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Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Star Wars
No Disintegrations - Sith Evolution
Jun 04 2013 07:15 PM |
Ketricel
in Star Wars
Welcome back once again to another week of No Disintegrations, last week we went over the evolution of the Rebel archetype and I felt like it might be good to continue along that vein this week by going over the evolution of the Sith deck type. As opposed to the previous Rebel article which showcased an ever evolving deck, Sith have stayed very true to a core concept which relies on a few key objective sets.
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abUse the Force - A Mediocre Time for the Sith
Jun 03 2013 04:00 PM |
divinityofnumber
in Star Wars
In this edition of abUse the Force, let’s review, critique, and hypothesize about the recently released Sith (50-0237) objective, Serve the Emperor. After some preliminary playtesting, the latest Force Pack appears to have put forth a relatively mediocre offering for Sith players.
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Han Shot First - Renegade
May 27 2013 05:50 AM |
Nate
in Star Wars
Welcome to another installment of Han Shot First and this week we'll be taking a look into a great addition to the Smugglers & Spies arsenal, Renegade Squadron Mobilization (44-1) and how this can fit into and be used effectively in a light side deck.
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No Disintegrations - Rebel Evolution
May 21 2013 05:05 PM |
Ketricel
in Star Wars
Welcome back once again to another week of No Disintegrations, this week I wanted to go over the evolution of a deck from its first creation back when all we had access to was the core set up until our current card pool (Search for Skywalker). I chose to use a Rebel deck for this article for two reasons, 1) in my opinion Rebel decks have changed the most over the course of the 2 force packs and 2) I am personally a huge fan of Rebel decks, especially the vehicle variety. So without further ado let’s go over some of the changes that have been brought about over the past few months.
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abUse the Force - Regionals Reflections
May 20 2013 04:00 PM |
divinityofnumber
in Star Wars
As Regionals season winds down, let’s take a look back on a few of the most commonly played Sith and Jedi decks, and reflect on the most popular decks that splash Sith or Jedi.
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No Disintegrations - Tournament Report
May 14 2013 05:15 AM |
Ketricel
in Star Wars
Welcome one and all to another week of No Disintegrations. Even though this is normally my off week I am pleased to bring you a special entry; a tournament report from the Greer, SC event held on 5/12/13 at Big Robot Games. Special thanks go out to the entire staff from the store who hosted a very well run event and were even kind enough to provide free donuts!! The event had 8 players and we played 3 rounds (had some time restraints due to store hours).
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Into the Garbage Chute - 1 or 2?
May 13 2013 04:30 PM |
TinyGrimes
in Star Wars
Welcome back to Into the Garbage Chute. This week I'm going to examine the difficult choice of running 1 or 2 copies of a particular pod. I feel this is one of the more difficult aspects of deck building. Common wisdom says if you want a card in the deck you should be running 2 copies of that pod to ensure you draw it. Therefore, in theory you should be running 2 copies of 5 objectives. However, if you read my tournament report from my regional winning Hoth Lockdown deck you will already know I do not always subscribe to this conventional wisdom. So the question looms, how does one decide if 2 copies of a pod should be included?
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