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GenCon 2011 3rd Place Deck (Top Targ Joust Deck)
Aug 10 2011 05:00 AM |
Twn2dn
in Tournament Reports

At GenCon, the following list went 4-2 in the preliminaries and won another two games after that, ultimately losing to a Martell Knights of the Hollow Hill deck that ran Narrow Escape and an unimaginable amount of draw/reveal tech. One of the preliminary losses was a modified loss to a Martell summer deck that would have been an outright win for Targ had the 50 minute time limit been 1 hour instead (the game was stopped at 11 to 13). The other loss was an unequivocal mauling at the hands of a Greyjoy Maester deck piloted by former world champion Casey Galvan.
Why Maester's Path rather than Summer?
In the run-up to GenCon, the Maester's Path was not the favored agenda for House Targaryen, or at least that was my impression. Not only is the summer build more popular for its burn and resource support, but many would argue summer is a safer metagame decision, given the popularity of Martell Summer and the expectation that many decks would run attachment hate this year. After a bit of playtesting, however, I found that the maester version moved much faster in the early game, and was more consistent as the game ran on.
The maester version boasts several advantages over the summer version. First, maesters are less reliant on locations. Although many players list House Targaryen's powerful location-based effects as an asset, most competitive summer Targaryen decks I have seen are bogged down in 16-20 locations. The high number of locations slows down the early game, and makes the deck much more vulnerable to both location-discard and character control, since characters make up a smaller portion of the deck.
Second, the Maester's Path provides incredible card advantage. Chains pulled off the house and onto characters essentially functioned as draw + gold. When combined with Xaro's Home, and recurred with Lady Daenarys' Chambers, a well-played Targaryen maester build can easily draw an extra 1-2 cards and recur 2-3 cards per round. Moreover, the Pale Steel Link provides an easy way to take advantage of the Pyromancer's Cache's powerful draw ability without paying the +2 gold penalty for an out-of-house card. (On average, I drew 2-3 extra cards by round 4, easily outdrawing Martell players.)
Third, despite the lack of Carrion Birds, maester decks are more reliable and efficient at dealing with opponents' Black and White Ravens. With a combo using the Copper and Tin links, a player can discard an opponent's summer raven with a single kneel of a maester.
Fourth, a Targaryen player can easily boost the strength of the (often otherwise inefficient) characters using Apprentice Collar. This makes it easier to win challenges and results in fewer characters lost to your own or an opponent's Threat from the North.
Finally, the maester focus allows the deck to run the most efficient burn mechanic House Targaryen has ever seen: Killer of the Wounded/Apprentice Collar + Lead Link. During a round in which Threat of the North is revealed, the Killer can discard an opponent's character from play every phase in what functions as a one-sided Valar that requires no cards from hand.
The Decklist
House Targaryen (The Maester's Path (GotC))
[Chains attached to agenda--6]*
Copper Link (GotC)
Bronze Link (FtC)
Tin Link (CbtC)
Lead Link (CbtC)
Pale Steel Link (FtC)
Apprentice Collar (GotC)
Note: The above 6 attachments were the only chain attachments legal for GenCon.
Characters (28)
1x Horseback Archers (QoD)
2x Ser Jorah Mormont (PotS)
1x Craster (WotN)
1x Khal Drogo (QoD)
1x Shadow Prophet (SaS)
2x Jhogo (OSaS)
1x Green Hatchling (TWH)
3x Killer of the Wounded (QoD)
3x Shadow Seer (FtC)
3x Dragon Thief (AE)
1x Varys (SaS)
3x Refugee of the Plains (RoW)
3x Advisor to the Crown (QoD)
1x Pyat Pree (QoD)
1x Black Hatchling (DB)
1x Brown Ben Plumm (Core)
Locations (15)
2x Khal Drogo's Tent (Core)
3x Eastern Fiefdoms (Core)
2x Lady Daenerys's Chambers (Core)
1x Rhaenys's Hill (TBoBB)
2x Xaro's Home (Core)
3x Summer Sea (Core)
1x Meereenese Brothel (BtW)
1x The Red Keep (TftRK)
Events (4)
3x The Hatchlings' Feast (ASitD)
1x Favorable Ground (QoD)
Attachments--excluding those on house (7)
2x Apprentice Collar (GotC)
3x Flame-Kissed (Core)
2x Pyromancer's Cache (TWot5K) [restricted card]
Plots
At the Gates (GotC)
Retaliation! (ASoSilence)
Regroup (KotStorm)
City of Soldiers (TBoBB)
Loyalty Money Can Buy (QoD)
Valar Morghulis (Core)
Threat from the North (PotS)
26 Comments
But why shadow seers ?
Congrats on your performance at "Worlds", and extra kudos for not being a clone and running yet another Summer Martell deck...
Thanks.
Here's a question, with Citadel Raven now legal, is copper link required? If Tin Link were triggered by kneeling Citadel Raven is that enough to satisfy removing a season raven?
@hoyalawya: Xaro's Home is incredibly powerful draw in this deck. If you think 2x is too many, try just 1x, but I've always been happy drawing these locations early. (On a side note, are you a GU law grad? I went there for undergrad and have some friends who attended GU law.)
@Garrick: This would change how the deck plays out somewhat significantly, though the end result is probably the same. Try cutting all three hatchling feasts, favorable ground, the red keep, and 1x advisor. Then add in 2x Forever Burning, 2x King's Landing Assassin, and 2x Paper Shield. With these changes, you lose the ability to swing the game with *big* effects like the Hatchling Feast and Favorable Ground, but you gain smaller more efficient burn.
Alternatively, you can focus more on the killer of the wounded combo. If you don't expect to play against Martell players very often (for example, Martell isn't popular in your meta), then the killer-focused combo is very powerful. You would make the same changes as above, but fit in 1-2x maester save location (oldtown citadel?) and maybe even run summoning season. You would also add in 2x Linked Advisor (new targ maester) and 1x Maester Aemon (with learned crest) + Outwit. I don't remember what I'd pull to fit all that in (probably 1x Jorah, Pyat Pree, and the Shadow Prophet), but just experiment until the deck feels right. When you play your round-1 At the Gates, you would want to consider searching for a maester with a learned crest, so that if you have your combo on round 1-2, you also have a learned crest in play ready to pair with Outwit against an opponent's Valar.
When I have time to play I will have to try both 1x and 2x of Xaro's home. If you're playing attachments from your hand a lot, then 2x would be the way to run it. With the play/put into play distinction and the way chains and flame kissed will be often put into play, I thought that might impede the effectiveness of draw on Xaro's Home. Of course, that's theory without having played the deck. If it's strong draw, 2x is the way to play it.
I've thought about adding an extra hill, and would ultimately say it's a bad idea. This card is just too expensive and slow early game, considering the speed of GJ winter, Martell KoS, and a few other builds. Instead, I would likely pull the City of Soldiers (which I really liked) for a Building Season. Building Season would be very useful in those games where you need some additional attachment removal but haven't drawn your brothel. This is a really tough decision though...the extra 2-claim plot + kill effect was incredibly useful in a couple games and only marginal in 1 game that I can think of. Building Season would be the opposite...amazing 20% of the time, and lackluster the other 80%. Still, fetching the hill or brothel can mean the difference between winning and losing a game, so it's worth experimenting with.
I wouldn't add Paper Shield. This deck will just lose to decks like Greg's. What surprises me is that Greg's deck didn't lose to some of the faster decks earlier on. In fact, my understanding is Brett's Bara deck that won the finals game was too fast for Greg. Greg's deck is incredibly good against decks like mine that have a large amount of character control/removal, but it seems like they would not be particularly good against the Martell KoS deck that runs Ghaston Grey, or particularly strong against GJ choke. I could be wrong. Either way, I think the best thing to do is just figure that you won't see many decks like Greg's, and even if you do, they won't be played by someone as skilled as him.
Oh yeah, I'd likely play 2x Red Keep and run 2x Favorable Ground as well.
Thank you!!
I know that those opinions are nothing but... personal opinions (I mean, they aren't anything official); thanks to God (ops, I think it's very literal to say "Gracias a Dios"...) we have some experts here that control every aspect of the game but, even being thus, it's good to know (valid) opinions all over the web. Thank you again!
If Rhaenys is a person and the word that follows is singular, then Rhaenys's is correct.
@imrahil327: Yes, the draw chain is definitely an auto-include. I'm less certain about the stand-location link. I do really like the idea of running it with The Red Keep, then whenever Killer (or any maester) kneels, you can trigger both the stand location and bronze link (return attachment). If you work out the order correctly, you can basically ambush Flame-Kissed every phase...since you're also playing killer combo, you're basically killing up to 7 large characters every round that you have the Killer of the wounded + bronze link + steel link. (In other words, every "no-attachments" character the opponent controls that doesn't already have an attachment is dead within 1 round, and any other characters are likely to die to claim.) Barring that combo though, I don't think the steel link is particularly good...and I much prefer the Iron Link for the STR boost, or the Black Iron Link for the added control. (If you're wondering why, I've posted my reasoning on the FFG threads here: http://www.fantasyfl...=545472&efpag=2).