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2C1C- Episode 184

2C1C 2 Champs and a Chump Podcast Kennon Dobbler Gearhalt Pulseglazer

Episode 184- Cast: Will, Greg, Darryl, and Aaron. The refresh turned out to be real. Listen to Mike Hurley of FFG discuss with us. Music: Josh .Woodward, Celestial Aeon Project, and Manuel Gertrudix

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  • ruvion, scantrell24, agktmte and 5 others like this


40 Comments

I'm willing to assume 8 house cards.  And I'm willing to assume 6 titles.  And I'm willing to assume between 240-250 cards in the 2nd ed core set.  Beyond that, I'm just groping in the dark.  Will we get 14 plots?  28 plots?  Somewhere in between?  Can we assume that we can make 1, 2 or 4 playable tournament decks immediately?

 

Well, the Core box is listed as playable with 3-6 players. That puts some constraints on plots...

Well, the Core box is listed as playable with 3-6 players. That puts some constraints on plots...

"playable" and "tournament legal" are not necessarily synonomous

    • Ratatoskr, Shenanigans and agktmte like this

Because of the 5 sleeve-packs you are assuming 250 cards, which might be actually wrong. In one of the threads someone (don't find the damn post at the moment) states, that conquest had 278 cards with 5 sleeve-packs.

 

So maybe plots, house cards and titles are not included in the bunch of cards to be sleeved.

 

Just want to throw that in.

    • FranciscoG and PulseGlazer like this
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Shenanigans
Nov 14 2014 08:53 PM

First off, great episode guys.

 

I have a question that I haven't seen brought up elsewhere. Do we know if the game will be limited to the eight initial factions? From that picture you guys posted on your FB page, I think the guesses of Stark, Lannister, Targaryen, Baratheon, Greyjoy, Martell, Tyrell, and Night's Watch/WIldling (or maybe Arryn) are accurate. Personally, whichever of the last two is left out would be worth adding in later, Do we know if that's even going to be feasible?

 

I haven't played Conquest, but didn't they do something like that with the Necrons?

"playable" and "tournament legal" are not necessarily synonomous

Oh, I agree. It's not possible to have 6 tournament legal decks for melee, so that's not going to happen. What I'm saying is that it's going to be very difficult to have 2 tournament legal decks (which Mike Hurley seemed to imply could be made from 1 core set) given the card constraints. 

However, it's hard to imagine a melee working at all with less than, say, 4 plots a person (24 plots).

Because of the 5 sleeve-packs you are assuming 250 cards, which might be actually wrong. In one of the threads someone (don't find the damn post at the moment) states, that conquest had 278 cards with 5 sleeve-packs.

 

So maybe plots, house cards and titles are not included in the bunch of cards to be sleeved.

 

Just want to throw that in.

 

The Conquest set includes (40?) token cards, and requires 5* full sized sleeves, 1*small sleeves, so it counts all 270+

Interesting that when Hurley was listing off the LCG designers, he missed out the lead designer for what is arguably the biggest game -  Lukas Litzsinger/Netrunner.... Should Lukas be worrie about his job? :P

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PulseGlazer
Nov 15 2014 03:10 PM
So... why are we so obsessed with 1 core being a tourney deck? Are any of us really planning on just 1 core? And for new players, we dont need to teach them with real tourney decks, and so wont need anything more than 1 core...
    • zordren and agktmte like this
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generalwedge
Nov 15 2014 03:39 PM
I'm not sure anyone's worried about being able to make a tourney legal deck with just one core. It's more the implications of the bits of info we can gather on exactly what cards you do get in a core
    • istaril likes this

Ha, Tom, I bet it was either an honest slip or some internal shuffling. I know Lukas had taken some time to work on boardgame projects for a bit (I believe he was involved in X-Com) so he might not technically have the LCG title currently or something.

One thing I didn't hear - how come Darryl didn't ask if Counting Coppers was going to be reprinted. I hear he quite likes that card...
    • Darryl likes this

Thats a great question. I really dropped the ball on this entire interview as I was unable to come up with what I felt would be an original/good question to ask.

My favorite moment was when Daryl said goodbye and you realized he had been there the whole time, hiding between two ferns and waiting for the right moment to pounce.

Part of me hopes they get rid of "blanking a textbox" and change the label of the type of effect to being something a little more Nedly or something that doesn't require the difference between "printed" and not "gained".  I never liked the terminology used even though it may be relatively easy to understand what it's supposed to do.  I'd rather it "disabled" it or something.  Not sure what I'd do differently but if there is something other card game may do that isn't called "blanking the textbox", maybe that is a better option.

 

Does anyone else dislike the term "blanking" when it comes to wiping out the text box?

    • PulseGlazer likes this

@Bomb: I learned that in Call of Cthulu blanking wipes out printed and gained text, both. Who can keep that straight!

 

I don't mind blanking tech and think it's great for game balancing, but I would agree with you in that I'd like to see them able to work in a more intuitive understanding of how it works.

    • PulseGlazer likes this