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Pacta Arcana - The Sideboard Sideshow
May 23 2013 09:10 PM |
Danigral
in Call of Cthulhu
Call of Cthulhu Pacta Arcana Danigral
Shub's Party Tent
Last time on Pacta Arcana, we tagged along as the MU scholars studied the horrifying sign of Hastur. This week, I have a special edition discussing The Festival, the new champ card designed by Graham Hill, the winner of 2012 European Nationals. If you haven’t read his article yet over on FFG’s website, I suggest you take a look at it. It provides some valuable insight into the mind of a champion player. I believe that this single card will do more to open up the meta than ever before, and I hope to show you at least one example of how. Here’s one excerpt from him that I will focus on in my article today:
"The ability to search your deck for resources also means that you can easily run out-of-faction cards. Accordingly, The Festival permits a tradeoff of balancing versus hard-matched resources that should open more options for deck-building. The math here can get quite complex, but it is now very possible to add a small handful of cards from a third or fourth faction and be able to play them with a minimal reduction in the flow of your deck. Hopefully, this will give deck-builders with a knack for numbers a whole plethora of new opportunities." - Graham Hill
The Festival may be a Shub card, but it doesn’t discriminate against other factions. In fact, The Festival is the first real card (since the CCG era) that gives you the potential to dabble in all the factions - allowing you to create a real rainbow deck. This can allow you (provided your deck isn’t too slow) to pack the power cards of each faction or shore up weaknesses in your deck utilizing the strengths of other factions. Does your deck struggle with drawing cards? Throw in three copies of Gunrunner’s Club. Is your deck weak to certain dominant characters? Throw in some copies of Deep One Rising, or Sir Jeffrey Farrington. If you end up with one in your hand, all you have to do is use The Festival to bring out a second copy and resource it to get a match.
What do I get out of this deal?
Since The Festival is a Shub-Niggurath card, it will be our main faction, allowing us to play it turn 1 with no problems. Fortunately, Shub is a strong faction, so we shouldn’t have any difficulty putting in all the good cards and still leaving room for shiny toys from other factions. (I just want to add as a note that it is also possible to splash in The Festival if Shub is NOT your main faction, by running Hall of Champions and/or Museum Curator to put it into play.) But why is The Festival so wonderful?
In order to discuss this topic in concrete terms, I’m going to talk about two primary strategies for resourcing with The Festival, and a third secondary strategy:
- “Resource Flexing†- What I mean by this is using the color-matched resource for the card you want to play, and possibly pop The Festival on it with its discard-pile ability to pay the cost if necessary. Instead of trying to delay-match your card, if you have a hard resource match for a card in your hand already, you just need to bump up the domain with The Festival to pay the cost. In the big picture, this provides some flexibility for playing out 2-cost cards if you have only 3 factions in the deck (one faction for each domain).
- “Rainbow-domaining†- Another strategy for domains is trying to build up 1 domain with your rainbow of resources (one card of each faction in your deck),giving you all the resources you might need to play any single card in your deck. This is a better strategy if you have fewer higher-cost off-faction cards in your deck.
- Mixed approach - Trying to do both is feasible, although more difficult, since resource matches will be more random. A mixed strategy become more viable when you have more neutral jumper characters, or cards like Museum Curator that can put supports into play bypassing cost, or more lower cost cards of your main faction (if you have a main faction).
First, The Festival allows you to customize your resources for whatever cards you happen to have in your hand. If you have a MU card, such as Museum Curator, but don’t have that resource on a domian, it’s easy to tutor for another Museum Curator in your deck and suddenly have a resource match. The problem is that playing that card now will be delayed a turn, since The Festival requires you to attach it to a drained domain. (If you add in Basil Elton, though, you can get past this little hiccup on the same turn.)
Second, The Festival feeds your discard pile, setting you up early for recursion effects, or discard pile triggers introduced in the latest The Key and the Gate expansion. In Shub, this allows you to use cards like Hungry Dark Young and Rampaging Dark Young to good effect.
Last, The Festival provides a sort of resource-ramping, by tutoring itself and sacrificing a copy on one of your domains on two consecutive turns, you can use The Festival’s second ability to immediately place it back on another domain. I actually recommend using The Festival to tutor itself for the first time so that it gives you this flexibility to pay for 2 cost cards of off-factions, since you will then always be able to sac The Festival if you need to have an emergency +1 resource for any particular card in your hand. For example, your opponent may think he’s safe for a turn playing a support card when you only have a 1-resource domain open; and then you can suddenly use The Festival to bump up a domain to 2 to play Burrowing Beneath.
But how would this look in deck form? I’ve chosen to do the Resource Flexing strategy with Shub-Niggurath as my main faction, which means that I will have a relative majority of Shub cards in my deck, and small packets of off-faction cards.
Key Cards:
The Festival - Obviously.
Marcus Jamburg - To pull back resources sac’ed with The Festival
Basil Elton - To speed up resource matching same turn.
Museum Curator - To put into play off-faction supports for free.
Thoughts on Gameplay:
The focus of this deck is the supports. The characters are there just to slow down the opponent until you can trigger Museum Curator as many times as possible to get my supports into play. This deck will be tricky to play because of the resource flexing required. It will require a little bit of luck and a lot of playing to figure out what is best at any given time, since many times you have to think one turn ahead. And although it may be a little confusing for the driver, it will be even more confusing for the opponent! The coolest tricks, of course, involve resourcing shenanigans with The Festival, such as the following:
- Resource Museum Curator, then sac it with Festival and play Hungry Dark Young to trigger Museum Curator.
- Pull a Many-Angled Thing with The Festival, then play Twilight Gate to put it into play, and re-resource it to another domain.
- Discard a support card to put it into play with Marcus Jamburg.
The Deck:
Characters (26)
Museum Curator (TWB) x3
Hungry Dark Young (Core) x3
Grasping Chthonian (IotF) x2
Lord Jeffrey Farrington (TOotST) x2
Many-angled Thing (TGS) x3
Black Dog (WoP) x2
Dr. Mya Badry (ER) x2
Master of the Myths (IT) x2
Marcus Jamburg (WoP) x2
Basil Elton (KD) x2
Harvesting Mi-Go (TTB) x1
Victoria Glasser (Core) x1
Y'Golonac (Core) x1
Supports (13)
The Necronomicon (SoA) x1
The Cavern of Flame (ItDoN) x2
The Vale of Pnath (SftSK) x2
Guardian Pillar (SftSK) x2
Stygian Eye (IT) x1
The Festival (TkatG) x3
The Doorway (TBJ) x1
Events (12)
Shocking Transformation (Core) x3
Burrowing Beneath (Core) x2
Twilight Gate (TH) x3
Unspeakable Resurrection (Core) x1
Thunder in the East (KD) x3
A few notes on the deck:
- This deck absolutely depends on The Festival to make sure you are resource matching correctly. Because of this, you need ways to recur The Festival if it ever gets discarded. Marcus Jamburg is the best way to do that; however, since Neutral cards screw up resource matching, this is one of our only neutral cards, and we’ll only have x2 of him.
- Museum Curator is so, so, so, so good. He can get out a Necronomicon for free very early in the game, and any of your other supports for free. Common theme in my articles: “Free is good!"
- The Doorway is there to trigger your Hungry Dark Young and Museum Curator and Sir Jeffrey Farrington repeatedly. I’ve added just one copy since it isn't useful without having characters out first, and the added difficulty that it is steadfast.
- One copy of Unspeakable Resurrection? It's there just in case you need to get back Jamburg, and it's another resource match for Yog for Twilight Gate. I'd rather have it than another neutral Jamburg which can gum up your resourcing if you get him too early.
Excuse me while I scoff at the idea of trying to rebuild this deck. Since the main cards are Dreamlands supports, if you don’t have these cards, the idea of my deck goes out the window with them. It would be a completely different deck.
I encourage you to try out your own take with The Festival, though, and post your thoughts below, and your ideas for maximizing its use!
- badash56, Jhaelen, pleechu and 2 others like this
10 Comments
Yup, The Festival may be the means to get me one step closer to my goal of creating an LCG rainbow deck. Along with a couple of the new Yog cards and better Miskatonic cards from the Seekers set, my olde Liege deck may yet see a revival.
The secondary action effect is what pushes it over the top IMO.
Also, the biggest challenge for me as a novice deckbuilder is understanding the right number and curve on cards. Can you spend more time explaining the thinking you use when building your lists? Understanding why you're playing 2 or 3 of a card, why there are so many 2-drops, why you chose quantity and quality of the events, these are things that would help many of us become better players.
Thanks, and keep up the good work.
I can give you some general rules that I tend to follow: I try to have a few 1-drop, but since they tend to be lackluster as characters, I don't have too many. I also pay attention to the color of 1-drops since I usually have to have a certain resource in my 1-domain. I have more 2-drops because in a mixed faction deck, you can pull from 2 cost characters from both factions.
I always play 3x the good non-uniques, and 2x good uniques, unless that unique is critical to my strategy.
Lastly I start with around 30 characters, but go up or down based on if the deck is rush (more) or control (less). If you have combo pieces, you run 3x of those cards.
The Festival allows you to break a lot of those guidelines, however, so you may not see those rules followed in this article. A lot of the characters above are "neutral" in the sense that they can jump into play without concern for resource matching (and they cost 1 for the ability). How many in the 2 cost slot you want depends on how you will build up your domains. You can tolerate more 2-cost if you build up 2-2-1 (vs. 3-1-1).
For events, I always try to avoid conditional triggers on events, but also more generally, I like events that have different uses depending on when you play them or that combo differently depending on what I need (like tutor effects that put characters into play). That keeps events from being predictable.
So to paraphrase:
30ish characters (adjusted for deckstyle)
3x 'good' non-uniques / 2x 'good' uniques
3x 'combo' cards
Few 1-drops due to quality. I assume also because most of the decks I see are quick to spin past a 1-domain, using it primarily for events and payment costs, not characters.
Understand the domain setup-plan of the deck before finalizing the list. 3-1-1 vs 2-2-1 mean entirely different cost curves.
I think that covers it. Please keep in mind that many of us who are reading have a small (or non-existent) playgroup, so any additional detail on choices, interactions, and card-counts are going to help us understand the game better. Who knows, with that sort of help, you may see us at Worlds!?
I mean in the deck forums here; the FFG forums kind of suck. The more we post there, the more we can try to build up an interactive community on these forums.
And yeah, that's a fair summary. Keep in mind that I too, have a fairly small playgroup, and since those guys are pretty busy, I don't get to play all that often. I'm trying to get online more, since that seems to be the best option for now. Most of my knowledge comes from analyzing the cards in terms of efficiency, and running through draws and solo games to see if the deck is flowing how I want it to, so that when I get together to play, my deck is already pretty tuned. Then it's a matter of tweaking it. I find that most of the time if a certain card isn't doing what I want it to, it's either because I was trying to do something too complicated in a combo so that it was too hard to trigger what I wanted, or I misjudged what the card did in context of actual gameplay. My idea of building a deck is putting together the most efficient cards and building it into a cost curve. Because of this, I fully expect my current readers to be complaining in a few months that all my decks look the same.