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All Things Shagga - Widow's Watch Wolves
Dec 04 2013 06:40 AM |
Kennon
in Game of Thrones
Small Council All Things Shagga Kennon
Ah, faithful readers, it’s good to be back! After an exceedingly busy November, I finally have the opportunity to devote myself a bit more to my more natural Shagga interests. With the onset of colder temperatures here in (currently) foggy Missouri, my mind turns to the change of seasons. Why, one might even say that “Winter is coming!†In light of such developments, it seems that a Stark deck is appropriate, so I turned my eye toward a deck that I’ve played off and on for a few months, with the thought that I’d update it with some of the new tech that I’ve thought up lately.The Cards:
Widow’s Watch- Here’s the engine that makes it all run. Stark has a lot of unique cards. A lot. And it turns out that starting with a way to search out the duplicates in your deck right from the get go adds up to a lot of card advantage. Not only do you get to thin your deck and thus get yourself effectively closer to drawing gas, but you pretty much get an instant save for whatever you played to the board! And as anyone who’s played against Greyjoy knows, having a number of saves available is surprisingly good card advantage over the course of a game.
Shaggydog & Greywind- The two direwolves that make the “direwolf†deck do something also happen to be unique attachments. Why does that matter you ask? Well, for one thing, Dragon Thief can’t touch them and for another, Widow’s Watch lets us search out a duplicate of any unique card we play- including attachments! This provides great redundancy for a deck that wants to use direwolves to shut the opponent down.
Ice- Conveniently Ice is another unique attachment with a very powerful effect. Pretty much the same gameplan here as with the direwolf attachments, where you can play one and prime yourself for the next by searching it out with Widow’s Watch.
Galbart Glover- Galbart is a new addition to the deck that I can’t believe I missed when I first put the deck together. When he was first released, he seemed deceptively strong until it was pointed out that he won’t work in conjunction with cards like Harrenhal and Maester Luwin since they don’t search the entire deck. You know what does search the deck though? Widow’s Watch! Glover becomes particularly cool in this deck by giving us options to search duplicates out of our discard pile rather than from inside the deck.
Sansa Stark – Now Sansa really makes the deck sing. Sure, she’s vulnerable to some burn before you start loading her up with attachments, but boy does the card advantage start coming in droves once you do. Just think, once you have her in play, you can both draw a card and search for another just by playing one of your unique attachments on her, and the searches don’t hit the draw cap! It’s pretty easy to get some explosive draw out of her in the first couple turns of the game.
Thoughts on Play:
I think one of the things that appeals to me about playing this deck, is that it plays so oddly for a Stark deck. In fact, it plays much more like a Lannister control deck. No, bear with me here, but it’s true. Much like classic Lannister control, this deck seeks to get a ton of cards in their hand and completely mitigate the opponent’s ability to make challenges so that you can buy time to drown your opponent in superior card advantage. Doesn’t sound so crazy when I say it that way, does it?
Here’s the tricky part, though. Classic Lannister control deck is going to be using mostly kneel to control the opponent’s characters, which has a dual sided purpose- it stops them from attacking us, but it also opens them up to our attacks. The direwolves, while potent, generally just stop incoming attacks without giving us appreciable gain in ability to field our own challenges. So, this is where a few different things come into play, but most notably- the deadly keyword and Ice. We need to push through our own challenges in order to make sure we can end the game, and these help us make certain that even if the opponent opts to defend them, we’re still winning out on the attrition game that we’re forcing them into. In particularly, the threat of activation on the more targeted effect of Ice will net some unopposed power when we need it.
Another set of tools that we have at our disposal are our plots. Due to the highly unique nature of our deck, we’re able to take advantage of that in some solid ways. Most directly is our ability to field a large number of saves through our duplicates, which helps Valar Morghulis become much more one sided than normal. As well, this is the perfect deck to use The Pale Mare to winnow down the opponent’s board while hardly touching our own. Even Relentless Persecution helps keep their characters out of the way while we do our thing. This is important because much like a Lannister kneel deck, we want to minimize the number of characters that we need to use our control on, though for slightly different reasons. In Lannister, most of your control is temporary, so you need to thin the field to ensure that the number of kneel effects that you draw remain effective in regards to the number of opposing characters on the board. In this Stark deck, much of our control is repeatable, but doesn’t help push challenges as well, so we actually need to thin the board to make sure that the number of characters we draw remain effective in regards to the number of opposing characters.
Of course, we can also leverage the unicity (like that word?) of deck in a couple of other ways as well. As I addressed earlier, we’ll even be able to collect duplicates of our unique attachments thanks to Widow’s Watch. Whatever you do, don’t play them! It doesn’t matter too much if someone is able to discard them with an effect that targets attachments, as we can then play the duplicate from our hand, but if someone kills the character with a duped attachment, there’s little we can do to recover them both from the discard pile. If Galbart Glover is in play, however, you can let the copy in play be eliminated by one effect or another, then play the waiting copy in your hand on the next turn and then use Widow’s Watch to search the duplicate back out of your discard pile to hand. This can be especially effective with looped copies of Ice. Kill something at will with Ice, then lather, rinse, and repeat each turn with Glover and Widow’s Watch. A similar trick can also be done with Arya Stark, though we do hope that there won’t be too many unique characters dying to trigger her thanks to our duplicates. In fact, the duplicates of our other characters can be recycled with Glover a few times as well thanks to Herald of the Wolf. Feel free to search one out and put it on top of your deck, then play one of your attachments on Sansa to draw it so that you can load up another save onto the appropriate character.
Speaking of Sansa, yes, she is vulnerable as a two strength unique character, so do be careful with her. With the automatic save from her duplicate, you’re probably safe for a few turns against anyone other than Targaryen. Against Targaryen, try to be ready with a unique attachment immediately after searching with Widow’s Watch in the hopes that your opponent doesn’t immediately Flame Kiss her. If you can land Crown of Winter, you’ll be pretty much golden with the strength boost and immunity it provides. As well, Glover lets you cycle the attachments as we discussed earlier and is immune to opponents events himself, which helps greatly against Targaryen.
The Deck:
Deck Built with CardGameDB.com GoT Deckbuilder
Widow's Watch Wolves
Total Cards: (63)
House:
House Stark
Agenda: (1)
1x House of Dreams (ARotD)
Plot: (7)
1x The Minstrel's Muse (RotO)
1x Desolate Passage (TRS)
1x Relentless Persecution (DB)
1x Valar Morghulis (Core)
1x Men of Pride (THoBaW)
1x The Pale Mare (THoBaW)
1x Search and Detain (HtS)
Character: (34)
3x Direwolf Pup (Core)
2x Ghost (TWH)
2x Guardian Wolf (TIoR)
2x Lady (Core)
2x Summer (LoW)
3x Wolf Pack (LoW)
2x Arya Stark (tHoBaW)
2x Bran Stark (VD)
2x Galbart Glover (CbtC)
3x Sansa Stark (Core)
2x Ser Jorah Mormont (PotS)
2x The Blackfish (LoW)
2x Wyman Manderly (RotK)
3x Maester of Last Hearth (HtS)
2x Wolf Herald (SB)
Attachment: (11)
2x Grey Wind (LoW)
2x Nymeria (Core)
2x Shaggydog (LoW)
2x Crown of Winter (LoW)
3x Ice (Core)
Event: (5)
3x At Night They Howl (LoW)
2x Wolf Dreams (LoW)
Location: (13)
1x Widow's Watch (GotC)
3x Great Keep (Core)
3x Narrow Sea (Core)
1x Isle of Faces (APS)
1x Street of Silk (LotR)
1x Street of Sisters (Core)
1x Street of Steel (Core)
2x The Kingsroad 23 (FaI)
Well there you have it folks! Let me know what you think in the comments.
- Amuk, bigfomlof, scantrell24 and 3 others like this



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22 Comments
happy coincidence? Because of the newly released Oldtown cycle I am playing nearly the same deck using maester's path and some attachments like Bronze Link (FtC), Copper Link (GotC) or Lead Link (CbtC) for even more combolicious fun. The problem is basically the powergrab, which is very slow in this deck, but you solve it very smooth with Ice. I think I'll try that, too. Even thought about using Widow's Watch, guess I should give it a shot.
My general fear with this deck is Targaryen Burn/Attachment Control, so I ended up only using limited locations and favorable ground to smash that part of the enemies board.
so long
I also ran 3x Riders of the Red Fork (FtC) to help fuel pretty heavy aggro from war crest triggers such as The Price of War (KotS). With Widow's Watch as a source of constant search, this allowed me to pull a RotRF when I played a unique character, even if I didn't have a dupe in the deck.
It definitely played differently than the Stark decks I'm used to, and I honestly think with more tinkering and practice, it could perform better. I like the variety you've posted here, and will have to check it out.
I never tried that Sansa, Ice or the Crown. I'd like the Pale More more if you had some way to cycle plots and avoid the zero gold.
Why Wyman Manderly? You're already weak against burn because the dupe saves don't help there, and he only makes matters worse.
I run wyman in my direwolf deck. He means you only have to reduce attackers strength to two each with direwolves before he defends and makes them not count. With Lady on him he can do that in any type of challange
With Lady on him? Im not following. Typo?
I'd like to see a Ghost and a Lady attachment, actually. And another Grey Wind character....
Characters that cost 4 gold should be carefully considered. He'd probably replace a similar costing character. That being said, just because he makes Greywind stronger doesn't justify adding him to the deck without other purposes. He's better off finding cheaper ways to reduce STR even more in my opinion.
@Aurochs, Since they're non-unique and really only help much with Ice, I think it's more practical to go ahead and pay the 2 gold. To remove an opponent's card from play, that's almost certainly still worth it. And if you have Sansa available (which you probably do) you'll actually net another card of your own, which I would say is easily worth the two gold in most situations.
@14shirt, Yup, I really should have found room for the Riders of the Red Fork. They're a fantastic option for extra search if you're out of targets for one reason or another when you play a unique, and their immunity to events is helpful in a number of situations. It's just a really tight build to fit in everything that's useful.
@Scantrell24, Generalwedge has it right. Wyman helps by making our Direwolves more potent at stopping challenges by giving us an easier target strength to hit. Also, he helps balance our icon spread nicely, and don't forget that he's a Lord, so you can bring out a Guardian Wolf in a challenge he's in for surprise deadly.
@Ogseamus, Robb (and Jayne to search him out) were certainly in the prior build of the deck. I fought myself quite awhile on the decision of what to trim to get the deck closer to 60 and in the end, I cut Robb to lower the gold curve and preserve someone like Wyman Manderly who also interacts well with the wolves, but gives a better icon spread. If there's a card that's at the top of my list to get back in though, it's probably Robb even more so than Riders of the Red Fork.
Is my take on a deck based off of yours.If you compare it, I have a larger variety of characters with less dupes. There are still 22 cards in the deck that you can use to search for themselves again, and the riders of the red fork are more forgiving even if you dont draw any of those 22 cards, as you can search them through anything. I'm running less wolves as I didn't see the point of pointlessly adding in more military strength, subbing in people like catelyn for cheap intrigue defense. I also upped Bran to x3 because a stacked bran is 10x scarier than a stacked sansa even if sansa provides the draw. I opted for city plots to be able to fuel outwit as well as a city besieged for moderate location control. I also skimped a little bit on including x2 of each attachment. I opted for only x2 crown, shaggydog and grey wind as the others aren't as necessary and you're probably triggering widow's on a character anyways. Since i dropped search and detain i opted for meera reed as my restricted.
I'm on the fence about The Pale Mare, a great Shagga effect, but that 0-gold is rough. It could be an excellent late game "finisher" though.
Isle of Faces almost guarantees a dominance win, and with the Minstrel's Muse that could take a game for you, but is that enough utility, especially with all the location hate out there?
I think you might be a little direwolf heavy. You certainly have more than enough to have all the military strength you could want and to power Shaggydog, especially running three copies of At Night They Howl (which in my experience, will get cancelled a lot) I think Riders of the Red Fork might be a good substitute for several of them, particularly the Wolf Packs, which are less valuable on setup than the pups. Having the Riders as always available search targets is very nice for those times when the unique you just played doesn't have an available dupe.
That said, I would lose the Wolf Heralds before any direwolves. I think To Be a Wolf would serve you better for search ( and always allow for Riders of the Red Fork), and allow you to stand key characters.
Guardian Wolf is also worth a third. With all those Lords and Ladies you'll always find use for it.
No room for Frozen Solid? I know it's cliche by this point, but it is that good.