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The Smuggler's Den - A Star Wars Lcg Podcast - Episode 9
Apr 03 2013 04:05 PM |
TinyGrimes
in Articles

http://www.cardgamed...-episode-9-r153
12 Comments
http://www.cardgamed...episode-15-r150
You may be entirely right. Ben and I may be terrible. If you have a great Rebel deck I would love to play some games on OCTGN with you so I can see what I'm missing. I've had a few people make similar claims and then we played some OCTGN games and their Rebel decks didn't work out for them. Perhaps they are not as skilled with the deck as you are. If this sounds facetious, I assure you it is not. I am assuming that Rebels cannot be as bad and luck oriented as they feel. So please do take me up on my offer for some games.
Better yet come to Kingdom Con this Friday for the first ever Star Wars LCG regional!
The thing is that people have different values. At this early stage in the game there is always inballene. Some people like to play to win, so run the obvious easy decks.. decks that take about 2 seconds to build and no skill to run. Sure these type of decks work but in the long run they fade out into nothing. As it is the complex decks that always end up in front and even if they only win a few games, the games are more interesting, more fun and require more skill.
Even so, I would put my rebel rebel deck vs you and we can see how it goes.
Booored, as far as I can tell: 1) you agree with the basic notion the game may be imbalanced (or "inabllene"d); 2) think little of people who construct simple decks with obvious synergies; 3) astutely note that-in a LCG which updates the card pool monthly-decks that win now will likely not be successful in the future; 4) prefer complex decks over simple decks; and 5) concede that these "complex" decks generally lose more often, until the deck's synergies become more intuitive and natural (at which point you, presumably, no longer enjoy playing the deck, see # 2). All this has something to do with our relative values, but I'm not sure what-I wasn't able to suss that out.
In short, you say that anyone who can't win with Rebels needs to learn to play, but then at the very least imply that you aren't consistently winning with them, just losing "interesting" and "fun" games in "skillful" ways. I'll add that I completely agree with you that trying out new deck ideas can be very fun, even if you end up losing with those "experimental" decks.
I'm sure you have some very worthwhile points to make about how to construct a good rebel deck. I'd love to hear them, because-like Tiny-Rebels seem to me the hardest to pull off. But I hope you see that so far you have added little to the discussion (in fact you-at times-essentially agree with Tiny's premise) and appear to be disagreeing just to disagree.
I find Jedi to be the more interesting skill based deck. You have all these tricks that you have to use appropriately in order to survive while you wait for your characters with the blast icons. You have to control the board through skill.
It feels to me that with Rebel you just throw together a bunch of blast icon units and hope to draw them early. When you do you completely wreck your opponent. When you don't you just lose. Or at least that has been the case for me against Sith decks.