Welcome to Card Game DB
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!

All Things Shagga - The Top Shagga: A Clash of Arms
Sep 12 2012 05:00 AM |
Kennon
in Game of Thrones
Small Council All Things Shagga Kennon
A Clash of Arms
Areo Hotah (AE)- Hotah hits the Shagga player on several levels. Sure, his stats aren’t all that impressive, but the ability is nothing to sneeze at. We’re looking both for flashy abilities (check) and ones that we can repeat (check). Sure, it’s not an easy ability to use or repeat, but that’s actually not a negative here, as that pushes the average Shagga to look for inventive ways to abuse it. Some day we may further explore the deck here. I’m thinking probably a midrange Martell deck with a decent bit of other revenge cards and lots of influence. True to Shagga form, we’ll need interesting and surprising ways to lose challenges, but if we can trigger Hotah several times once the opponent has some power on their house card, we might be able to close out the game in one fell swoop.
Drowned Prophet (AE)- Here we see what might possibly be the most flashy ability in the entire game. Nothing else has done something quite this crazy, and the card shows that in two ways- the incredibly high influence cost and the fact that he’s one of the only two cards in the history of the LCG to remove itself from the game. Due to the oppressively high influence cost in a house that has little use for influence, Drowned Prophet decks have seen little to no play. Still, the ability just jumps in your face so strongly that it’s probably good that he removes himself from the game for balance’s sake. If he didn’t, I’d almost certainly be tinkering with that deck.
King Robert's Host (TWot5K)- Now here we have a pretty classic Shagga card. Big eight strength armies generally catch the basic Shagga’s eye just based on size alone (hey, there are many criteria for shiny!) but this one also throws in a fantastic ability to boot. While it’s not as unprecedented and game mechanic altering as Drowned Prophet, the Host does indeed warp the Challenge phase with a very powerful effect. Since it’s not an engine, we’re not likely to build a whole combo deck around this, but it sure hits the “wow factor†enough to look at.
Desperate Tactics (BoRF)- Here’s a Shagga card that gives us the inkling of an idea. It’s borderline to being an engine itself, because it gives a great way to set up armies with “comes into play†abilities. The list that applies to isn’t particularly long, but one of the best options to either return or jump into play is The Viper’s Bannerman, which folks might have heard is some good. Other interesting armies to combine it with include Joffrey’s Guard and House Umber Berserkers. Desperate Tactics is a card that almost certainly hasn’t seen it’s full potential yet.
Jaqen H'ghar (SB)- Just look at all of those keywords. Now look at that flowing hair. Now back at the keywords. See how many there are? I’m on a horse! Ok, ok, more seriously now, though, has there been any card more impressive on first glance? Sure five gold for only 3 strength can be a first glance dealbreaker for a Jaime, but the Shaggas are looking at the text box first, and boy, oh boy is it a doozy. This man literally does. It. All. Combining all of the house specific keywords like this makes him a total beast. So much so, in fact, that Jaqen is one of the very, very few banned cards in the LCG format. As such, I won’t jot down ideas on things to combine with him, but wow. Just wow.
So there you have it, folks, a quick look at the Top 5 Shagga cards from the first chapter pack cycle of the LCG. Is there one you’d have put on the list instead of me? (Hint, Rhaegar Targaryen (BoRF) should probably be an honorable mention). Which would you take off? More importantly, is this length and style just about right for this cycle of articles? Would you like to see it tweaked a little for next time? Be sure to let me know in the comments or by direct message.
- bigfomlof likes this
16 Comments
Don't think we'll see this with Joffrey's Guard a lot either. You'd have to run War Host of the North to pay for it. Not sure if that's worth it.
Here is a way to trigger Areo without having to count on your opponents to attack you three times in one phase (you'll still need some "help" from them):
You will need one Lady Genna (CbtC) and Rhoynar Emissary (AHM) in three copies or a way to use him three times. You will also need Game of Thrones (LotR) or To the Spears! (PotS) as your revealed plot or 3 characters with intrigue icon and low STR. For this to work out, your opponent has to have no influence to cancel Emissary and 3 characters with intrigue icon and relatively high STR (or one such character, that additionally does not kneel to defend). Actually you can work around those last conditions that concern your opponent, but this would make this complicated combo even more complex, so I won't go into details.
Ok, so I think everybody can see where it's going - attack with low STR, force them to defend with higher STR and repeat, thanks to Lady Genna.
Right now it's to difficult to set up, but maybe you can think of some nifty way to re-use Rhoynar Emissary (AHM).
edit: Nevermind me, I forgot they can just discard the character you targeted with Emissary...
Or, have the banned card as an honorable mention, and something else as your number five.
I think the fox's teeth has some potential for "abuse". High initiative and a few other cards and you can really pull power.
The only way to get the Bannermen into play with this card would be by using the 8 cost Host army but it would still only net you the 2 cards from entering play.
And I'll have to second the concept idea of only focusing on the "engine/combo" type cards that you would want to build around - leave the Honorable Mentions for other cards like Jaqen.
As for ways to use Areo, I would suggest using I Fight to Win (TBC) to give you more opportunities to "support" people and still lose challenges. Or use Myrcella Lannister (ODG) to switch titles so you can support the person being attacked and defend for them. Might want to find someone who doesn't kneel to defend for this concept though.
Definitely worth considering, if you are going to build a deck, that will need tons of influence anyway. He works nice with cards like Jalabhar Xho (ODG) or A Champion Arises (TGM), maybe Kingsmoot (KotS)? Also you can use him at any given moment, so you can have your challenges and then end the phase
He can also be fetched with Aeron Damphair (KotS).
However because of high influence cost, I think he would be better out-of-house.
I think you're mostly right about Desperate Tactics not seeing its full potential yet. With all the new armies (many somehow discounted) coming out, Manning the City Walls (CD) to get them into play cheaply, and a decent stable of armies already, Desperate Tactics deserves another look.
The reason I say "mostly right" is because I think Greg's 2011 GenCon deck showed how truly powerful the card can be. If TVB hadn't gotten restricted so soon after, I think that deck archetype would have seen a lot more play. Heck, the next month I put it together and played it to great effect in the local meta, absolutely trouncing everything except Bara Rush.
LOL, I even double checked both cards costs and reread the "lower" a few times before posting... At least I got part of it right.