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Pacta Arcana - The Double Agent

Call of Cthulhu Pacta Arcana Danigral

Welcome to the eleventh edition of Pacta Arcana, in which we will explore the depths of deckbuilding with multiple factions in the Call of Cthulhu LCG. In each article of this series we will be looking at combining two factions (sometimes more) together to form a cohesive deck around a particular theme, combo, or strategy. This weeks brings another exclusive spoiler from the upcoming deluxe expansion, Denizens of the Underworld, which will be available late this year!

Last time on Pacta Arcana, Midian took us on a bender at the Cuckoo-Cabana, and it’s probably for the best for the sake of out sanity that memories of that place are a little hazy. Syndicate and Hastur are truly frightening. What’s important is we came through with all of our important bits. This week, we find that on the other side of town at the precinct, members of the Agency are going deep undercover to investigate troubling rumors of a strange unnatural gatherings in the dark woods surrounding town. What they don’t know is that detective Savio Corvi (TiV) is undercover himself, inciting fear of inaction among his fellow detectives to pursue the dangerous cult. Perhaps leading the detectives further Into The Woods (LR) is exactly what he wants… but to what dark purpose?

Agency Posted Image and Shub-Niggurath Posted Image

First, let’s look at the card, and then we’ll delve into the deck.

Posted Image


This Agency event is a tactic, which we know from the recent article from FFG, is a featured event sub-type in the upcoming Denizens of the Underworld. Unfortunately, that specific part of the effect is neither reliable, nor particularly powerful outside of some random chance synergy with traits, and honestly there isn’t a lot trait-synergy in the game at this point. What’s really the good part is granting Invulnerability and Willpower to any character you want. This can provide additional protection to a character without terror or willpower to begin with, or lets you take to stories characters that you would normally lose due to terror and combat, for surprise effect. So far, the only event we’ve had that has granted Invulnerability at that price point has been Brazier Enchantment (TOotST), which carries a pretty hefty steadfast requirement, was for Silver Twilight characters only, and hence has never seen much play. Additionally, Deep Undercover is the first event that has granted willpower.

So an event that lets a single character cruise through terror and combat struggles unscathed...sounds perfect for a rush deck. An investigator deck with Agency and Miskatonic University would love this card, letting a fragile character with arcane/investigation go alone at a story and protecting him. Alternatively, this could provide additional protection for a deck that has a linchpin character - one that the deck centers on - as critical for it’s strategy. Normally, I wouldn’t recommend this sort of deckbuilding, since characters are nothing if not ephemeral in this game, however, if a character is not necessarily critical, but merely providing some sort of buff to shore up a weakness, then I can get behind that.

So while this event can have it’s uses, particularly in a investigator faction rush deck, I don’t think it fits into our deck this week as more than a thematic tie-in, especially since it would be impossible to play under ideal circumstances (such as when it's night with Night-shift Security (TH) in play). But without further ado, let’s get into the deck.

What do I get out of this deal?
This is a hard pact to make simply because Agency is the faction that least likes working with Eldritch factions. Most all of Agency’s good characters are Heroic; likewise, many of Shub’s good characters are Villainous, including the corpulent beauty, Y'Golonac (Core), and Corrupted Midwife (ER). The reason to run Savio Corvi is to give all of your characters Posted Image and Fast. Terror, for the most part, gives protection to most effects that would drive a character insane. And since all the Agency heroes have willpower, this would be redundant. Agency provides a lot of combat firepower, as well as access to investigation icons, which Shub is typically lacking. Combined, they create an overwhelming board presence, and pack an impressive punch in 3 of the 4 struggles. It’s too bad that ignoring arcane struggles currently will result in an automatic loss against a deck like Yithian mill; however, the deck still packs some answers to this in Shotgun Blast, Behind Bars, Burrowing Beneath, and Into the Woods as well (by providing an additional combat struggle so that Master of the Myths can’t commit.)

The other interesting theme that comes out in the Agency/Shub pact is Night. A very interesting sleeper card is Night-shift Security, an often overlooked card simply because of the conditional "When it is Night" ability. However, the ability is very, very good, and shuts down a lot of targeted destruction and wounding that is rampant in the environment. (This incidentally, is why we aren't playing Deep Undercover in our deck, since Night-shift Security prevents all players from targeting each character you control.)

Key Cards:
  • Savio Corvi (TiV) - He makes all your characters powerhouses. Terror basically grants immunity to insanity, and fast is like giving an additional of each icon a character already has.
  • Shocking Transformation (Core) - Our restricted card, this is perfect for pulling Savio, Amaranth, Hungry Dark Young, or Grasping Cthonian. It's a great toolbox card for whatever we need at the moment to smooth out the deck.
  • Book of Iod (ER) - This is one of the most efficient draw cards in the game, nevermind that it discards a card to do so. The discard is where we want out cheap characters to fish out through recursion effects.
  • Into The Woods (LR) and
    Dreamlands Conspriacy (CoC) [sic]- Our two conspiracies, the will ensure that Savio Corvi is active, but also provide the overall strategy of the deck by fishing out and recurring characters to constantly control the board.
Thoughts on Gameplay:
The idea of the deck is to get Savio Corvi into play as quickly as possible, protect him, turn on his ability, and then watch as your opponent cannot commit to any of your stories without massive casualties. Teodor Corvin, Agency Bodyguard, Abhorrent Spore, and Night-shift Security are all there to protect Corvi. Ol’ Lazy Eyes, Amaranth, and The Setting Sun are there to ensure he’s always active.

The overall strategy is that you want to get Into the Woods out as fast as possible either using Ol’ Lazy Eyes to both turn on Savio Corvi, and use the story effect to bring out at least 2 characters for free. Putting cheap characters in your discard pile though Book of Iod, Elena Belskaya, and Shocking Transformation will set them up to be recurred with Hungry Dark Young, and a late game Dreamlands Conspiracy. By then you should have enough board control to easy win your third story.

In terms of resourcing, you probably want to go to 3-1-1 as quickly as possible to get Savio Corvi into play. On turn 3, you can go to 3-2-1 and stay there until you happen to have Y’Golonac. You really want to save all your cards to use for pushing through wins at your conspiracies.

The Deck:

Total Cards: (50)

Character: (31)
3x Savio Corvi (TiV)
2x Jenica Capra (LR)
2x Baleful Reveler (TiV)
2x Night-shift Security (TH)
2x Agency Bodyguard (JtUK)
1x Amaranth (SoK)
3x Hungry Dark Young (Core)
3x Twilight Cannibal (TH)
3x Grasping Chthonian (IotF)
2x Y'Golonac (Core)
1x Corrupted Midwife (ER)
2x Ol' Lazy Eyes (CoC)
2x Elena Belskaia (TbtA)
2x Teodor Corvin (***)
1x Black Dog (***)

Support: (6)
2x Abhorrent Spore (LR)
2x Book of Iod (ER)
2x The Setting Sun (TH)

Event: (11)
3x Behind Bars (SotD)
3x Shotgun Blast (Core)
3x Shocking Transformation (Core)
2x Burrowing Beneath (Core)

Conspiracy: (2)
1x Into The Woods (LR)
1x Dreamlands Conspriacy (CoC)


A few notes on the deck:
  • A deck built around Day will give this deck trouble some trouble, since it’s possible a Day card can take out Savio Corvi. Interestingly, Abhorrent Spore can be sacked to save him from the destruction effect, resulting in that strange situation where it’s both Day and Night at the same time!
  • If you are playing against a Day deck, try to rely on Setting sun to make it night, and delay using your conspiracies so that Corvi isn’t taken out that way and your opponent gets an easy 3 for 1. Use your other would-canceling for Corvi.
  • Save Burrowing Beneath and Grasping Chthonian for those time you really need it, such as when you are about to win a conspiracy and need Snow Graves taken out, or if you really need to use Shocking Transformation to bring out another copy of Corvi, or if that Flux Stabilizer is giving you a twitch.
  • Don’t get greedy. While you should have the advantage with terror and combat early game, and should be able to apply pressure with investigation, the long game favors you after you trigger some of your recursion effects. Play a defensive game early to ensure your opponent doesn’t sneak through any surprise stories, and don’t overexpose yourself by overcommitting on offense.
Thanks for reading, and a special thank you to Wildefox and Midian for helping out with the article. I hope you have enjoyed their contributions as much as I did! See you next time for another edition of Pacta Arcana.

Any feedback, suggestions, or comments are welcome.

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Danigral started hoarding Call of Cthulhu the same time as A Game of Thrones. While he’s played AGoT more competitively, he’s harbored a secret love for CoC and has played it casually and competitively for over 2 years. Initially drawn into the game through a fascination with Lovecraft’s mythos, he fell in love with the innovative mechanics and engaging gameplay CoC offers. And he wants to convert you. Cthulhu Fhtagn!

  • NecRus888, badash56, Jan and 2 others like this


19 Comments

Sorry, all. The card counts were off a little. The deck is 50 cards.
Looks like a fun deck, nice work as usual!
I had a lot of fun with this deck from a purely thematic standpoint. The idea of Savio Corvi infiltrating the Blackwood Agency in order to lead them on a mission to infiltrate his own cult, and from there to their doom, was kind of fun. You can imagine the undercover detectives entering the woods with the cult members as the sun sets...
I dig your backstory. It's always neat to see a deck that has some interesting mechanics combined with an appropriately thematic narrative that's revealed through card selection. Nicely done.

I'm not much of a deep-thinker when it comes to deck design, so I have 2 quick questions:

1. Jenica Capra (LR). You only have 2 tomes and 0 Agency support cards. Are you using her once per turn action to sort through your deck and arrange it from the bottom-up, so to speak?

2. Instead of a single Amaranth or even 'Ol Lazy Eyes, would it be better to run 2 Cover Up (PT)?

I dig your backstory. It's always neat to see a deck that has some interesting mechanics combined with an appropriately thematic narrative that's revealed through card selection. Nicely done.

I'm not much of a deep-thinker when it comes to deck design, so I have 2 quick questions:

1. Jenica Capra (LR). You only have 2 tomes and 0 Agency support cards. Are you using her once per turn action to sort through your deck and arrange it from the bottom-up, so to speak?

2. Instead of a single Amaranth or even 'Ol Lazy Eyes, would it be better to run 2 Cover Up (PT)?

Thanks for the compliments! And good questions!

1. Jenica is there simply because she is a cheap unique character without heroic (actually one of the few) that has investigation - so she does not lose her investigation to Setting Sun. She's just a warm body for rush.

2. Cover Up is a reasonable switch, although Ol Lazy Eyes will get your conspiracy and provide you a character, which you can subsequently sac with Shocking. I have grown to like Amaranth a lot for her ability, as she can always provide a defender to a conspiracy, and helping to ensure your opponent doesn't sweep the rug out from under you by winning your own conspiracy. Her weakness of no terror or willpower is also mitigated by Corvi, so I thought she fit in well. Another thing about Cover Up is that it is Agency. I'm a little anal about this (and Badash tells me I overthink it) but I always like to know what my 1 domain is going to be, and in this case I'm sort of tagging it as Shub because of the Book of Iod and Baleful Reveler. Which means that beyond turn 2 or 3 I'll be using a 2 or 3 domain to pay for Cover Up. Not the end of the world, but like I said, I'm anal.
Determining your 1-resource domain and crafting your deck with that in mind is an excellent strategy. If that's being anal, well, err, hmm. I can't think of anyway to wrap up that sentence properly so moving right along...

I can see how Cover Up doesn't work as well for your deck, and Amaranth gives you yet another unique character that won't lose investigation to The Setting Sun. As for Jenica Capra, she can also be saved by the Agency Bodyguard (if necessary) to protect the Book of Iod, so that's a minor plus.

I rarely play Agency as that's my primary opponent's favorite faction, so I'm not as familiar with them. Going through their characters I was surprised at how many are heroic. It's already slim pickings for 2-cost characters with investigation, let alone those that are unique. It looks like Jenica is the answer.

However, I noticed you are light on 1-cost characters. Have you considered Paul LeMond (Core)? I realize your 1-resource domain is set for Shub, but he can be a nice opening character, especially as he's unique and doesn't have the heroic keyword.
Agency is certainly lacking in good 1-cost characters. If anything, I might consider Alaskan Sledge Dog.
Before I forget, I wanted to say thank you for writing up these articles. I always enjoy reading about your decks, and it's nice to see Call of Cthulhu coverage on the front page.

On the topic of Agency/Shub thematic combos, I've always wanted to slap together an "Area 51" Government/Mi-Go deck. Not because it would be successful (that's doubtful), but just for the X-files send up.
    • Danigral likes this
A friend pointed out that my comment about Midian's article could be construed as negative. It was totally not my intent to imply that his article was bad (it was very good actually). My comment was speaking toward the thematically frightening prospect of Hastur and Syndicate. I've edited the article to try to convey that meaning more. Thanks everyone for your patience with my editorial license. :rolleyes:
What other conspiracies do you think would work best with Corvi? I think that Negotium Perambulans in Tenebris (DD) would be great because it stays out twice as long as other conspiracies. The downside it it's restricted which means passing up on Shocking Transformation to tutor Corvi.
    • Yipe likes this

Before I forget, I wanted to say thank you for writing up these articles. I always enjoy reading about your decks, and it's nice to see Call of Cthulhu coverage on the front page.

On the topic of Agency/Shub thematic combos, I've always wanted to slap together an "Area 51" Government/Mi-Go deck. Not because it would be successful (that's doubtful), but just for the X-files send up.

I love the idea of the X-Files themed deck. Sounds like you have a good idea for your next Mythos and Microbrews! Which Agency cards would be Scully and Mulder?

What other conspiracies do you think would work best with Corvi? I think that Negotium Perambulans in Tenebris (DD) would be great because it stays out twice as long as other conspiracies. The downside it it's restricted which means passing up on Shocking Transformation to tutor Corvi.


Passing up Shocking Transformation is tough. There's Under the Porch (THBtS), though it's not as efficient and is more vulnerable. Still, it would allow you to tutor Corvi and play Negotium which could work well as you have a fair amount of cost-3 characters.

I actually like the conspiracies you've chosen, but instead of Negotium what about Mass Hysteria (TiV)? With Corvi out you'll likely win the multiple terror struggles. This may either scare your opponent away (and you can just let it sit there all game), or force them to drive 2 characters insane each time they commit to get rid of it. Then you follow up with a cheap/surprise Shotgun Blast. I'm not sure it's better than what you have now, but it could allow you to maintain a conspiracy in play and have Shocking Transformation in your deck.

One other suggestion and then I'll quit, promise. Because you're running a 1-resource Shub domain, what about taking Thunder in the East (KD) over Burrowing Beneath? It's not as flexible, but it works with your resourcing strategy and increases your card draw.
    • Danigral likes this

I love the idea of the X-Files themed deck. Sounds like you have a good idea for your next Mythos and Microbrews! Which Agency cards would be Scully and Mulder?


I'm still sorting through options for the various characters, but here's my Fox Mulder:

Obsessive Detective (TTB)
Perhaps Paranormal Specialist (SoA) for Dana Scully?

Passing up Shocking Transformation is tough. There's Under the Porch (THBtS), though it's not as efficient and is more vulnerable. Still, it would allow you to tutor Corvi and play Negotium which could work well as you have a fair amount of cost-3 characters.

I actually like the conspiracies you've chosen, but instead of Negotium what about Mass Hysteria (TiV)? With Corvi out you'll likely win the multiple terror struggles. This may either scare your opponent away (and you can just let it sit there all game), or force them to drive 2 characters insane each time they commit to get rid of it. Then you follow up with a cheap/surprise Shotgun Blast. I'm not sure it's better than what you have now, but it could allow you to maintain a conspiracy in play and have Shocking Transformation in your deck.

One other suggestion and then I'll quit, promise. Because you're running a 1-resource Shub domain, what about taking Thunder in the East (KD) over Burrowing Beneath? It's not as flexible, but it works with your resourcing strategy and increases your card draw.

I'm still not sure what I think of Mass Hysteria. You tend to have to commit a lot of characters to ensure it doesn't backfire on you. But that's a possibility.

I like the idea of Thunder. I might take out Behind Bars for a couple.

I'm still sorting through options for the various characters, but here's my Fox Mulder:

Obsessive Detective (TTB)

Fits thematically! Too bad it's not unique...

Perhaps Paranormal Specialist (SoA) for Dana Scully?

This one might be good for her, as long as it's after season 4 or so... :)
That ability to banish villainous creatures in the light of day is very in keeping with Scully's meta-function in the show. Once she shows up, all the weirdness disappears, leaving Mulder with no proof.

That ability to banish villainous creatures in the light of day is very in keeping with Scully's meta-function in the show. Once she shows up, all the weirdness disappears, leaving Mulder with no proof.

It was all in his head anyway. ;)

That gives me an idea, FFG should print a card for Lord Kinbote.

That gives me an idea, FFG should print a card for Lord Kinbote.


The non-fiction science-fiction!

Did you know that Venus was at its peak brilliance last night? You probably thought you saw something up in the sky other than Venus, but I assure you, it was Venus.
    • Danigral likes this