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The Hand's Judgement - Should GoT Judges Intercede During Games?

Small Council The Hands Judgement clu imrahil327

Should AGOT Judges Intercede During Games?
Position: NO
By imrahil327, with assistance from Deathjester26, TO extraordinaire

The ‘active judging’ debate is a common one, and every game I’ve played has a different answer. For me, the answer is simple: active judging is not right for games such as AGOT, where only one or two judges are present for a tournament. It is essential for both players in the game to know the rules, follow them, and call a judge if they have a question.

The first and most important reason that I am against active judging is fairness and consistency. I am sure that my opponent will use this argument as well: He will say that playing the game as correctly as possible is the most ‘fair’ way of doing things, and I don’t necessarily disagree with him, especially in a perfect world. However, we don’t live in such a world, and so practicality must reign. If the situation arises where there can be a judge at EVERY game that is going on AND the judges are all equally skilled, then and only then would I find active judging acceptable, but that is usually only true for one game each tournament: the finals. Until that point, there are generally not nearly enough judges to watch each game, and if active judging is allowed, this creates inherently unfair situations. A couple of examples:
1) A judge is walking around ruling on games. He sees an error in a game, and points it out. The player who made the error is now at a disadvantage. However, in another game, the same error occurs and the judge does NOT see it. We have a lack of fairness and consistency- if the error is game-changing enough, it could swing the entire tournament in a different way.
2) Player A has made 5 errors in the game, all in his favor. Player B makes only one error, but a judge happens to be nearby and sees it. Why is it that Player B’s one error is fixed while none of Player A’s were? Again, major inconsistency.
3) Perhaps a worst-case scenario: Players A and B are in a mirror match. Player A plays a card in a certain way, and Player B assumes that Player A must be playing it correctly. Player A gets the benefit of this incorrect state, but when the judge comes by he sees it and corrects Player B. Who is at fault here? And again, why is the player who originally made the error rewarded for it?

Another strike against active judging is the effect that it can have on a game in progress. If both players are concentrating on the game, and a judge interrupts to try and correct the game state, it can be extremely distracting, and cause one or both players to lose focus. Judges are human too, and if a judge were to miss a modifier on the table that caused his statement to be incorrect, he has just interfered in the game for no reason. Further, it could inadvertently tip the game in one player’s favor or another by reminding him of an effect on one of his own cards that he had been forgetting- for instance, if a challenge took place, and the judge saw a strength pump on the table that a player had forgotten, it could change the outcome of a challenge. Where is the line drawn for the judge? Does he point it out? Does he only point out mandatory triggers such as renown? How far back can he ‘reset’ the game state? And at what point does it become the judge playing the game and not the players?

The final reason that active judging should not be allowed is judge bias, or the appearance thereof. Until we hire an outside firm to direct all tournaments, the judges in our tournaments will always be our friends and compatriots. It may seem like this point is bashing judges, but in reality it is meant to protect them. If active judging does not exist, a judge cannot be accused of favoring a friend. He can rightfully defend himself by saying “I answered the rules questions that were presented to me.” In an active judging situation, if such a judge was watching a game and legitimately missed an error, the player who was hurt by that error could easily accuse the judge of favoritism toward the other player, and that is not an environment that should be encouraged.

Hopefully I’ve given you a better look into the issues that active judging could cause, and show why they are worse than the alternative. While active judging sounds very good in principle, the practicalities of it make it untenable for the vast majority of tournament situations. The job of a tournament organizer is, and should remain, to resolve only questions that two players within a game cannot agree upon.

Should AGOT Judges Intercede During Games?
Position: YES
By clu

It is assumed when the lists fill with tournament contenders the common game they will all play is AGOT. It is an inherent truth unique games exist because of their rule structure. If rule structure is broken, then the uniqueness of the game ceases to exist. You are no longer playing the agreed upon game. Both players are now playing with incorrect game states, a variant they didn’t agree to play before hand.

Should a player benefit from participating in a different rule set than the other contenders? Why should a judge even be present at tournaments unless the same rule structure is followed? Shouldn’t a player using their own rule set be punished, or at least be corrected? Could I agree before a match to allow attachments on No Attachment keyworded characters?

Taking the mantel of judge shouldn’t be worn lightly. The game state is a holy battle ground to be revered. To ensure a righteous melee the rule structures must be followed. We need bequeath judges the power to correct game states.

Note I didn’t say interfere with game states. I mean correct them until the all rules are being followed. A judge stays silent when response effects are missed like Lannisport Brothel isn’t used during the dominance phase and when a maester forgets to trigger Copper Link. Passives must be triggered, immune to events prevents an event from being played, and stealth must always be declared. The game state doesn’t allow for these effects to not happen. If they don’t occur, then correct game state is lost.

Another benefit for judges being able to do their job is removing the bad taste you sometimes get from a game. I don’t mind losing a close game due to being outplayed by superior cards or skill. I absolutely see red when I have to keep track of passive abilities and triggers that my opponent may “forget” to work. I get it; it is part of my job as a player to stay sharp. But when my opponent remembers to use Theon to discard one of my cards but is silent when I win by four or more I get angry.

Precedence can not be ignored. Name another game/sport where there aren't punitive/corrective responses to the rules structure being ignored. I can't imagine watching a chess game and seeing a pawn move diagonally without the opponent's notice and nothing happens.

There are varying degrees of incorrect game state and they must be addressed with varying punishments. FFG needs to come up with a standard set of punishments. For the most part incorrect game states should be corrected when spotted and the match allowed to continue from that point. However, drawing extra cards, playing a plot twice, and a deck with House Only cards in the wrong house should draw immediate game loses.

A judge should be called over when two players don’t agree on how a card works. There isn’t a penalty inflicted, just the game state being maintained. For the most part players need to be vigilant on their own to keep the field pure because the judge can’t watch every game. Most tournaments have judges that play in the tournament and only get a chance to look over people’s shoulders after they are done. The top eight is an exception. It’s rare that all the event judges make the cut and it is imperative those matchers are examined by the Night’s Watch (a previous incarnation name of judges appointed by FFG was required to take a rules test and show skill in tournament organizing).

It doesn’t make sense to not enforce the rules of the game. I feel that statement alone ends the debate. In the end, aren’t we all just trying to play fairly and for fun?
  • Deathjester26, rlx, SamhainIA and 3 others like this


38 Comments

As I have seen games in MtG, where the judge enforced all the rules that benefitted one player and ignored all mistakes that benefitted the other player, I have to say active judging does not necessarily create fair games.

It is the repsonsibility of each player to know the rules of the game and spot mistakes.

If a judge notices players that are playing a card wrongly, he should tell the players afterwards and if the player then still tries to use it wrongly he should be punished for doing so, because then I would call it active cheating. But the game state itself should not be altered, as it is often impossible to recreate the correct game state as there could have been a gain of information about cards in the opponent's hand or whatever.
    • Deathjester26 likes this
I believe active judging is far preferable to the system that is apparently in place now. For the simple fact that it would cut down on the number of mistakes being made in tournaments. Any sport has judges of some sort that are there to ensure the rules are followed. Yes they miss things and sometimes their input is not equally applied, but overall they ensure the game rules are followed more closely then they would be if no judges were present.

I think non-active judging puts far to much onus on a player to police their opponent. If there is no back up to a players own ability to spot mistakes it really does start to encourage shady/sloppy play.

But implementing active judging would require an effort on FFGs part to certify judges, implement a penalty system, and create a culture in that regard. Given that we are apparently getting conflicting rulings from FFG in the middle or a regional season I doubt we will get the effort needed to cultivate that sort of culture.

I, however, see no reason why a judge is not watching the finals table to ensure proper play. At the point all logistical concerns are pretty much moot and I do not see how the players could object. I mean they are already agreeing to have the judge mediate any dispute so there is no reason to then object to active judging from the same judge.
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jackmerridew
May 23 2012 08:35 PM

If a judge notices players that are playing a card wrongly, he should tell the players afterwards


why should someone wait to correct someone playing a card incorrectly?
    • Leo likes this
"stealth must always be declared"

Just to nitpick, but this actually isn't true, declaring stealth is optional.

why should someone wait to correct someone playing a card incorrectly?


Because trying to correct the gamestate could help players gain information they wouldn't have otherwise.

Let's say a printed STR 4 character (Ser Gregor Clegane (WLL) or whoever) attacks in an unopposed power challenge, but he is STR-1 because of Hear Me Roar (Core).
The winning player however triggers a response to winning a challenge by 4 or more STR, lets say Superior Claim (KotStorm), and the opponent responds by playing He Calls It Thinking (PotS).
Now the judge notices the plot that makes the character STR-1 and forces the players to correct the gamestate and the players have gained information they should not have at that point.

And that is the important difference to chess, there is hidden information.
    • imrahil327 likes this
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Deathjester26
May 23 2012 09:06 PM

why should someone wait to correct someone playing a card incorrectly?


For all the reasons mentioned in the article... if both players have been playing with the same, incorrect rules, why should one of them be punished more than the other because the judge just happened to walk by? It's better, in my oppinion, to let them play it out and then let them know afterwards so they can avoid making mistakes that might hurt them in the future.

And all this talk of a penalty system has me crying myself to sleep at night. These things create as many problems as they solve.

I'll be the first to admit that I'm that guy who does things like trigger Theon when I win by 4 or more, but forgets more often when my opponent wins. Mostly, it's because my brain spends very little time thinking about how my cards can be used against me. This usually hurts me in games. I appreciate an opponent who understands that we both share responsibility for knowing what's on the table, and I am relieved when they remind me of such things. I'm not trying to screw anyone over.
    • imrahil327 likes this

I, however, see no reason why a judge is not watching the finals table to ensure proper play. At the point all logistical concerns are pretty much moot and I do not see how the players could object. I mean they are already agreeing to have the judge mediate any dispute so there is no reason to then object to active judging from the same judge.

If you'll notice, I agree with this in my part of the article, second paragraph. ;) The main thrust of the article was mostly about Swiss rounds (at least in my opinion, hopefully in clu's too)

And all this talk of a penalty system has me crying myself to sleep at night. These things create as many problems as they solve.


Why shouldn't players be penalized for what is essentially cheating? Admittedly it is a bit more touchy in this system then in best of 3 rounds where you can award a game loss without completely deciding the round. But I don't see why there shouldn't be something in the tournament rules to give TOs more concrete backing in regards to actually dealing with people just constantly mucking up the rules. Because right now while a TO has the power to do what he wants essentially having something written to deal with infractions starts to alleviate the pressure that is judging by having something concrete to point to and say, "Hey, you knew what would happen if you didn't tighten up your play".

And all this talk of a penalty system has me crying myself to sleep at night. These things create as many problems as they solve.

I'll be the first to admit that I'm that guy who does things like trigger Theon when I win by 4 or more, but forgets more often when my opponent wins. Mostly, it's because my brain spends very little time thinking about how my cards can be used against me. This usually hurts me in games. I appreciate an opponent who understands that we both share responsibility for knowing what's on the table, and I am relieved when they remind me of such things. I'm not trying to screw anyone over.


I think you put it perfectly John. I spent years as a Magic judge, and all having a penalty system does is breeds a type of player that watches for their opponent to make a mistake like that then whines loudly to a judge to try and get them disqualified. I can't tell you how many times I've seen players given warnings or DQed for the DUMBEST infractions that didn't do anything to change the state of the game, and it disgusted me every time I had to do it myself.

It's both players' responsibility to know what's on the board and to trigger it, but more so the player who benefits from things triggering. I try to play honestly, but i'm also not going to try to always remember every negative effect that my opponent can trigger on me. That's up to them to catch.
    • rlx likes this

If you'll notice, I agree with this in my part of the article, second paragraph. ;) The main thrust of the article was mostly about Swiss rounds (at least in my opinion, hopefully in clu's too)


I got that from what you wrote but people are giving examples that could easily apply in a finals table as well. Such as rlx post. But I agree logistically it is not possible right now. But I think any top cut should be subject to active judging.

For all the reasons mentioned in the article... if both players have been playing with the same, incorrect rules, why should one of them be punished more than the other because the judge just happened to walk by?


On the flip side, why should the other player be punished for a mistake that wasn't caught because the judge didn't walk by and notice it? Similar to the example above, Player A attacked with Gregor in a military challenge, thinking he was 4 strength. Player B defends with Summer's Champion (ASoS) 4 strength, but loses, also forgetting that Gregor should be 3 strength due to Hear Me Roar. Player A then plays Die by the Sword (LoW), and Player B is at a huge disadvantage when he should have won the challenge in the first place. Does this really seem fair if no one says anything until the end of the game?

I don't buy the argument. Just because two players get something wrong doesn't make it right. Say two people are speeding on the freeway, intentionally or unintentionally, it really doesn't matter. They both get to their destinations without being pulled over. They still broke the law, just because they didn't get caught, doesn't make it legal. Now say one of the drivers got pulled over by a traffic cop and got a ticket. Is it fair that one driver got punished and the other didn't? Of course not.
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Deathjester26
May 23 2012 09:43 PM
I see this issue as coming down to 2 things: "In-game consistency" and "across-game consistency".

Of course, we strive for both...

Active judging attempts to achieve "across-game consistency" by making sure all players at an event are playing under the same rules.

As imrahil327 already did a wonderful job of pointing out, the problem with active judging is that unless you have equally skilled judges watch every minute of every game, achieving "across-game consistency" without disrupting "in-game consistency" is almost impossible to do.

I'm all for striving to achieve "across-game consistency", but not if it risks "in-game consistency". I think "in-game consistency" is much, much more important, and so I prefer to let players police their own games, unless it's the final table.

Ok, I'm done being verbose... for now... :D
    • jakman999 likes this
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Deathjester26
May 23 2012 09:57 PM

On the flip side, why should the other player be punished for a mistake that wasn't caught because the judge didn't walk by and notice it?

Because they should have caught it on their own. It's not right, but it's fair. We all have the same access to the rules and card text. Why should one table have the benefit of a 3rd set of eyes to catch something when another table doesn't?

Similar to the example above, Player A attacked with Gregor in a military challenge, thinking he was 4 strength. Player B defends with Summer's Champion (ASoS) 4 strength, but loses, also forgetting that Gregor should be 3 strength due to Hear Me Roar. Player A then plays Die by the Sword (LoW), and Player B is at a huge disadvantage when he should have won the challenge in the first place. Does this really seem fair if no one says anything until the end of the game?


Is it correct? Certainly not. Is it fair? Why of course it is. The cards are right there on the table for everyone, especially those who are invested in the outcome of the game, to read.

If the players realized this themselves, and consequently called me over to help fix the mess they've made, I would try my best to resolve the issue/set the game back to where both parties are content. However, this isn't always possible.
    • childresspta likes this

On the flip side, why should the other player be punished for a mistake that wasn't caught because the judge didn't walk by and notice it? Similar to the example above, Player A attacked with Gregor in a military challenge, thinking he was 4 strength. Player B defends with Summer's Champion (ASoS) 4 strength, but loses, also forgetting that Gregor should be 3 strength due to Hear Me Roar. Player A then plays Die by the Sword (LoW), and Player B is at a huge disadvantage when he should have won the challenge in the first place. Does this really seem fair if no one says anything until the end of the game?

To be honest, it seems fair to me, the defender should have noticed that he has won the challenge and is punished for not paying attention. If a judge now steps in, he could not recreate the correct gamestate as the defender would know that the attacker has Die by the Sword (LoW) in his hand. He could only transfer the game from one illegal gamestate into another.

Now, I want to know how a judge would solve the following situation.
I win a challenge and trigger Shade of the Evening (QoD), so I now know the top four card of my deck assuming it is summer.
The game continues with some legal play, then a mistake is made and something shuffles my deck after the mistake. Now enter active judging, the gamestate has to be correct, but no one but me knows the correct gamestate. How would that be handled?

Sure it would be nice if there were no mistakes in games, but they will happen and correcting them is from my point of view just another mistake
    • childresspta likes this

To be honest, it seems fair to me, the defender should have noticed that he has won the challenge and is punished for not paying attention. If a judge now steps in, he could not recreate the correct gamestate as the defender would know that the attacker has Die by the Sword (LoW) in his hand. He could only transfer the game from one illegal gamestate into another.

It has to go the other way too though, the attacker was also not paying attention and should have noticed that he lost. It was also his mistake that he revealed cards in his hand. If a judge catches this at the time of initiation, I don't see why it shouldn't be brought up and fixed. I do agree that some things would be more difficult, if not impossible to fix, especially if it is discovered many turns later.

I agree with imrahil that active judging is logistically impossible right now, because of the number of judges at any given tournament. However, putting a blanket "no intervention" clause is wrong, and I think may actively promote some players from trying to get away with whatever they can.
sorry for going off topic but i've never participated in an agot event, what are the average cash prizes in normal tournaments, regionals and world championship?
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ProfessorLust
May 24 2012 01:07 AM
I made final table in the Days melee. It was past 1130'and we were all making mistakes. So a ffg employee stepped in and started judging our game. While I didn't mind, he became a little to involved in the game when he reminded an opponent that the intimidate on his Euron (via kraken tatoo) would prevent his fishwhiskers from counting strength.

That crossed the line.

In a perfect world, I like the idea of intervening judges (I lost my first game in joust due in part to my failing to remind my opponent he had to kill characters due to my deadly.) however unless judges go through training I am opposed.
    • Leo and imrahil327 like this
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ProfessorLust
May 24 2012 01:08 AM
@reagar there are no cash prizes.
Wait did he remind him after Fishwhiskers was added in the challenge or in a don't add him he won't count manner?
Good that this is finally being discussed.

A few thoughts that I think didn't get mentioned yet:

1. Passive judging really isn't inherently any more 'fair' or 'equal' than active judging. Players being left to fend completely for themselves leads to a situation where it is easy for an experienced player to take advantage of a less experienced one. Say, by forgetting to trigger Theon on himself. Not intentional, just negligent. This in turn will easily leave a bad taste in the less experienced players mouth (especially if they understand this after the game), and raises the barrier for new people flowing into the game.

2. Without active judging people seem to end up playing the game completely differently for very lengthy spans of time (Maester's Path came out over a year ago, and we're still seeing people play it differently in timed wins). This makes talking about a 'metagame' as useless as talking about the weather between two people on different continents.

3. If judges penalized BOTH players for an illegal game state, then this would cause both players to strive to maintain the game state, without leading to attempts to manipulate the game via a judge. To be specific, it's the duty of both players to make sure that the game does not enter an illegal game state.

Honestly, I think we have two choices.

The first one is that we step-up as a community, try and observe the rules as fairly as possible even when they hurt our own game, watch for the game state like a hawk during every game and preferably each player prepares for each tournament by checking out all the important rulings (especially regarding their own deck). This is the only way of keeping the game clean without active judging. Shouldn't be impossible, since no real money is involved.

And note I'm here referring only to the rules that HAVE to be followed. Not to missed responses, passives with 'may' etc. Just the ones that the players aren't allowed to miss. There's quite a difference here, really. To make a point: Missing a forced passive or constant is like completely skipping a draw phase if it's beneficial for you. Or not paying claim, since you don't feel like it. Or just adding in five extra plots to your plot deck, so that you have some more options to choose from.

The second is to try out active judging. I honestly don't think we'll get much help from FFG in this regard... So this would also require quite a bit from us as a community.

Regardless of the previous choice, what I think we should do is start gathering some resources on tricky rulings, more easily approachable material for understanding how the rules work, maybe a regular column on this type of thing here on CardgameDB etc. Regardless of the stand on active judging, the rules really have to be approachable for the players, so that the players can play the game correctly.
    • Ire likes this

@reagar there are no cash prizes.


Then i'm sorry but all this talk about active judging and having judges for every match is just too much to ask. There is no way FFG will invest time and money training people or whatever is required to be a judge. Sports and games in general are only taken to that level of seriousness when there is cash involved.

I agree with imrahil, judges should be there just for when 2 people don't agree on something. If players are playing the game wrong then it is their fault. In Theon's example, if you forget to use Theon's ability then it is your fault; if the opponent has Theon and forgets to use his ability against himself or pretends to have forgotten it, then it is your duty to remind him. This is a card game guys, this is where part of the skill of the game is, you must remember stuff. If you have a judge besides you reminding all the stuff that you must do then where is the skill of a player? making a deck which can be easily copied from someone else?
Someone above wrote something related to chess, well you can't compare this 2 games since chess rules are 1000 times simpler than agot's rules. And if you do compare them then well you will never have a judge in a chess game that reminds you of eating a free tower when you can (same thing as Theon's ability imo).

There will always be people trying to cheat or trying to capitalize on mistakes when it comes to play competitively in a tournament, but that is normal, it is present in all sports and games, there are those who are honorable and those who aren't.
It is up to you as a participant of the tournament to prepare yourself and know the rules. You can't compare this game to other sports where rules are easy and where there isn't reading to do and thus miscomprehension.
I just don't see it possible to fully monitor a card game with agot's complexity. As mentioned in earlier posts 95% of the time is not possible to try to fix an already done mistake since you would be modifying the game even more.

As imrahil said the only way active judging would be fair is if all games are monitored by equally skilled judges and if they interrupt the game just to say that something can't be done and not to remind players if they forgot to use a passive ability.
@Reager "In Theon's example, if you forget to use Theon's ability then it is your fault; if the opponent has Theon and forgets to use his ability against himself or pretends to have forgotten it, then it is your duty to remind him"

Sorry but I really have to disagree here. What you are saying is that it is blantantly ok to cheat unless you get caught and this will create a very poor playing environment. The rules are very specific when it comes to passive abilities. They must resolve unless they have 'may' and nearly none do (this is where agot and mtg differs a lot since MTG likes to use passives with "may" more). In games like these you cannot just cherrypick on what rules you like and what not, hence WWDrakey probably had those examples of running additional plots and other ignorations. It is both players duty to make sure the game rules are played correctly othervice we are not playing this game but something completely different.

The skill should come completely from player interactions, their cards and plays not from rules mistakes/abuse.

Good sportsmanship should be the key to victory and more importantly also the key on keeping this community as great as it is and attracting more players to it. We should play by the best of our ability and as competitively as we can, but we should honor the game rules in doing so.
@Ire "What you are saying is that it is blantantly ok to cheat unless you get caught and this will create a very poor playing environment"

Can you point me where did I say such a thing? I never said that you shouldn't show sportmanship and that you should capitalize on the opponent for not remembering things, but the truth is that not everyone shows sportmanship.
What about football players that let themselves fall for a fault when they haven't even been touched, oh darn let's put a sensor on every player to see if they really got touched so that they can respect soccer rules?

we are humans and we do mistakes, it is understandable to forget a passive ability when you have dozens of cards in play, even the judge might not see it. If you are skilled enough and concentrated on the game you will remember most of those abilities.
@Raegar

Well you did say that it is the other players responsibility to spot a passive ability when it is both players responsibility to spot and resolve passives. Yes passives are the easiest things to forget and the cause of illegal gamestates, but then again thats even more a reason for both players to have keen eyes and not take advantage of missed passives as they heavily control the flow of the game. I actually think passives should be taken more seriously than they currently are as they can affect the game results and are part of our rules.

Humans do mistakes and for my opinion an active judge makes it less likely that those will happen. We will never have a situation where there is no rules mistakes or cheating at all, but a judge makes it less likely. Both players should get some sort of penalty from creating an illegal game state as it is their game that is played and the result will carry on to other games. A judge should look into each different situation as its own case (especially if it seem clear that someone was actively trying to cheat).
To be slightly irritating:
- The 'acting' part in soccer has a lot to do with the fact that there's active judging in soccer. From early junior level onwards. Part of the whole thing is that people can try to act, but they can also be called upon this and penalized accordingly.
- Junior Soccer is actually an example of a sport, where there is active judging without cash prizes...

Now, for the actual beef. ;)

Humans make mistakes, that's a given. That's both the very reason active judging should be considered in games, and also the primary reason some people frown upon it. However, you must understand that competitive AGOT is a game in a very singular state.

On one hand it claims to sport 'World Championships', 'National Championships', 'Regional Championships' etc. However, the prizes for these events are not as much concrete as honorary (even though the winner of last GenCon obtained a replica sword that's monetary value is around 270$, so there is a little physical component also included). The honorary prizes I'm talking about here are not only bragging rights, but also the permission to design a card for the game (with your name and the championship you won printed on the card).

On the other hand it doesn't sport active judging, constantly develops new mechanics like some people buy cars and lovingly sports a reputation of being one of the most difficult card games out there.

Now, if we're to think of competitive AGOT as a real 'sport' and take it "seriously" (I use the term lightly :rolleyes:), then we need to somehow maintain the overall state of the game in a way that the game is played similarly everywhere. And this means that the common rules need to be followed, to the best of our ability. I think what Ire was irked by was not really what you said, but rather the attitude behind it... since there is no-one taking care of the way that the game is played currently, it's up to us as players to do our best to keep it straight.

If AGOT had an active judging system in place, then we as players could afford to be more nonchalant with the rules, since someone would be cleaning up after us. In the current situation, we need to all stay as sharp as we can, so that the game stays clean.

Of course the other alternative is that we take the view that the rules don't really matter at all, it's just a silly game without money prizes and competitive AGOT is a joke. Then we can all just start building decks with 20 copies of Ser Dontos Hollard, get so drunk BEFORE the tourney (instead of after, as currently :)) that we can't see straight and eventually end up forgetting who won.