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Forging the Chain - Preparing your Deck for Major Events
Sep 03 2012 05:16 AM |
TinyGrimes
in Game of Thrones
Small Council Forging The Chain TinyGrimes
Forging the Chain – Preparing your Deck for Major Events
(or That card isn’t broken, your deck just isn’t ready)
Welcome back to another edition of Forging the Chain. This week I’m going to discuss a subject which I’ve heard a fair amount about since Gencon, autoloss cards for decks. I’ve heard a number of people complain that a particular card which is an autoloss for their deck and ergo it is bad for the game. Let me start with a blanket statement, these cards are not too overpowered, you just don’t have a strong enough deck. To be a bit more specific, I mean that if you build a one dimensional deck that is wrecked by one card, you have not built a great deck. It may be a good deck that often works and destroys everyone in your meta, but it will not be successful when paired up against the best AGOT players in the world. For instance, if you build a Stark Siege deck that only has military characters, epic events, and only worries about winning military challenges you will run into situations where you will struggle. If you preplot that epic event and play fear of winter your opponent will wreck your day by dropping down Shadows and Spiders. Since you have not included many intrigue icons in your deck, you will not be able to grab that overwhelming first turn advantage you were expecting. Now if you had built a really good deck you would have been aware of this problem and included many of the great Stark characters like Damon Dance For Me which can help you win both military and intrigue challenges. So to begin, my advice is that you build a deck without autolosses. This can often be a daunting task and will quite possibly rule out a lot of fun and interesting decks. However, if your goal is to win a title or make the top 16, you are going to have to face this reality. By stating this I am not saying that all matchups will be in your favor as this is not possible. However, it is possible to avoid building decks that have multiple 90/10 matchups against you.
As always I will provide you with some examples from my own experience. Before Gencon I tested about 30 different decks and most struggled with this issue, one popular archetype was a really terrible matchup. For instance, while I love Greyjoy they struggle with Targ right now, at least the way I play them. I tend to rely heavily on the save aspect of the deck and Targ completely neutralizes the ability to save. My biggest fear was using At the Gate to plunk down Wendamyr and then having him instantly killed with a Flame Kissed. Was this likely to happen every game, of course not. Was I going to play Targ every round, of course not. However, I was not building a deck to survive the Swiss rounds, I needed a deck that would not face an autoloss matchup once we cut to head to head. With Targ being so popular the odds seemed good I would face one if I fared well in the tournament. So I had to pass on the deck I was in love with. However, it did go 4-0 in the warmup event demonstrating that it was still a great deck. Next I looked at Bara Wildlings. This was another deck that when it worked well it was an absolute beast. However, an early Valar against a non-duped Val or even worse Val and TLS often meant I lost. So I set aside another strong deck. I have always like Power Behind the Throne, but I just have not been able to put a balanced build together. I have certainly been able to put builds together that when not impeded completely wreck my opponent. However, these builds usually fell apart to decks that could stop its early intrigue rush. In the end I just couldn’t find decks that were better than my Martell Maester deck. However, even this deck struggled with a few matchups and this is where the real work begins when building a deck.
It’s easy to put together a deck that just crushes 50 percent of the other decks and gets hammered by 20 percent of them. However, in my opinion this is not a great deck. It can be really fun, but I pursue a more balanced deck. I strive for a deck with a positive win percentage against as many archetypes as I can get and then maximizing my chances in bad matchups. So after deciding on a Martell Maester deck I thought carefully about what gave the deck trouble. The main answer is removal of chained up masters. This means that many common cards were problematic for the deck: nightmares, house divided, first snow of winter, seductive promises, kill events, targ burn, and valar. Before the restriction of the Maester’s Path most of these problems were solved with Narrow Escape. After that tool was taken away, I realized I needed new tools or a new deck. Fortunately, after pouring over the toughest matchups I realized that cancels handled most of the deck’s problems, so I added 2 Paper Shield, 2 Hand’s Judgment, and 3 HCIT. While these handled many of the problems, a well timed First Snow/Rule by Decree combo was really difficult. So Forgotten Plans was added to the deck. However, this choice added a whole new skill element to the deck. Not only do I need to try to play Outwit at the correct time, I now had to determine when I should play First Snow. But this added degree of difficulty was well worth the tradeoff. Thus, by the time Gencon rolled around, I felt like I had a deck that had a favorable matchup against most decks, even those which many builds would struggle against. Bara Wildlings with giant armies and Seductive Promises was no longer a scary deck. I could cancel their events and bounce their armies. Targ burn relies heavily on attachments and Hatchling’s Feast. My deck included Hand’s Judgment specifically to deal with Hatchling’s Feast and my chains would handle Flame Kissed nicely. My preparation payed off nicely and I never ran into a deck I felt unequipped to handle.
As stated above I’ve heard people complain that various cards are bad for the game. For instance, before Threat from the East was errataed, TLS was a really, really strong card. Either your deck had to be able to endure getting way behind first turn or include Fortified Position. Many people had begun including Fortified Position in their deck. While this was a bit annoying, you could work around this issue. More recently I heard someone state that Shadows Catelyn is bad for the game because she can stop intrigue challenges and as such she single handedly was able to destroy his one dimensional Lannister Power Behind the Throne deck. Returning to my previous statement, if one card wrecks your deck you probably don’t have a great deck. So let’s take a look at how a Lannister PBTT focusing entirely on intrigue can handle her. The most obvious answer is permanent character removal. If you can hit her with a Terminal Schemes before the Stark player puts a card into shadows you will be in business. Ok this is unlikely to happen. So let’s look at other ways to handle her. First, you could play Fortified Position and kill her with Terminal Schemes. You could also play cards that neutralize her like Milk of the Poppy. Both of these solutions are useful because they can handle a myriad of annoying characters such as the Red Viper. Spoiler alert: this is one of Bruno’s favorite tricks so look out. A less permanent solution is House Divided. Every Lannister deck should be running this card and is probably running a bunch of allies. So set up a turn in which you can put out Myrcella and a 2 claim plot. Then bounce Cat and wreck their hand. Another useful tool for Lannister is trait manipulation followed by Dissension or Arys Oakheart. Again this tool isn’t just useful for controlling Catelyn but any other annoying character such as a chained up master. While this is only one example, this approach can be applied to any deck. If there is one or two cards that are popular in the meta you must have an answer to them. If you don’t, don’t complain when they wreck you, you only have yourself to blame!
Well, hopefully this article will help you prepare for your next major event. Until next time, keep improving.
- mischraum, Archrono, bigfomlof and 2 others like this



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10 Comments
Creating a multi-situational deck should be the goal for every card choice you make. Now, there are a couple insanely powerful decks that you can run and just cross your fingers. I think that's what makes the environment so sweet right now.
The best decks I've seen lately are Greyjoy with a bit of cancel and a bit of two claim. The other decks that I adore are hybreds that focus on one aspect (let's say power rush) and can follow through with a secondary threat (like intrigue multi-claim ala Assahai). The only person to blame is the person making the deck for auto-losses.. The card choices today are as enriching as I have ever seen them.
There is the Stannis deck that is strong as iron, but brittle and will not bend. In case of deck structure this means that it is dead centered on doing one (or being one dimmensional like you said) thing and that one thing only, if some deck manages to force it out of it the deck will fall flat completely and it is an autoloss.
The Renly deck, pretty as copper, but only good to look at. These would be the decks that are pure shagga stuff, centered completely around one combo which might just be awesome and not win you anything but you did it and it was fun. Will lose any serious game most of the time.
Robert deck, pure steel. It does what it is meant to do and does it well, but it will also bend when it meets opposition and strike back giving it more flexibility to deal with incoming threats
Great article.
For sure. That card has been around for a long time, and I don't think its ever been a problem. The set-up needs too many parts (winter, caitlin, and card in shadows,) Realistically you could make it easy to get the pieces out, but then you're going to still be vulnerable to so many things.
Reminds me of bara night's watch wall, and that has even less pieces! (The price is what makes it restrictive I guess.)
I am in the meta with the 2 guys 1 throne crew and just want to clarify a bit that their issue isn't that Shadows Cat is OP or lacks counters, just that shutting down a fundamental phase of the game is a bad philisophical choice for the designers. King Roberts host, laughing storm, and shadows cat all do that.
So he's not complaining that he built an autoloss deck....he was smart enough to know that going in, but, much like Stannis, chose to stick to what he believed in even though it cost him in a few rounds. NB: I disagree with those guys and lean more towards a pragmatic approach myself, but just wanted to point out the distinction for those who aren't up to date on the Team Covenant arguements.
I understand what your saying (and what they were saying,) and this is probably a bit off topic for this comments section, but I think in order to take the point of view that "shutting down a fundamental phase of the game is a bad design choice" I think there needs to be a definition of what a "fundamental phase" is/means.
Is it powerful? Sure. So is The Iron Throne (ASitD). It instead of making no one win dominance, (like one of the denial cards like KRobert's Host and Winter Cat) but auto wins it barring a minor condition.
Is that a poor design choice? A card that lets you win a phase every turn no matter what? I don't think so. Sure it's vulnerable and has a condition attached (only throne), but so does KRobert's Host, Shadows Cat, and TLS.
These are powerful cards designed to shield a weakness (or in the host's case, emphasize a strength,) of a house.
I'd be more concerned with houses that have capabilities equal to others on top of built in counters to....everything.
*Start of TLS and the power of discard thesis
The Laughing Storm is an interesting card, but it's not hard to work around.
Oh? You want to win the game by keeping your opponents hand empty?
Sorry, this is A Game of Thrones. You win by getting 15 power before anyone else, not by keeping them from keeping cards in their hand, or putting them into play.
(That may be a bit ranty but you get the idea.)
Discard and to a lesser (maybe) extent mill, is one of the most powerful tools in the game. It eliminates (to an extent) threats without them even coming into play.
The Laughing Storm helps defend against this in a house that is weak to int challenges in most builds. It's 3 STR deadly bi-con with no immunity and HAS TO BE STANDING for his ability to work.
TL;DR
Kneel him, blank him, kill him. Problem solved.
Really, the same can be said of any irritating character or location without immunities.
Lannister, Targ, and Stark all have the tools to deal with it (and many many more.)
End of TLS discard thesis.
Here are some other powerful cards that deny core aspects of the game.
Yezzan's Grotesquerie (CD)
Willas Tyrell (VM)
Brienne of Tarth (PotS)
Eddard Stark (LoW)
Old Bear's Crow (TGM)
Old Bear Mormont (RotO)
To a lesser extent these do the same thing, and if used well some work even better.
These cards wipe out:
Any challenge by Lannister or Martell,Any challenge with a character with a military icon,The claim on any challenge, triggered effects, stealth, and "When revealed" effect of a plot.
Do these cards change the rules? Sure. Do they break the game? Not even a little bit.
To me, at least a little bit, it sounds like people wanting to do something, and getting frustrated when their myopic focus gives them severe weaknesses against certain cards or mechanics.
(Some other examples; Stannis can shut down all "Draw", King Balon's Host shuts down all "Keywords", Edict of the Rock shuts down all "Standing Phase" effects, Planning Ahead shuts down all "Taxation" effects, Melissandre can shut down all Renown and/or Brotherhood, etc).
Oh man! That Core Melisandre (Core) won me so many games when I first started playing I though playing Baratheon wasn't fair for other people! (I genuinely felt bad lol)