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Star Wars


Stay On Target - It's Not Easy Being Green

Jul 29 2013 05:05 PM | jimpanda in Star Wars

Deckbuilding in Star Wars: the Card Game has always been an interesting exercise. The objective set system, for better or worse, can make putting together a deck a very simple (only 10 “choices” to make), yet occasionally nuanced affair. Much of the time, there will be a core group of sets that make up the basis for whatever archtype is being put together. Examples of these core groups would be Emperor’s Web/ Fall of the Jedi/ Counsel of the Sith for Sith Control and A Hero’s Hourney/ In You Must Go/ The Secret of Yavin 4 for most Jedi builds.

It’s these core sets that make up the beating heart of the deck, and after they are in place, the last few sets can be tinkered with based on what decks you expect to see and how the deck plans to win overall.

The Scum and Villainy affiliation presents some unique problems that don’t make themselves as apparent for the other 5 affiliations.

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abUse the Force - Gender Blender

Jul 25 2013 05:05 PM | divinityofnumber in Star Wars

As we all know, the Star Wars LCG and most other card games of that ilk are played and enjoyed primarily by men. And, I would argue that this has been the case throughout history with cards in general. This week abUse the Force sits down with an avid female TCG/CCG/LCG player for an interview about women and card-gaming, with special emphasis on the Star Wars LCG.

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The Rest of the Galaxy - Gear Up!

Jul 24 2013 05:05 AM | RedSquadronK in Star Wars

Hello and welcome to The Rest of the Galaxy!

I had begun this article series focused exclusively on the neutral objectives and what they could do for your decks. While that was great for a while, I quickly ran out of material that wouldn't just be rehashing of the same old objectives that were collecting dust in your box.

Well with the release of Edge of Darkness, there's now much more to discuss, both with neutral objectives and beyond! I'm going to widen my scope a bit and try to include my thoughts and ideas on what objectives and strategies are exciting me at the moment. I hope this leads to some interesting topics and discussions.

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Stay On Target - Moves Like Jabba

Jul 22 2013 04:05 PM | jimpanda in Star Wars

At about the same time I am finished writing this, Edge of Darkness will be arriving on store shelves everywhere, jamming a whopping 22 new objective sets into the Star Wars metagame and ushering in loads of speculation on what will be the deck to beat in the coming months. While it will probably take a little while for the dust to settle on what decks will be top tier, I can certainly say that I am excited to see what Scum and Villainy will have to offer now that it has a reputable card pool to build from.

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Star Wars, Stay On Target and 1 more...

No Disintegrations - Edge of Darkness Deck Outlook

Jul 20 2013 07:55 PM | Ketricel in Star Wars

I decided to make this weeks article a quick overview of some initial deck themes and ideas that came into my head after first seeing the spoilers. Some of these ideas may be totally off the wall crazy with no actual play-ability but hopefully a few of them spark your imagination and set you down the road of making the next amazing deck to wreck your friends with.

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Table Flip: Episode 5

Jul 18 2013 12:00 AM | Toqtamish in Star Wars

Matt, Nate, and Patrick talk about the Dark Side of Hoth deck and the Frozen Jedi deck this week. As well as their results from round 1 of the OCTGN regional.

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Stay On Target - Consistency, Impact, and Value...

Jul 16 2013 05:05 AM | jimpanda in Star Wars

In a few days, Edge of Darkness will be upon us, and a whole myriad of new deck ideas will flood the world of Star Wars. Heck, Scum and Villainy might even be playable! In light of EoD’s release, I’m going to stray from any decklist discussion this time around – there will plenty of that later. Instead, I want to take a quick minute and address a simple concept that takes on a few added dimensions in Star Wars: Value.

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Star Wars, Stay On Target and 1 more...