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abUse the Force - Embers of Nope
Aug 08 2013 05:05 AM |
divinityofnumber
in Star Wars
Star Wars abUse the Force divinityofnumber
Let’s start with the objective itself. Embers of Hope gives us the standard 5 damage capacity and 1 resource, so nothing remarkable there. It is a Tatooine objective, which does not mean much right now, but it might in the future. The main feature of this objective is its ability: While this objective is undamaged, your opponent cannot draw cards through card effects. My first question is about the wording on this objective, given the announcement of the Balance of the Force deluxe expansion, namely that it will include some multiplayer modes. I assume that this effect would apply to both of your opponents in a 2v2 scenario, which might make it a nice effect in a multiplayer game.
Page 12 of the rulebook states, “At the start of the draw phase, the active player may choose one card in his hand and discard it. After he has discarded a card, or chosen not to, the active player must return his hand to a number of cards equal to his current reserve value, drawing from his deck or choosing and discarding from his hand as necessary.†So, the DS player is drawing cards equal to his or her reserve value not due to a card effect, but due to a fundamental process of the game itself. That is to say that there is no card effect telling the player to draw cards.
Furthermore, page 4 of the latest FAQ reads, “[4.5] Card Effects: A Card Effect is any effect that comes from the resolution of text printed on a card. Card effects can be preceded by a triggering condition and/or a cost. Triggering conditions and costs are not considered effects.â€
So, my reading of this is that the draw of cards through an increased reserve value is too distal to be affected by Embers of Hope. Given the wording of the FAQ, the effect of Reconnaissance Mission, for example, is that the player’s reserve value is increased; the effect is not the drawing of cards, rather the increase in the reserve value, which will eventually mean more cards via the rules of the game, not card effects. So, if Embers of Hope’s wording prevented your opponent from having an increased reserve value, then it would shut off things like Reconnaissance Mission. But, as it is currently worded, I would argue that Embers of Hope only shuts down things such as Dark Precognition, Prophet of the Dark Side, and the AT-ST, for example. If Embers of Hope stopped your DS opponent from drawing up to more than 6 cards via an increased reserve value, why wouldn’t it stop them from drawing cards altogether, since even the base reserve value of 6 is still drawn up to by drawing cards?
In sum, Embers of Hope’s ability is a bit lacking. It shuts off some things, but only does so while undamaged. The DS has multiple cards that can increase reserve value, and also Fall of the Jedi, which allows for more hand-filtering, which results in more draw. So, there are many ways for the DS to keep the extra draw turned on that Embers of Hope doesn’t touch.

Next up is Force Precognition. This card gives any Force User the ability of Obi-Wan, making your opponent place his or her first card into the edge stack face up. One downside is that this enhancement is pointless to put on Big Ben himself. It technically increases his number of enhancements, which makes things like Weapon Mastery or Calm more useful, but in and of itself the effect is useless on Obi-Wan, one of the Jedi’s bigger Force Users. So far, Force Precognition can be used to enhance Daughters of Allya, Gotal Outcast, Jedi in Hiding, Luke Skywalker, Obi-Wan Kenobi, and Yoda. Obviously winning edge battles is an important part of this game. But, part of me would rather throw Force Precognition into an edge stack than play it and make use of the ability. My first impression of it has been that it is potentially useful, but by no means a powerhouse.
What about Makashi Training? This enhancement adds Targeted Strike to a Force User unit. That could be nice on Yoda, Obi-Wan, or the Jedi in Hiding, but is pointless on Daughters of Allya and the Gotal Outcast; it is nearly pointless even on Obi-Wan, and only becomes good with Yoda if you have won an edge battle. Luke already has Targeted Strike, and the other currently available Force Users just don’t simply become more amazing by adding this enhancement. In fact, for several of the Force Users, this enhancement is almost pointless.

What is the current verdict for Embers of Hope? I personally do not see this as being a Tier 1 pod right now, for the reasons that I have mentioned: the ability on the objective is fine, but not amazing; Moisture Farmer seems useful, but quite useless in many easily conceivable situations; the two enhancements both have plenty of scenarios in which they are useless or at least underwhelming; the Jedi have much stronger support pods available to them already.
Did I miss something big? Do you disagree? Have you found this objective set to be a top performer? Let’s discuss in the comments; I am interested to hear about other experiences testing out this set.
Thank you for reading abUse the Force!
- mischraum and admiralacf like this



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8 Comments
Now let's talk about Bruce. This guy is an Espo who actually does something. He keeps Luke's pod alive, allows Han's pod some wiggle room, can score some unopposed damage, and if need be, can thwart some otherwise unopposed jabs by the DS.
Unfortunately for now, the pod is pretty lackluster because as the reviewer noted, the only Force Users that really benefit much from the enhancements dont really need them or gain no benefit from them.
You can chain the protects.
Kyle Katarn (from the upcoming force pack cycle) combos horrifyingly well with Makashi Training and Secret Guardian. The event triggers his comes-into-play effect and lets him block with three unit damage, while the enhancement gives him much needed targeted strike (for 3). I'm still unsure about the moisture farmers (they seem so weak!) but I'm looking forward to giving this pod a try with Kyle.