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Fire and Blood - All Your Wildest Dreams Will Come True

Small Council Fire and Blood OKTarg Targaryen

Hello and welcome back to Fire and Blood. I’m first time guest writer Alquimista and I'm here to discuss the Dragonpit deck that made it 4th in the Battle for the Wall. Very special thanks to Buz Hannon for asking me to write this article.

A bit of Story

The Dragonpit (TftRK) has been around since King's Landing cycle but it hasn't been a feasible strategy in the metagame. Why? Well, there are explanations for it. The 3 gold cost basically screwed setups with all the shadows you have to carry in order to be effective coupled with location control cards like

Condemned by the Council (AToT),Pyromancer's Apprentice (TBoBB) or Favorable Ground (QoD) made location-based decks very hard to play...until House of Dreams (ARotD) appeared.


Agenda Choice

House of Dreams (ARotD) not only help us by giving immunity to non-plot locations but also allow us to put it in play from the first turn. Thanks to that, we may choose to play only one copy gaining 2 card spots and 1 plot spot if you were playing Building Season (Core).

The malus of the agenda is really punishing so we have to be careful when building our deck. Choice matters when you are deckbuilding and more when your intial hand and setup is affected.

Characters

Characters should cost as cheap as possible in order to counter setup so we will go with the Refugee of the Plains (RoW)
as a restricted. Coupled with the Shadow Parasite (HtS) and other cards like Brown Ben Plumm (Core) or Gilly (RoW) will help to counter the malus of the agenda

Shadow Seer (FtC) is a must because it will help us to lower the gold curve if we manage to win intrigue challengues with her. Control location can be achieved via Warlock of Qarth (QoD) or Pyromancer's Apprentice (TBoBB) and Dragon Thief (AE) will help us to control some nasty attachments like Taste for Blood (PotS) or Burned and Pillaged (FtC)


Some expensive characters I would consider for deckbuilding a pit deck
  • Ser Jorah Mormont (WLL) for a nice effect
  • Maegi Crone (BtW) to reinforce draw
  • Magister Illyrio (VM) for some more burn
  • Khal Drogo (Core) A.K.A. The Jumper
  • Daenerys Targaryen (GotC). That 2 STR in difference is really noticeable.Location
Location

If Favorable Ground (QoD) is not played a lot in your meta, I would consider running 0 cost influence locations like Shivering Sea (KotS) instead of the Fiefdom sin order to improve setup. Also, consider running King's Landing (SaS) instead of Meraxes (TBC). The copies from King's Landing will help us feeding the dragonpit and will help us achive 5 card draw very easy with

Syrio Forel (TftRK) or other shadow cards. Other locations you should consider (if you can fit them without messing up your gold curve) would be Lady Daenerys's Chambers (Core)(for attach recovery) and Meereen Tourney Grounds (ODG) to support burn.

If you are not using Dragon's thieft, I would consider to run Meereenese Brothel (BtW) because there are some attachments that will sure run your match if they stay in play too much time.

Events

Incinerate (VM) and Forever Burning (Core) are our mvps in the deck. A -1 is always useful and more when you can recycle it. Incinerate will help us to get rid of the most dangerous characters and, most important, it won't be so easilly cancelled.

Other options you could consider for event spots are Aegon's Legacy (SaS) (no cost burn death event) or other “defensive” events in order to maintain characters in the field like Ambush from the Plains (QoD) or To Be a Dragon (SB) (more playable thanks to King's Landing Coup (AToTT))

Attachments

The 3 copies of Flame-Kissed (Core) is a must. I don't think it's needs a lot of theorycrafting to explain why

Dragon Skull (CoS) can be a nice attachment to your burn rooster. You may have some problems against Martell but otherwise I would consider at least 2 copies.

In the next episode, I will try to explain how to play this deck against some of his common enemies. Stay toasty, my bros!
  • bigfomlof, scantrell24, FioFioFio and 1 other like this


10 Comments

Consider also playing Lyanna Stark as her -1 can really hinder decks and makes Threat from the North turns into even more impressive pseudo valars'
I love her. I know she hurts your uniques own non-uniques and I know she costs 4, but I enjoy how much of a difference she can make when it comes to decision making by the opponent. The best is when they forget what she does during a TftN turn. :-)
Lyanna is one of my personal faves. In a House of Dreams deck, she's a bit expensive. Alquimista will hopefully be providing a deck list for us in the future articles so we will see if he slots her. In fact, the reason I asked him to do this for me is that I've wanted to play HoD but have no clue how to build them well!

One thing I like about her is that her ability is so Targaryen. [spoiler alert?] Renown on an INT icon is also pretty nice, and one day I'll use the other half of her passive, I swear!
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PulseGlazer
May 08 2013 03:21 PM
I have o e of these that's pretty good. Lot of fun and my new deck when new sets are out.
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widowmaker93
May 08 2013 03:37 PM
Played a HoD Dragonpit deck at the ATL regional. It was thrown together in about 20 min and had 65 cards in it, but I did go 3-2 barely missing top 8. Had a really hard time getting anywhere vs a Stark Army war crest tech running Power of Arms and five 2 claim plots. There are two glaring weaknesses for these decks 1) Too many weenie characters and 2) bad icon spread i.e. too many mono-con characters.

That being said it was super fun to play!
    • alquimista likes this
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PulseGlazer
May 08 2013 05:24 PM
Add Westeros bleeds and sorrowful man.
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widowmaker93
May 08 2013 08:54 PM
Bleeds is tough for a deck that needs to have it and 4 influence early. Sorrowful Man is where it's at though. He's amazing.
    • celric likes this
I agree that sorrowful man would make a nice addition but the monoicon + intrigue weakness made me take the Shadow Prophet over the Man.

About lyanna, the thing is that a 4-cost neutral character that most of the time will screw you rather than your opponent will be painful if you want to win challengues. You'll probably need to rework the deck with a huge gold curve in order to be able to pay everything and be sure to not carry a lot of non-uniques.

As OKTarg said, my intention is to bring some examples of deckbuilding with HoD because there are so many choices to make when you are deckbuilding as you saw in the article.
I did have a question, alquimista: are you suggesting to take out the Kingsroad Fiefdoms or the Eastern Fiefdoms for Shivering Seas?
The eastern fiefdoms. Kingsroad will have a huge impact in our gold curve and we don't have effects that can benefit us from winning initiative. Fiefdoms will be a good choice but I switch them for shiverings sea to improve setup.