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A More Detailed Look At The Star Wars LCG

Star Wars LCG

So the Star Wars LCG is back, risen from the grave of co-op as a new pvp beast. I know this is disappointing to many of you but I hope that you keep an open mind about the new direction of the game.

The first card we will look at is the Faction Card.
Attached Image: jedi-starting.jpg


The Faction Card gives you 1 guaranteed resource and lists the phases that make up each players turn. The phases are:
  • Balance
  • Refresh
  • Draw
  • Deployment
  • Conflict
  • Force
The Objective card provides you with resources, sometimes has gametext and is what your opponent attacks each turn.
Attached Image: objective.jpg


The Unit cards are what you attack and defend with. They have a cost, force icons, combat icons, and health.
Attached Image: unit.jpg
Attached Image: yoda-labeled.jpg


Enhance cards give you or your units bonuses when played on them
Attached Image: enhance.jpg


Event cards are one time effects which can provide a variety of effects
Attached Image: event.jpg


And finally Fate cards give you bonuses during the edge battles during combat
Attached Image: fate.jpg


The following is explanation of phases

During the Balance phase the player who the force is with gains a benefit at the start of the turn. If the Force is with the Dark Side they get an extra tick on their Death Star counter. If the Force is with the Light Side they get to damage 1 Dark Side objective.

The Refresh phase allows you to remove 1 action token from all of your cards. Action tokens are placed on cards to signify that they have performed an action that turn (such as attacking or generating resources).

The Draw phase allows you to discard 1 card from your hand, then you draw back up to your base hand size of 6.

You choose to generate resources and play your enhance and unit cards during the Deployment phase. Unit cards are the characters and ships you do battle with. Enhance cards are a variety of things, some can be attached to your units like a lightsaber, others are played on their own and can generate resources.

The Conflict Phase is where the meat of the gameplay lies. The active player chooses who to attack with and which objective they are targeting. The other player chooses any characters to defend with. Once both players have chosen you have a 'edge' battle. Each player starting with the attacking player plays a card from their hand until both players pass in succession. Once complete each player reveals the played cards and the player with the most force icons wins the edge and gets the first attack in the battle and gets to activate their white combat icons. Fate cards played during the edge battle resolve in priority order and give each player a bonus (like extra damage or replaying the edge battle) to use. Once a player attacks his opponent gets the chance to attack, they continue back and forth like this. As you resolve the icon effects you will either do damage to an opposing character, do damage to the attacked objective, or add action tokens to opponents characters effectively stunning them. This combat can happen up to 3 times per turn (once for each objective available) provided that the attacking player has enough characters to attack with. Undefended attacks against bases do extra damage to that base.

The final phase the force phase you can attune a character you control to the force to have them add their number of force icons to the struggle to see who the force is with in order to see who will get the bonus in the Balance phase.

Play continues with each player alternating turns until the Dark Side Death Star counter reaches 13 or the Light Side destroys 3 Dark Side Objectives.

I'll be adding new images to this article and adjusting the text as I get a better understanding of the game.

Attached Image: vader.jpg
Attached Image: emperor.jpg



9 Comments

Given the quality of the LOTR lcg, I was willing to give coop the benefit of the doubt - but it never felt right for Star Wars. I'm happy with this development.
Do you know what distribution the Core is in? 1x of each card like AGoT or 1, 2, 3x like LoTR or 3x like I hope it is?
TC posted a video of the guys doing the demo -
Hmmm i really like art and idea of the Coop version of this game......Im ok with PVP but art is not as impressive as before and rule is quite similar to other tcg. At that moment previous Decipher game look more interesting. If before i was sure i will buy it now i wonna see the game first and try.

OKTarg, on 17 August 2012 - 03:49 AM, said:

Do you know what distribution the Core is in? 1x of each card like AGoT or 1, 2, 3x like LoTR or 3x like I hope it is?
No I don't but that isn't as important for this game as you select the cards in sets. So set 1 might have the following cards:

Dark Side Objective
Vader Unit
Vader Unit
Sith Unit
Force Choke Event
Target of Opportunity Fate

You don't get to choose which of those cards are in your deck. If you want that Vader you have to take all the cards in the set into your deck. You can only take a set into your deck twice so if the above set was real you could have 4 of those Vaders or two of those vaders but never any other amount. Ideally this should mean that you should never have to buy more than 2 copies of a set for a playset of anything.
A little worried about the deck building. I just hope it doesn't make the game too simple.
Thanks for the information Darksbane. I'll have to take a look at that video as I couldn't follow your phase description very well. It's not your fault, I just don't know enough about the game to be able to relate to some of the terminology you used. Seemed straight forward though!
Love it, hope it takes off across the globe and becomes a big game, would be nice to be the "magic killer" but...lol, hey...I'll be playing this LCG like a boss! Cant wait
I need more friends interested in multiple LCGs/CCGs in order to take advantage of this game. So far the focus is on AGoT with my group.