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Ours is the Fury - Asshai

Small Council Ours is the Fury Staton Baratheon

Welcome back to Ours is the Fury, readers! Continuing a look at different decks that Baratheon has at its disposal, we're going to look at Asshai! Anyone familiar with Asshai know that they can be played a few different ways. There is a Shadow Control build that focuses on having key shadows cards like The Black Cells (TftRK) and Kingswood Trail (CoS) for control effects as well as to power Shadow Enchantress (OSaS). There is usually a small recursion subtheme as well with cards like Fiery Kiss (ODG) and Blackwater Bay (TBoBB). Another Asshai build focuses on just straight hand destruction (aka Holy Hand Grenade, copyright 2012 Doulos2k) with cards like Confession (KotS), Altar of Fire (RoR), and Zealot of the Light (BtW). Extra intrigue challenges is always a huge boon to this deck type with cards like Shadow Politics (CoS) or Citadel Politics (HtS). There's also a delayed rush build that we'll be looking at this article.

Some might also argue that there is a fourth deck that has potential right now, especially with the release of House of Dreams (ARotD), that focuses on getting out The Iron Throne (ASitD) with House of Dreams and winning dominance every round. It would work very well with Melisandre (RotO) and Storm's End (KotStorm). However, I've not really experimented with this deck, so I can't verify its validity. One last thing I wanted to touch on before we get into the actual deck, is that most Asshai decks will actually be a bit of a hybrid of the aforementioned themes. You might have a Shadow Control/Hand Destruction deck, or a Holy Rush/Hand Destruction, or Holy Rush/Shadow Control.

I'm going to be looking specifically at a Holy Rush deck with a small Hand Destruction sub theme, but it is going to be a bit different than most Baratheon rush decks. Most rush decks tend to start rushing from the start, but Asshai are a bit different in that they have to build up some steam before they can actually rush. Two key cards make the build very strong though, The Power of Faith (KotStorm) and Fanatic (RoR). The plot makes it so that you are essentially winning all three challenges the turn you play it. Fanatic let's you get quite a few power by making a renown character, say Robert Baratheon (Core), an asshai and a holy character, letting him reap the benefits from Power of Faith and other asshai related effects.

Now another pretty key element of this deck is Shireen Baratheon (VD). She really accelerates the amount of power that your deck can generate, but in my experience she is a bit inconsistent. If the deck is working well, you are generally only going to have two turns of set up and the deck really is lacking draw. This is the reason that you see so many x3 in the deck. I wanted it to be as redundant as possible to counteract the severe lack of draw, so that you are going to be drawing everything you need in the initial draw. Another balancing factor is that you are going to be able to consistently hit their hand by winning intrigue challenges. I've also put in Confession (KotS) and Altar of Fire (RoR) as some additional hand control to further balance the card advantage.

Now I currently have in Renly Baratheon (KotStorm) over Robert Baratheon (KotStorm). Is that the right choice? I honestly have no idea. I've gone back and forth on this choice like a dozen times. On the one hand, if I use Robert, then I get four challenges during Power of Faith turns. On the other hand Renly let's me just explode the field with asshai. On the other other hand if I use King Robert, I don't get Core Robert, who is a house during Power of Faith turns. On the other other other hand, if I use King Robert, I get double use out of Shireen. Right now I'm using Renly, but I'm sure by tomorrow I'll be using Robert. So take that choice with a grain of salt.

The deck itself plays pretty easily. There isn't going to be too many hard choices, you are mainly just there to stall and keep the other person from doing challenges before you can win. No matter what, always do an intrigue challenge if you can. If you have a choice between a power challenge and intrigue challenge, go intrigue, unless power will win you the game obviously. Also, you typically want to always use Confession when you get it. Don't worry about holding it back if you think they might not have something that good, just use it. You want to get their hand size down as much as possible, so that they are just top decking. I actually had a few more intrigue oriented plots in the deck, but ended up taking them out since they belong more in an Asshai control deck than an Asshai rush deck. The plots are pretty flexible though, so feel free to experiment with them.

Here is the decklist Ours is the Fury - Asshai and as always, if you have any questions feel free to ask in the comments. Thanks for reading everyone!
  • zordren, Archrono, Zaidkw and 2 others like this


30 Comments

Thanks for the attribution! I do have to say, though I came to name of my own accord and thought myself quite clever. A Google search picked up that the name has been used in the past to describe decks built with similar cards. So, I don't feel I can call it my own original idea... that said, I think in the spirit of Kennon looking for names that stick... i would love to see this name stick for Asshai decks focused on hand destruction.
    • Staton, Kennon, zordren and 3 others like this
Well... don't you thing card draw would be a nice thing? :D
The deck is certainly missing card draw, but I think the deck is redundant enough that you shouldn't really need it.
I really think that Watcher of the Nightfire (AHM) is solid for most of the aforementioned hybrid builds. He complements rush and can really help with draw. He is susceptible to burn and VB, but even at 3 cost, he doesn't have any hated traits(unless you count Knight but that really is limited to one character and house). With King Renly, he becomes 2 gold to play.
    • zordren likes this
Yeah, I think Watcher of the Nightfire might be a good card, but I just haven't played with it enough to see if its worth it or not. Plus he doesn't have a holy crest. I would think that he might be better in the Dominance deck or Shadows Control than rush, but I could be wrong. I really need to start playing with some of these newer cards.
One thing I've found Watcher to be very good with is The Iron Throne (ASitD). Against most builds, you're getting guaranteed card draw. No holy crest, but the Asshai trait synergizes with other elements depending upon the build.
    • zordren likes this
Great article! I love me some Asshai builds! I was using the intrigue-heavy hand destruction build for a while, but it totally failed vs. Lanni PBtT, so I moved to a "rush" theme with HoD + Iron Throne. Although RotO Mel is great, I have always stuck w/Core Mel for burn protection (lots of weenies in my deck...). I also go with Bay of Ice to help make sure I win initiative for Power of Faith turns, and to boost card draw.

Anyway - I think Asshai are very powerful/viable for both joust and melee, and I was happy to see the additional asshai and/or holy-crested characters that have come out over the past year.
@Zordren, great point about Asshai being great in Melee and Joust. Something I didn't touch on, but definitely true. I think the Dominance build is probably the best for Melee. Just lots of non interaction for the most part.
Thanks for the article Staton. Really tempted to try the shadows asshai that you mentioned, but I'm interested if you are going to be covering Bara Maesters in this series?
I like Stannis (VM) better right now ;) my asshai build uses only 1 power of faith but the stannis and the banner bearers really add to the rush side (and help against bear island/ hatchling feast)
Asshai/Holy is one of the first builds I tried to get rolling when I got into aGoT. I searched and traded for the chapter packs to get all the old War of the Five Kings Asshai cards, and a couple of Defenders of the North (For Mel).
Alas,it is one of those builds I try to do too much with.

They really only have one or two solid uniques (Mel and Thoros) so I tend to try to mix in lords or knights (or both!) and it ends up diluting the deck. Running a solid base of asshai and mixing in Stannis, Davos, Ser Eldon Estermont (MotM), and a few other uniques helps, but shoots the gold curve way up (I sort of have mixed feelings about Renly Baratheon (KotStorm), Yes, he is totally excellent, but I find if you build with him he encourages building around him, and if you get sucked into that trap, someone is going to murder him, and that combined with terrible draw means you lose.)
.
For asshai rush, you want as many challenges, and as many holy tri-cons as possible with renown. (Either through fanatic, or wildling bard.) I like having a devious intentions in there for eldon or stannis, but Selyse is probably better. And I still stand by Shireen, but honestly I don't know if I actually use her ability much, (Game is over by then) but she is a unique to lower the gold curve and the cost of the The Red Queen's Faithful (CD)


I'm just terrible at balancing, (or focusing on one theme) so there will usually be too many attachments, or not enough asshai or holy crests. Or the gold curve/draw will be odd because of shadows.

Actually, It's because they're so powerful with a couple pieces (Like a LOT of Bara cards) that it's hard to choose what to go with.
Do I want to make Eldon (Read* Any Bara with renown and is hard to block) an unstoppable hero/tower, with attachments to make him a beast and dupes to make him hard to eliminate? Or do I want to rush hard with a turn 2 power of faith and 4 or so holy crests and a Wildling Bard to give them renown? Or do I want to be more cautious and play a little more control/recursion?
I just want to do it all. :lol:

I'm going to take a hard look at your example to see what I can do with it. :D
    • zimoch likes this
Because the other Shireen has the HOLY crest, I'd probably use her over the agenda version. I'd probably only run 1x of her and run 2 other characters that might be a nice addition.
    • zordren likes this
I solid combo I've used before is Litany of Light and the plot Schemes of the Scholar. It gives you another high initiative plot where you don't kneel your asshai, plus the 2 claim is great. You can sneak in a Outwit if you play in a heavy Valar environment too.
    • Archrono likes this
I also added the draw when no agenda attachment plus a few draw cards with TLS to give longer games more consistency. I found that my worst enemies are tin link and of course burn. Also my restricted is narrow escape.
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VorbalinGreyjoy
Nov 29 2012 07:55 AM
The Iron Throne (ASitD) subtheme is really good with Condemned (TBC), 6 refugees, Zealot of the Light (BtW), Dragonstone Bannerman (VD) and Watcher of the Nightfire (AHM). I always include Dragonstone Convert (APS). She is not an asshai character, but holy and stealth is very useful. In melee she is awesome because becomes vigilant!
@clu Who doesn't play in a heavy valar environment? :P
@Dubiousyak: We will definitely be covering Baratheon Maesters, just not sure when.

@Bomb: I thought about the other Shireen, but this one provides way more potential than the other one does. Best case scenario for the other Shireen is that I get to kneel her rather than an Acolyte for Confession. I figured it was an ok trade off.

@Clu: Shives had mentioned this combo and I've played with it a few times, but I don't have that deck down enough to really feel one way or another about it. On paper it seems great, but I don't know how well it works in play. Do you have a decklist?

@FranciscoG: Yeah, Seal of the Crown (APS) is probably a really good card for this deck, but I just haven't played with it enough to recommend it. How well has it played out in your games?
@Archrono: Wow. lots of feedback! Thanks! So I'm probably going to respond out of order to your points, so bare with me.

First off, I think I disagree slightly with Renly. Even if he dies, he probably reduced at least one or two things, so not that bad. Plus, Seat of Power keeps you playing dudes even if he dies. Granted, you can still create a gold curve that is too high, but I think you'd run into that with Knights much more frequently than Asshai just because of all the reduction they have with Bearer of the Light, Army of the Faithful, and even to a certain extent, The Red Queen's Faithful.

I've always wanted to run Estermont, but keep him out for the exact reason you state. Have you played with him in this deck and how has he worked?

I really really really really want to use Wildling Bard, but not sure how well he works without card draw or recursion. Maybe in a shadows themed deck? Or a deck running the learned stuff and Tower Library?
We had a Asshai Holy Rush deck at the Stahleck Melee, which made the Top 16, and it was running 3x of Wildling Bard.

However, I think the Bard played a much larger effect in testing than it did in practice. The basic concept of the deck was to hold the Bard in hand until your closing turn, so that people don't catch a whiff of what you will be up to (at least too early). After that (with Power of Fatih revealed) the deck could usually pretty easily win by starting from around ~6 power.

That deck didn't really have much card draw, so the Bard was mostly an all or nothing gamble, probably partly the reason that it didn't play a big role at Stahleck... There were surprisingly many decks ready to trip exactly that kind of deck.
I actually attempted an Asshai build using Wildling Bard and Dragonbone Dagger for easy recursion purposes. I didn't end up drawing the combination frequently enough to make it a valuable option. (And I had 3x of each in the deck)

I am interested in seeing how much of an effect the agenda version of Shireen works out. It is very difficult for me to see her agenda ability be game changing enough to use 3x of her over a more functional character. This is why I was thinking that 1x of her Holy version was more impacting(the Holy crest more generally) and 2 other more effective character cards could be considered instead. I mean, do you have any non-Renown unique Bara characters? Stormlands Bastard could give someone Renown before any challenges are won by you and basically give you potentially more power from the get go. Maybe adding more uniques could justify. Unique holys you could use them on are Ser Axel Florent, Red Queen's Faithful, Shireen, and Selyse. Then you can consider any other non-Renown uniques that may be in the deck as well. Of course this is only if you were to venture in that direction...
Yeah, I mean if you are going to go with all the uniques, you might as well just make it noble or knights imo. You just start cutting more and more holy crest dudes in favor of more uniques. I am having to run three of Shireen just to make sure I get her in the first two turns. I'm fine unless she gets nightmares or meera'd. Even if she stops the other person from doing a military challenge, she's still doing something. I think if I really want to use her though I'll probably have to put in King Robert for the extra power challenge.

@Archrono: Wow. lots of feedback! Thanks! So I'm probably going to respond out of order to your points, so bare with me.

First off, I think I disagree slightly with Renly. Even if he dies, he probably reduced at least one or two things, so not that bad. Plus, Seat of Power keeps you playing dudes even if he dies. Granted, you can still create a gold curve that is too high, but I think you'd run into that with Knights much more frequently than Asshai just because of all the reduction they have with Bearer of the Light, Army of the Faithful, and even to a certain extent, The Red Queen's Faithful.

I've always wanted to run Estermont, but keep him out for the exact reason you state. Have you played with him in this deck and how has he worked?

I really really really really want to use Wildling Bard, but not sure how well he works without card draw or recursion. Maybe in a shadows themed deck? Or a deck running the learned stuff and Tower Library?


I only run the Wildling Bard (CD) with Blackwater Bay (TBoBB) and shadows (and maybe even Cleansing Light (FtC) too.)
The bard it's definitely a game finisher, but it with blackwater bay sort of helps your gold curve too (If you discard a shadow card then win a crown challenge, save two gold.)

Even if you don't have a super complete board of holy crests, you can give renown to the bard and a refugee to help push a win.

Eldon plus any kind of stand effects pretty much wins you the game unless you can't get any kind of board around him. (Which can happen if your gold/draw is bad.)
Unless you're fighting Martell.
Stupid Ellaria Sand (PotS)...
    • Staton likes this
Oh, I'd add that Eldon is a powerful piece on the board, but I don't usually build around him. I usually just put one in and maybe one devious intentions. (Stealth and +1 str per power on any character with a holy crest or vigilant is crazy strong. Even for the extra 2 ooh gold.)
Hi guys, I am pretty new to the game. Do you find a deck like this needs someway to blank text boxes? Or maybe a board wipe if things go bad?

Thanks
    • Staton likes this
@Archrono: I think part of the problem is that I really need to just play some more games with Wildling Bard. Good call on Blackwater Bay. I'm still not sold on Eldon, but I tend to play LOTS of martell. ~Haven't they been banned yet?!

@Badash56: Well, its never a bad idea to put in a few Milk of the Poppy (Core) or Nightmares (LoW), this deck is focused mainly on rushing to a win as fast as possible. Rush decks typically don't worry much about control that much, and it gets hard justifying putting those blanking cards in and taking out a piece of the rush tech that is in there. I fight with myself a lot over if I need Valar or not in this deck. If you were going to run it, I would take out Frey Hospitality or Game of Thrones.