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Crimson and Gold - Gen Con 2013 Recap

Small Council Crimson and Gold scantrell24 Lannister

House Lannister made the top 16 of the Joust tournament 2 ½ times, an unremarkable yet better-than-expected result. I wasn’t there but I’ve tracked down Kyle, Jim, and Francisco, who made the cut and have humbly agreed to share their insights.

House of Dreams (ARotD) + Tunnels of the Red Keep (CoS)
Kyle Szklenski
5-1 Swiss

Kyle posted his decklist and report over on agotcards. During the tournament he defeated Stark No Agenda / Kindly Man, Lanni Black Sails, Bara Black Sails, Martell No Agenda / Quentyn, and Martell KotHH, but lost to Lanni No Agenda / Kevan and Greyjoy No Agenda / Choke.

Kyle's build doesn't stray far from the classic Tunnels lineup, but there are a few interesting twists. First, the plot deck does NOT include Cersei's Scheme (TPoL); instead he opted for Forgotten Plans (KotStorm) to combat troublesome plots like Threat from the North. Enslaved (THoBaW) is also noticeably absent; Kyle states that he expected the meta to be defined by Targ Burn and counters to Targ Burn, so targets for Enslaved would be few and far between. After the tournament he stood by this assessment. Kyle doubled-up on draw, running a full set of both Golden Tooth Mines (Core) and Pyromancer's Cache (TWot5K) (the restricted card) to ensure a strong mid-game board presence. Finally, Kyle ran single-copies of events cards like Condemned by the Council (AToT) and Nightmares (LoW). When an opponent sees one copy of an event, he'll often expect another to follow and might alter his play even though that second copy is never coming. After the tournament Kyle conveyed his plan to add Seductive Promise (Core) to take full advantage of the strength boost from cards in shadows.

MVP cards on the day included Alchemist's Guild Hall (TBoBB), which can kneel both characters and locations, Cersei Lannister (AToT), one of the nastiest kneel effects in the game, and Tywin Lannister (LotR), the closer for an otherwise slow archetype. I'm excited about the future of Tunnels and glad to see someone have success with the build in a major tournament. Choke, location control, and cancels proved to be the end of Kyle's run, as if often the case for kneel-based control decks, and the new plot Rally Cry won't make things any easier for HoD, but on the bright side Kingsguard shadows cards are only a couple months away!

No Agenda / Ser Kevan Lannister (VM)
Jim McGovern (OrangeDragon)

Jim hasn’t yet provided a decklist, but I feel confident speculating that he probably ran 3x House Clegane Brigands (AToTT), and only a single of copy of Kevan himself. Beyond that we'll just have to wonder.

Baratheon Alliance (QoD) to Lannister
Francisco G.

Okay, so it's not strictly speaking a Lanni deck, but Francisco caught enough players off-guard with his noble-crest rush to make the cut, and he deserves a mention for the ballsy Agenda choice. Cersei Lannister (LotR), Ser Jaime Lannister (LotR) and Ser Kevan Lannister (LotR) can't be killed with The Power of Blood (Core) revealed. Little Bird (RotK) gives stealth to a renown character, or it and Devious Intentions (BoRF) can both lend an intrigue icon to Stannis Baratheon (VM). Widow's Wail (LotR) brings that Lannister draw to the table so the rush never runs out of steam, and Pentoshi Manor (AHM) (the restricted card) provides a pesky control element.

Francisco beat Martell Treaty to the Isles, Targ Maesters, Lanni HoD Tunnels, Greyjoy No Agenda Choke, and Lanni KotHH, but lost to Targ KotHH in Swiss and Greyjoy Black Sails in the elimination rounds. You can find his decklist and report here on cardgamedb. It's an impressive design.

Bonus Coverage: Melee Final Table
House of Dreams (ARotD) + Casterly Rock (LotR)
Jim McGovern (OrangeDragon)

Lannister isn't known for being a Melee powerhouse, but Jim struck gold with this deck. The stealth from Casterly Rock makes both defending challenges and winning unopposed challenges much easier, but the stealth is a supplement to the deck's goal, not it's focus. Generally the plan is to appear un-threatening while maneuvering the right pieces into position for a sudden, rapid power gain.

There are ways to slow down your opponents: Jhalabar Xho (TWot5K), Slander and Lies (HtS), Infamous! (LotR). Ways to redirect challenges (Varys (TGM)) or manipulate oppose/support (Myrcella Lannister (ODG)). All the while Joffrey Baratheon (TftRK), Maester Creylen (FtC), and Ser Jaime Lannister (Core) rack up power that can't be stolen from power challenge claim, and then in one marshalling phase you drop, for example, Formal Petition (PotS), Orphaned Recruit (OSaS), and 2x You've Killed the Wrong Dwarf! (Core), shooting from 10 power to victory in the blink of an eye. I don't play Melee nearly as much as Joust, but Jim's design looks like it's a blast to drive.

Joust Top 16

FFG hasn't seen fit to acknowledge Gencon on their Thrones page, so I'll go ahead and share the top 16 if you haven't found it elsewhere online.

1. Tim Peterson – Martell Quentyn – The Viper’s Bannermen
2. Steve Simoni (Kr4ng) – Martell Quentyn – The Viper’s Bannermen (report here)
4. Chris Schoenthal (Imrahil) – Greyjoy No Agenda Choke
4. Alex Hynes (Istaril) – Greyjoy Black Sails – Fury of the Kraken (deck here)
8: Kyle Vancil – Martell Quentyn – Negotiations
8: Andy Writt – Targ KotHH – Street Waif
8: Chad Jannik – Martell Quentyn – The Viper’s Bannermen
8: Erik Butzlaff – Martell Quentyn – The Viper’s Bannermen
16: Francisco Gobantes – Baratheon Alliance to Lannister – Pentoshi Manor
16: Kyle Szklenski – Lanni HoD Tunnels – Pyromancer’s Cache
16: Jim McGovern – Lanni No Agenda / Kevan
16: Jonathan Andrews (darknoj) – Greyjoy Black Sails – Fury of the Kraken (deck here)
16: Rick Branagan – Martell Quentyn
16: Ray Nerpal – Targ KotHH - The Hatchling's Feast
16: Jonathan Benton – Targaryen KotHH
16: Jonathan Madison – Greyjoy HoD Longship Iron Victory

So there you have it. Lanni failed to crack the top 8, but at least we outpaced Stark and Baratheon. I'd love to have a discussion in the comments about what Lanni needs to break through that ceiling and make top 4 at Worlds. A new agenda, maybe? Or must we wait for FFG to whack Martell (again) with another restricted list? Let me know!
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17 Comments

That Bara/Lanni deck absolutely crushes. Mix a conventional noble Bara rush with Lanni money/draw and infamy and it just steamrollers to a win. Proper control can handle it (so i can understand why it lost out to those two decks in particular) but huge applause to Francisco for the build and getting it that far. Who says rush is dead now we can't play TLV?
It's still depressing to me that 4 out of the 8 decks in the Top 8 of such a large tournament were the same house/agenda/restricted. I thought last year with Maesters and Winter was bad, but even that saw more variety. I do not have enough facepalms for what I think of the design thinking behind all the agenda-related stuff this past cycle.

Mad props to Francisco for breaking the mold!
I've said it multiple times and i'll say it again. The only reason so many of the same decks were in the top 8 was that almost an entire meta played the same deck. It was the numbers game and thats it really. Well, that and they are good players. They didn't find a deck that broke the meta or anything. They just played what they felt was the best deck and flooded the tournament with it. That type of thing is bound to happen when a situation like this occurs. If they had all taken different decks. Say a mixed bag we probably would have only see 2 or 3 in the top 8 instead of 5. The format right now is very Rock, Paper, Scissory. There isn't really any one deck that is leaps and bounds ahead of the others like we have seen in the past.


Anyways, as far as what is needed to push lannister to the next level. I think its just a balancing act really. I kind of think that Lannister players are focusing on kneel to much. As we can see with Kyle's list, the deck isn't focused on kneel. It has kneel in it but it isn't the main concept of the deck. Take a look at his events, he doesn't actually play any of the kneel effects in the list. Instead he is playing things that can actually do well against decks with standing tech in them. This type of thinking is what allows Lannister as a whole to do well. When you pull yourself away from the main gimic of the house and instead build the deck as spot kneeling with actual different controlling effects you see a more well rounded deck without the big weakness we see in so many other Lannister decks that focus on the kneel.
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notmysecondopinion
Aug 23 2013 04:59 PM
I love that Alliance deck idea -- I feel that with the new cycle, there will be more potential for Alliance decks with the OOH usability of many of the cards that are rolling out.

I have a contemplative "what-if" question: What if TLV was not soft-banned by being erratted to Neutral Faction only?

Would people be upset if there were TLV slots in the Top 16?
As a new player that started only playing in the Boston Meta after FAQ 4.0, I really felt that the Restricted List with King Seasons/Tin Link/Refugees opened up a lot of deck ideas for me and TLV moved up a lot of my deck ideas that lacked draw to something that could at least hold its own as Tier 2 decks (I can't build to the 1.5 level yet.)
That was the entire reason why people hated TLV in the first place. Look at the end of the past FAQ. The Italian nationals had 11 out of their top 16 were TLV decks. It would have been the same for Gencon if not worse.
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scantrell24
Aug 23 2013 06:13 PM
I'm not upset that the DC Meta took Quentyn and did well, but I am a little irked that Martell got a bonkers agenda that makes Kevan look pathetic by comparison. Theirs can stand as many unique characters as they have up to 3 times per challenge phase AND potentially draw 3 cards. Kevan kneels 1 dude IF you win an intrigue challenge. Now that TLV is gone, I think the meta is clearly Targ/Greyjoy/Martell dominated, with Bara catching up and Stark/Lanni lagging behind and needing good matchups to win after the cut.

Obviously both in-game skill, deck design skill, and the strength of the deck itself factored into D.C.'s success.
While that is true, your opponent has to let you do all of that for it to even work. Your opponent has to attack you 3 times for you to even draw 3 cards. Which unless your opponent is just handing you the game isn't going to happen. Sure, the standing part is annoying and all but its not like it gives you such a huge advantage that your opponent can't make up for it. Quentyn can be played around it isn't all that hard to do it. I guess people just aren't seeing it.

Basically it comes down to this. If you see your opponent drop Qeuntyn you do 1 of 2 things. Rush for the power win faster then they can or you starting hitting their hand hard. Guess who does this well? Anyways, if you hit their hand hard enough you can clear it out pretty quick. Once its cleared out, you can flip your valar and let them have their agenda. Once they are down to top decking, Quentyn being a character agenda isn't even a big deal. What you have to do after that is stop their draw outside of Quentyn.

I've done what i described above multiple times and won against Quentyn pretty easily. When it comes right down to it, the strength behind any Character agenda is the psychological effect it has on the opposing player. As long as you can over come that, you can play around just about any character agenda.

I actually think that Bara replaces targ in that list. Targ losing Street Waif hurt a lot i think. With their card advantage engine gone, its just about taking the game late and hitting their hand hard 1 or 2 times. After that happens it becomes fairly easy to beat burn now with Street Waif gone. Also, Bara BS is still a great counter to Quentyn.
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scantrell24
Aug 23 2013 08:13 PM
I guess we'll just have to disagree then. If Quentyn were vengeful OR draw then it'd be fine, but both together is nuts. Last time I checked most decks need to win challenges in order to win the game so you can't completely stop attacking.

Martell also has Manning the City Walls into The Viper's Bannermen, which what puts it over the top IMO. 8 gold and 2 claim, often on turn 1, just grabs the lead so quickly and puts your opponent on his heels.
You don't completely stop attacking. You just don't do the military challenge until you have cleared their hand out. Once their hand is cleared out you have valar to reset the board. Once you do that, Quentyn's stand and draw doesn't even matter. At that point it becomes easy to win the game. Quentyn's draw doesn't matter anymore because your killing whatever they put into play with military challenges. At best they are keeping 1 or 2 cards a turn from Quentyn. Its going to take them several turns to recover from something like that and thats when you rush for 15 power is when they have to recover.

Yes, Manning The City Walls + Viper's Bannerman is good but its still not the end of the world. I dunno, i just really hate to see all those other Martell cards get hit to the restricted list just because people are over reacting. Martell isn't leaps and bounds ahead of any other tier 1 deck. I'd still saying that Greyjoy and Bara have great answers to Quentyn.
What about Power Behind the Throne? Do people not even try it anymore? I do pretty well with it against my friends.
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scantrell24
Aug 24 2013 02:38 AM
Karma, I can't argue with your success if you say you can handle Quentyn, but in my experience Valar doesn't phase a good Quentyn deck due to:

1) Maester of the Sun if its the Summer version
2) Power of Blood if its the Ghaston version
3) the 2 cards the Bannermen net when they die
4) they can hit you with a 2-claim plot when you Valar

Tinman41, I've been pretty dismissive of PbtT lately. A well-crafted rush deck can win, but that build just lost Asha, and it's highly matchup dependent. It's one of those decks that can maybe make the cut, but won't win once it gets there, IMO anyways. I'll probably look at PbtT in one of the next few articles.
You get 1 activation off of the Maester Of Sun and if your playing Maester Of Sun, your not playing Ghaston or Power Of Blood, so your playing a weaker version to start with. You also have remember. If you hit your opponent down to no cards before you valar, Maester Of Sun wont work because he doesn't have cards to discard to save with. I've been playing against Power Of Blood a lot lately. You just have to weather the storm and stall them until they are out. Its true that the Bannerman poses a problem. I hate to be the person to say it but Martell KotHH vs Quentyn can stop the Bannerman pretty easily. Not the best argument in the world to argue that the house in question has answers to itself. XP

Greyjoy handles the bannerman pretty easily. Just canceling the draw works. It is true that they can hit you with a 2 claim plot on your valar turn but whats the chances of them doing very much damage with no hand and top decking 2 cards? Not a great chance they are going to be able to capitalize on their 2 claim when they are playing off of the top of their deck.

At the end of the day, here is the thing. Everything i've mentioned above and in this post are things that i fear when i'm playing with Quentyn. I think people don't notice these things because they aren't playing Quentyn but these are the holes of Quentyn. Often times you play out so many cards to the board that you have a low hand size. Focusing the hand down isn't hard at that point. Look at the Final game. Tim focused on Steve's hand pretty hard while Power Of Blood was in affect. He was flipping 2 claim plots trying to get those cards out of his hand so that when the valar hit, Tim would come out ahead. This is the key to beating Quentyn. He saw it because he was playing the deck.

Most of my success is out of Bara BS to be honest. I like to not attack military at all and hit their hand hard, build up my cards in hand through Val/Laughing Storm. Once i feel comfortable i drop no draw stannis into play and then Quenyn doesn't matter anymore. He can become an agenda if he wants but the stand alone isn't very threatening.
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LorasTyrell
Aug 24 2013 10:24 AM
I have been playing a lot against Lanni Kevan (City Plots version) with my Quentyn deck, which seems very similar to the DC one, and I tell you it is one of my worst matchup, I lose most of the times.

Plus, the one true answer to Martell is The Iron Throne (LotR)
I wonder if anyone tried a lanni holy deck?
Tinman41, I'm still a believing and avid user of PBtT, although I don't run it conventionally. I've been toying around with a heavy gold/dominance focus without lots of 2-claim plots to rip cards out of the opponent's hand and leaving them beaten down with my foot on their neck.

That being said, I haven't played in any tournaments yet, but I regularly face solid competition (at least Tier 1.5 decks) from a gaming group of 6 friends, and I'm hovering around 75% win percentage.

Check out the Lannister "Big Money Decks" Thread! :)
I LOVE how people expected martell to not be one of the top houses going into gencon (not all but seemed like a lot) but now that won its again the most broken house. people are funny.
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OrangeDragon
Aug 25 2013 03:27 PM
Here is my decklist. I was slow in posting because I wasn't all that thrilled with the build I used. My Lanni KotHH was much better tuned, but I will stick with the no agenda route going forward:

Lanni No Agenda

This was a hasty rebuild of my Lanni KotHH that I used in regionals, done the night before the GenCon joust. It needs quite a bit of tweaks, esp. Pyromancer's apprentice which were useless. Need more characters. Superstars were the Brigands, of course, and Kevan, surprisingly. Kevan won me two close games.