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Rezzing and Running
Apr 24 2013 05:05 AM |
padawanofthegames
in Android: Netrunner
Android: Netrunner Rezzing and Running
I've always been competitive. With everything, anything that gave me a chance to win, I was always a part of it. Winning. I would do anything to win at games, I would study them for months on end, fill notebooks with endless amounts of worthless information that was only useful in one circumstance: to win that particular game. So, when netrunner first came out, of course I would be interested. Here was a card game that wasn't too expensive to play, and had a competitive edge. Hell yeah! But, there was a problem…
So why am I writing all this? In an effort to help both myself and those first starting out, as well as veteran players, I am going to be posting and analyzing the decks I create after playtesting them extensively in an effort to show players a method of deckbuilding that will allow them to win games easier, and to increase their win/loss percentage. Today, we will examine a common HB build that I have put together, it’s strengths, it’s weaknesses, and what I did to lose the game. First, let’s give the list:
Identity:
Haas-Bioroid: Engineering the Future (Core)
Total Cards: 49
Agenda (10)
Accelerated Beta Test (Core) x3
Project Vitruvius (Cyber Exodus) x3
Mandatory Upgrades (What Lies Ahead) x3
Private Security Force (Core) x1
Asset (6)
Adonis Campaign (Core) x3
Melange Mining Corp (Core) x3
ICE (22)
Enigma (Core) x3
Wall of Static (Core) x3
Sherlock 1.0 (Trace Amount) x2
Viktor 1.0 (Core) x2
Heimdall 1.0 (Core) x3
Chimera (Cyber Exodus) x3
Ichi 1.0 (Core) x3
Tollbooth (Core) x3
Operation (11)
Archived Memories (Core) x2
Hedge Fund (Core) x3
Precognition (Core) x3
Biotic Labor (Core) x3
Upgrade (0)
Total: 49
Total Influence: 15
So, what is good about the deck (at least in theory)? Well, for starters, it’s fairly simple to play: Try to hold your agenda’s in hand until you run into biotic labor. Yes, with there being ten agendas, there will be one drawn on average of once every 4.998 cards or something like that, but that’s what the 22 ice was for, right? Right?! And I could use precognition to look for ice to ATB into!!!! Ah man this is sweet! What if noise trashes one of my agendas? ARCHIVED MEMORIES, THAT’S WHAT. All of this seemed pretty amazing, but there was some (a lot) of issues.
First off, E3 feedback implants. Stupid, I’m so stupid. Who cares about all of that amazing ice now? Sad face. Archived memories is slow and leads attention to your hand? Sadder face. Most of the ice I had was easy to get through but expensive to rez? Sideways face. Precognition is too slow to reliably work every game? Dammit! I hate this game!

Identity:
Haas-Bioroid: Engineering the Future (Core)
Total Cards: 49
Agenda (10)
Mandatory Upgrades (What Lies Ahead) x3
Project Vitruvius (Cyber Exodus) x3
Accelerated Beta Test (Core) x3
Private Security Force (Core) x1
Asset (6)
Melange Mining Corp (Core) x3
Adonis Campaign (Core) x3
ICE (21)
Viper (Cyber Exodus) x3
Wall of Static (Core) x3
Uroboros (A Study in Static) x3
Chimera (Cyber Exodus) x3
Heimdall 1.0 (Core) x3
Ichi 1.0 (Core) x3
Pop-up Window (Cyber Exodus) x3
Operation (8)
Hedge Fund (Core) x3
Green Level Clearance (A Study in Static) x2
Biotic Labor (Core) x3
Upgrade (4)
SanSan City Grid (Core) x2
Ash 2X3ZB9CY (What Lies Ahead) x2
Total: 49 cards
Total influence: 15
Some thoughts before I test? I may want to see those Pop up windows be Ice walls, but we will see… I am going to test the both of them, and I will have a tournament report for you all soon on how this deck did. I think it will have much more success, because the link is just not there for the runner, and to play onto that will be at least of slight benefit to me as the corporation.
Please, join me next time as I post more terrible decks with hope for improvement!
On a side note, feel free to tell me anything I should add/correct/ pull my head out of you know where, and I would be more than willing to listen. Thank you all for reading, and may you all keep rezzing and running!
- Zoyfar, jgoyes and HaphazardNinja like this



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6 Comments
Chimera is a wonderful piece of ICE in a non-crypsis heavy environment. That said, the current meta is a Crypsis heavy environment. IMHO Chimera shines in decks with a heavy amount of useful, match defining 5-for-3 agendas (Government Contracts, Restructured Data Pool). Weyland scoring an early Government Contracts is brutally difficult for the Corp to maintain parity against. As any Noise player can speak, an early Restructured Data Pool turns the game from a 'win and keep them from scoring too many Agendas' to a 'lose but score as many Agendas as you can.'
With Viper and Uroboros, do you think you have introduced too many of the easily-targeted weaknesses into your deck? HB already has its classic Bioroid vulnerability, Chimera is extremely vulnerable to Crypsis, and now you have added ICE that is vulnerable to using link vs tracing.
As a specific example, I don't see Uroboros fitting into an HB deck. Against HB, there will typically be one or more ICE you would like to use your clicks to break anyway, so I don't see its first subroutine benefiting you as much as it possibly would other corporations. In fairness, it does give you an ETR sentry, which is pretty rare. Your only other legitimate options for this are Archer, Caduceus, and Draco. Draco rezzed with 6 credits is actually 1 strength higher than Uroboros though, and HB should be able to power its trace with credits easily enough that the 2 difference in base trace strength shouldn't matter too much. I would also suggest you try playtesting with Caduceus as well since you are already going in on the ICE economy with Pop-up Window.
Also, I wouldn't like Ice Wall when you play Wall of Static. That would be 6 ICE in your deck, that are incredibly easy to break for any type of barrier breaker.
Do yourself a favour and switch one MU for a PSF. Mandatory Upgrades is often times just 'free' points for the runner.
I am also not a fan of Green Level Clearance, but this is just personal taste. I'd rather see Aggressive Secretary in this deck.
If you want to suck the runner into your tower of doom, put a MMC behind the stack and cash in for 2 to 3 turns. The runner will have to pay a lot of money to remove it and then you can actually pay for your Janus out of hand. I think MMC works better in a tower than drip cards because the payout forces the runner to act fast or suffer greatly later.
Don't under estimate corp trouble shooter neither, especially if you plant an archer in your deck too (no archers? why not?)