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Ours is the Fury - Ours is the FAQ

Small Council Ours is the Fury WWDrakey Baratheon

Ours is the FAQ

Today Ours is the Fury looks backwards, in order to see forwards. Or more accurately, looks at what changes the new FAQ and updated restricted-list brought, and what we can learn from history, especially the pre-TMP meta, to prepare ourselves for this brave new world.

For this week I had scheduled to start a several-piece article about Baratheon Maesters, but of all the Baratheon decktypes The Maester's Path (GotC) was perhaps hit the hardest by the new restrictions. The simultaneous restriction of Highgarden Refugee (RoW), The Conclave (CbtC) and Tin Link (CbtC) leaves gaping holes in some of our TMP builds, and it will take a while to figure out how those decks will have to adapt. I will be returning to them after there has been enough time to have a decent assessment on those changes.

Primary changes for Baratheon post-FAQ

Baratheon Maesters lost quite a lot in efficiency – They are not unplayable or anything like that, but their status as a clear top-tier Baratheon build is definitely more in question.

Our intrigue weakness just got larger – Similarly to it's House Bolton cousin in the north, Highgarden Refugee (RoW) was one of the easiest intrigue-icon cards in the Baratheon arsenal. Thus it's restriction will probably lead to a value increase in cards that can mitigate that weakness. The Laughing Storm (GotC), Margaery Tyrell (ASitD), Watcher of the Nightfire (AHM) and The Bastard of Nightsong (VM) will be some of our first line of defence, together with some of the other Asshai Crew.

Baratheon is now Shadow -friendy – Knight of Flowers (SaS) and Robert Baratheon (TTotH) were the two primary reasons for Baratheon to run without any Shadows, and now that they are restricted, no such reason exists. For your restricted card, there are a lot of better options than including either of these two, so it's probably best to leave them in the binders for the time being. As such, it looks like it's time for most Baratheon decks to embrace some of the control brought by cards like Kingswood Trail (CoS), The Black Cells (TftRK) or Margaery Tyrell (TftRK) and especially the easy recursion from Fiery Kiss (ODG).

We got a large chunk of our saves back – There's an interesting double effect here. The restriction of Tin Link (CbtC) (and A Game of Cyvasse (ACoS)) will allow us to protect our characters from Burn better, while the Restricted list getting nearly doubled in volume means that Search and Detain (HtS) will finally stop being as common as it has been for a while now. Less No Quarter (TBC) won't be a bad thing either. All of these changes, combined with cheap weenies being harder to come by, tend to work in the favor of Baratheon Prevention in the form of saves finally being back on the feast menu. Not only can we start loading up on duplicates almost like we used to, we even get our trustworthy save attachments back.

Negative attachments will be on the rise – It's time to dust off the covers from Maester Cressen (Core), since he will once again be a staple in every Baratheon deck.

Attachments to watch out for

Now that we get to run attachments a bit more efficiently again, I thought it might be prudent to list some of the top choices available, mostly based on what was common in Tourney-worthy decks before the Secrets of Oldtown -cycle exploded the meta.

So, my list of Top 5 Old School attachments would be (in no particular order):

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Lightbringer (Core) - Baratheon's very own repeatable save-engine, used to be we would see 1-2x of these in almost every deck. Beneficial things to notice are that it's unique (cannot be hit by Dragon Thief (AE)) and as an attachment, it's slightly harder to cancel than duplicates.

Bodyguard (Core) - With our copious number of Lord and Lady characters, this slots back in perfectly.

R'hllor's Blessing (AKitN) - A self-replacing strength-bump, that helps you thin your deck, while simultaneously teching against Burn. Used to be, you would see 2-3 copies of this in Baratheon decks. With the currently Burn-heavy meta, I wouldn't be surprised to see them being run again.

Fanatic (RoR) and Bound by the Light (DB) - The Asshai answers to Rush and keeping a board-presence after a Valar Morghulis (Core).

Motley (Core) - When you're going second this is often one of the easiest ways of first negating an important character for a whole round, after which it will be a constant drain on one of your opponent's resources... unless they decide to off the character in question, which isn't bad for you either. It's also good to remember that duplicates are also character abilities...

No, I didn't cheat there. Exactly 5 items. Anything else is purely your imagination. Here, have some more of Robert's Strongwine.

There are also two interesting newer attachments that will need to be revisited in this current meta:



Lucky Bones (GotC) - An attachment draw-engine, which also now feeds your Melisandre's Scheme (RotK). Too bad this originally came out only two CPs before Tin Link (CbtC)...

Banner Bearer (THoBaW) - The double-functionality of both keyword-spreading and attachment control through your 'No Attachments' keywords can be a good Toolbox-functionality to have.

So, what does this post-FAQ world look like for Baratheon? Better than the old one, I would wager. We lost a bit of easy speed, but several of the other changes will work to our advantage. Suddenly, Old School Baratheon Nobles don't look nearly as bad as they used to, and will be a more viable competitor for Asshai Hand Destruction, Knight/Wildling Aggro and arising new Smuggler/Naval decks.

Antlers down, it's time to charge right into this brawl. No, you're not too fat for your armor quite yet.
  • RisingDragon, Archrono, bigfomlof and 4 others like this


14 Comments

Without the Tin Link in rotation, do you think we'll see a return of Nightswatch? First Ranger (TBC) looks really good on Robert Baratheon (Core) or Knight of Flowers (TftH) now don't you think?
I think the Hunting Spear (BoRF) is potentially another attachment to keep an eye for, especially in the new environment that may have a number of Naval attacker/defenders interrupting challenges.

For some reason, I think Kingswood Trail (CoS) becomes a pretty decent option now. Yeah it can be expensive, but who cares if it might eliminate Naval characters before they have a chance to be used just for having a POW icon. Plus, there are normally POW characters available to kneel. I don't see this played too often, but maybe it should be?
I use Kingswood Trail (CoS) for my work-in-progress shadows/recursion/asshai deck. It can be a good alternative to The Black Cells (TftRK), such as during an opponent's Game of Thrones (LotR) turn.Plus the Trail's effect occurs when it goes back into shadows, so you can bring it out any time you have extra gold.
I've also always thought that Kingswood Trail (CoS) is one of Baratheon's best control-elements, since it doesn't require any other work (like The Black Cells (TftRK) requires a decent amount of other Shadows), is less vulnerable to location control (due to hiding in Shadows for a large amount of time) and hits a lot of targets (including some particularly pesky ones like large Armies or The Red Viper (PotS)).

I think I've run 2+ copies of the Trail in Stahleck both 2010 and 2012, and never regretted them once. So, I'm definitely a fan of the card and think that it fits Bara now even better than it did before.
    • Amuk likes this

Without the Tin Link in rotation, do you think we'll see a return of Nightswatch? First Ranger (TBC) looks really good on Robert Baratheon (Core) or Knight of Flowers (TftH) now don't you think?


Night's Watch is a difficult business... For a Non-Control deck, it just tends to be that tad bit too slow, really. Although there are some mitigating factors for it in the current meta. The important one would be their copious amount of No Attachments keywords, which tend to make burning them (especially with The Hatchlings' Feast (ASitD) now restricted) a tough business. They also provide a good pool of weenies now, which can be harder to come by otherwise.

I'd say that, if any House can make NW work, it's Baratheon, since we can fix up the lack of power-gain pretty easily. Getting the build right... can be a bit tricky, but not impossible. Going forward, I think that [GOT=TWoW]The Wall[/GOT] will be the stronger build over the 3x Agendas, but also some interesting decks with just 1-2 of the Agendas can arise.

However, more than actual NW builds, I expect we will suddenly see some more NW characters splashed into decks... Builder of the Watch (ASitD) for example seems almost like made for Black Sails decks wanting to stop their deck from bloating too much, but still wanting to have some ways of mitigating the drawback of an extremely thin deck.
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Mulletcheese
Mar 04 2013 08:31 PM
The fourth chapter pack of this cycle should contain some more NW characters, definitely for stark I'd be surprised if there weren't a few bara cards in there somewhere.

With the FAQ nerfing a lot of T1 builds I could see he NW being competitive with a few shiny new cards.
Forgive me if I'm wrong, but if you use Banner Bearer to copy a 'No Attachments' character, wouldn't it just knock the Banner Bearer off?

Forgive me if I'm wrong, but if you use Banner Bearer to copy a 'No Attachments' character, wouldn't it just knock the Banner Bearer off?


As well as any other negative attachments like Poisoned Coin (THoBaW), Bastard (LotR),Motley (Core), etc.
Bastard and Banner Bearer couldn't be on the same character ;) But I get your point, I suppose if you get desperate it's good for that.
Yeah that's just a little bit of extra functionality on the rare off chance that it would do anything for ya.
You'd normally probably want to use it to get extra deadly or stealth or vigilant, or even melee!
(Or renown, but a lot of Baratheon characters have that already. ;))
It's probably one of my favourite attachments. :D
And it looks like it just got better with the new faq. B)
I really like to use Kingswood Trail (CoS) to feed The Black Cells (TftRK) gaining double control and moving Trails in and out shadows every challenge turn.
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HidaHayabusa
Mar 05 2013 09:39 AM
I still believe that the Knight of Flowers (SaS) is an amazing option for Baratheon especially if you are rushing for power. He usually means 2-3 easy power. Personally I had the best results playing the HoD Iron Throne with a touch of summer for Gilly (RoW) and Summer's Champion (ASoS). They both strengthen the weak intrigue options that you refer to in the article.
one question guys i play bara both in meele and joust with noble rush... in both decks i have accepted destiny x3 am i the only one who thinks it is really awsome? havent seen anyone else use it but on a knight of flowers (the joust one) combined with some standing events or locations its a solid 5-7 power every round...i mean baratheon rush decks often have the problem that though u have many renown characters and some stealth u cant beat decks with a lot of controll or with armies due to a lack of strength and for the cost of 1 gold its really awsome after the second plot where u normally have like 5-10 power.
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HidaHayabusa
Mar 06 2013 09:34 AM
Dragonstone Bannermen/Melisandre and Iron Throne (with HoD) is the answer for when you get controlled by people. Usually you go for an explosive first/second turn gathering 7-10 power, and then fill the board with Dragonstone bannermen and get dominance to win. It's not that tough, and I've been doing it in more games than I expected.

Edit: As far as accepted destiny is concerned, I don't find it hard to win challenges with Smuggler's Cove or Stannis' Stealth, so I guess that it would be better to use cards that get you closer to the win condition, rather than boosting an already good part of your strategy.