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2 Champs and a Chump- Episode 142
Dec 27 2013 05:00 AM |
Kennon
in Game of Thrones
2 Champs and a Chump 2C1C Podcast Kennon


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31 Comments
1. Meera is restricted, so let go that it's a champ card.
2. Counting Favors operates as a functional 1 claim Negotiations.
3. 5 cards deeper sounds good until I turn 1 Desperate Measures and am 5 in, too. Reset then and I'm ahead because all of my stuff survives in hand or on agenda.
4. Bungled Orders lets me Rally Cry at the start of turn 2. HoD? Pfft.
5. Bleeds isn't in Lanny or Bara KotHH. Targ can go hard jumper. Greyjoy can use their new event. All you're turning off is Martell. Favorable Ground remains mean.
6. New cards aren't huge, perhaps (besides cards at command), but we are finding new, abusive combos regularly (fav ground, bungled orders, all Greg's deck stuff).
7. Sorry I distracted you, Will.
I would just errata KotHH to you can only play cards from your House cards faction and Neutral.
The characterless deck is the driver, because that goes so strongly against the spirit of this game. Playing the game against decks like that makes it feel like playing Magic, and getting away from huge combo decks is a big reason I looked for a different game in the first place.
In all seriousness, I hope that I did the pro-restriction side justice. Thanks again for having me on the show.
2. That is actually a pretty good comparison. So the question is, does that mean a claim 1 Negotiations would be terrible and unplayed (something I really don't believe) or does it mean that more people ought to be trying Counting Coppers out in the same types of decks that wanted the pre-restricted Negotiations?
3. Sure, but you only actually get one of the cards from DM. Don't get me wrong, it's great at getting you a particular card you want or need, but it's not great on aggregate card advantage. In fact, it's CA neutral, since you spent a card to do it. Plus, it doesn't net you those setup resources. It's worth noting that it's 3 turns before KotHH makes up that difference in gold (though ambush in Targ can muck with that by using influence).
4. Yup, that's one that I hadn't been seeing down here, so now that it's brought to my attention, I do admit that's a pretty high strength play.
5. Sure, I wouldn't expect restricting Westeros Bleeds to wipe out all the decks. Just to chance the cost/benefit ratio for enough of them to change the landscape. Going hard jumper for Targ instead of event resets eases up the pressure on aggro decks and lets them push harder on their normally card intensive control methods. Forcing GJ to rely on their new event instead isn't a bad idea either as it's a bit easier to play around and keep some of your board presence.
6. Fair enough.
7. Haha, no worries.
The one thing where I am definitly against is the restriction of Westeroes Bleeds. Like PulseGlazer said, the only thing that this will do is screw over controlish builds of Martell, because they don't have ways of removing a high amount of characters like Targ can.
Yesterday I played around with the bara cardpool with the new spoiled cards and a BS deck with the Harrenhal counters Westeroes Bleeds pretty hard. Stark for example gets cards that have abilities that trigger when the card enters/leaves play to negate the impact.
The only problems I have with KotHH is how difficult it is to hate on it, how it makes adding "under your command" cards a liability (and almost useless against them) and how it completely hates on many strategies like decks with the new agendas and other control strategies in general.
This is correct.
And what leads you to believe this? This cycle has two agendas that are entirely based around control and Lannister No Agenda is T1?
of course that is just me
@KotHH: I fear that it will be restricted, but I think it would be awful. The thing is this game has basicly three kinds of ressources, gold, cards and influence. There is a draw phase in the game, in which you can draw 2 cards without doing anything, so this ressource is guaranteed. Nearly every plot has a positive income, so to get gold you only need to play a plot in your plot phase. Influence, well there is no inherent mechanic in the game that gives to influence, you have to draw into it, which is awful and the opponent can also take your influence away quite easily. So KotHH is needed to provide influence reliably.
Decks should be reliable, because then playing the game is actually fun.
If anything, restrict Bungled Orders.
1. It still invalidates the champ card argument.
2.People are stupid and have been told that Counting Favors is Melee only, so they don't run it even though they should.
3. Yes, but you specifically made the point of being "5 cards deeper." That's well and good. You're the same cards deep with uninteruptable resource advantage. One board wipe, whether character or location, or even First Snow, and it's easy to argue you're now ahead, even at worst.
5. The idea isn't to wipe all decks, but decrease them by making it a cost benefit analysis. Also instead of Restricted Bleeds and 3 other cards for their interactions with KOTHH, just restrict KOTHH and get on with life
.
Lannister No Agenda - Control. Targ Summer - Control. Targ Dragonpit - Control. Targ Daeny's Chambers - Control. Choke - Control. Bara KotHH (which loses next to nothing) - Control. Martell Bloodlust? Control. Martell Plot Cycling/Shadows? Control. BS Decks tend to be a combination of control and aggro. Maesters are still a thing if you pack cancels. You're just wrong here. KotHH is the BEST control option, but were it restricted, other control options would simply get better.
The game simply isn't Rock-Paper-Scissors. With Dragonpit, I've beat multiple Tunnels decks. I've also lost to No Agenda Lanny with Targ KotHH. The best match ups are only 70-30, pending pilot skill.
Errata is for cards that are misprinted i.e. have typo’s, symbols/traits missing and for cards that break the game. Errata should not change what the card does essentially but should limit how or/and when the card can interact with the game, so that it no longer breaks the game.
Restriction is for cards that are or would be played too much, or cards who’s interaction is deemed to be overpowering (as seems to be the case of the current restricted list).
KOTHH
Should it be errata’d?
Ok does it have a typo? Missing trait or symbol? Probably not (I’m saying probably as I don’t have the card in front of me)
Does it break the game? Not in my opinion, so therefore errata is not required
Should it be restricted?
Is it being played too much? Possibly
Is it’s interaction overpowering? Again not in my opinion ATM but this could change with the addition of cards to the pool.
So this opens up another conversation on when is a card played too much?
Thanks 2c1c for the podcasts, keep up the good work.
Happy New Year to everyone
If it's not functioning as intended, then errata makes sense for balancing and limitations to abusive combinations with other cards. Right now I just think the agenda has a ton of support and this is why it sees a lot of play.
The meta has a good balance right now and a new cycle is approaching. Leave things well enough alone and make small tweaks, not sweeping changes. Restrict First Snow and/or Bungled Orders to open up creativity in how KotHH has to deal with its first plot or two. That enhances play and leaves the core of what makes the deck fun to play intact.
I dont log as many games as most of you unfortunately. But I think KOTHH is fine. I think it is its turn in the sun so to speak. Although I certainly hope that some of the newer cards coming out breath life into other builds. Im not a real fan of A noble Cause, but the Old Way looks intriguing. Maybe the new Champs should look into designing an Agenda as their champ card. I may be wrong but isnt KOTHH the only one thus far? Something that does what KOTHH does for Control, but for Aggro or Rush.
Wait to do anything to KOTHH until we see how it performs in the early regional season. Re-evaluate before Gencon.
It's interesting that House of Dreams was so subtle in its drawback that the community immediately decried it as broken and designers felt that putting direct answers to it into the cardpool was the best course of action, whereas the "strong" drawback to KotHH allowed for interactions with other cards over the years to fly below the radar so long that they have become almost acceptable today. The same thing happened with TLV but I think the lack of sufficient "drawback" was discovered faster because of the larger community.
We just need to realize that the drawback of KotHH isn't really a drawback in the current cardpool, and for that reason, I would advocate for restriction of those cards that overly mitigate the drawback.
What would happen with no hollow hill? Baratheon goes back to 6th. Martell has one (1) competitive build. The Greyjoy monstrosity is fine (just losing Search and Detain). Targaryen has to reassess things, and so on.
I think the printing of more no agenda support such as Alleras also helps mitigate the Hollow Hill advantages, but the printing of fire and forget control kills decktypes hard for Hollow Hill to handle (looking here at Coldhands, etc.). I remember that I didn't play Hollow Hill at our last regional, not because of TLV, but because I was worried about some superfast Lannister PBJ voltrony stuff in our meta. Speed kills a slow deck. SInce then, Bungled has been popularized and the Cards at Commands plots have come out. With Rally Cry, coldhands, and searching your control with Desperate Measures, those fast decks are no longer a problem.
Noble cause won't be a problem either, since you can just First Snow them to death.
All that to say--I think Hollow Hill is OK. It's good in a few houses, and at the risk of parroting Damon's defense of TLV, the fact that you see a card over and over doesn't mean it's OP. You can use the card tons of different ways and for that I think we need it in the meta.
I'm not as sold on whether or not Rally Cry is good for the game, and I think Desperate Measures is a degenerate card. But that's just me!
That being said, I really don't like cards like Rally Cry or Befouled River that end up being an immediate advantage from the beginning of the game. It just seems silly to me to be able to bring an opponent down to your "disadvantage" level right from the beginning of the game and now you have permanent +2 gold, influence, and initiative while the opponent has to recover from the use of 1 or 2 plots.