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All Things Shagga - Martell Choke

Small Council All Things Shagga Kennon

And here we are again with another installment of All Things Shagga, this time post GenCon and the lessons learned therein. For those of you that listen to 2C1C, you’ll have already heard some about what I played at GenCon this year, but for those who haven’t or otherwise missed that, I chose to play a rather Shagga deck this year. The deck was inspired by an idea sent to me by our very own Kizerman, which was probably even more Shagga initially with some Maesters and Pale Steel Link shenanigans. The core of the deck is the same, but I tweaked it some, as I felt that the Pale Steel Link theme lost a some without The Maester’s Path agenda, but that I thought that Kizerman was right that Orphan of the Greenblood was a stronger choice for this deck. So what in the world is the deck, you ask? Why it’s a Martell Treaty with the Isles choke deck!

The Cards:

Treaty With the Isles- With the pre-GenCon FAQ acting to reign in The Long Voyage and Negotiations at the Great Sept, it seemed that rush and aggro would be dialed down a few notches, making the drawback of an opponent needing 5 less power to win the game comparatively less of a drawback than it had been. And of course, with the Treaty at our disposal, we’re able to utilize some of the most powerful cards of two very powerful houses.

White Raven- This is what really makes most choke decks get rolling, and this one is no different.

Wintertime Marauders- I’ve said before that I think this is one of the most powerful cards in the game that isn’t restricted yet, and the presence of the White Raven makes it almost silly to not include the Marauders. They serve a wide range of options from removing resource locations to removing characters that do manage to land on the board.

Ice Fisherman/ The Sparr/ Burned and Pillaged- The cream of Greyjoy’s income reduction crop, these three help us really get the opponent down to a low enough level of income that they can’t do any productive.

When I Woke…- Finally, a deck that really fits this Champion card. With a bit of influence available, the ability to choke the opponent’s draw and simultaneously effectively deny them the gold that they first spent on their character is very powerful.

Negotiations at the Great Sept- Ok, so you caught me here. I mentioned in the intro that the first time I started tweaking this deck, I thought that Orphan of the Greenblood was the perfect restricted card for the deck as it provided great help on setup and more icon control for whatever characters hit the board. Unfortunately, it seemed that the deck would play out a little too much in the first few turns and sometimes find itself in the position where it hadn’t managed to quite get the lock and couldn’t keep digging for fuel to develop it. Changing the restricted card to Negotiations really helped alleviate that particular issue.

Thoughts on Play:

After testing for and then playing in GenCon, I can really say that rush is still more of a problem than I had been expecting it to be. Make sure that you work as hard as you can to mitigate their power gain in the first couple turns while you set up the lock. Defending a few incoming challenges to help slow them while you get a Wintertime Marauders up and running can make the difference. Once you have Marauders up, you can remove their saves (like duplicates) to make your Valar Morghulis really count, or clear out chuds and claimsoak so that military challenges and Marched to the Wall can do their work. Marched to the Wall is particularly useful since it cannot be saved and your opponents are less likely to be able to flood the board.

The deck sets up very well, with 5 cards seeming to be the norm and a 7 card setup here and there. With that in place, don’t be afraid to open with Blockade. The usual tendency is to open with a high gold plot on the first turn so that you can get a leg up with more powerful cards. With the generally superior setups of this deck, you can really stick it to an opponent with a first turn Blockade, even though A Time for Ravens may generally look like the starting plot most to many players. If you do get a gold producer on setup, and a White Raven in hand, opening with Blockade and playing the White Raven to start negating gold for the second turn is pretty much perfect.

Of course, it doesn’t always work out quite that easily, and it can sometimes take a bit of time to get the pieces that you need to put the choke together. In the mean time, Martell’s icon removal gives you a great way to negate the characters that your opponent does put on the board. Ellaria Sand is also one of the strongest choices you have to keep your opponent from getting too big of a leg up while you get the choke in place. Also, The Red Viper gives you a great option to close out games since we’re unable to use Asha Greyjoy in this version. Conveniently, The Red Viper also gives us some means to raise our claim and really make that choke count for more as well as set up a key Marched to the Wall.

The Deck:

Deck Created with CardGameDB.com Game of Thrones Deckbuilder


Total Cards: (63)

House:
House Martell


Agenda: (1)
1x Treaty with the Isles (CoS)

Plot: (7)
1x Valar Morghulis (Core)
1x The Winds of Winter (TWoW)
1x Rule by Decree (Core)
1x Blockade (Core)
1x A Time for Ravens (ACoS)
1x Negotiations at the Great Sept (TPoL)
1x Marched to the Wall (LoW)

Character: (31)
3x Ice Fisherman (TWoW)
3x Greenblood Merchant (ARotD)
3x House Messenger (PotS)
3x Lost Spearman (MotM)
3x Distinguished Boatswain (TftRK)
2x The Sparr (APS)
3x Wintertime Marauders (ACoS)
3x Carrion Bird (TWoW)
2x The Red Viper (APS)
2x Samwell Tarly (TRS)
1x Maester Murenmure (CbtC)
1x Maester Wendamyr (KotS)
2x Ellaria Sand (PotS)

Attachment: (4)
2x White Raven (TWoW)
2x Burned and Pillaged (FtC)

Event: (5)
3x The Prince's Wrath (PotS)
2x When I Woke... (PotS)

Location: (23)
3x Water Garden (PotS)
2x Gatehouse (KotS)
3x Summer Sea (PotS)
3x Sunset Sea (KotS)
1x Street of Steel (LoW)
1x Street of Sisters (Core)
3x The Iron Mines (KotS)
1x Aeron's Chambers (KotS)
1x Lord Doran's Chambers (PotS)
2x Hellholt Docks (TPoL)
1x Volantis (VM)
1x River Row (QoD)
1x River Blockade (RoR)
  • JackCade likes this


22 Comments

Martell choke works better as hyper-bounce, I found. Play it out of KotHH and just attempt to clear the opponents board of characters every turn with GG and aGoC and other tricks (I like the horse :D ), at the same time begin stealing their economy with Support of the Kingdom. Throw in a few other types of control such as Parting Blow and rinse and repeat with Prince's Plans. The game comes down to out-producing your opponent. Do that and you win. It both is and isn't 'choke' but it's the best way I've found to get the idea working.
    • Skelton likes this
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PlebeianMaw
Aug 30 2013 12:16 PM
Kennon, you are evil for writing this. This is an evil thing. Worst of all it's a good deck. I think I'll make one similar just to test my metamates patience.
Ugh. This is horrible. Congratulations.
How vital is The Prince's Wrath? I can't help but think that this could be better using the GJ house card and then using Norvos instead of Volantis. But Maybe there isn't anything as equivalently good that's House Greyjoy only.
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slothgodfather
Aug 30 2013 04:04 PM
Kizerman tested. Sloth approved.
    • kizerman86 likes this
Norvos and Volantis pull about as much weight as each other in the deck. Other than Alannys, what would you want in the deck that's House Greyjoy only? Only other ones I could see are Seasick and To Be A Kraken, neither of which are exactly key (especially the latter given it requires a change to a very tight plot deck that needs to start with more aggressive choke than the military battles offer).
Not sure, I just thought the double reduction on the viper might be worth Norvos instead of Volantis. Also Seasick could be a nice inclusion other than prince's wrath. Alannys is also super good.
In my build, Princes Wrath was crucial for keeping my opponent pinned while I set up the choke. I took out the maester stuff as well and added Parting Blow and the Kneel or Discard Alannys with Inn of the Kneeling Man as a 2x. It works SO well with Ice Fisherman, Alannys, Merchants, and to reuse characters in challenges like the Sparr and Cragorn. I will link to my current list when it gets approved.
Inn of the KNeeling man + Ice FIsherman?

Kizer, you have officially taken over my honorary mantle as the devious Janky Tulsa player. Well-done.

But--Ser Raymund Darry and I are coming for you!
    • JackCade, celric and kizerman86 like this
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scantrell24
Aug 30 2013 06:15 PM
I don't think Treaty / Alliance decks necessarily qualify as Shagga anymore. There are some solid tier 1.5 ones.
I have a thing for Poisoned Knife (ASoSilence).
The knife with multi challenge abilities (spiteful bastard, red viper, stand effects, nonkneel plots) is absolutely brutal if you catch them without surplus money locations early on.
I guess I don't see "Shagga" as "not tournament ready." Perhaps it's just a difference of term, but look at this one, the Dragon Maester decks that were doing OK early in regional season, and the like. Shagga is more of a style, IMO, than a measure of how good your deck is.
    • accountdeleted and kizerman86 like this
My countenance while reading through this deck list dropped drastically. Just imagining playing against this deck makes me loosen my collar. Well met.
This is the version I landed on after chatting with Kennon about it. My restricted remained the Orphans. As I was building the first version, Asha and Negotiations weren't restricted yet. It was insane having all 3, but I still like it after tweaking it.

http://www.cardgamed...con-choke-r2954
I really like where you were going with Parting Blow. I think I still want to stick with Negotiations as my restricted of choice, but I've got some other options on self discarding characters that are worth exploring as well.
    • kizerman86 likes this
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UlrichVonLiechtenstein
Aug 31 2013 07:14 PM
Very nice deck.Only major drawback,it can't have winter if it plays against the new summer agenda.
In hindsight, I should really have Syrio in there, and maybe Watchful Servant. Still loving both versions!
I really doubt you will see a lot of the new summer agenda if we don't get some better summer support or more ways to draw cards. As of right now Lannister is really the only house that can take advantage of that agenda every turn and even then they don't have to many summer cards. Well, i guess Bara can as well but i think they want to use the winter version more.
    • kizerman86 likes this
When I saw Lost Spearman (MotM) back to back with Distinguished Boatswain (TftRK) I wanted to hurl my laptop. Great idea @Kizer.

Have either of you tried Harmen Uller (PotS) in this deck? You're running a bunch of chud Allies/Refugees to placate Varys/Jorah/Dissention before he hits the table. Plus, he seems like the natural replacement for Asha Greyjoy (WLL) and with the Greenblood Merchant he could even be a tricon! Tell me that's not Shagga-riffic.

Since he's 2 gold cheaper than the Viper, I'd probably run 1 Harmen and 1 Red Viper.
Having 7 cards in hand is kinda hard for this from what i've seen. I mean as a renown character its not bad but at that point there is also the option of Lady Stone Heart.
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asmoothcriminal
Sep 03 2013 04:04 PM

Very nice deck.Only major drawback,it can't have winter if it plays against the new summer agenda.


Love the name! Could have been easier if you just went with Sir William...guess I should have a spoiler warning, but that movie's been out a while.