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All Things Shagga - The Top Shagga: A Clash of Arms

Small Council All Things Shagga Kennon

This week, I thought I’d kick off a new cycle of articles here for All Things Shagga. We’ve explored a few different types of articles aside from the deckbuilding article, but this will be a new endeavor for me. For the next few weeks, All Things Shagga will be reviewing the top Shagga cards from the history of the LCG. I’ll be taking a look at cards in chapter pack cycle chunks, and looking at the Top 5 (in no particular order) Shagga cards for each cycle. We might spark some new ideas here, or we might not, but at least we’ll be looking for shiny things!

A Clash of Arms

Areo Hotah (AE)- Hotah hits the Shagga player on several levels. Sure, his stats aren’t all that impressive, but the ability is nothing to sneeze at. We’re looking both for flashy abilities (check) and ones that we can repeat (check). Sure, it’s not an easy ability to use or repeat, but that’s actually not a negative here, as that pushes the average Shagga to look for inventive ways to abuse it. Some day we may further explore the deck here. I’m thinking probably a midrange Martell deck with a decent bit of other revenge cards and lots of influence. True to Shagga form, we’ll need interesting and surprising ways to lose challenges, but if we can trigger Hotah several times once the opponent has some power on their house card, we might be able to close out the game in one fell swoop.

Drowned Prophet (AE)- Here we see what might possibly be the most flashy ability in the entire game. Nothing else has done something quite this crazy, and the card shows that in two ways- the incredibly high influence cost and the fact that he’s one of the only two cards in the history of the LCG to remove itself from the game. Due to the oppressively high influence cost in a house that has little use for influence, Drowned Prophet decks have seen little to no play. Still, the ability just jumps in your face so strongly that it’s probably good that he removes himself from the game for balance’s sake. If he didn’t, I’d almost certainly be tinkering with that deck.

King Robert's Host (TWot5K)- Now here we have a pretty classic Shagga card. Big eight strength armies generally catch the basic Shagga’s eye just based on size alone (hey, there are many criteria for shiny!) but this one also throws in a fantastic ability to boot. While it’s not as unprecedented and game mechanic altering as Drowned Prophet, the Host does indeed warp the Challenge phase with a very powerful effect. Since it’s not an engine, we’re not likely to build a whole combo deck around this, but it sure hits the “wow factor” enough to look at.

Desperate Tactics (BoRF)- Here’s a Shagga card that gives us the inkling of an idea. It’s borderline to being an engine itself, because it gives a great way to set up armies with “comes into play” abilities. The list that applies to isn’t particularly long, but one of the best options to either return or jump into play is The Viper’s Bannerman, which folks might have heard is some good. Other interesting armies to combine it with include Joffrey’s Guard and House Umber Berserkers. Desperate Tactics is a card that almost certainly hasn’t seen it’s full potential yet.

Jaqen H'ghar (SB)- Just look at all of those keywords. Now look at that flowing hair. Now back at the keywords. See how many there are? I’m on a horse! Ok, ok, more seriously now, though, has there been any card more impressive on first glance? Sure five gold for only 3 strength can be a first glance dealbreaker for a Jaime, but the Shaggas are looking at the text box first, and boy, oh boy is it a doozy. This man literally does. It. All. Combining all of the house specific keywords like this makes him a total beast. So much so, in fact, that Jaqen is one of the very, very few banned cards in the LCG format. As such, I won’t jot down ideas on things to combine with him, but wow. Just wow.

So there you have it, folks, a quick look at the Top 5 Shagga cards from the first chapter pack cycle of the LCG. Is there one you’d have put on the list instead of me? (Hint, Rhaegar Targaryen (BoRF) should probably be an honorable mention). Which would you take off? More importantly, is this length and style just about right for this cycle of articles? Would you like to see it tweaked a little for next time? Be sure to let me know in the comments or by direct message.
  • bigfomlof likes this


16 Comments

I think you should only focus on cards which you could build a theme or combo deck around. That way this article provides a direction people can take in the comments by linking decks, and a possible direction for future articles.
Rhaegar has a pretty obvious trick with reset plots; if he's out when you want to valar, voila, straight to the next plot phase, no time wasted on those soul-crushing 2/0/0 stats. If you want to skip a nasty plot from the opponent, such as anticipating Threat From the North against a burn deck, without resetting the whole board, you could also play Wildfire and kill him. Meanwhile before you want to use his effect, he's still a solid choice as a 4-5 tricon with *two* crests to boot (though the noble crest could create some serious funny business if somebody decides to play Power of Blood when you're intending to trigger his response).
Desperate Tactics in a Martell Wildling deck is certainly tempting: Take your Wildling Horde back to hand, bring the Bannermen in, get them out again. You get to use both armies in challenges, and it nets you four cards. However, with all the cancel around, this is madly dangerous as well. If Desperate Tactics is canceled, you're out your army and get nothing back. That can lose you the game, right there.
Don't think we'll see this with Joffrey's Guard a lot either. You'd have to run War Host of the North to pay for it. Not sure if that's worth it.
I once tried to make a deck using Rhaegar's Harp to give an opponent's character both the Dragon and Army traits, steal it with Horn of Dragons then return it to their hand after I use it with Desperate Tactics, getting my own army out to boot. Ignoring all the practical problems with this idea, would that theoretically work? Would the "return an Army character to your hand" requirement be successful if it actually went back to the opponent's hand?
No, it wouldn't, as the Army would not return to your hand. If Desperate Tactics read "to owner's hand", that would be a different story.
Man, this cycle is so old, I totally forgot about those cards.
Here is a way to trigger Areo without having to count on your opponents to attack you three times in one phase (you'll still need some "help" from them):
You will need one Lady Genna (CbtC) and Rhoynar Emissary (AHM) in three copies or a way to use him three times. You will also need Game of Thrones (LotR) or To the Spears! (PotS) as your revealed plot or 3 characters with intrigue icon and low STR. For this to work out, your opponent has to have no influence to cancel Emissary and 3 characters with intrigue icon and relatively high STR (or one such character, that additionally does not kneel to defend). Actually you can work around those last conditions that concern your opponent, but this would make this complicated combo even more complex, so I won't go into details.
Ok, so I think everybody can see where it's going - attack with low STR, force them to defend with higher STR and repeat, thanks to Lady Genna.
Right now it's to difficult to set up, but maybe you can think of some nifty way to re-use Rhoynar Emissary (AHM).

edit: Nevermind me, I forgot they can just discard the character you targeted with Emissary...
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jackmerridew
Sep 12 2012 02:23 PM
you think it could be worth considering Drowned Prophet in a melee game? 2 of your 8 influence is already taken care of and no challenges could be very interesting. maybe a mill deck that focuses on corpse lake and fishmongers square, so its passive power gains.
I wouldn't bother with banned cards. (Not much of an issue but still.)
Or, have the banned card as an honorable mention, and something else as your number five.

I think the fox's teeth has some potential for "abuse". High initiative and a few other cards and you can really pull power.
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jackmerridew
Sep 12 2012 03:24 PM
my friend loves using the fox's teeth to help get eldon estemont going
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slothgodfather
Sep 12 2012 03:45 PM
@Ratatoskr - Wildling Horde is 7 cost. Bannermen is 7 cost. So you can't use DT since it says "lower cost" not "equal or lower". Also, it wouldn't net you 4 cards as during the "end of phase" when the VB would be returning to your hand, there is no opportunities for Step 2 (saves/cancels) or Step 4 (responses).

The only way to get the Bannermen into play with this card would be by using the 8 cost Host army but it would still only net you the 2 cards from entering play.

And I'll have to second the concept idea of only focusing on the "engine/combo" type cards that you would want to build around - leave the Honorable Mentions for other cards like Jaqen.


As for ways to use Areo, I would suggest using I Fight to Win (TBC) to give you more opportunities to "support" people and still lose challenges. Or use Myrcella Lannister (ODG) to switch titles so you can support the person being attacked and defend for them. Might want to find someone who doesn't kneel to defend for this concept though.
    • bigfomlof likes this
@Slothgodfather- Hmm... might double check the wording on Desperate Tactics. I think you might find strength there, rather than cost.
    • jackmerridew likes this
I agree with Archrono about the banned card and about The Fox's Teeth (TWot5K).

you think it could be worth considering Drowned Prophet in a melee game?

Definitely worth considering, if you are going to build a deck, that will need tons of influence anyway. He works nice with cards like Jalabhar Xho (ODG) or A Champion Arises (TGM), maybe Kingsmoot (KotS)? Also you can use him at any given moment, so you can have your challenges and then end the phase :D or if you have 8+3 influence (yeah, right) you can go first and do your challenges, trigger Den of the Wolf (ACoS), then Drowned Prophet and do your challenges again (all that during Rise of the Kraken (KotS)-round).
He can also be fetched with Aeron Damphair (KotS).
However because of high influence cost, I think he would be better out-of-house.
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Shenanigans
Sep 12 2012 05:58 PM
Will, I love this idea for an arc of articles, especially the top 5/honorable mentions format.

I think you're mostly right about Desperate Tactics not seeing its full potential yet. With all the new armies (many somehow discounted) coming out, Manning the City Walls (CD) to get them into play cheaply, and a decent stable of armies already, Desperate Tactics deserves another look.

The reason I say "mostly right" is because I think Greg's 2011 GenCon deck showed how truly powerful the card can be. If TVB hadn't gotten restricted so soon after, I think that deck archetype would have seen a lot more play. Heck, the next month I put it together and played it to great effect in the local meta, absolutely trouncing everything except Bara Rush.
I was considering Old Nan sort of can fit the bill here with using her for trait manipulation. There are lots of ways to use her to help yourself and to hurt the opponent(Dissension, Arys Oakheart, House Bolton with Abandoned Fort, etc). She "can" be abused if you can restand her for harmful effects like Dissension.
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slothgodfather
Sep 12 2012 06:53 PM

@Slothgodfather- Hmm... might double check the wording on Desperate Tactics. I think you might find strength there, rather than cost.


LOL, I even double checked both cards costs and reread the "lower" a few times before posting... At least I got part of it right. :ph34r:

Also, it wouldn't net you 4 cards as during the "end of phase" when the VB would be returning to your hand, there is no opportunities for Step 2 (saves/cancels) or Step 4 (responses).

You're totally right there, of course. As Kennon has already pointed out, Desperate Tactics looks at STR, not cost, though.