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Crimson and Gold - The Long Voyage Hyperkneel
Jun 26 2013 03:00 PM |
scantrell24
in Game of Thrones
Small Council Crimson and Gold scantrell24
First let’s do some abstract thinking: What is the goal of the deck and how does it accomplish that goal? What matchups could prevent us from reaching that goal, and how can we beat them anyways?Well, with Lannister kneel there are a few key ingredients. First we need a draw engine (or two, or three). The agenda fulfills a large part of this requirement, but we’ll have a few supplemental draws as well like Golden Tooth Mines and Doubting Septa. Next, we need gold to pay for the ingredients. The Arbor Guardsman (TCC), Lannisport Weaponsmith, and Moneylender can help us marshal a large number of cards every turn without needing an excessive number of limited locations. Third, we need the actual ingredients themselves – mostly kneel with some other control tricks tossed in there as well.
And finally, we need a win condition. Historically this last step is where Lannister often falls short. The Lions of Casterly Rock lack the renown of House Baratheon and the unopposed power of House Greyjoy. We do have power-claim cards like Tywin Lannister (LotR) and Sitting the Iron Throne, but they strike me more as gimmicks more than tournament worthy cards. With no easy path to victory, the Lannister player should expect a long game of at least five rounds where he slowly accumulates power and fights to keep the opponent’s big hitters out of action. Keywords like stealth and deadly will come in handy as well.
Let’s take a look at the first rough draft.
Plots
Many TLV decks run a restricted plot card so that it’s accessible on-demand. Retaliation! (ASoSilence) could work because we actually want to marshall second, and the two-claim will help reach victory faster. However, with hyperkneel it’s hard to avoid using Castellan of the Rock (BoRF), so let’s keep Retaliation on the back burner for now.
We could go with a lineup of standard control plots like Cersei’s Scheme, Shadows and Spiders, Wildfire Assault (Core), Marched to the Wall, Rule by Decree and Breaking and Entering. Having a second reset besides Valar keeps our opponent’s board manageable; it’s easier to kneel three characters rather than five or six or seven.
Alternatively, let’s consider the standard City plot lineup. At the Gates, King’s Landing Coup, and City of Lies are all potential opening plots. Then A City Beseiged, City of Sin, City of Soldiers and City of Spiders follow in roughly that order. The downside is that Negotiations won’t work with other Cities, although ideally we’ll have a large hand anyways and can live without it.
Finally, there are plots like Art of Seduction, Game of Thrones, Forgotten Plans, and Frey Hospitality that should be considered in almost any Lannister deck, as well as l two-claim plots like Men of Pride and Twist of Fate which can help solidify a small board advantage and turn it into a decisive lead. These options are all meta-dependent and by no means auto-includes.
Non-Unique Characters
Lannisport Weaponsmith, Lannisport Moneylender, Carrion Bird, Little Bird and Doubting Septa probably all make the cut. Just keep in mind that they all have a single icon and could hamper our ability to declare and defend challenges. Any Lannister deck will feature a swarm of Allies no matter what, so you can almost disregard that trait, which makes House Payne Enforcer (deadly for unopposed) and Brothel Guard (LotR) (kneel redundancy) more enticing. Other cheap potential characters include Painted Dogs, Lion Herald, Cersei’s Attendant, and Lannisport Steward. Next we have Yezzan’s Grotesquerie, Enemy Informer, and of course the powerhouse pair Arbor Guardsman and Castellan of the Rock. Finally, Fleet from The Arbor (RotK) brings more deadly and high strength to the table. It also combo’s spectacularly with Brothel Guard, but with no-agenda decks on the rise there is substantial risk.
Unique Characters
The unqiue characters are mostly how we’re going to actually win challenges. They're fairly self-explanatory so I'll just make a list. You’ll want to run most of the following characters, with Tommen, Ser Arys, Margaery, Cersei, and Jaime having two copies.
Penny
Tommen Baratheon
Joffrey Baratheon (PotS)
Myrcella Lannister
Lancel Lannister (holy)
Chella, Daughter of Cheyk
Shagga, Son of Dolf
Ser Balon Swann
Margaery Tyrell
Ser Arys Oakheart
Syrio Forel
Varys
Qyburn
Tyrion Lannister (CoS)
Ser Jaime Lannister (renown or non-kneeling)
Cersei Lannister (non-kneeling)
Hugor Hill
Archmaester Marwyn (MotA) (with City plots only)
Locations
The non-economy locations are simple. Volantis Inn, Lannisport Brothel, and Lannisport Tourney Grounds kneel dudes. The Iron Throne is too good not to include in duplicate. Golden Tooth Mines is the main draw engine outside of TLV. Run three and get two out ASAP so you’ll draw cap every turn.
As far as economy goes, I like to run a single Lannisport Treasury just because it’s so good on setup and we can afford to draw a less-than useful card later. If you go shadows-heavy then Kingdom of Shadows fits nicely.
Attachments
Increased Levy, Widow's Wail (LotR), and of course 3x Enslaved all make the cut in my version, but there’s definitely room for customizing. Longclaw (ASitD) brings renown to speed things up. Devious Intentions gives additional stealth to help get unopposed. Slander and Lies (HtS) could fit just because we have the draw so why not include a silver bullet? Just experiment here and let me know what works for you!
Events
The events are where you want to tighten the screws and cut the fat. I run 3x A House Divided, 3x Distraction, 3x You Killed the Wrong Dwarf, 2x The Only Game that Matters (LotR), and 2x Nightmares. They’re all flexible and can be used offensively or defensively.
Other options include Paper Shield, Dissension, Condemned by the Council, The Bear and the Maiden Fair, A Lannister Pays His Debts and Terminal Schemes. If you include more holy characters and influence then Desperate Measures, Judged by the Father, Supported by the Smith, and Walk of Shame (ARotD) are all viable. Just be careful not to stretch the deck too thin and dilute the kneel effects with other jank.
Conclusion
By my count Lanni TLV has still only made the cut at a Regional 4x compared to 30x for Greyjoy TLV and 16x for Targ TLV. You’re facing an uphill battle but in a difficult environment. Vigilant and Vegneful both get around kneel effects. Burn, ambush, and cancel all pose problems. I'd love to hear some Lanni TLV success stories, especially against those matchups.
- Shenanigans, Archrono and bigfomlof like this



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10 Comments
The houses that best benefit from TLV are the ones that have a seemingly endless supply of efficient, cheap characters but little in the way of normal "draw" because they gain the most from the agenda's benefit and hurt the least from the drawback.
Even if, in the end, many Lanni TLV performed well but didn't win the tourney
They are up already at agotcards.org
My initial thoughts has it as the most underwhelming pack of the cycle. A disappointment right before Gen Con.