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All Things Shagga - The Tides of War

Small Council All Things Shagga Kennon

AAAaaaaarrrooooooooooooooooo…..

Wait, do you hear that? The warhorn blows. Their charge begins. The flames of war will wash over the land like a rising tide.


Welcome, dear readers, to the first installment of All Things Shagga in the new year! This year I thought we would kick things off on a different note than our established formula. While the Shagga player archetype is always a fan of the large shiny effects in the game, this doesn’t always equate to more or less convoluted combos and expensive characters. No, sometimes we like to go as big and flashy as you can get. How can we do that, you might ask? By changing the rules of the game! Nothing is really flashier than that! There are already several established variants to the game such as Civil War or Hand of the King, but a year or two ago, an idea was sparked in my head for another variant of the game. One where an outside force caused something unpredictable to happen to the game and forced players to deal with an ever shifting state of the game. I tinkered with it and made up some proxies that we tested for awhile at the local game store, and then I moved on to other projects and ideas without much more thought.

Lately, though, I’ve been getting back into the Lord of the Rings LCG since it gives me an out for my love of LCGs even when I’m at home with no one else to play. In fact, there’s even a great LotR podcast that I follow which reminds me quite a lot of 2C1C- Cardboard of the Rings. One of the blossoming aspects of the LotR community are player created quests that add a new spice and variety to the game, while breathing new life into older encounter cards. Thinking about this process, however, led me back around to this old design that I had sitting in a backup folder on my external hard drive. The more I pondered the game, I eventually came to realize that the AGoT community does surprisingly little in the way of fan creations. And this lead me to dusting off that old design and tweaking it with some thoughts learned since I first worked on it.

So, with that preface out of the way, I present my own slightly belated Christmas gift to the A Game of Thrones community:
The Tides of War!

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The Tides of War is a joust variant with standard deck construction rules. Both players bring their own draw and plot decks to the game with all of their cards playing as normal. In addition to those cards, however, players take one Tides of War deck and place it to the side between them so that each player can read the cards. The Ruin card (which appears much like an agenda) should be placed face up, while the ten Tides (which resemble plots) should be shuffled and placed face down.

Each turn, players reveal the top card of the Tides of War deck at the same time as their own chosen plots. Each Tide may have a variety of effects, several of which are “When revealed…” much like plots. Resolve these effects as though they were plots in an order chosen by the first player. Each Tide also has two sets of stat lines at the top on the left and the right. These modifiers are considered to be constantly modifying each player’s plots for the duration of the round. Tides are not considered under any player’s control and thus still apply even if a player is using Knights of the Hollow Hill. Note that player placement does matter. The player to the left of the Tides of War will always receive the bonus on the lefthand side of the Tide card and will be referred to as Player 1, regardless of who is chosen to be first player in regards to initiative. Likewise, Player 2 is always to the right of the Tide.

As the game progresses, a variety of circumstances and effects may place Ruin tokens on the Ruin card, representing the growing chaos of the Seven Kingdoms at war. Sometimes these circumstances can be turned to players’ advantage such as The Battle Rages (ToW 9), but beware- if the Tides of War ever reach 15 Ruin tokens, players are considered to have completely lost control of the war and the chaos of raiding and pillaging has consumed the land!

Do you have what it takes to finely manage an ever shifting Tide of War before all is lost?

In addition to the Tides of War card above you will need the below cards and tokens to try it out.

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  • zordren, Zaidkw, scantrell24 and 12 others like this


25 Comments

Aha! Comments now allowed. :) Sorry for the confusion.
Looks cool, but it sure seems like those tides will add up fast....four plots, maybe?
    • zordren likes this
That's roughly the sort of time that I was shooting for. I want it to feel like there really is a clock ticking and things might get out of hand at any moment. Of course, many of the effects that might add more than one Ruin token are ones that aren't compulsory by the players. If you can avoid outright military conflict and win the war by quills, you'll have a much lower chance of fanning the flames of war too much. As well, a bit more of a premium might be put on character control like Westeros Bleeds, Marched to the Wall, Fishing Net, etc... rather than Valar Morghulis since they won't be adding Ruin tokens.
Or outright rush, since the timeframe the game imposes on you means that you win or go home anyway.
Indeed. There's a good chance that this might be an interesting alternative for the more rush/aggro players to play if the current normal meta is too controlling.
Looks very interesting. Thanks a lot; we will definitely test this scenario!
Sounds good. I'd love to hear feedback on some play-throughs than just my own little group.
so if your losing by a lot do you try for everyone to lose? :)
Some men just want to watch the world burn...
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PulseGlazer
Jan 03 2014 01:39 AM
So, your horn sound is basically my name. It took a lot for me to not make an orgasm joke there. That is all.
Oh my....
for some reason its reminds me chaos in the old world boardgame :-)
I agree. We always had a winner in that game, I'm not so sure that will happen in this. Definitely not a variant for newer players - for the first few months we played melee went easily to an average of 8-9 plots. But also looks like an interesting variant, and clearly one that has had some playtesting too.

A couple of questions

The first card (Tides of War itself) says "when a character is killed" rather than "when one or more characters is killed". Does that mean that if several characters are killed at once they would all add to the ruin tokens? Because if that is the case, use of Valar Morghulis could pretty much be mandatory as a scorched earth policy, ensuring if the opponent is looking likely to win next turn you reveal it, kill about 10 characters and add 10 ruin tokens to make it a draw (of sorts). Is that the intent or should it be "when one or more characters is killed"?

If there are 14 ruin tokens and a player is on 14 power and wins a UO military challenge against a player who has a character to kill with no saves, does the military challenger win or does nobody?

I suppose the other question is about initiative - none of the tides cards affect it at all so why is it even printed? Having mirror tide cards that add 2 initiative but remove 1 gold from each player like the claim ones for example.

Not really what I'm into, but it's great to see you having a good ole' pondering on how to make this game better.
Ah, drat, turns out it's not so easy to make cards without typos and need of erratum as I thought! Here I did it in only 11 cards. Yes, in order to hit the length of game that I was shooting for, that will need to be "when one or more characters are killed." Consider that the first official errata to the unofficial variant. I'll probably redo the card itself to correct it and put up a new image tonight or over the weekend.

You're quite right that I could have played around with initiative some. At the moment, I felt it best to leave it as a variable that players could control as a means to help themselves since there's a fair bit of claim raising in the deck. Of course, that doesn't mean that I don't have ideas floating around for future related variants that might do a bit more with initiative...
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scantrell24
Jan 03 2014 02:50 PM
This is so much awesome.

A minor quibble - why are the stats on plot cards mirrored? I'd rather keep gold on the left and claim on the right for player 2.
This is a really cool idea. I love custom variants for these types of games.

Considering how much I like the way the draft works, it could be fun to draft from even a known card pool using the draft rules or even build 5 plot decks with minimum of 40 cards in the regular deck. Would that be a different game or what?
This is really, really cool. I don't even have the full card pool yet and I've never played the other variants, so I doubt I'll play it, but I admire your creativity and I'm likely to come back to this.
@Scantrell- Thanks! Glad you like it. Have you had the chance to play?
As for the layout, I tried it both ways and ran a sample card by a couple different people to see what they thought. In the end, my slightly OCD self really felt the need to keep them symmetrical.

@Bomb- Oh man, draft is great. Are you meaning draft and use the Tides of War? Either way, draft is the *ahem* bomb.

@NedStark- No problemo. If you get the chance, you should totally go for it though! Also, if you're ever interested in any of the other variants, Civil War is my favorite.
This is such an awesome idea! Not sure I'd want to play an aggro deck if I knew this was the plan though.

I was playing around with a similar idea, where the players get themed plot decks to play with. This was aimed at having a games day in our play group where we tried to do something a bit more Nedly than the usual straight jout or melee play. THe most popular was playing with a wildling/nightswatch theme. Seeing your idea with the tides of war deck, this seems like a much better idea, allowing the players to still have their unique plots decks.

Thanks again for the aweseom inspiration. Might just get no work done this weekend!!!
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accountdeleted
Jan 05 2014 06:41 PM
Nobody can ever win this variant. If I'm losing, I just flip Valar to deny my opponent's win.
VonWibble caught me on a typo, where the Tides of War should actually only gain 1 Ruin token when a player plays something like Valar Morghulis. This should keep the autolosses from something like that at a minimum, but yeah, you probably still have to play against an opponent who's actually willing to play along, rather than actively trying to lose.
Thanks for the article; this looks very fun! We're these cards made with Photoshop or a different tool?
Aw man, this is suuuuch a cool idea. Thanks for your effort and for sharing. Please do update these images with any of the suggestions you like.

I understand your ocd stance and would probably want to do the same as you did, but I agree with the comment above that Income-Initiative-Claim should be in the same order for both players. Easier on the brain in-game.

Also, a couple editing notes I see:
My eye would like to see two lines used for the title of The Battle Rages.
Feed the Forces (title) either isn't or doesn't look capitalized.
The font in the text box on The Tides of War bugs. Might be my display.

The card art is bitchin, and your graphic art is superb. Thanks so much for sharing! Looking forward to trying this out.
@Clunar- Actually, it was Corel's much cheaper PS alternative, Paint Shop Pro. I've been using it for years and really have to say that it's a very solid alternative.

@Jme- I can see the argument there on the stat boosts, though I could also counter with the argument that they currently each point toward the player that they're helping. :P Still, if enough folks would rather see it the other way, I could be talked into redoing that.

I think I could see about doing that title on two lines.
Not sure about Feed the Forces. I'll have to double check, but I think it would be odd if I missed both "f"s, but totally possible.
What sort of bug are you seeing in the Tides of War textbox? It looks fine here, but since they're all JPGs instead of PDFs or something that would render the text as an actual font, it should look the same for everyone.

Also, thank you very much for the compliments. I spent quite awhile looking for art to repurpose. Amusingly, it's all FFG art already!