These two abilities are mutually exclusive. You may not spread out damage over multiple targets if using targeted strike.
7. Grand Moff Tarkin - The moment Tarkin enters play his passive ability is in effect. Therefore, if an objective has 4 damage on it and its damage capacity was previously 5, the objective immediately blows up.
8. Darth Vader's reaction and cancelled events - If an event is played and cancelled, Darth Vader can still trigger his reaction.
This is one I'm really hoping FFG changes but the wording seems clear for now.
- WWDrakey, Toqtamish, PlebeianMaw and 1 other like this
37 Comments
darth vaders ability is a reaction, which happens after a event is played. which never happed as it was canceled
From the way FFG rules tend to work I doubt your interpretation on 8. is correct (usually a card is considered to have been played, only if it has been played succesfully... see Deathbound in AGoT for an example), but without concrete examples for SW existing it's hard to be sure, so your guess is as good as mine. I'm also a bit on the fence regarding 5. and 1., but arguing intent with FFG rules tends to be pretty futile...
The issue for me revolves around the wording in the rulebook which states that to play an event you pay it's cost. Then it says an interrupt can cancel the effect. What it does not do is make the statement that the card is no longer considered to have been played.
Is it obviously implied that cancelling the effects also reverts it to an unplaced status? Probably, but FFG often is counter intuitive in these instances. So I didn't feel comfortable reading their mind in this matter.
I suspect you're right about how FFG will rule on 6 but I think it should go the other way.
6 is pretty obvious and should not go the other way, would be way too powerful the other way.
Play describes an action where a player pays the resource
cost of a card in hand and transfers it into play (for a unit
card or an enhancement card) or resolves its effects and
then discards it (for an event card).
Notice the part about resolving effects? Now, interrupting says:
An interrupt effect is considered to be resolved before
the triggering condition is allowed to complete -- often
cancelling or changing the outcome of the triggering
condition.
These two would together imply (NOTE: Not directly state, so I can still see this being argued), that interrupts (that cancel) in fact stop the effect from resolving, and if the effect is not resolved the event card is not considered to be played.
page 25 under Protect.
I appreciate your concern. In this document I clearly state the goals it is only a fillin and should be tossed as soon as a FAQ shows. I will also make thins clear on my podcast. However in the meantime something is needed.
In terms of the cancels available at the moment, C-3PO and Counter-Strike, both have the wording,
Unlike Thrones cancels, where most cancel the event outright, such that it's like it was never played. In these cases for SW, the event is played and the effects of cancelled. The event is still played. As such, Vader's Reaction only requires that a Sith event is played, not that it's effect are felt on the board. If the wording on the cancel was "cancel an event", then I would say that does not trigger Vader's reaction.
My understanding of the controversy:
If it doesn't, you can Shield protected damage, but Boba Fett can also Capture a protector who takes the damage... if it does then you cannot Shield damage you elect to redirect via Protect, but your protector is also immune from Capture by the redirected damage.
If it offends you so much just ignore it. They were trying to be helpful, has nothing to do with arrogance or forcing their opinions on others. I really think you are taking it a bit personally.
We've heard through the grapevine that FFG themselves are still actively having all the rules debates we are having and that's why a FAQ has yet to drop.
You call it a complete waste of time, but for what reason? Currently anyone looking to run an Organized Play for this game has to guess at a tournament format, and frankly an FAQ. Having something for a TO to point to and say, "Hey here is how we are going to handle these sticky issues until we get a real FAQ" is invaluable. Having one made up by a source that is not the TO is even better as it takes any bias away from the issue. You don't even need to agree with these interpretations, just make use of them so everybody is on a level playing field.
If I try to get my LGS to run a tournament, I'd be stuck as head judge. There is no way I can rule on these blatant issues as both a player and judge. Either I rule in a way the benefits myself or I spite myself for no good reason to avoid the possibility of bias. Now I have at least something that is made by an uninvolved party to avoid that whole issue.
What you are taking offense to here is really beyond me, and others apparently.
Of course there is a chance that the official FAQ rulings will be different but for the time being these rules are sufficient to enable the enjoyment of the game.
I agree with pretty much all the rulings you shared. Yavin 4 being the awkward one. I agree with the previous post where the text of the card overrules the rulebook. Personally, I think you can redirect to the card regardless of whether it has been attacked already.
I could be wrong though. I often am.
Love,
Time Not Wasted III