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2C1C- Episode 184
Nov 14 2014 03:00 AM |
Kennon
in Game of Thrones
2C1C 2 Champs and a Chump Podcast Kennon Dobbler Gearhalt Pulseglazer
Episode 184- Cast: Will, Greg, Darryl, and Aaron. The refresh turned out to be real. Listen to Mike Hurley of FFG discuss with us. Music: Josh .Woodward, Celestial Aeon Project, and Manuel GertrudixAlso:
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- ruvion, scantrell24, agktmte and 5 others like this



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40 Comments
Well, the Core box is listed as playable with 3-6 players. That puts some constraints on plots...
"playable" and "tournament legal" are not necessarily synonomous
Because of the 5 sleeve-packs you are assuming 250 cards, which might be actually wrong. In one of the threads someone (don't find the damn post at the moment) states, that conquest had 278 cards with 5 sleeve-packs.
So maybe plots, house cards and titles are not included in the bunch of cards to be sleeved.
Just want to throw that in.
First off, great episode guys.
I have a question that I haven't seen brought up elsewhere. Do we know if the game will be limited to the eight initial factions? From that picture you guys posted on your FB page, I think the guesses of Stark, Lannister, Targaryen, Baratheon, Greyjoy, Martell, Tyrell, and Night's Watch/WIldling (or maybe Arryn) are accurate. Personally, whichever of the last two is left out would be worth adding in later, Do we know if that's even going to be feasible?
I haven't played Conquest, but didn't they do something like that with the Necrons?
Oh, I agree. It's not possible to have 6 tournament legal decks for melee, so that's not going to happen. What I'm saying is that it's going to be very difficult to have 2 tournament legal decks (which Mike Hurley seemed to imply could be made from 1 core set) given the card constraints.
However, it's hard to imagine a melee working at all with less than, say, 4 plots a person (24 plots).
The Conquest set includes (40?) token cards, and requires 5* full sized sleeves, 1*small sleeves, so it counts all 270+
Interesting that when Hurley was listing off the LCG designers, he missed out the lead designer for what is arguably the biggest game - Lukas Litzsinger/Netrunner.... Should Lukas be worrie about his job?
Ha, Tom, I bet it was either an honest slip or some internal shuffling. I know Lukas had taken some time to work on boardgame projects for a bit (I believe he was involved in X-Com) so he might not technically have the LCG title currently or something.
Thats a great question. I really dropped the ball on this entire interview as I was unable to come up with what I felt would be an original/good question to ask.
Part of me hopes they get rid of "blanking a textbox" and change the label of the type of effect to being something a little more Nedly or something that doesn't require the difference between "printed" and not "gained". I never liked the terminology used even though it may be relatively easy to understand what it's supposed to do. I'd rather it "disabled" it or something. Not sure what I'd do differently but if there is something other card game may do that isn't called "blanking the textbox", maybe that is a better option.
Does anyone else dislike the term "blanking" when it comes to wiping out the text box?
@Bomb: I learned that in Call of Cthulu blanking wipes out printed and gained text, both. Who can keep that straight!
I don't mind blanking tech and think it's great for game balancing, but I would agree with you in that I'd like to see them able to work in a more intuitive understanding of how it works.