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Forgotten Plans - Dothraki

Small Council Forgotten Plans Staton

Welcome back to Forgotten Plans, readers! I know I had a list of archetypes that I was going to go over before my hiatus, but I feel like the community has shifted enough for me to address different decks. So today we are going to take a look at a Dothraki Aggro deck, a deck that I feel (even after Jesse took 2nd place at Days of Ice and Fire with a Dothraki deck) is still vastly under appreciated. I think this has to do with house flavors really. When people think of Targ they think of Burn (ie Flame-Kissed (Core)) not Military Aggro. You generally will look at Stark if you want to run your opponent into the ground with Military, but Targ can do it just as well, if not better. So let's take a look at what you'll want to get for a Dothraki deck.

Well, a good place to start would probably be Dothraki, right? So you have your main players with Aggo (RoR), Jhogo (OSaS), and Rakharo (IG). We'll get to Drogo in a bit. So these three guys give you some great utility by offering you intrigue and power claim from winning a Military, and also some great card draw. I love the fact that it isn't claim replacement like Dothraki Stallion (APS), it's in addition to the military claim as well. So awesome all around, but you can't have any non-Dothraki in the challenge, unlike Jhogo. Jhogo is pretty great draw for a house that historically hasn't had the greatest draw. I think you are probably still going to want to supplement the draw with other stuff like Bay of Ice (KotS) (although you generally are going to be running low initiative plots), The Dragon's Tail (PotS) (which I went over in last week's Forgotten Plans), or even Kings of Summer (ASoS) (which will come in handy against GJ Choke as well.) You are just going to want to get extra cards before the Challenges phase. Now, Khal Drogo. You have 3 different versions, but I think the one I like the most is Khal Drogo (QoD) since he helps you get around that pesky lack of draw. Khal Drogo (Core) is also good, but he's one of those "Win More" cards. He doesn't help you win if you are down, but if you are already winning, he helps you "Win More." I'm not a very big fan of those cards.

There are also quite a few non unique Dothraki you can use as well, like Refugee of the Plains (RoW). He's going to help you get that early board advantage by being free to play and helping to reduce Drogo's Horde (IG). Horseback Archers (QoD) is a great card to get that extra bit of STR, and Bloodrider (MotA) gives you a bit of extra utility with character ability cancel. I go back and forth on Dothraki Handmaiden (DB). I mean she's only 1 cost, but essentially counts as +2 during any challenge in which you're attacking. While awesome, I'm just not sure if she's worth the slot. In the end I think she is, but gives you something to play around with I suppose. A must, in my opinion, is Bitter Crone (IG) since she makes things like The Iron Mines (KotS), Loyal Guard (WotN), and Bodyguard (Core) dead cards.

Now, just what we have so far is pretty good, but not really competitive. Not until you start putting in things like Daemon Blackfyre (TftRK) and Pike Phalanx (QoD). Couple those cards with some 2 claim plots (say The Power of Arms (Core)) and you are swinging for a minimum of 3 characters per turn. You add in Blood-Crazed Screamer (MotM), Die by the Sword (LoW), and The Price of War (KotS) and suddenly you are not just killing a few characters, but you are wiping their board. I don't care how awesome your deck is, you aren't going to be able to stand up to that for more than a single turn, if even then. This deck did have a bit of problems handling decks like Stark Siege that just put out huge armies and could actually stand toe to toe with it in Military challenges. That is until Incinerate (VM) became legal for Regionals. Most people looked at that card and talked about it being great for a Targ Burn deck, but I disagree. This isn't meant for a Burn deck because it's not really repeatable and you don't really have a lot of common traits in a Burn deck. This was tailor made to clear the way for a Dothraki Aggro deck, in my opinion. You can't get past that Stark wall of Armies? You can now! Let them defend with everything and for the lowly price of one influence you take out an army and put them on the losing side of a 3 claim Military. They aren't coming back from that very easily.

Now one thing that I struggle with is what to use for my restricted card. I originally thought of Val, but her unreliable draw means that I'm either ditching characters in the challenges phase while digging for an event or I ditch events in the marshalling phase while digging for characters. Either way, it just wasn't very effective. I thought about the Fury plot, but just wasn't that great since I don't have Burn in there really and I don't have the STR really to reliably win Power challenges. Narrow Escape I think can actually work, especially if you don't get your draw going like you want and don't have any characters in hand after a Valar Morghulis (Core). Fear of Winter (BtW) seems to be the best bet though. You will want to play it on the turn after you gain the board position to keep that position. Although, unless you have some saves out, you want to avoid playing it on the turn they play a reset since they won't be playing much that turn anyway. They just won't have the gold for it. I think you'll probably want to run Wildfire Assault (Core) over Valar Morghulis (Core) since you shouldn't ever be in a position where you are that far behind, but you'll want to keep the board manageable which is where Wildfire comes in at.

Well those are my thoughts on the Dothraki. There's a few ways to go with the build, but I'll let you guys figure that out. Just make sure to have plenty of resources in the deck as the gold curve is pretty steep for an Aggro deck. Thanks for reading and I hope to see some of you this weekend at the Iowa Regional, and the rest I'll see next Monday!
  • Reager likes this


24 Comments

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widowmaker93
Jun 04 2012 06:52 AM
I wish we could get a decklist for the Dothraki deck that was 2nd place at DoIaF...
    • Voidy, doulos2k, OKTarg and 1 other like this
i <3 dothraki i used to play it but got myself to focussed on military and with only claim 1 and no Bitter Crone they just didnt want to defend incase i played aggo's bow or jhogo's whip they then just saved a char for the claim so i added Flaming Pitch tower.

but even then i focused to mutch on military claim and got attacked in 3 challanges after my turn, for some reason i always wanted to go first and i still think thats the best but i need more claim.
No love for Drogo's Horde (IG)? Right now I'm tinkering with a Dothraki Deck that uses Deadly Khalasar (IG) along with Blood-Crazed Screamer to multiply claim through multiple attacks, since I don't have the cards to really maximize the War Crest synergy. Ride Them Down (ODG), Make an Example (PotS), and Superior Claim (KotStorm) to close the deal fast.

IMHO another linchpin card has got to be Daenerys Targaryen (GotC)...can't say enough good things about her.
@Widowmaker: I'll talk to Jesse and see if he can post it for us to pick over.

@Voidy: Yeah, I think you definitely want to go first most of the time. The War Crest tech (Die by the Sword/Price of War) and Pike Phalanx (QoD), plus a healthy dose of 2 claim plots, will get you where you want to be. You'll be killing at least 3 characters a turn. Incinerate (VM) will really help you get rid of those trouble characters like Brienne of Tarth (PotS).
@Grimwalker: I totally mentioned Drogo's Horde! lol Like third paragraph or so. The Screamer is good a lot of the time, but the events I'm not sold on. Your event slots are extremely precious and I just don't see any of those events making it in over Incinerate, Die by the Sword, or Price of War. If I was going to try and fit a 4th event in there, it'd most likely be Paper Shield so that you could cancel their Paper Shield, He Calls it Thinking or even a Burning on the Sand.
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darkbladecb
Jun 04 2012 01:36 PM
This is an interesting read. I had just built my first Dothraki deck, but I was feeling really iffy on it after it got owned by Stark Siege and then flopped in a Melee game. Daemon Blackfyre looks like the missing piece, though...
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widowmaker93
Jun 04 2012 01:50 PM
Thanks, Staton! That would be most welcome. :)
I know I don't generally talk about Melee, but I don't think this deck can really stand up in a Melee game. You can clear a person's board, but you aren't really poised to take advantage of the cleared board. The GJ or Bara deck will be able to get power much faster from that cleared board than you will. I think the way to go with Targ in Melee is probably a Dragon deck that uses Burn for on demand character control for problem characters. They are able to have crazy turns where you get 8 or 9 power and just win when no one was expecting it.
Glad to see Pike Phalanx getting some love. I think thats a sweet card.

How do you feel about Vaes Dothraki as a location? Necessary? Too expensive?
I haven't really played it, but it might be worth it. I'm leaning towards it being too expensive though. Its one of those "win more" cards too. I don't want to spend 3 gold on a location that isn't even going to help me win. I'm even having problems in this deck trying to fit in a 2 cost Kingsroad Fiefdom (QoD)!
What if you choose to move power from their house? Is that not enough to help you win? Or do you mean help you win a challenge?
Well what I mean by "it doesn't help you win" is that if you are behind in board position (because that's really the only thing this deck cares about. It doesn't care about how many cards are in your hand or anything.) then playing that location doesn't help. You are still behind in board position. If you win a military challenge (and presumably gain board position from that challenge) then you get some added bonus. It's a good card, but in this deck it's not worth the 3 gold, imo.
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darkbladecb
Jun 04 2012 03:03 PM
What do you think about Illyrio, seeing as you're going to be using Archers, potentially Bloodriders, and Horseback Hunters?
I still don't feel like he's that great. I don't think you run enough influence to ambush in more than one, MAYBE two, characters a turn. So the -2 on a non unique just isn't that great and honestly isn't needed. If you really need to take care of a problem character then Incinerate more than does the job.
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mathiasfricot
Jun 04 2012 05:03 PM
The new Daario and Jorah are important. They are what let Jesse beat me in round 3 of Days, it was a perfect counter to my first marshall. I didn't really feel it was a strict Dothraki deck, more of a War Crest deck that used Dothraki as a convenience thanks to their war crests and military-oriented events - I'm not saying he wasn't using trait synergy, he was - Deadly Khalasar opened me up like a taco.
Updated the article with a link to Jesse's Dothraki Decklist.
    • Reager likes this
pretty scary deck to play against
It obviously depends on how many non-Dothraki characters you're running, but (assuming you aren't getting round this with your choices of non-Dothraki cards) is there enough War Crests in the deck to justify the events, since otherwise you're relying on Drogo, his Horde, Rakharo and (in an ideal world) getting out Daemon Blackfyre in order to make use of Die By the Sword and Price of War?

One thing I'd say in favour of Narrow Escape as the restricted card, incidentally - from personal experience, it combos beautifully with the QoD Drogo. 3 extra Dothraki of your choice into the hand for free? Yes please!
The war crests aren't really a problem. If you check Jesse's deck he also had in Randyl Tarly, Jorah, and Daario (both tales of champion versions) and he was running multiple copies of both. He really only needs one war crest to trigger the events as well.
I disagree that
Khal Drogo (Core) is a "win-more" card, as you put it. Obviously in this deck, you'd want the search Khal, but with Core Khal, you only have to win one challenge, even if you're behind you can manage one usually, and then he can pop in and save you having to lose a military challenge, or pull off a surprise military challenge yourself. As long as you're not too far behind, even if the opponent knows you have him in hand, they then have to compensate for him until he's discarded.
He isn't as much of a "win more" card as others like Superior Claim (KotStorm), but he still is a "win more" card in my mind. We probably just have different opinions on what constitutes a "win more" card.
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dejaentendu
Jun 06 2012 06:55 PM
I'm really interested in testing this deck. I enjoy Targ a lot, and would like a strong military deck.
    • Staton likes this
Hum. I like the incinerate with dothraki a lot, and I like the heir agenda too. And im not one to talk on the matter but I will. I think dothraki are better suited to focus on the power challenge rather than military. Cards like blood crazed screamed and pike phalanx hurt the gold curve a lot and are very vulnerable, also nearly useless by themselves. I also feel that forgoing intrigue for the most part would be a fatal mistake vs lannister or martell. A turn of shadow and spiders, and with no forgotten plans to counter it? Maybe just my preference, but I like my (WotN) khal and his handmaidens and hordes to wreck the opponent on pow challenges, maybe using and recycling Ride them down, then save my incinerate, horseback archer, aggo bow for a mil attack, and dropping in again for a pow challenge via royal favor or to be a dragon. I also think that, dothraki certainly do want to be first player, and the war plots aren't helpful for that. Just my 2 cents though and good job playing that deck!
Side note: to be a dragon Imo surely would help in a deck that has nine unique char dupes, in the event that the opponent has a kill event to use on your ass.