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Elder Things Podcast Episode 7

podcast coc call of cthulhu lcg

The seventh episode of the Elder Things podcast, about the Call of Cthulhu LCG from Fantasy Flight Games. In this episode we discuss apologies, FAQ and Restricted List changes, an exclusive preview card, part one of the key and the gate set review, and more.

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  • Midian, Jhaelen, Mnemonaut and 2 others like this


25 Comments

A new Elder Things? I'll believe it when I see it...
A new one?! Nice!
Anything but card reviews. We can all read the cards and stuff, chat on forums. I think episodes like Dan dose in the Pacta Arcana. Like build a cool deck and talk about the deck. While talking about the deck all sorts of cool concepts about the game come out.. counters, timing concerns, combos... i said the same thing ot Agenda 7. To many of the podcasts around here get bogged down in boring card evaluations and do nto really talk abotu the game. The episodes end up being just someone reading the card text... i dunno.. I think Elder Things could eb so much more considering the interesting posts on the forums that you guys make.

Not that I do not like the PodCast.. it is neat.. but I want more about the game and less of just reading unrelated card names.
I agree Tragic. I like a top five bottom five review like 2c1c does it. Weird thing is over half of the poll results are for a big review episode. I would have thought it would skew towards a shorter format. Go figure. Maybe a compromise would be to put the review last so you could skip it if you wanted to. What do you think?
The main thing to keep in mind is that time that we can both record together is scarce. So, interactive (both of us discussing together) segments will be shorter and less common. Solo recording sessions are easier because we don't need to coordinate anything. So what kind of segments benefit most from the back-and-forth commentary?
When I listen to a podcast and they talk about a card without reminding me what it does I get annoyed. If I were new to a game I would need that information to understand the basics of card interaction and strategy.
As someone who dabbles in all of the LCGs, (yes, all) I actually find card ratings and analysis extremely handy. I don't have the time to delve deeper into all of the games that I play, and having the benefit of card analysis from experienced players who do have more time to devote to it than me is very welcome because it drastically decreases the amount of time necessary to to at least stay cogent with the game. That's not to say that analysis of other aspects of the game isn't just as welcome, but that card reviews are indeed very helpful.

I can't be the only person trying to stay on top of multiple LCGs can I?
    • Darksbane and bigfomlof like this
I would also like more discussion on the game, particularly the meta game. I voted for a large episode of reviews though because the deluxe boxes are very large, with more than twice as many cards as a pack, so I don't think a top 5/bottom 5 would do it enough justice. Top 10 Bottom 10 maybe... I'd also love to hear more discussion about how particular cards would slot into particular builds. What are common things you would see in the archetypal builds, and other things like that. A revisit to TKatG would be nice too, to see how your initial comments panned out in playing over the last few months.

I can't be the only person trying to stay on top of multiple LCGs can I?


You aren't.
    • HomerJ likes this
Kennon, I play all six and this is why I like card for card reviews. Top 5 Bottom 5 is great for chapter packs. Deluxe expansions tho...

Danigral: We would discuss the metagame more if we in Marietta GA actually had one. David and I were the only ones to show at our regional. There are a few players who have only showed up to LCG night once and they were new. Tom, Graham, and the other top players don't discuss their decks much during regionals and leading up to worlds to avoid metagaming. We should just cook up an online metagame of our own. (But I hate Lackey)
The new episode isn't on itunes?
Always takes a day or two to propagate to iTunes. I have no idea why.

As someone who dabbles in all of the LCGs, I actually find card ratings and analysis extremely handy. I don't have the time to delve deeper into all of the games that I play, and having the benefit of card analysis from experienced players who do have more time to devote to it than me is very welcome because it drastically decreases the amount of time necessary to to at least stay cogent with the game.


That makes sense. I find myself sometimes struggling to keep up with Netrunner due to concentrating on Cthulhu and I've been toying with the idea of adding a 3rd LCG. I can see how a good source for "grab & go" information to help keep up with the new stuff would be valuable as a time saver.

Kennon, I play all six and this is why I like card for card reviews. Top 5 Bottom 5 is great for chapter packs. Deluxe expansions tho...

Danigral: We would discuss the metagame more if we in Marietta GA actually had one. David and I were the only ones to show at our regional. There are a few players who have only showed up to LCG night once and they were new. Tom, Graham, and the other top players don't discuss their decks much during regionals and leading up to worlds to avoid metagaming. We should just cook up an online metagame of our own. (But I hate Lackey)

I don't necessarily mean that you should represent the meta-game, which is rather non-existent for CoC. Rather I mean your meta decisions for card choices. For example, what in the meta makes certain cards more/less viable? This is just an extension of card analysis, in my mind.
Ah, I see what you're saying then. So an example might be something like "This card requires it to be Night to play. Right now with the majority of Day/Night cards being from the Dreamlands cycle which has been out of print for some time you usually won't be opposed in controlling the time of day, but with Venice coming out and Dreamlands on the schedule to be reprinted a lot more Day/Night effects are about to return to the card pool this may become a riskier play. A similar card that doesn't rely on Night might be X."
Great to have you back! I am halfway through the episode listening on my way to work. I like card by card reviews but I wouldn't spend more than one episode on each release. Also the written review of The Key and the Gate did cover a lot of the basic card talk.

" ... A similar card that doesn't rely on Night might be X."


More this. Or more generally, say that you're discussing a particular card, maybe in the context of constructing a deck, then you can discuss some other cards that you would want to watch out for that could handle that card/deck, that you may want to consider teching against. Maybe this is why you would avoid using this particular card. Maybe suggest alternatives. These provide some outline for how one might make decisions within one's individual meta.
call me stupid but were can i find the podcast?
Click the "podcasts" tab over on the upper left of the page.
Those of us with small (or no) player-group benefit more from deck-construction reviews, game-play strategy, card interactions, and "Deck of the Week" debates. By proxy, the cards get reviewed because discussion should lead toward why/where they are being used or where certain cards fall into the game and current meta.

Top/Bottom 5 is s nice segment, but card reviews are boring shows imho. Especially when every one of them gets read out loud. It's like being in kindergarten again.
I'm with homer. Individual Card Analysis end up being white meaningless noise if you are not into the game and if you are into it, then you have read them all yourself ages ago. Like it dose help, but it is so dry and has no grounding. Most people who need card readings will not know the card, at all. So talking for 10 mins in detail on a card becomes boring unhelpful as they can not even remember the card text you are talking about. There is no clear image in their head of what you are talking about. It is just endless prattle about things. Meanwhile if you talk about combos or entire decks there is a grounding for the player, decks are best as they can just pick them up and use them, and this allows global concepts of the game to be talked about, ideas that will help a lot more than a card evaluation. Deck talk shows us why cards work, about synergy all sorts of cool stuff.
I believe we can come to a compromise. Over half want a full spoiler show. When TiV comes out we will do both. We will discuss deck ideas using TiV cards and as the last segment we will do a card for card review for the new players that haven't quite grokked the game yet.
    • Kennon likes this
After discussing this a bit I think we may have hit on a good solution - let us know what you all think...

What if we do the card-by-card stuff as printed articles here on CardGameDB, and then save the audio for more discussion of strategy and that kind of stuff? Then people who want it can easily get it in more of a quick-reference form and people who don't can easily skip it and it won't eat up a ton of our audio time.

What do you think, sirs?
    • Kennon, Jhaelen, Jan and 1 other like this
I think this is a really good idea. PodCasts are as much about personality as content and I think these kind of discussion might allow for cooler interactions between you guys.
I've found the deck-building conversations, including the lists, very helpful, so I was glad to hear in this episode you're carrying on with those.