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Beyond the Wall, Season 1 Episode 34

Beyond the Wall Istaril Darknoj JcWamma r480 Attachments Rules AGOT Podcast

Click here for the podcast

In this week's episode, we go over some FFG and community news, especially the netrunnerdb shutdown. Then, we bring you our second instalment of Istaril quizzes Darknoj on the rules, this time with an additional guest; Raul (r480) to even the odds. We follow it up with Istaril & James (JCwamma) discussing the red-headed stepchild of AGOT: Attachments, followed by some brief announcements for upcoming events.

Relevant links:
None, all links are irrelevant.

Errata:
In CoC, Insanity does in fact remove attachments.

As the cast is an "enhanced" podcast in m4a format, you may have to download it rather than use the default in-browser player. Subscribe using our RSS feed, or by looking us up on Itunes.

For questions or comments, contact us by email, or on facebook.


24 Comments

Rules quiz.

Coldhands says: "Response: After you play Coldhands from your hand, choose 1 non-Army character controlled by each player, if able, and remove those characters from the game. When Coldhands leaves play, return the removed cards to play under their owners' control." So, it removes 2 characters from play and creates lasting effect with the passive condition to return these characters when Coldhands leaves play. But because Coldhands already left play(moribund), this condition won't be met, and characters will remain removed from the game.

the Ygritte's case seems similar to me, but there is different wording. "Response: After you play Ygritte from your hand, choose and take control of a neutral or Night's Watch character until Ygritte leaves play." I'm not sure, but wil presume that the response creates lasting constant effect, which checks if the Ygritte in play or not. So, after taking control of the character it will immediatly return control back, because Ygritte is not in play. Essentially, nothing happens.

Dire Message was released at gencon but wasn't legal to play, so Worlds will have one chapter pack difference at least.
    • istaril likes this

I'll wait a bit on answering the rules quiz questions, to give others the opportunity! 

 

Grambo: Excellent point, that hadn't quite registered for us!

Also, I concur with Mitya on both rules questions.

How I got there with my limited rules knowledge: since you asked about coldhands and ygritte separately I presume they have different answers. The difference in their wording is "until" vs "when". It makes sense that "when" is triggered when he becomes moribund (which is already past before the response checks for it) while "until" means the effect ends while she is moribund.

Basically: what Mitya said!
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scantrell24
Sep 22 2014 01:55 PM

I know there was some discussion previousy that if Ygritte enters play and is already moribund, you can't even attempt to trigger her response because it will have no result. I"m not sure if that's the correct interpretation of FAQ 3.6.

I've added an erratum, we're told that in Call of Cthulhu, insanity does in fact remove attachments.

In the Ygritte question, I believe you keep your opponent's character (assuming it maintains high enough STR) since the "Moribound:Your Control" state cannot be changed to "Moribund:Back to your opponents control" at the time she is leaving play.

I've added an erratum, we're told that in Call of Cthulhu, insanity does in fact remove attachments.


It does indeed. Driving your own characters insane on purpose is a good way to remove negative attachments.

On attachments, I'd personally prefer it if more attachments did the same as Outthought, which lets you draw a card when you play it. You'd have to be very careful with that in Targ, a house not noted for its draw though.
Alright - ygritte: I'm not certain. Since the 'leaves play' bit on her effect actually refers to being flagged moribund, not physically leaving the board, oddly, I don't think you can do anything

And the coldhands one, I'm certain aegon stays. He drops back in and the two constants go off - one from threat and one from the other unnamed effect - then the discard bit of threat goes off as a passive. He's too big at that point. It's the same with city of lies in tunnels. Madness.

Great cast. I knew all the rules until the pree/by sword interaction. And wtf is that bungled interaction! Very fun.
And oh god. I just read the comments and yes permanent control via ygritte makes sense, in a crazy way.
Kizer: control change is not a moribund state. Best example of this would be the bastard's elite; after you lose a military challenge and choose them for claim they become moribund dead, but technically control will still pass to your opponent in the passives step. I can't think of an effect right now that would interact with that, but I am sure one exists and is just as stupid as we imagine.
    • kizerman86 likes this

Ok, so I'll answer the first of the two - but leave the next one for tomorrow night. If the answer to this one makes you re-evaluate your answer to the second, by all means, post your revised answer below!

Ygritte enters play and, as stated, goes moribund:discard. The key word to understanding this question is in Ygritte's text 'Until'. We know what that word means in other contexts; a lasting effect with an expiration. This tells us that the return-to-owner's control effect isn't a passive that initiates when Ygritte leaves play. 

So let's check the moribund rules; 

 

A Moribund card (and its attachments) is considered to have been killed, discarded, returned to its owner's hand or deck, or moved to its owner's shadows area, but only for the purposes of triggering responses and passive abilities.

 

So, essentially, moribund doesn't matter here at all, because we have neither a passive nor a response being triggered by Ygritte leaving play. Ygritte's lasting effect will expire not when Ygritte goes moribund, but when the card actually physically leaves play (at the end of the action window). 

 

To then describe the whole chain of events; 

 

1. Playing Ygritte is initiated
2. Nobody saves/cancels
3. Playing Ygritte Resolves. Constants are applied (Dragonpit, TFTN)
4. The passive effect on TFTN triggers, Ygritte becomes Moribund:Discard
5. Responses
5.1 Ygritte's response is initiated. It's initiation is NOT prevented under the Janos Slynt ruling, as long as there's an eligeable target for the effect.
5.2 Ygritte's response is not cancelled
5.3 Ygritte response resolves, creating a lasting effect. You immediately take control of your opponent's neutral character (whether moribund or not)

6. Action window closes, all moribund cards leave play. Ygritte leaves play, so her constant effect expires. The neutral character is returned to your opponent's control.

In the end, you only very briefly took control of the opponent's character - but that doesn't matter to ruling 3.6 in the FAQ (the infamous "Janos Slynt); the ability did resolve. Furthermore, the change of control would suffice to, say, have that neutral character discarded (if dragonpit caused him to go moribund), or get any "attach to a character you control" attachments to fall off the character - so it's not entirely useless either. 
 

Finally, please note that this was picked to be a particularly difficult scenario - an examples of the rules as their most convoluted. This is the kind of fringe scenario that you'll basically never encounter in regular play, and the Coldhands scenario is even further-fetched (well, more far-fetched, but further-fetched sounds cooler). The rules may have a lot of counterintuitive parts to them that I object to and are far from elegant, but the fact that we can logically apply all the steps to arrive at this conclusion is actually quite reassuring. It's very hard to 'break' the game rules.

    • scantrell24, OKTarg and raekob like this

Coldhands. In my previous answer I completely forgot that responses also have resolve passive abilities step.

From FAQ, page 19:

For every response, players must go through these steps before the response is fully executed:
1) Initiate response
2) Save/cancel responses (only for the preceding response)
3) Execute response
4) Resolve passive abilities triggered by the response, etc. (following the same steps as Step 4 (I through IV of the action window))

 

So, I try again.
 

1. Playing Coldhand is initiated
2. Nobody saves/cancels
3. Playing Coldhands Resolves. Constants are applied (Dragonpit, TFTN, Aegon Targaryen)
4. The passive effect on TFTN triggers, Coldhands becomes Moribund:Discard

5. Responses
5.1 Coldhands response is initiated. Aegon and unnamed high-strength character are chosen.
5.2 Coldhands response is not cancelled
5.3 Coldhands response resolves, creating a lasting effect with the passive condition to return characters when Coldhands leaves play. Aegon and other character become moribund: remove from play.

5.4  Lasting passive created by Coldhands triggers, because for purpose of passives Coldgands left play. Trying return characters into play.
FAQ says:
 

(3.42) Moribund Cards Returning to Play
Any effect that attempts to return a moribund card to play from its moribund destination should be treated as a replacement effect that changes the card's moribund state to "remaining in play." The card is still considered to have left play for the purpose of responses and passive effects. All attachments and tokens on it are discarded. During step 6 of the action window, when all moribund cards are moved to their final destinations, the card is removed from the moribund state but remains in play.

 

So, Aegon and other character become moribund: return to play. I say strength boost still effects Aegon, cause card continue interact with other cards and effects in play.

6. Action window closes, all moribund cards leave play. Coldhands leaves play. Aegon and other character remain in play.

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JohnyNFullEffect
Sep 23 2014 12:23 PM
Without reading any answers above, I think Ygritte takes control of the character permanently because the responses for leaving play have already initiated and she is already moribund. Same reasoning for Coldhands. The characters are permanently removed from the game because Coldhands has already left play and is moribund. Triggering the Response after that will keep them removed forever.

Kizer: control change is not a moribund state. Best example of this would be the bastard's elite; after you lose a military challenge and choose them for claim they become moribund dead, but technically control will still pass to your opponent in the passives step. I can't think of an effect right now that would interact with that, but I am sure one exists and is just as stupid as we imagine.

The best example of why this would matter is an effect like Parting Blow--the controller of Bastard's Elite would get to trigger this. But in this case, it would be the controller of the player who won the MIL challenge, not the owner of the card.

So if the character stolen by Ygritte had enough power on it to cause the player who played Ygritte to win, would that be GG?  I think so.

So if the character stolen by Ygritte had enough power on it to cause the player who played Ygritte to win, would that be GG?  I think so.

 

It would indeed.

    • kizerman86 likes this

This sounds too easy that everything(Aegon + unnamed character) comes back due to Coldhands leaving play. I say that due to a weird loophole in the action windows Coldhands leaves play and Aegon + Character are stuck out of play.

Alright, here's the anti-climax. Please not that this ruling has *not* been officially FFG (or even Ktom) confirmed, but if you can find flaw with the reasoning, by all means let me know.

 

The key to this scenario is that unlike Ygritte, Coldhands's text clearly indicates triggering a passive (when coldhands leaves play), so moribund has a role to play.

 

1. The action of playing Coldhands is initiated

2. (No Save/Cancel)
3. Coldhands Enters play. TFTN, Aegon and Dragonpit affect him.

4. Coldhands goes moribund, thanks to TFTN's passive

5. Response window.

5.1 I Initiate coldhands's response
5.2 (No Save Cancel)

5.3 Coldhand's ability resolves, sending Aegon and unspecified character to moribund:out of play. 
5.4 This is where passives triggered by the resolution of the response would resolve, and is the *first* opportunity for Coldhand's "when coldhands leaves play" to trigger, since it didn't even 'exist' until now. However, it's already too late for this trigger! It had to be resolved in step 4.0. We already know that, say, Banner for the Storm's response is too late to allow a character to stand for the vigilant granted.
6.0 Coldhands is discarded, Aegon & unspecified character are removed from the game (permanently). Aegon's -1 str modifier ceases to apply. 

 

 

Now the only FAQ ruling we can use to dispute the aforementioned scenario is 

 

(3.42) Moribund Cards Returning to Play
Any effect that attempts to return a moribund card to play from its moribund destination should be treated as a replacement effect that changes the card's moribund state to "remaining in play." The card is still considered to have left play for the purpose of responses and passive effects. All attachments and tokens on it are discarded. During step 6 of the action window, when all moribund cards are moved to their final destinations, the card is removed from the moribund state but remains in play.

 

But really, that has no bearing here, because there's no opportunity for Coldhands' passive to actually trigger and even attempt to bring a character back into play.

 

We also can't argue 3.6 (no effect) preventing initiation, because partial resolution (the characters being removed from the game) certainly satisfies 3.6, even if we never get to resolve the passive.

 

So really, this scenario isn't all that tricky - the only "Trick" is rembering that passives that come into play after their trigger was met can't trigger (eg Banner for the Storm), and not being afraid of whether "remove from the game permanently" sounds broken or imbalanced. It's also worth noting that this ruling is consistent with the "Coldhands can 'blink' characters if he is chosen as the target", because at that point we're talking about the correct opportunity for the passive to trigger being at 5.4, which is perfectly fine.

    • CobraBubbles and Mitya like this
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scantrell24
Sep 24 2014 01:11 PM

Why not email Nate and get confirmation?

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JohnyNFullEffect
Sep 24 2014 08:36 PM

Woot!  Got #2!

    • istaril likes this
Wouldn't aegon cause himself to be discarded before the coldhands scenario could happen?

Errata: While FAQ 5.3.1 clarifies some of the str reduction scenarios, it appears that according to ktom (source: here), my ruling on Maegi crone was wrong... but is now right. Yay for prescience?

Wouldn't aegon cause himself to be discarded before the coldhands scenario could happen?

 

Sure, that's why I specified Aegon had a STR buff to avoid getting discarded - eg, Khal Drogo (If it is summer and you control more attachments, your characters get +2 STR).