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All Things Shagga - Dale Abuse v2

Small Council All Things Shagga Kennon

This week, All Things Shagga again takes a somewhat more Jaime turn with a look back at our Dale Abuse deck from last week. Normally, All Things Shagga is just about putting together an engine in the most impressive way we can find and then showing off the resulting Rube Goldberg machine to anyone willing to watch. Sometimes, however, you want to take those engines and try to give them a bit more teeth to take them to a more competitive field. I'm not going to say that this is a top tier Jaime deck now because I just can't bring myself to drop the Shagga theme quite enough, but after some feedback, I think we've got a good start on a Jaime angle for the deck this week.

The Cards:

Westeros Bleeds- The first change was a big one for the deck with the inclusion of Westeros Bleeds.This was essentially the first suggestion I received, and the impact is so big because it radically shifts the philosophy of the deck. Previously, our discard was directed at our own deck and cards so that we could use Dale to turn our discard pile into an oversize hand. Now, we’ll be looking to hit the opponent hard and use Dale to offset the impact so that we come out ahead. Bleeds is a great reset for a slower deck as well, because less saves cover discard as opposed to kills, so we’re more likely hit the opponent where it hurts.

Knights of the Hollow Hill- The next logical change was the inclusion of the KotHH agenda to help push up to a quick 4 influence for Bleeds as well as powering a couple of our other effects. This could slow the deck down some, but it provides some extra gold to offset the out of house Summer Encampments as well as lowering our reliance on income locations to help out for another of our changes.

Fleeing to the Wall- Sure, it’s probably going to hit us as well, but the field is ripe for Fleeing to see more play right now. In particular, the higher number of locations ran to offset in TLV decks means that some games they’ll hit on quite a few for you to destroy. As well, KOtHH provides some income and influence that we won’t lose and the majority of our other locations are only temporary losses due to Dale or return to Shadows like the Red Keep.

Desperate Measures- KotHH will probably slow the deck down some, but DM can help offset this by digging quite a few cards down to find what we need. As well, it gives another use for influence in the deck and discards the non-chosen cards for Dale to grab in order to offset the loss of Val.

The Knight of Flowers- Yes, that’s right, with this version of the deck, we're changing Restricted Cards. Val was great, but the KoF gives us some more options to close out a game once we’ve cleared out the board. Now, this might be sacrilege, but we only have 2 copies in the deck at the moment. With a playset of Heralds and Desperate Measures at our disposal, we should turn him up quickly when we need him and with See Who is Stronger and Fiery Kiss, a dead or discarded KoF won’t stay out of play for long.

Vanguard Lancer, Knight of the Rainwood, and King’s Champion- Sure, these aren't exactly guys to write home about, but each does some solid work in a Westeros Bleeds deck by not being discarded or providing the necessary influence to play Westeros Bleeds.

Thoughts on Play:

Much of the changes have been detailed above, but many of the original tricks detailed in the first article two weeks ago still apply as well. You'll be starting behind the ball with KotHH and this version doesn't sport the standard First Snow of Winter that many players sport in decks using this agenda. You'll likely want to defend challenges early to crimp the opponent’s ability to gain power while you dig for a copy of Westeros bleeds. Once you have one, don't underestimate the impact of Fleeing to the Wall to crimp the opponent’s ability to recover after a reset. Even if they have draw superiority, they'll only be able to afford so much. If you can keep more on the board with your cards that are immune or maintain higher quality with Dale, you should be ok. Also, in order to up your card advantage and quality to offset the slow start of KotHH don't forget that Herald of the Stag and Carrion Bird (with Samwell Tarly in play) can be returned to hand with Summer Encampment to play them over and over.

The Deck:

Deck Built with CardGameDB.com GoT Deckbuilder

Dale Abuse v2

House (1)
House Baratheon (Core) x1

Agenda (1)
Knights of the Hollow Hill (MotM) x1

Plot (7)
Melisandre's Scheme (RotK) x1
A Time for Ravens (ACoS) x1
Alliance (PotS) x1
Marched to the Wall (LoW) x1
Valar Morghulis (Core) x1
Negotiations at the Great Sept (TPoL) x1
Fleeing to the Wall (Core) x1

Character (32)
Dale Seaworth (AToTT) x3
Edric Storm (Core) x1
Salladhor Saan (TPoL) x1
Herald of the Stag (SB) x3
Margaery Tyrell (AToTT) x1
Stannis Baratheon (VM) x1
Renly Baratheon (TRS) x1
Robert Baratheon (Core) x1
Willas Tyrell (VM) x1
Brienne of Tarth (PotS) x1
Melisandre (RotO) x1
Royal Entourage (TTotH) x3
Samwell Tarly (TRS) x2
Carrion Bird (ASoS) x3
King's Champion (AE) x1
Knight of the Rainwood (Core) x3
Vanguard Lancer (KotStorm) x3
Knight of Flowers (SaS) x2

Location (16)
Summer Encampment (SA) x3
Narrow Sea (Core) x3
Seat of Power (WotN) x3
Summer Port (ASoS) x3
Myr (AHM) x1
Norvos (VD) x1
Braavos (VD) x1
The Red Keep (TftRK) x1

Event (10)
Fiery Kiss (ODG) x2
Westeros Bleeds (Core) x3
See who is Stronger (KotStorm) x2
Desperate Measures (TCC) x3

Attachment (2)
Black Raven (ASoS) x2
  • Zaidkw likes this


12 Comments

It is the second version of the deck, and you are still running Renly Baratheon (TRS) with no power struggles and on top of that Stannis Baratheon (VM) to switch them both off. What's the deal?
Photo
HidaHayabusa
Jun 19 2013 07:34 AM
I am unsure about the mix of Baratheon and KotHH. Their characters are streamlined towards fast power grab, while KotHH style of play tries to slow down the game and overwhelm the board with quality during the mid-game.

Can't see the use of Alliance plot, other than playing the Summer encampment, so I would definitely cut it for First Snow of Winter.

If you are going for the Stannis and Knight of Flowers, I guess you should add 3 copies of each and invest in some way to give them an intrigue icon. (Court advisor and Selyse Baratheon (Core))
That version of Renly is rarely used for his ability. He's so strong for his cost and has renown to boot.
Also, I think because he is running 1x of each Stannis and Renly, the chance that he'll be using both simultaneously makes it matter much less that they turn each other off.
    • Kennon, OKTarg, celric and 1 other like this
I agree that TRS Renly is pretty efficient even without his ability, but Stannis definitely is not. I don't think it's worth the risk, when you can easily swap Renly for Summer's Champion (ASoS) or this version of Stannis for Stannis Baratheon (Core) and don't worry about it at all. BTW with so many bouncing effects Renly Baratheon (KotStorm) could be a good fit as well.
No Salladhor's Crew? ^_^
So, does anyone think that Dale Seaworth (AToTT) will be errata this next review? Maybe to, "limit three times per phase"?
Well met with Summer Encampment (SA).

So, does anyone think that Dale Seaworth (AToTT) will be errata this next review? Maybe to, "limit three times per phase"?


Nope. The amount of effort involved is deserving in using him multiple times.
It is a rather large investment to keep using him like this, and targeted location control could be a problem since the Encampments aren't Baratheon for Dale to get them back. That said, he's still one of the top cards around at the moment and certainly for Baratheon.

With only the two Kings in the deck and only a single copy of each, it should be pretty easy to make certain that they aren't both in play at the same time. Especially since you have control over whether or not you marshal them. While this deck of course wants to make sure that it stays Summer for the Encampments, Knight of Summer is still riskier because the ability to turn him off is in your opponent's hands rather than your own.
    • bigfomlof likes this
I like the concept of the deck as I love Westeros Bleeds and Fleeing in the current meta. I'm foreseeing this working substantially better with the release of Journey's End and the new location recursion Prayer, because that eliminates the need for Alliance. I think Pyre of the False Gods could find a place in here as well as it's off the hook with Desperate Measures.

I would much prefer King Renly since the cost reduction combined with the recursion stacks up quickly. I feel like a copy or two of Loyal Guard could find a good home as well given the search effects and ease of recursion. I'd probably toss in at least 1 Banner of the Storm because it's recurring Vigilant on a stick that you can search up with your Heralds.

I'm not sold on KoF as the restricted choice - I think maybe once Alliance is no longer needed you could fit in something like Fear of Winter - a great plot to flip after a Westeros Bleeds especially with how many guys you have that aren't affected.

With only the two Kings in the deck and only a single copy of each, it should be pretty easy to make certain that they aren't both in play at the same time.


I totally agree. I regularly run them both in my Bara decks. I usually get fetch Renly first to win a few intrigue challenges before the reset. After the reset, Stannis can close out the game for me.

I think maybe once Alliance is no longer needed...


It seems this is only in your plot deck to reduce the cost of Summer Encampment. A Song of Summer (ASoS) would give you 1 more gold 2 more Initiative and +1 to all your characters. That seems much stronger to me.