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The Smuggler's Den - A Star Wars Lcg Podcast - Episode 9


This week Tiny and Ben discuss preparing for your regional tournament. They also revisit their look at the new DS pods especially Shadows on the Ice and Killing Cold. Tiny and Ben also discuss whether or not Rebel decks are terrible. Finally, they include 2 segments, pod quiz and card of the week.

http://www.cardgamed...-episode-9-r153


12 Comments

I'm not trying to derail your post here, but I was wondering if you have plans to continue Summer is Coming now that AGoT is back in terms of an evolving meta and competitive season?
    • Kennon likes this
Summer is Coming got a new episode about 2 weeks ago.
http://www.cardgamed...episode-15-r150
downloading now to listen to.. but just to save time.. Rebel Decks are awesome. Anyone that says they arn't needs to learn to play.
That's some insightful analysis right there Booored, thanks.
When can we expect the interview with Nate?
The wheels have been in motion for the Nate interview for some time and will hopefully happen soon. When soon is I don't yet know. But you can be assured the second we get a date nailed down it will go up on the facebook page.
Booored,

You may be entirely right. Ben and I may be terrible. If you have a great Rebel deck I would love to play some games on OCTGN with you so I can see what I'm missing. I've had a few people make similar claims and then we played some OCTGN games and their Rebel decks didn't work out for them. Perhaps they are not as skilled with the deck as you are. If this sounds facetious, I assure you it is not. I am assuming that Rebels cannot be as bad and luck oriented as they feel. So please do take me up on my offer for some games.

Better yet come to Kingdom Con this Friday for the first ever Star Wars LCG regional!
    • bhedrick1 and tommy2tone like this
can not fly to another country .. but if your willing to get up around 4am the I'll take you up on that challenge. I'll even record it so I can post it in the forums for all to see.

The thing is that people have different values. At this early stage in the game there is always inballene. Some people like to play to win, so run the obvious easy decks.. decks that take about 2 seconds to build and no skill to run. Sure these type of decks work but in the long run they fade out into nothing. As it is the complex decks that always end up in front and even if they only win a few games, the games are more interesting, more fun and require more skill.

Even so, I would put my rebel rebel deck vs you and we can see how it goes.
Booored, don't you consider it a bit rude to not listen to the podcast but comment on it's content (with what could be considered an insult by many)? And then when forced to expand on the comment you essentially just shift the goal posts, without ever really knowing where the goal posts where to begin with. While continuing to be vaguely insulting.
    • tommy2tone and longbombed like this
Am I the only one who isn't seeing this latest episode pop up in the RSS feed?
My respect for Tiny just went through the roof, because that was a very classy response to Booored.

Booored, as far as I can tell: 1) you agree with the basic notion the game may be imbalanced (or "inabllene"d); 2) think little of people who construct simple decks with obvious synergies; 3) astutely note that-in a LCG which updates the card pool monthly-decks that win now will likely not be successful in the future; 4) prefer complex decks over simple decks; and 5) concede that these "complex" decks generally lose more often, until the deck's synergies become more intuitive and natural (at which point you, presumably, no longer enjoy playing the deck, see # 2). All this has something to do with our relative values, but I'm not sure what-I wasn't able to suss that out.

In short, you say that anyone who can't win with Rebels needs to learn to play, but then at the very least imply that you aren't consistently winning with them, just losing "interesting" and "fun" games in "skillful" ways. I'll add that I completely agree with you that trying out new deck ideas can be very fun, even if you end up losing with those "experimental" decks.

I'm sure you have some very worthwhile points to make about how to construct a good rebel deck. I'd love to hear them, because-like Tiny-Rebels seem to me the hardest to pull off. But I hope you see that so far you have added little to the discussion (in fact you-at times-essentially agree with Tiny's premise) and appear to be disagreeing just to disagree.
    • longbombed likes this
Boored the interesting part about your post is we are in agreement on some issues. The difference is about what decks we are describing.

I find Jedi to be the more interesting skill based deck. You have all these tricks that you have to use appropriately in order to survive while you wait for your characters with the blast icons. You have to control the board through skill.

It feels to me that with Rebel you just throw together a bunch of blast icon units and hope to draw them early. When you do you completely wreck your opponent. When you don't you just lose. Or at least that has been the case for me against Sith decks.