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Stark Remarks - You Dirty Bastards (of Bolton)!
Apr 16 2013 05:00 AM |
SydVicious
in Game of Thrones
Small Council Stark Remarks Sydvicious
Building up to regional season this year, I felt like I would have to run a very similar deck in order to be competitive with Stark. I explored Bear Island HoD decks, Kings of Winter decks, Shadow decks out of Stark. You name it, I probably mulled it over like a hot spiced wine. They all seemed less than encouraging if I wanted to repeat my win from last year. I was 100% against running Siege again, so I threw my hands up and did what any one of you would do when faced with such an issue: I built a Lannister deck with tons of draw, kneel, gold and pretty blond people.
I spent much of Spring Break with my Lannister deck. We had a great time. I was wealthy, wined, and in control. Underneath all the treacherous debauchery, however, I felt this nagging pull. My Stark roots were calling me, a low whisper heard faintly from afar, urging me to come back. Turns out it was just the wind from the stormy weather that hit California last week, but nonetheless, I rejected my Lannister love affair and went back to the drawing board with Stark.
In building a Stark deck this time around, I started with my strength as an A Game of Thrones Player. I feel like I have the ability to build decks that address the expectations of the current meta. I do not have much confidence in my ability as an expert deck “driver,†but I do believe I have some skill in observation. So, I asked myself: what does a player think when they sit across from a Stark Deck? I think they think that Stark decks rarely draw well, and I think they think that Stark decks are relatively weak on intrigue. So I had an idea: what if I built a Stark deck to create dissonance between what my opponent expects, and what my deck actually does? This was exciting, and created the genesis for my deck that eventually went on to win the 2013 San Francisco regional with a perfect 6-0 record (4 rounds of swiss/cut to top four).
Soon after that initial excitement, I realized I was going to build a Bolton deck. I needed card draw in order to disrupt my opponents’ expectations. Most Stark decks are built around a gaggle of good Stark characters, which are marshaled over the course of 3-4 rounds, eventually die to a reset, and the Stark player is left with few options. I wanted early, repeatable, consistent draw to offset this problem. The answer was obvious: run The Dreadfort. But of course, that necessitates protecting The Dreadfort and running lots of Boltons (eep!). So, I went with House of Dreams as my agenda to keep The Dreadfort in play for at least a couple rounds.
Boltons carry with them an inherent risk. You read their text boxes and run the other way for fear they will turn their torturous love of flaying onto their masters. But take a wider gaze, and you realize they have the best cost/STR ratio of any characters in the game, as well as a fantastic icon spread and crest support. That’s a lot of pluses.
I did not, however, discount their risks. I knew I couldn’t have my opponent stealing my characters willy-nilly. So, I needed a way to control my opponent, but again, in such a way that defies their expectations for Stark. I opted to play City plots in five of my plot slots. This allowed me to control a few of my opponents’ characters that represented the biggest risk to my Boltons.
As I said before, I believe in my skills of observation. This deck absolutely relied on my ability to predict the reset. My general strategy was to mass a field of Boltons that would allow me to gain early, dominating board presence (while simultaneously drawing fistfuls of cards) in order to force the reset. While I played Boltons I saved characters in hand like Eddard Stark (core), The Blackfish, Nothern Cavalry Flank, Robb Stark (KotS), and Meera Reed. Boltons agitate players. They represent unpredictability and swinging play states. I was counting on this. I often tried to play The Minstrel’s Muse when my opponent played their reset. This gave me a big one-round power boost, and in most games I was able to win the following round with my second wave of power characters.
Here is the decklist, and a bit more detail on its component parts.
“The Dirty Bastardsâ€
House Stark
Agenda: House of Dreams
Plots
The Minstrel's Muse (RotO) x1
A City Besieged (CD) x1
At the Gates (GotC) x1
City of Soldiers (TBoBB) x1
City of Spiders (TftRK) x1
City of Sin (AToT) x1
Valar Morghulis (Core) x1
Character (33)
Bolton Loyalist (DB) x3
Damon Dance-For-Me (VD) x1
Roose Bolton (DB) x2
The Bastard of Bolton (IG) x1
Steelshanks Walton (OSaS) x1
The Bastard's Boys (ARotD) x2
The Bastard's Elite (RoR) x3
The Flayed Men (DB) x3
Catelyn Stark (LoW) x1
Eddard Stark (Core) x1
Hodor (Core) x1
Jeyne Westerling (ASoS) x1
Meera Reed (TftH) x2
Northern Cavalry Flank (SA) x2
Robb Stark (KotS) x2
The Blackfish (LoW) x1
Arya Stark (CoS) x1
Maester Luwin (FtC) x1
Riders of the Red Fork (FtC) x1
Shaggydog (Core) x1
Bran Stark (Core) x1
Ser Jorah Mormont (PotS) x1
Locations (11)
Great Keep (Core) x2
Lord Eddard's Chambers (Core) x1
Narrow Sea (Core) x3
Street of Steel (Core) x1
Street of Sisters (Core) x1
Northern Fiefdoms (Core) x2
The Dreadfort (DB) x1
Events (15)
Dissension (QoD) x2
The Price of War (KotS) x2
Winter is Coming (Core) x2
Distinct Mastery (Core) x3
Die by the Sword (LoW) x3
Cannot be Bribed, Cannot be Bought (SaS) x3
Attachments (4)
Frozen Solid (LoW) x2
Grey Wind (LoW) x2
As you can see the characters are what you would expect from a Bolton deck. I left out Steelshank’s Reserves because they seemed just a little too risky if I was going to run City plots. There is a very even icon spread among the characters, and I never felt weak in any challenge type throughout the tournament.
Locations, besides The Dreadfort, are straight resources. They allow me to build up some extra income when it comes time to drop the big boys after my vanguard of Boltons have disrupted the board.
The events fell into place rather simply for this deck. The Price of War and Die by the Sword were obvious choices due to all the war-crested Boltons I was running. They gave me powerful, targeted character and location removal in all my games. In all but one game I played At the Gates as my first plot, grabbed Luwin and snagged additional events fairly consistently. Dissension gave me some additional spot removal against Targaryen and Lannister, which I expected to be well-represented (they were). Winter is Coming is not typically found in decks these days, but that’s kind of why I chose it. It is a flexible card, that is essentially “kill an extra character, take an extra power, or discard an extra card.†It is meant to disrupt. Surprise claim is a curveball, and most effective on Intrigue and Military challenges. Distinct Mastery was another no-brainer. It is such a great card if you have a lot of crests. My version of the deck was not running Cannot be Bribed, Cannot be Bought the morning of the tournament. The morning of the tournament (which was also the morning of the KindomCon regional) I talked briefly with John Bruno about the decks we were playing at our respective tournaments. John’s tournament was already getting under way due to an early start time. He suggested I run the event, and after the briefest of considerations I took his advice. When the World Champ gives you a pointer the morning of a big tournament, you should take it. Just sayin. It fit perfectly into my goal of disruption and dissonance.
Overall the deck is versatile. It can move fast if I see the opportunity to rush, and it can bide it’s time, playing havoc with opponents’ decisions.
I look forward to many more examinations of current and future Stark builds, cards, and metas. With that said, I will sign off with a segment designed to highlight my own take on some “stark†observations, titled:
“Be Real†and “You Ratchet.â€
Be real Stark players. Your house does not have to be a one dimensional, win a bunch of Military challenges, paint-by-numbers deck. Stark is so multi-dimensional right now, that I would not be surprised to see our friends in the North continue to do well at Regionals without adhering to a single, dominant archetype.
When you are the TO of an A Game of Thrones regional and you admit that you don’t really understand the rules of the game, you ratchet.
- kpmccoy21, Hastur360, Archrono and 7 others like this
15 Comments
Also, I wouldn't run Grey Wind, if I didn't run Shaggydog (attach), The thing that makes me a bit sceptic with the list, is that it has no way to get lots of power before your characters drawbacks hit you. I guess, you can address that problem by running 2-3 White Harbor Dromon (TGF) since the power gain from non-kneelers stacks up really fast.
Also, did you find 2 Frozen Solid and 2 Price of War to be overkill or just right?
The deck actually does claim power fairly fast. It is not a rush deck though, but more of the aggro style mentioned in a recent article.
Since I already had Die by the Sword, No Quarter seemed too redundant. Meera was MVP of two of my games, one in which she forced an opponent running Beric to Valar early, opening a huge door to swarm with Boltons.
I never regretted running 2 Price of War w/ 2 Frozen Solids. The FSs are nice because if you have already destroyed necessary locations FS can switch gears to attachment blanking. This came in handy against Maester builds.
How did you handle setups? 6 cards and 3gold sounds quite painful for a deck that hasn't got many 0g costs. In a 62 deck, running 7 0g locations means that most of the times you will be setting up one card. Was that the case?
Congratulations on the tournament win.
It was fun to watch.
No Quater would have given me more of the same. Meera's blanking gave me across the board utility. In my six games I went up against two Maester decks and one Beric Tank deck. She was invaluable.
With three Die by the Sword, two Winter is Coming, 2 claim plots, Grey Wind, and the Bastard's Boys, City of Soldiers, I felt spending my rest. card on more direct kill would be less of a need-filler than Meera.
Boltons were rarely targeted for kneel. I think that was in part due to my opponents' desire to steal them for their own purposes. Robb and Luwin were the main targets, because their abilities are so powerful.