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Forgotten Plans


Hello readers, and welcome to the first installment of Forgotten Plans! Each week I’m going to discuss some themes, combos, or just a card in general that I think has flown under the radar so to speak. This week is going to focus on the Bolton theme for House Stark.

Now at first glance these cards seem to be awesome! Let’s take a look at The Flayed Men (DB). At two gold and five strength, it’s one of the most efficient characters in the game. When you add in two icons and a war crest, it’s looking like a must for any Stark deck. Then you notice its ability, but that’s alright! I mean sure if you lose a power challenge you lose the character, but how are they going to win a challenge against you when you have a five strength army out? Well, that’s kind of the problem with Bolton cards. You have to make sure you don’t lose any challenge on defense, while still having enough strength left to make your own challenges. This is where most people just kind of shrug and toss the Boltons aside, but if you’re smart about it you can make them work.

One option is to play around their weakenss by including some initiative boosting cards, like Bay of Ice (KotS) and Karhold Rookery (CbtC), to win initiative every turn. This way you can make your opponent go first and force them to have to challenge first and potentially over commit to a challenge. If you can’t win the challenge then just defend with the Boltons you might lose and get them back during your own challenges. You only play enough characters each turn to maintain a dominant board position. You’ll still want to layout at least one or two characters though in order to draw off of The Dreadfort (DB). This way you have board advantage but still have characters left in hand to come back from a Valar Morghulis (Core). This plan can backfire if your opponent has enough stealth though, since they can simply stealth past your Flayed Men during a power challenge and then use them to win a military challenge or defend your power challenge. You might want to include Frozen Moat (BtW) to take care of any stealth or other character abilities that could potentially keep your Boltons from defending. Roose Bolton (DB) also comes in handy for getting back those Boltons that forget who they are supposed to be following. Some other cards that you’ll want to include in this build are Frozen Outpost (LoW) (so those Boltons can pull double duty on defense and offense) and Abandoned Fort (RoR) (so you can return any Boltons that you might have lost.)

Option number two is a bit more reckless, but I find all the more fun! This strategy doesn’t try and play around the weakness so much as it ignores it. Instead of a steady one or two characters a turn, you laying out as many Boltons as you can to just overwhelm your opponent. You’ll still want to make sure you have at least two characters in hand. The object here is to bait your opponent into an early Valar, and then throw down Narrow Escape (KotStorm) to basically ignore the reset. Your opponent could potentially discard his hand to cancel the event, but then you’ll still wind up with a board advantage again due to the fact you have characters in hand and they don’t. This approach is severely hindered by builds that include a lot of saves. Once again, however, if you are smart, and get a little lucky, you can play around it. You’ll want to lead out early with some high claim plots like The Power of Arms (Core) and Retaliation! (ASoSilence). Force them to either give up characters, thus giving you an even bigger board advantage, or burning some saves. The event card Die by the Sword (LoW) also comes in handy in this situation. It’s pretty easy to use since The Flayed Men, Roose Bolton, The Bastard's Elite (RoR), Steelshanks Walton (OSaS), and Steelshanks' Reserves (ASoSilence) all have war crests.

Any Bolton deck you build is going to be risky, but is a lot of fun to play! If you are still feeling a bit nervous about them, just try splashing some into your next Stark deck. Just throw in a few Flayed Men, or a few Bastard’s Elite. One turn of spending four gold for a combined ten strength and you’ll be hooked! That Greyjoy Choke deck? Psh! It’s more like Greyjoy Tickle! You’ve been outdrawn by those Lannisters and Martells? Well the Boltons draw all day e’er day with The Dreadfort! So go out and give the Boltons a drive, because Reek (MotM) really needs a friend. That’s all for this week, but stay tuned later in the week when Will Lentz gives you the rundown on the Melee version of the Boltons! As Roose would say, “Stay bloody my friends.”


25 Comments

Is it just me, or does it seem to easy for an opponent to cancel Narrow Escape (KotStorm)? I'd gladly discard my hand of a card to keep someone from characters killed in a reset.
Pretty nice article, Im starting to play a Bolton deck in this days, Staton give me a lead about how to play it, so I find this article very useful.

IMHO (still new to the game) About Narrow Escape (KotStorm) is pretty simple to cancel (except that you have a awesome hand, which is not that rare especially witha a high draw deck) but you are sure the opponent has no cards in hands to recover from a valar, if that the case.
Yeah Narrow Escape is very easy to cancel, but when your opponent still has four or five cards in hand do you really want to ditch your hand? Especially when they are running a deck based around cheap beefy characters? Granted, sometimes you just have to cancel the event and hope you draw into stuff, but its usually a pretty hard decision.

Thanks for the comments though guys! I will be posting an article every week, it will come out on Tuesday. So stay tuned for more underplayed tech! Feel free to ask any and all questions, and I'll get back to you fairly quickly.
Excellent initiative, personally I enjoy a lot his articles, and learn a lot also.
Well glad that you learned something! That is the point of all of this. I have a lot of just random knowledge about this game, and I want to share that in a way that makes sense to everyone. This seemed to be the best way to do it.
Nice article. I've only been playing the game a few months, and I only have a limited amount of cards, but I love good learning articles that give strategies and show the variety that exists within the game. Thanks!
Thanks for the article - I enjoyed reading it. Looking forward to future submissions!
I tried out a couple Bolton builds after I picked up the Brotherhood cycle, but at that time the Lords of Winter box was still a month or two away from coming back into print. My failings with Boltons were quite discouraging, but I really should give them another shot now that I've got LoW, and whichever Defenders pack had Frozen Moat. Maybe something with a lot of blanking, to either screw with opponent's characters or hold on to my Boltons when the going gets tough.
Yeah blanking is def a great way to help with the Boltons. Frozen Moat being the best probably. I won't be posting decklists with my articles, because the point is to get people thinking outside the box. If I start posting decklists, I'm giving them a box to think inside. That being said, feel free to post decks here and let me know so that I can see what you guys come up with. I'm more than happy to work in getting decks competitive.
Nice article! Might build a deck like this. I love how The Bastard's Elite is always a safe play since you can choose him for the Military claim. I don't think Steelshanks Walton has a War crest, though.
Oh Touche there! Good catch. He needs to have one! :P
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PlebeianMaw
Feb 15 2012 02:02 AM
I have been running bolton sinse they came out. I can't get enough! My veteran tip to add to these good suggestions would be to throw in Old Nan. With those 'abandoned forts' and 'old nan' out, you basically have a northern Gaston Grey.

I run the KoHH agenda and it seems to work as well as that agenda can (feigned retreat with Die by the Sword/Price of War/winter is coming is just devastating in a bolton deck) But I shouldn't give away all my secrets ;)
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mathiasfricot
Feb 15 2012 03:09 AM
I put up a bolton decklist in a TR a long time ago, but before you look at it just know it lost in two turns against darknoj after I had taken out the abandoned forts and frozen moats... Because sometimes I am an idiot.
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mathiasfricot
Feb 15 2012 03:11 AM
Also, Fortified Position helps. A lot. It takes away all that bolton downside. But still keeps the goodies... like being a 5 Str dicon warcrest no attachments except weapon army for 2 gold goodies.

And sometimes you can Valar + NE to get your dudes back from the other side. Sortof a half reset.
Old Nan is incredible in the deck. That is something that I intentionally left out, along with a few other pieces of the puzzle for you guys to find. :P

I've never really liked FP as a plot. It probably would be good for the deck overall, but I just can't bring myself to use it.
As it happens a close friend of mine just started a Bolton deck. Perhaps there is wisdom in your words here. I will surely point him out this article.
Thanks! I think a lot of the Boltons is in how you play them, not really how you build them. They are fairly easy to build, but quite hard to play. Not sure if this article really touched on that enough.
I have to agree. Its easy to look at the cost to strength ratio and just throw them together, hoping for the best. That doesnt really assist in learning to play them properly.

Great article though. Gave me a few tips towards my deck.

Thanks guys.
You're welcome! I did try to go a bit into exactly how to play the two different kinds of bolton strategies. I didn't go into TOO much detail since I wanted you guys to actually experiment with the decks, but should give you a pretty solid starting point.
Very informative. I've long been considering trying to run a Bolton deck, the big drawback being that anything associated with the Boltons makes me want to take a bath in bleach.
lol Yeah, I hear you there. I had a really hard time including the Bastard of Bolton in any of my decks after reading Dance with Dragons.
have you notice that this is the only deck where the honor guards work good!!! Just win with roose and just before the resolution dump the 3 honor guards in the opp control then take them back xD
Ooo.... cool!
I did notice that interaction actually. Probably not worth slotting in though. Maybe in the melee version.
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BraavosiBanker
Nov 18 2012 07:11 PM
Good article, as usual. Thanks.