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Type: Resource: Connection
Cost: 1
Faction: Runner Neutral
Faction Cost: 1
You cannot use Oracle May more than once per turn.
[Click]: Name a card type. Reveal the top card of your stack. If the revealed card is of the named type, draw it and gain 2 [Credits]. Otherwise, trash it.
Set: Honor and Profit Number: 054 Quantity: 3
Illustrator: Matt Zeilinger
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1 Comments
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Type: Program: Icebreaker - AI
Cost: 4 Memory Units: 1
Faction: Runner Neutral
Faction Cost: 0
Place 1 power counter on Overmind when it is installed for each unused MU. Hosted power counter: Break ice subroutine. 1 [Click]: +1 strength.
Strength: 0
Set: Honor and Profit Number: 053 Quantity: 3
Illustrator: Adam S. Doyle
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15 Comments
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Type: Program: Icebreaker - Decoder
Cost: 1 Memory Units: 1
Faction: Runner Criminal
Faction Cost: 2
1 [Credits]: Break code gate subroutine. 2 [Credits]: +2 strength. Passport cannot be used on ice protecting a remote server.
Strength: 2
Set: Honor and Profit Number: 046 Quantity: 3
Illustrator: Adam S. Doyle
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4 Comments
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Type: Agenda: Security
Advancement Cost: 3
Faction: Corp Jinteki
When you score Philotic Entanglement, do 1 net damage for each agenda in the Runner's score area.
Limit 1 Philotic Entanglement per deck.
Agenda Points: 2
Set: Honor and Profit Number: 006 Quantity: 3
Illustrator: Ed Mattinian
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3 Comments
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Type: Asset: Ambush
Cost: 0
Faction: Corp Neutral
Faction Cost: 0
Plan B can be advanced.
If the Runner accesses Plan B, you may reveal and score an agenda from HQ with an advancement requirement equal to or less than the number of advancement tokens on Plan B.
Trash:
Set: Honor and Profit Number: 023 Quantity: 3
Illustrator: Gong Studios
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No Comments have been made.
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Type: Event: Double
Cost: 2
Faction: Runner Criminal
Faction Cost: 2
As an additional cost to play this event, spend [Click]. Search your stack for a run event and play that run event (paying its play cost), ignoring any additional costs. Shuffle your stack.
Set: Honor and Profit Number: 036 Quantity: 3
Illustrator: Magali Villeneuve
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4 Comments
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Type: Asset: Ambush - Psi
Cost: 0
Faction: Corp Jinteki
Faction Cost: 1
If the Runner exposes or accesses Psychic Field while installed, you and the Runner secretly spend 0 [Credits], 1 [Credits], or 2 [Credits]. Reveal spent credits. If you and the Runner spent a different number of credits, do 1 net damage for each card in the Runner's grip.
Trash:
Set: Honor and Profit Number: 010 Quantity: 3
Illustrator: Seage
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No Comments have been made.
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Type: Hardware
Cost:
Faction: Runner Criminal
Faction Cost: 2
1 [Recurring Credits] Use this credit to play run events.
Set: Honor and Profit Number: 038 Quantity: 3
Illustrator: Emilio Rodriguez
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5 Comments
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Type: ICE: Sentry - AP
Cost: 1
Faction: Corp Jinteki
Faction Cost: 1
[Subroutine] Do 1 net damage unless the Runner pays 1 [Credits].
[Subroutine] Do 1 net damage unless the Runner pays 1 [Credits].
Strength: 0
Set: Honor and Profit Number: 018 Quantity: 3
Illustrator: Liiga Smilshkalne
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3 Comments
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Type: Event
Cost: 2
Faction: Runner Criminal
Faction Cost: 1
Secretly spend any number of credits. The Corp guesses if you spent an even or odd amount. Reveal spent credits. If the Corp guessed incorrectly, gain credits equal to twice the amount spent.
Set: Honor and Profit Number: 047 Quantity: 3
Illustrator: Matt Zeilinger
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4 Comments
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Type: Hardware: Chip
Cost: 0
Faction: Runner Neutral
Faction Cost: 0
+ 1 [Memory Units]
Trash Q-Coherence Chip when a program is trashed.
Set: Honor and Profit Number: 052 Quantity: 3
Illustrator: Gong Studios
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4 Comments
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Type: ICE: Sentry - Code Gate - Barrier
Cost: 3
Faction: Corp Neutral
Faction Cost: 0
[Subroutine] End the run.
Strength: 4
Set: Honor and Profit Number: 025 Quantity: 3
Illustrator: Ed Mattinian
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No Comments have been made.
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Type: Resource: Job
Cost: 0
Faction: Runner Criminal
Faction Cost: 3
When your turn begins, choose a server. The first time you make a successful run on that server this turn, instead of accessing cards, gain 2 [Credits].
Set: Honor and Profit Number: 048 Quantity: 3
Illustrator: Gong Studios
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13 Comments
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Type: Asset: Ambush
Cost: 0
Faction: Corp Jinteki
Faction Cost: 4
When the Runner accesses Shi.Ky?, you may pay X [Credits]. The Runner must take either X net damage or add Shi.Ky? to his or her score area as an agenda worth -1 agenda point. Ignore this ability if the Runner accesses Shi.Ky? from R&D.
Trash:
Set: Honor and Profit Number: 011 Quantity: 3
Illustrator: Alexandr Elichev
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11 Comments
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Type: ICE: Code Gate
Cost: 6
Faction: Corp Jinteki
Faction Cost: 4
[Subroutine] Look at the top 3 cards of R&D and arrange them in any order.
[Subroutine] The Runner accesses the top card of R&D unless the Corp pays 1 [Credits].
.
Strength: 5
Set: Honor and Profit Number: 019 Quantity: 3
Illustrator: Adam S. Doyle
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3 Comments
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Type: Identity: Natural
Base Link: 0
Faction: Runner Criminal
The first time you make a successful run on HQ each turn, you may expose 1 card.
Minimum Deck Size/Influence Limit: 40/15
Set: Honor and Profit Number: 030 Quantity: 3
Illustrator: Simon Eckert
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No Comments have been made.
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Type: ICE: Sentry - Deflector
Cost: 9
Faction: Corp Jinteki
Faction Cost: 3
If not running on Archives, the Runner is now running on Archives instead of passing Susanoo-no-Mikoto. The Runner cannot jack out until after he or she encounters a piece of ice.
Strength: 7
Set: Honor and Profit Number: 020 Quantity: 3
Illustrator: Falk
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3 Comments
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Type: Asset: Clone
Cost: 2
Faction: Corp Jinteki
Faction Cost: 3
[Click]: Swap 2 pieces of installed ice.
Trash:
Set: Honor and Profit Number: 012 Quantity: 3
Illustrator: Smirtouille
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1 Comments
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Type: Identity: Division
Faction: Corp Jinteki
When your turn begins, you may place 1 advancement token on a card if the Runner did not make a successful run during his or her last turn.
Minimum Deck Size/Influence Limit: 45/15
Set: Honor and Profit Number: 003 Quantity: 3
Illustrator: Emilio Rodriguez
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9 Comments
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Type: Agenda: Initiative - Psi
Advancement Cost: 5
Faction: Corp Jinteki
When the Runner accesses The Future Perfect, you and the Runner secretly spend 0 [Credits], 1 [Credits], or 2 [Credits]. Reveal spent credits. If you and the Runner spent a different number of credits, prevent The Future Perfect from being stolen. Ignore this ability if the Runner accesses The Future Perfect while it is installed.
Agenda Points: 3
Set: Honor and Profit Number: 007 Quantity: 3
Illustrator: Christina Davis
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1 Comments
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Type: Resource: Connection
Cost: 3
Faction: Runner Criminal
Faction Cost: 4
When you install Theophilius Bagbiter, lose all credits in your credit pool.
Your maximum hand size is equal to the number of credits in your credit pool.
Set: Honor and Profit Number: 049 Quantity: 3
Illustrator: Matt Zeilinger
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5 Comments
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Type: Upgrade: Sysop
Cost: 3
Faction: Corp Jinteki
Faction Cost: 4
The first time you would do any amount of net damage during each run on this server, instead you may pay 2 [Credits] to do 1 brain damage.
Trash:
Set: Honor and Profit Number: 022 Quantity: 3
Illustrator: Smirtouille
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6 Comments
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Type: Resource: Connection
Cost: 2
Faction: Runner Criminal
Faction Cost: 1
You cannot use Tri-maf Contact more than once per turn.
[Click]: Gain 2 [Credits].
When Tri-maf Contact is trashed, suffer 3 meat damage.
Set: Honor and Profit Number: 050 Quantity: 3
Illustrator: Ashley Witter
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10 Comments
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Type: Hardware: Weapon
Cost: 1
Faction: Runner Criminal
Faction Cost: 3
Use Unregistered S&W '35 only if you have made a successful run on HQ this turn. [Click], [Click]: Trash 1 rezzed bioroid, clone, executive, or sysop in a server without paying its trash cost.
Set: Honor and Profit Number: 039 Quantity: 3
Illustrator: Gong Studios
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15 Comments
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Type: Hardware
Cost: 2
Faction: Runner Criminal
Faction Cost: 1
[Click]: Draw 1 card from the bottom of your stack.
Set: Honor and Profit Number: 040 Quantity: 3
Illustrator: Seage
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3 Comments
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