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Game of Thrones FAQ 3.3 Thoughts

Small Council GoT FAQ 3.3

Below are comments on the recent changes introduced in the Game of Thrones FAQ version 3.3.1. Let us know what you think about the changes in the comments below.

The Maester's Path Restricted

clu: I’m all for reducing Maester’s role in championship games. No card should be outright banned without long playtesting and tournament plays. Whelp, we have that data and it all points to TMP being overpowered. Restricting is a good first step but I don’t believe that is enough. A complete overhaul of the agenda needs to be done.

Darksbane: Personally I dislike this agenda quite a bit, but I’m not sure exactly how this restriction is going to affect the appearance of this agenda.

FFG said about the restrictions:

Over the course of recent tournaments, two cards have strongly skewed the metagame. The results of multiple Regional Championship events have shown that the cards are appearing in extremely large numbers and causing the metagame to stagnate. Players are ignoring or discarding other choices because of the perceived strength of these cards. As such, these two cards have been added to the Restricted List: The Maester’s Path (Gates of the Citadel, 19) and Search and Detain (Here to Serve, 120).


This works for normal cards, but you build your deck around agendas and nothing else on the restricted list is integral to the Maester’s agenda. Sure this might skew it slightly away from Martell but it isn’t exactly like Martell is the only option for TMP decks.

doulos2k: My guess is this was purely a meta decision on the part of FFG. They’re just hoping this will reduce the overall usage of TMP. Time will tell if they’re right... because most TMP decks I’ve run are barely affected by this restriction. I do understand what they’re trying to do, but I’m just not convinced it was the right move.

Jimpanda: I suppose it makes sense. I'm not convinced it's the right call, but it will help a little. I don't feel like this solves the
[lightbox='got/the-maesters-path.jpg']got/tn_the-maesters-path.jpg[/lightbox]
larger issues that exist with this card, but it's probably the best band-aid for now, with GenCon a few weeks away. As I have said before, I don't think restricting this card will do what the designers are hoping it will do. It is still as versatile and advantage-getting as ever, except now it has 100% less Narrow Escapes. The problem doesn't lie with the card; it's the fact that there are zero effective ways to handle it that makes it a problem.

OKTarg: it seems like they hit this with the hammer to avoid a ton of Maester decks at GenCon, though I think the modified win change may have a heavier impact than the restriction. I may have preferred another errata but I haven't been convinced by any of the options I've seen offered.

Paladin: While I’m not sure that putting it on the Restricted list really dampens the effectiveness of the agenda, I do think this is a good initial step over errata. I think errata should always be a last step to fix a card; adding errata means the card no longer plays as written, and the more errata you add to the game the more that players have to keep track of. Whereas by making it restricted, FFG has taken the least intrusive step possible to try and limit the power and popularity of the agenda. If it still remains overly played, then errata might be in order, but I’m glad FFG started with this step. (Of course, the best fix would be to make a few anti-Maester cards that make playing the agenda a big risk!)


Search and Detain Restricted

clu: I was waiting for this one to happen. I don’t think this plot is overpowered and the problem with restricting it is removing it from being viable to play. However, it ended up in most of my
[lightbox='got/search-and-detain-hts.jpg']got/tn_search-and-detain-hts.jpg[/lightbox]
decks due to gold, initiative, and the non-save effect. I was a little surprised Retaliation didn’t also find its way onto this list as well. The idea of a separate restricted plot list would make this ok but when comparing it to Venomous Blade it just doesn’t seem that good.

Darksbane: Nothing bad I can really say about this one. Although I think it might be time to look at the restricted list as a whole.

doulos2k: I kinda saw this coming. It has such a huge impact in certain games and became an auto-include in so many competitive decks. I think it was a bad move, personally. A better play, in my opinion would have been to errata the stats to make it less attractive or to make it so that whoever wins initiative chooses the card that gets bounced. But, again, I get it - they’re making a meta decision to reduce the overall use of the card. The problem in my mind is that this is essentially a ban - I expect we’ll see this card played very little at all going forward.

Jimpanda: It is safe to say that this card will probably never be played again. It's probably too strong, but that should have been clear during the design process. It's too bad that it had to hit the Restricted List, never to be seen again, because I liked the core mechanic of the card, just not the finished product.

OKTarg: was this restricted because everyone was using it? So why not Valar or similar plots used a ton? That being said, I don't have a problem with this because it was so harsh on rush decks and just boring to see in every last plot deck.

Paladin: I don’t get this at all. I was under the impression that the Restricted list was meant to limit overpowered cards. This is not an OP card. It is very useful, certainly, but OP? Just because a card is played a lot doesn’t make it OP. Retaliation is seen a lot, Valar is seen a lot, etc. The Fury Plots are OP because their numbers and abilities are crazy. But S&D is nowhere near those and with the number of great plots in the game, I don’t think it comes close to being an auto-include like the Furies.


Killer of the Wounded Limit 3 Times Per Round

clu: Someone in our meta threw this deck together and he ended up with wins on turn two. I still don’t understand the three times a round instead of phase. It feels like a blanket statement declaring all effects can only be triggered three times per phase.

Darksbane: Degenerate decktype neutered? Fine by me.

doulos2k: I never ran into the problem with this card, but after reading about it, I completely understand the ruling. Like many others, I am also curious about the per round. The combo that caused this could only happen during Marshaling, so I don’t see how the per round was necessary... did they see something else as a possibility?

Jimpanda: Again, cards that can stand infinite times are always bound to be abusable. More errata on cards is not usually something I favor, as it bogs down a game that already has thick rules, a steep learning curve, and lots of errata. It probably needed to be done, and I am not against it, I just think it's a shame that more errata is needed. Shadows Bob was a much bigger offender than this guy, and he was allowed to exist for a long time before he got slapped with his errata. Thank The Maester's Path for bringing the problem to the forefront.

OKTarg: why not three times per phase like Shadows Bob? Or why not a blanket ruling about standing per phase? This is also definitive proof that FFG wants all combo gone from the game, for better or worse.

Paladin: This seemed like a crazy combo that was very hard to pull off. I get what FFG is doing here, I think I even agree with it, but it seems like they are really heading in the direction of making all effects limited to three times a round or phase. Perhaps we are heading towards a universal rule that limits how often effects can be triggered? (Assuming FFG can decide whether it wants limits per round or phase.)


Threat from the East Reworded

When revealed, you choose one:
-Each player draws 3 cards. Each player that drew 3 cards discards 3 random cards from hand.
-Each player discards 3 random cards from hand. Each player that discarded 3 cards draws 3 cards.


clu: I really can’t express how angry I was when the rules lawyers destroyed this card with really poor choices. I understand it was mostly due to different rulings being declared at different times and then the whole thing was slapped back together like Frankenstien. I applaud the idea of correcting text back into the spirit of the card.

doulos2k: FINALLY! About time this card was set back to something that actually makes sense from a natural reading. I’ve always thought The Laughing Storm combo with this card was ridiculous, but I’m a Targ player that like Knights of the Hollow Hill and this one combo could lose the game for you before you even start. So, yeah, I’m a happy Targ player. :-)

Jimpanda: This makes all the sense in the world, and is exactly what the card should have done in the first place. More having to explain to new players that "This card actually doesn't do that, even though that's what it says."

OKTarg: much better wording here. It's still strong for TLS as you can draw to cap while they sift their hand randomly (while being a 4-5-1 plot), but not as crippling and NPE to other deck types like hollow hill.

Paladin: Good errata. This is the type of errata that I don’t really mind, since it makes cards work like you think they should, so is easy to remember.


Shield Island Dromon and Sorrowful Man Opponent Must Choose a Valid Option

Should read: "...Then, that character's controller must either pay you 1 gold or kill that character."


clu: It was the best of times, it was the worst of times. Correcting text into a workable template is great. Hopefully, future cards will benefit from the clarity. Oddly enough I’m not sure why FFG stopped here. Granted, Theon would be a even more of a bomb! The scary thing is giving Lanni access to viable location control and Targ access to more efficient kill.

Darksbane: This is a much needed clarification. The previous way where an opponent could choose an option they couldn’t fulfill was extremely counterintuitive. This gives Dromon and Sorrowful Man a good boost.

doulos2k: I am very happy to see these cards fixed, but like others, I’m baffled why they stopped here. Sorrowful Man was broken because his cost-to-effectiveness ratio was too low without the forced decision (2 gold plus 2 influence for, at most, 1 gold made for an unplayable card). Shield Islands Dromon faced the same problem, in my opinion. Yes, it only cost 1 gold, but you have to use a slot knowing that you have to take the card out of play (to the bottom of your deck) in order to trigger its effect. To me, that’s expensive without a forced choice. Maybe they think the other “choose” cards don’t suffer from the same cost problem? Just guessing there... still baffles me because from a natural reading, you should never be able to choose to do something you can’t actually do.

Jimpanda: This is a good step, but as is pointed out above, there needs to be a little more clarity here in general rules terms. I like this change though; it's far more intuitive this way, and some of these cards might actually be playable now.

OKTarg: I also like the change, but why not extend to cards like Penny or Game of Cyvasse? Is the choose updated for just these two cards? I'm more confused than I should be on the back of a fresh FAQ.

Paladin: Again, why not just make a universal rules change to “choose” actions? I’m guessing it’s because FFG wants some cards to not function like Dromon, but man is it confusing when cards that have the same printed text play differently from one another.


Castle Battlements Immunity Doesn't Apply To Itself

Should read: "Attached location is immune to other non-plot card effects."


clu: I was under the impression that cards couldn’t be immune to themselves ala self referencing text. Maybe this was from the CCG days but I never understood why people went nuts on this card. I thought the rules already accounted for it.

doulos2k: Crazy that this was needed. But, there you have it!

Jimpanda: LoL


Before the Black Walls Clarified

"When revealed, name a challenge type. In order to declare any characters to attack or defend during challenges of that type, a player must declare all of his or her eligible characters." is all considered part of the "When revealed" effect and is active while the plot is revealed or when the "When revealed" effect has been triggered by another River plot card..


clu: Does this mean it isn’t active when Marwyn or the rookeries trigger it? Someone will need to explain this one to me...

doulos2k: This one baffled me as I always considered the entire thing part of the “when revealed” text. But, alas, I now see it was necessary because without the errata, you could literally say your opponent could only trigger the “name a challenge type” portion on the next River card.

Jimpanda: Boy, that's a mouthful. If anyone can come up with a simple way to explain these effects/ the need for clarification/ what the clarification does to a new player in simple terms, I will eat my left shoe.


Archmaester Marwyn and the Opponent to Your Left

Should read: "The opponent to your left…" instead of "Your opponent …"

clu: What happened here? Oh, you didn’t specify which opponent. Because, you know, there wasn’t any precedent or anything in all of your other opponent choosing text. #%!*^ templating!!!! That being said...to the left is the correct call rather than choosing an opponent because you know for a fact collusion exist in melee or you’d pick on the weakest player in the group.

doulos2k: I think this should have been changed to “Choose an opponent” to give it the most effectiveness in Melee. Marwyn could be good in an event-heavy deck... maybe Targ Maesters Burn could use him, but not convinced.

OKTarg: I never considered the aspect of deal making in melee that this card affords. Could be a decent boost to this somewhat average ability, though certainly nothing to write home about.

Paladin: Sigh, I get what they want to accomplish here, but again, adding errata just adds complication to the game, and this one does not seem necessary at all.


Griff Wacked By The Nerfbat

Should read: "House Targaryen only. If Griff would be killed, instead attach him to your House Card as your only agenda with the text: "If you control fewer attachments than each opponent, unattach Griff and return him to play.


clu: Aside from this ruining my favorite current deck I don’t know why this happened. I can only assume they introduced something into the wild they thought they could handle. I feel giving the bounty of Griff to every house was intentional as well as the idea of an unkillable character. I don’t know why they changed their mind. He wouldn’t been played in darn near every deck without an agenda, which, I think is fine considering small amount of non-agenda decks right now..

Darksbane: Well this takes Griff down a couple notches. I don’t mind the House Targ only addition but I really dislike when a card like this gets errata before we even get a chance to see how it effects the meta. I”m assuming the card went through playtesting in its original form, if it wasn’t a huge problem in playtesting I don’t see the problem leaving it in the environment for a month or two to see how it will shake out.

doulos2k: Honestly, after playing with Griff a good bit before this errata, I get it. If you lucked out and got him turn 1, he was AMAZING claim soak. Frustratingly so because he always came back standing. Kill him, bring him back, kill him, bring him back. You could choose to run a no-attachments deck and be almost guaranteed that he’d never die (that is, until Meera Reed or Nightmares shows up).

Jimpanda: For God's sake, he was just printed! This is another case where this errata should CLEARLY have been part of the card (at least the "House only" part). The errata section of the FAQ is going to need an index soon. That said, I have no complaints about the effect of the errata.

OKTarg: there are still many saying that the attachment recursive ability doesn't work as printed....so why not clarify that? It seems like FFG thinks it does, so why not say so?

Paladin: Why why why? Ok, I get the House Targ part, keeps it in line with the other chargendas, but why change the effect text before it’s even been playtested by the public?

Free Man Gives Up His Wilding Ways

Its traits should read: "Wildling. Refugee."


clu: Little surprised this took this long. Going to chalk this one up to bad proofing, which is insanely different than templating.

Darksbane: Well there goes my Wilding deck, poor Wildings never get any support.

doulos2k: Annnnd... yeah. Now we can all go back to what we were doing before. The debate is finally settled. FFG had no intention of making a Wilding trait. Bummer... was really hoping we could see something awesome come out of that.

Jimpanda: The real question (apart from dubious proofreading) is: why did this fix take so long to implement? Was the design team considering making Wildings tournament contenders? I am happy that the Free Man finally has a home though.


General Comments

clu: The biggest change is restricting The Path of the Maester. Come GenCon it’ll be interesting to see the spread of decks in the top eight. Something I haven’t seen people harp on is how effective maester’s are in melee as well. One agenda dominating the field is a farce. I know you can tech against them but it is difficult much less making one of the six card types completely unplayable with Tin Link. We’ll see. I fully expect heated debate post GenCon but pre-Worlds further on this topic. Overall the updates to cards was more house keeping than anything else. The issue of either/or choices on cards may end up being the biggest impact to the overall game. I can only assume every card that has that templating is being reviewed right now and debated whether to make it a universal ruling.

Darksbane: While I don’t think any of these changes are negative I don’t think it is going to have much effect on the Gencon meta. What I think this FAQ is on the borderline of doing is showing that some work needs to be done with the Restricted list. Some things need to come off there and other things (I'm looking at you Tin Link (CbtC)) need to go on it or just be banned (I really hate Tin Link).


doulos2k: Overall, I’m happy with the FAQ. The jury is still out as to whether restricting The Maester’s Path is really going to have the meta-effect I assume FFG is hoping for. Will people who tend to run Maester’s really opt for something else just because it’s restricted? I’m with OKTarg that I think the modified win change is going to have a bigger impact in TMP use in competitive play. Why are the Fury plots still restricted? I mean, they would be auto-includes in many decks, but they’re really not that crazy strong (compared to other cards with similar effects) and they’re very targeted.

Jimpanda: I think that this looks like a lot, but really doesn't accomplish too much. I have increasing concerns about the amount of errata being piled on to this game, and things like Free Man being a Wilding and Cotter Pyke being "onborn" are just baffling to me. Most of the errata is agreeable and necessary, but it shouldn't be needed in the first place. I hate to throw the “M” word around too much, but there is a reason that Magic is so good - pretty much all of the 10,000+ cards actually do what they say they do, ie. it’s an incredibly accessible game. The more errata you have, the worse and worse it gets for new players (and it annoys everyone, regardless of tenure). The Maester’s Path has been Errata’d, Restricted, etc. (not to mention other cards that were changed as a partial or direct result of it, like Shadows Bob) and it still probably won’t do much except confuse players, old and new. Do I agree with the function of the Errata? Yes. Do I hate that it is ever needed in the first place? Absolutely.
It'll be interesting to see how much this impacts GenCon in the end (my guess is not much at all). I also agree that the Restricted list itself could use a complete overhaul sometime soon, not to mention Compelled by the Rock being banned still. Overall the errata is positive and some things are certainly steps in the right direction.

OKTarg: I like all the changes, but I would like to see a complete rethink of the entire restricted list. Surely Castellan of the Rock merits a look at coming off....with all the cheesy help Bara has been getting to boost it why not throw Lannister a bone as well?

Paladin: I’d like to see more use of the Restricted list and less use of errata to balance out cards that dominate the meta. But if that becomes the case, I think it would also be great if cards were rotated in and out of the Restricted list. And even then, before adding errata or placing a card on the Restricted list, I really wish FFG would just come up with cards that counter popular deck types. Maesters too strong? Bring on a Faceless Man who can kill them with impunity. Wildlings dominating the scene? Build up the Night’s Watch to take them down. Etc. I mean, it’s a Living Card Game, so why not fix imbalances by adding cards rather than taking them away or changing them on us?


27 Comments

It has become handy to bring out a computer game and release the first (important) fixes some days later. Developers can use the time to fix bugs while the product is distributed. But in a card game with PRINTED text an errata sucks. Of course some things must be changed and can not be seen in the design time, but bringing out a chapter with several cards that must be changed two weeks later is really weird. Failed quality management. : /
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slothgodfather
Aug 07 2012 06:47 PM
@clu in regards to castle battlements: A card can't be immune to itself, that is correct. However, the text on Battlements simply said "attached location is immune to non-plot card effects." So the immunity isn't granted text like other attachments. The location becomes immune to non-plot card effects. Well, the attachment sitting on it is considered a non-plot card that is attempting to effect the location. So it is immune to that, which means it loses it's immunity, which means it can again be immune.. ect ect...


@clu & jimpanda in regards to the Before the Black Walls plot: The way it seemed to be decided in the forums previously was that the part of the text that affected the initiation of challenges was a continuous effect - like other plots - that only happen while it is revealed. This was because it didn't have any point of initiation or ending, so the only way to rule it was while it was revealed (similar to Power of Blood is only in effect while revealed). So if you trigger this a turn later with your next river plot the game would go something like this.. player 1 "I choose military challenges", player 2 "that's cute."

Now they have make the clarification that they did intend for the entire effect to be repeatable with future river plots.
Search and Detain was probably restricted for more reasons than "everyone was using it". It seemed to be more of a plot vs plot kind of thing that completely changes a round. You either win initiative(thus using a plot you were not ready to bring out or had no desire to have in your plot deck) and choose the opponent to go first(they then return something harmless to their hand), or you lose initiative, go first and are behind in resources or board position. The plot also kills dupes. It doesn't really have a downside.

The plot itself changed deck building from what I have seen.

Was it overpowered? I don't know, but it is not really why I think it became restricted. I think it became restricted because it's one plot and it changed a lot of how people build their decks because they must prepare for it.

I don't think it compares to Valar and Retaliation in much of the same way because with Valar it can backfire(bad stats and you kill your own characters) and with Retaliation you can overcome the 2 claim.
Plus Retaliation! forces you to go 2nd - so some decks flat out don't run it because going 2nd wrecks their plans - even with great stats.
More than anything I'm just glad to see Threat from the East get knocked down a peg. That was such a dumb combo with TLS. There was almost no reason to flip anything else first turn.

I feel search and detain differs from Valar in that it has no real drawback. You can get screwed by it, but you still have a 4/5/1to bring you back up. It was in a lot of decks for almost no reason. Glad to see it go.

TMP is fine now, I think. I think the issue was that you could throw it into any agendaless deck and make it better, now that isn't the case.
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Mulletcheese
Aug 07 2012 11:07 PM
I wish FFG would release the cards with amended text as a print on demand expansion, as someone who is new to the game it's difficult enough to learn all the cards without having to remember which ones have had their text changed.
I think a print on demand of errata cards would be an excellent idea. I know the card quality is of a lower grade but FFG forces card sleeves in tournament play so it should not be a problem.
Note that Griff's response has been fixed to a replacement effect in an updated version of the FAQ. The problem with pre-errata Griff was that even if he was killed after being blanked or discarded, Targaryen has To Be a Dragon and Ambush to bring him back, so it's way easier to bring him back than to get rid of him (Meera has a very short life expectancy against Targaryen, so even repeatability is on the Targaryen side - bloody Street Waif).
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slothgodfather
Aug 08 2012 01:05 PM

TMP is fine now, I think. I think the issue was that you could throw it into any agendaless deck and make it better, now that isn't the case.


I'm just curious, how many decks have you built or seen built where someone didn't build with an agenda in mind and then just daid "oh yea, might as well add TMP to this and remove some of the cards I already had in to make room for some chains." I'm just curious how often this has been a "problem" and then how often those types of decks actually fair well against a deck that is actually well thought out.

I'm just curious, how many decks have you built or seen built where someone didn't build with an agenda in mind and then just daid "oh yea, might as well add TMP to this and remove some of the cards I already had in to make room for some chains." I'm just curious how often this has been a "problem" and then how often those types of decks actually fair well against a deck that is actually well thought out.


I've actually done this before myself, but mostly because there wasn't a good reason not to. If I had any maester presence at all of course.
@Slothgodfather- I've done that for sure.
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slothgodfather
Aug 08 2012 02:59 PM
I suppose since you like to start from a combo and work your way out from there in deck building, I can see you concluding to run the agenda towards the end of the process. I just normally start from the agenda myself, so I'm bias to that way of thinking :ph34r:
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emptyrepublic
Aug 08 2012 03:11 PM
I agree with Jimpanda's analysis that "over errata-ing" could have long term consequences on the accessibility of the game. I think a restricted/banned list has minimal impact on accessibility as it only effects deck building. The rules alone are already a big burden for people to learn. I've been recently teaching a friend to play and even 10+ games in I still have to hand hold him through some parts so he has a clear understanding of what is happening.

I absolutely agree that FFG needs to at some point do reprints with errata-ed text from A to Z. I'm not sure how they can do it so it fits into their business model and not making current players with an already big investment demoralized for having "obsolete" cards.
    • cupcakewinterfell, Shanif and ringworm like this
Totally agree with @emptyrepublic, and was thinking that exact thing while reading this list.

I'm very new to this game- my 2nd core set + lords of winter is being delievered from amazon today :D

However, looking at the ever increasing list of errata, I can't help but think that something will have to be done. I'm not sure I can feel much sympathy about the current players with "obsolete" cards, since aren't they pretty much obsolete anyway? There would also no reason they'd have to buy the errata pack if FFG also made a printable option available.

This comes from someone who is still learning to play, and rules that aren't actually printed on the cards themselves just make it that much more difficult. I think in the long run it makes it easier for people to jump into the game.
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slothgodfather
Aug 08 2012 06:46 PM
A better testing phase at FFG really needs to be in order though. When you are having to create errata for cards within a few months of their release is absolutely retarded.
    • Shanif and jimpanda like this
Well the rules talks about using the most recent printing of a card and checking the copyright date if you're unsure which is newer. So I think they've sort of planned that in already. I hope that any errata from A Time of Ravens was actually included in the reprint. I don't own any of the reprints from that cycle so I can't check to see if that was the case. But if the game is successful long enough then on any reprint of each cycle they can update the text. I don't really see that being too big of an issue long term. Similarly I expect the errata from A Clash of Arms to be included in the reprint if they ever do it.
    • slothgodfather likes this

A better testing phase at FFG really needs to be in order though. When you are having to create errata for cards within a few months of their release is absolutely retarded.


I think this is more inline with a better proofreading system in line with grammar and the definitions that are in the FAQ. High end play testing(for card strength and impact) in general is really out of the question because of the amount of dedicated resources required to have it as such and, let's face it, even designers and play testers won't think of every combo that can break the game. That is what us players are for. :) It's our job to come up with some crazy combos that work to our advantage in a game. Otherwise it wouldn't be as fun to come up with a great and creative deck.

In software development, you have QA people that handle the testing. How often do bugs slip through their fingers? Plenty of times. You can always rely on a customer to use software that is not intended to be used a certain way and they will find a way to break it. You gotta fix the problem when it is discovered.

With Griff, for example, I admit I would not have realized his text was not going to work along the lines of the definition of the FAQ, but because of common sense, it isn't even something I'd have considered to be incorrect.
All in all I agree with the changes. My problem is how can FFG think this approach to competitive play is a healthy solution to problems? The constant errata and additions to the FAQ is getting to be too much for a player to learn/remember/keep up with. All games die eventually, and I think this will be what kills agot.
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slothgodfather
Aug 08 2012 08:08 PM
Well that's true Bomb. I guess better templating would at least help with the errata/clarifications to cards, if they can just consistantly word things as intended.
My biggest frustration overall is that most of the errata isn't necessary and is such a daunting prospect for new/ intermediate players. It really comes down to the fact that I think this game is phenomenal, and I hate to see things like heaps of errata and a poor organized play structure prevent it from being played more, both at a casual and tournament level. I also understand that this isn't a huge card game that has dozens of developers and playtesters; I get that, and all told they do a good job. It just feels like the game could easily be taken to the next level.
At a casual level, don't even bother with errata. Just play with your friends with the cards as printed. I don't think there's an issue with that and it should be fun. If someone starts destroying everyone else with a banned or restricted or errata'd card, just give them grief about it until they stop doing it. I don't think this makes casual play suffer at all. At tournament (even local) level it's not so much that a player can't be kept informed/reminded of it.
I'll also add that while I agree in principle that the growing errata does seem as if it would create a barrier for new players, I've not personally experienced it. Our meta continues to grow and more and more players jump in and are immediately aware of the errata and ask questions that are specific to that errata. It doesn't seem to throw them for a loop and not one person has complained about it.

So... again, while I agree in principle... I've yet to see it play out in actual experience that way. The people in our meta seem drawn by the complexity of the game and the errata makes sense to them because the game has complexities that inevitably make certain cards overpowered in certain ways that have to be nerfed over time.

Now... the ridiculous spelling mistakes and cards that just don't work as printed... that's just bad quality control and FFG does truly need to fix that.
    • slothgodfather likes this
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cupcakewinterfell
Aug 09 2012 04:52 AM
On the restricted list: most people agree there is a problem. However, there is no consensus for fixing it.

Some see it as proof that rotating sets is unavoidable. (essentially soft-death for the L in LCG)

Others advocate multiple restricted lists and/or multiple levels to the restricted list, which risks making the list as complicated and hindering to the game as too many errata.

Regardless of the solution FFG choses, some players will be annoyed and it will certainly convolute the card pool... even if it makes the game better in the long run.
I think that two different formats will have to exist eventually. The main format will most likely have to rotate cards, thus creating a "everything is legal" format. One of the drawbacks to the LCG format (which I do really like, by the way) is that it encourages ownership of every card through its packing method. The barrier for a new player is already substantial, even if it is nice to own every card in GoT for the price of a Magic legacy deck.
"The idea of a separate restricted plot list" (clu in article)

Wherever you heard this, this is a brilliant idea imo. With Fury plots, Search and Detain and maybe added Retaliation! etc all houses would have a number of viable options to choose between - without it having to limit which other Restricted card they use. Maybe restricted agendas (TMP) would go onto the same list, both being cards that you are sure to be able to use during a game.