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Beyond the Wall, Season 2 Episode 32

Beyond the Wall Podcast Istaril Darknoj wwdrakey L5R AGOT2.0

Click here for the podcast.

This week, we take a break from the moaning. Mostly. Probably because Darknoj is too tired... We start off with the news, but add in a guest (wwdrakey) to explain L5R and its acquisition by FFG. Then we do things a little differently; a series of much shorter segments, all focused on 2.0. First: 'Questions people have about buying in to 2.0', then 'How card valuation changes in melee', followed by 'Rules you might be playing wrong', and finally closing off with some of the subtle tricks of the 'Ladies of Westeros'. We close off with our usual closing comments, including promoting Varberg Morghulis.

Relevant links:
-L5R Announcement (FFG), L5R Announcement (AEG), Additional Information
-Varberg Morghulis

Errata:
-None (yet).

As the cast is an "enhanced" podcast in m4a format, you may have to download it rather than use the default in-browser player. Subscribe using our RSS feed, or by looking us up on Itunes.

For questions or comments, contact us by email, or on facebook.


11 Comments

I like the commonly confused rules section. That is great for new and old players alike. As a player who is teaching many people the game and trying to pull in new players, it is very helpful to hear the things they might get confused on, especially things we over look as 1st edition players. Great stuff, keep it up!

Good episode guys!

Rules clarifications are always good; the L5R info was fun (the Steve H connection was cool).

However I was thinking about starting a collection fund to buy FFG some paddles to help get that boat moving faster, thoughts?

    • WWDrakey likes this
The most interaction with the "no fizzle" has to be anything that triggers off winning challenges by X or more (on defence).

The most interaction with the "no fizzle" has to be anything that triggers off winning challenges by X or more (on defence).

 

Well, not entirely - because in 1st edition you could have just waited until you declared defenders, THEN killed/removed the attacker, and therefore still won by X or more. Now you can do it before or after declaring defenders, but that's only a minor difference in that particular scenario.

I was in the Melee playtest group and I lobbied hard for the change to Crown Regent redirect. It had been a bugbear of mine in 3 player melee since ever ;-)

    • robstjohn likes this
Yes, for 3 player I like it a lot. No-one can game the titles to be totally safe.

I was in the Melee playtest group and I lobbied hard for the change to Crown Regent redirect. It had been a bugbear of mine in 3 player melee since ever ;-)

 

You most certainly did.  :D

How about some love fellas. Those 2 ideas(melee to joust, and overlooked rules) from Robs stream were both my suggestions, new guys don't get love, lol, jk. Great episode as usual, found 2 of those rules very interesting and didn't realize. 1. The Cersei kill makes claim 1 2. With Masters of Whispers you don't have to take claim on the opponent u beat. We had something come up on our 3 player melee, would be same in joust. So I know actions and reactions take turns starting with FP. But in our game FP passed on taking actions, 2nd player did too, and then I had an action. Can the 1st and 2nd player take actions or can they not b/c they passed?
Photo
PulseGlazer
Sep 17 2015 03:22 AM

They can. Once a player takes action everyone must pass in order again.

How about some love fellas. Those 2 ideas(melee to joust, and overlooked rules) from Robs stream were both my suggestions, new guys don't get love,

 

Hey if you have any other great ideas we would be happy to hear them and even have you on the cast to talk about them. ;)

    • PulseGlazer and kidohearts like this
I was just playing, truly wasn't serious. But if I do think of something I will hit you up.
    • darknoj likes this